Files
punktfunk/clients/probe
enricobuehler 73c911cae4 feat(rumble): host-authoritative self-terminating envelopes (0xCA v2)
Rumble was level-triggered, unbounded state on a lossy channel: a non-zero
level meant "buzz until further notice", healed only by the host re-sending
state every 500 ms, and every client guessed when the host had died with its own
magic timeout (SDL 1.5 s, Apple 1.6 s, Android up to 60 s). A lost stop, a
reordered start, or a dead host could drone the motor for seconds.

Make "stuck rumble" inexpressible on the wire. The 0xCA datagram grows a
length-tolerant tail — [u8 seq][u16 ttl_ms] — so it self-terminates: the host
authorizes a level for at most ttl_ms and renews it (~120 ms) while it holds,
letting an abandoned one lapse client-side. seq is a per-pad wrapping reorder
gate (reusing GamepadSnapshot::seq_newer) so a reordered stale start can't
re-light a stopped motor. Decoders read the first 7 bytes as a plain level and
ignore the tail, so no wire-version bump: an old client renders a new host's
levels, and a new client falls back to its prior staleness heuristic against an
old host (ttl = None). All four generation pairings render correctly.

- core: encode_rumble_datagram_v2 / decode_rumble_envelope (datagram.rs); the
  client demux applies the seq gate then forwards (pad, low, high, Option<ttl>);
  next_rumble is unchanged (drops ttl), next_rumble_ttl keeps it; ABI adds
  punktfunk_connection_next_rumble2 + PUNKTFUNK_RUMBLE_NO_TTL, ABI_VERSION 4->5
  (WIRE_VERSION unchanged — the tail is backward-compatible).
- host (punktfunk1.rs): the flat 500 ms refresh becomes a renewal loop that bumps
  seq + stamps a fresh TTL on active pads and drains a short post-stop zero burst,
  then goes quiet. Hatches: PUNKTFUNK_RUMBLE_ENVELOPE=0 (legacy v1 + flat refresh,
  a bisect switch), PUNKTFUNK_RUMBLE_TTL_MS (clamped [150, 5000]).
- renderers honor the TTL as their playback duration/deadline and keep their old
  heuristic only for a legacy (ttl=None) update: pf-client-core (the Deck haptic
  keep-alive is now deadline-bounded so it can't sustain a host-stopped rumble),
  clients/windows (SDL duration), android (JNI packs the lease out-of-band in bit
  48 so any u16 ttl is unambiguous; Kotlin createOneShot(ttl)), apple
  (RumbleRenderer.envelopeDeadline + nextRumble2; sessionStaleSeconds demoted to
  the legacy fallback).
- tests: codec round-trip + tail tolerance + seq-gate reorder (Rust); the probe
  asserts the v2 tail arrived under PUNKTFUNK_TEST_FEEDBACK; the Apple loopback
  asserts ttlMs round-trips end to end; RumbleTuning lease-decision cases.

The host-side idle-timeout from the previous commit is defense in depth on the
game side; this is the guarantee on the client side. Design:
punktfunk-planning/design/rumble-envelope-plan.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 03:08:27 +02:00
..

punktfunk — probe (reference client)

punktfunk-probe is the headless reference client for the punktfunk/1 protocol — a command-line tool for testing, latency measurement, and validating host behavior. It's not a streaming app you'd watch on; it connects, exercises a plane, and reports numbers. If you want to actually stream, use the Linux, Windows, Apple, or Android clients.

Because it links the same punktfunk-core as every other client, it's also the canonical example of driving the protocol end to end: QUIC control plane, UDP data plane, and the side planes (input, audio, rumble) over QUIC datagrams.

What it does

  • Receives a real stream, writes a playable elementary stream (.h265/.h264/.av1 — the extension tracks the negotiated codec; the probe advertises all three and the host picks), and reports per-frame capture→received latency percentiles (the host stamps each frame with its capture clock).
  • Verification mode against a synthetic host — byte-checks deterministic test frames.
  • Exercises every plane with scripted test traffic: --input-test (mouse/keyboard), --mic-test (a 440 Hz Opus tone up to the host mic), --touch-test (a synthetic finger), --rich-input-test (DualSense touchpad + motion, logging the HID-output feedback that comes back).
  • Trust--pin <64-hex> pins the host fingerprint; --pair <PIN> runs the SPAKE2 pairing ceremony and prints the verified fingerprint to pin from then on. Without a pin it trusts on first use.
  • Discovery--discover [secs] browses the LAN for _punktfunk._udp hosts and prints each (name, addr:port, pairing requirement, cert fingerprint), then exits.
  • Negotiation knobs--mode WxHxFPS, --remode (mid-stream mode change), --bitrate, --codec auto|h264|hevc|av1 (preference; the host resolves), --audio-channels (stereo / 5.1 / 7.1), --compositor, --gamepad, --launch, --speed-test. Env: PUNKTFUNK_CLIENT_10BIT=1 / PUNKTFUNK_CLIENT_444=1 advertise the 10-bit / 4:4:4 client caps (for testing a host's PUNKTFUNK_10BIT/PUNKTFUNK_444).

Usage

# stream 720p120 from a host, save the video, and print latency percentiles:
cargo run -p punktfunk-probe -- --mode 1280x720x120 --connect HOST:PORT --out /tmp/a.h265

# list hosts on the LAN:
cargo run -p punktfunk-probe -- --discover

# pair with a host that requires it (read the PIN off the host), then stream:
cargo run -p punktfunk-probe -- --connect HOST:PORT --pair 1234
cargo run -p punktfunk-probe -- --connect HOST:PORT --pin <64-hex> --input-test

Full flag reference is in the module doc-comment at the top of src/main.rs.

  • Project README — the host, the streaming clients, and the protocol
  • punktfunk-host punktfunk1-host — the persistent native-protocol listener to probe against (see the "Running on this box" section of the repo README / CLAUDE.md)