Refresh the README and documentation for public visitors: - README: public-facing rewrite with accurate status for all four native clients (macOS, Linux, Windows, Android) and the Windows host. - docs site: fix stale client status (Android is a full client, not a scaffold; Windows client is stage-1 complete + signed MSIX), add the missing Android client section, correct "which client" guidance. - Windows host: corrected from "deferred/scoped" to implemented & shipping (NVIDIA-only, x64-only) across windows-host, roadmap, status, requirements, running-as-a-service, and the README. - Remove internal infrastructure from public docs (box names, private IPs, SSH/token commands, deploy topology); rewrite status.md as a public project-status page; sanitize ci.md and implementation-plan.md. - Update clients/android and clients/apple READMEs to current state. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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title, description
| title | description |
|---|---|
| Host CLI | The punktfunk-host commands and the flags you'll actually use. |
The host is one binary, punktfunk-host. Most of the time you'll run a single command; the rest reads
its settings from host.env.
serve --native
The normal way to run a host. Starts the unified host: the GameStream server (for Moonlight) and
the native punktfunk/1 server, plus the management API/web console — all in one process.
punktfunk-host serve --native
| Flag | Meaning |
|---|---|
--native |
Also run the native punktfunk/1 server (recommended; enables the native clients and discovery). |
--native-port <PORT> |
Native QUIC port (default 9777). |
--open |
Don't require pairing — serve any device on the network. Off by default; only for trusted single-user setups. |
--mgmt-bind <IP:PORT> |
Management API address (default loopback 127.0.0.1:47990). |
--mgmt-token <TOKEN> |
Override the bearer token for the management API. |
These are the only flags serve accepts.
The management API is always HTTPS with bearer-token auth. If you don't pass --mgmt-token, a token
is auto-generated and persisted to ~/.config/punktfunk/mgmt-token; --mgmt-token only overrides it. A
token is required when you bind the API off loopback with --mgmt-bind.
By default the host requires pairing — see Pairing & Trust. On serve --native you
arm pairing from the web console (or mgmt API); the host then displays a 4-digit PIN. Pass --open to
turn off the mandatory-pairing default and serve any device on the network (trusted single-user setups
only). The pairing flags below are punktfunk1-host-only and do not apply to serve.
punktfunk1-host
A standalone native-only host, mainly for testing the punktfunk/1 path without the GameStream server
or web console.
punktfunk-host punktfunk1-host --source virtual
| Flag | Meaning |
|---|---|
--port <N> |
QUIC listen port (default 9777). |
--source synthetic · virtual |
virtual uses a real virtual display + NVENC; synthetic emits test frames. |
--seconds <N> / --frames <N> |
Bound each session by wall-clock seconds or frame count. |
--max-concurrent <N> |
Stream at most N sessions at once (default 4); overflow waits in the queue. |
--max-sessions <N> |
Exit after N sessions (0 = serve forever). |
--allow-pairing |
Accept PIN pairing; the host prints a PIN when a client pairs. |
--require-pairing |
Only serve paired devices (implies --allow-pairing). |
--max-concurrent, --allow-pairing, and --require-pairing are punktfunk1-host-only — serve does not
accept them. On serve --native you arm pairing from the web console instead, and concurrency is not
yet capped from the command line.
Both serve --native and punktfunk1-host advertise the host on the network so clients can discover it. List
hosts from another machine with punktfunk-probe --discover.
Environment
Most behaviour (compositor, video source, input backend, zero-copy) is set in
host.env, not on the command line. When running as a
service, the unit loads host.env for you.