The Vulkan Video backend was 8-bit for no structural reason — the API has `VK_VIDEO_COMPONENT_BIT_DEPTH_10_BIT` and `PROFILE_IDC_MAIN_10` in the very fields this pinned to 8 and MAIN, and AMD VCN and Intel both encode Main10. It was six hardcoded sites, and the cost of leaving them was paid twice over: an HDR session had to take libav VAAPI, losing real RFI loss recovery AND the compute CSC's cursor blend — which on gamescope is the only way the pointer reaches the stream at all, since gamescope has no embedded-cursor mode. An HDR session now opens a Main10 profile with 10-bit component depths, a `G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16` picture + DPB, and an SPS carrying `bit_depth_*_minus8 = 2` with the BT.2020/PQ CICP triplet instead of BT.709. `rgb2yuv10.comp` is the CSC's twin, and the two interesting parts of it are: * it is a PURE 3x3 matrix. The samples arrive already PQ-encoded (gamescope composites into the PQ container), so BT.2020 NCL applies to the code values as they are — there is no transfer function to apply here and applying one would be wrong; * the scratch planes are `R16`/`RG16`, not the picture's plane formats. The 10-bit ycbcr plane formats are not storage-image formats, so the shader writes the value into the HIGH bits by hand (`code10 << 6`, hence the `64/65535` factor and not `1/1023`) into planes that are merely SIZE-compatible with the picture's — which is all `vkCmdCopyImage` requires. Scope and safety: * HEVC only. AV1 10-bit encode has far thinner driver coverage, and a session open is not the place to gamble on it — those stay on VAAPI, as does a device that fails the Main10 profile query inside the open (the pre-existing "failed Vulkan open falls back to VAAPI" net, no new probe needed). * HDR pins the compute-CSC arm over the EFC RGB-direct one, which the EFC could not serve anyway: its fixed-function conversion is 8-bit BT.709 narrow with no knob for BT.2020. * `open_inner` binds `hdr` to the parameter-set HEADER bytes, so the depth flag is `ten_bit` there — the one name collision this change had to route around.
Release notes
One file per stable release: docs/releases/vX.Y.Z.md. Its contents become the Gitea release
body verbatim and are the source of the Discord #releases announcement.
Why this exists
Releases used to be created by CI with an empty body; the notes were pasted in by hand afterward. That left a window where the release — and anything announcing it — carried no notes. Now the notes are authored before the tag is pushed, as part of the version bump, so the release is born complete and the announcement always has something to say.
The flow
- Write the notes. Add
docs/releases/vX.Y.Z.mdin the same commit (or PR) as the version bump. CopyTEMPLATE.mdand fill it in. This file is the single source of truth for the body. - Tag & push.
git tag -a vX.Y.Z … && git push origin vX.Y.Zfans out to the build workflows. Whichever one wins the create race seeds the release body from this file (scripts/ci/gitea-release.sh→ensure_release, and its PowerShell twin). The release page shows the notes immediately. - Wait for green. Let every platform's CI finish and go green.
- Announce. Dispatch the
announceworkflow (.gitea/workflows/announce.yml) with the tag. It re-asserts this file over the live release (so any late edit wins) and posts an embed to Discord#releases. Pressing "go" is the quality gate — a half-built release is never announced. Stable-only; a-rctag is refused unlessallow_prerelease=true.
Editing the notes after the tag is fine: update this file, then re-run step 4 (or PATCH the body via the API) — the announce step always re-syncs from the file, so the file stays authoritative even across a tag re-point.
Canary / -rc builds have no file here on purpose: they get no curated body and are not
announced.
Voice & format
Write for the people who USE Punktfunk to stream their games and desktops — not for the people who
build it. A non-engineer should finish knowing what's new and whether it affects them; an engineer
should never be confused or forced to decode internals. (See any recent vX.Y.Z.md for the target.)
- Lead with the benefit. Each entry = what the user can now do, what now works, or what stopped going wrong — in their words. Implementation is not the story.
- No internal vocabulary in the body. No protocol/message names, code type names, hex codes or hardware IDs, crate/component names, or API symbols. Translate any essential detail to plain language. Name things users recognize (iPad, Apple Pencil, Steam Deck, Android TV, the Windows sign-in screen) — not subsystems.
- Group as New / Improved / Fixed, each a bold one-line lead-in + a tight plain explanation.
Skimmable. The lead-in text before the first
##is what the Discord announcement shows, so make it a real, plain-language summary. - Be specific and honest — no vague "various improvements"; a reader should know exactly what changed.
- Compatibility line up top, in plain terms: can they update one side at a time? does their existing setup keep working? No version numbers in the lead.
- All protocol / ABI / driver / embedder detail goes in ONE
## Under the hood (for developers)section at the very bottom — the only place internal names and version numbers belong, clearly optional. The old dense engineering style survives only there.
The short annotated-tag message stays separate and short (a headline + a paragraph); it is the tag object's message, not this file.