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punktfunk/crates/punktfunk-host/src/inject/linux/dualsense.rs
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enricobuehler 47587827ec
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refactor(host/W6.0): hoist GamepadEvent/GamepadFrame to punktfunk_core::input
First de-coupling for the host crate carve (plan §W6.0 / §2.4): the GameStream
(Moonlight-plane) decoded controller types were defined in gamestream/gamepad.rs — the
"junk drawer" — yet consumed 18× by the platform-neutral input injectors AND by the
Moonlight decode path. Once inject becomes pf-inject, reaching them via crate::gamestream
would be an illegal upward edge. Move the two types to core::input (below both planes;
inject already depends on core) and repoint every consumer. Also consolidate the
duplicated MAX_PADS onto the existing core::input::MAX_PADS. The gamestream BTN_* const
aliases stay for now (separate follow-up); decode()/rumble/tests remain in the Moonlight
plane, now importing the types from core.

Verified: Linux (home-worker-5) clippy -p punktfunk-core -p punktfunk-host --all-targets
-D warnings + gamepad tests green; Windows (192.168.1.158) clippy -p punktfunk-host
--features nvenc,amf-qsv --all-targets green (the inject/windows/* consumers compile).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 00:49:38 +02:00

659 lines
29 KiB
Rust

//! Virtual Sony DualSense via UHID — the rich-controller path (roadmap §5).
//!
//! Unlike the uinput X-Box-360 pad ([`super::gamepad`]), which only carries buttons + axes + a
//! rumble back-channel, a UHID device presents a *real* DualSense HID interface to the kernel:
//! `hid-playstation` binds it (matched by VID `054C`/PID `0CE6`) and exposes the full controller
//! — gamepad, motion sensors, touchpad, lightbar + player LEDs, and adaptive triggers — to games.
//! The host writes HID **input** reports (report `0x01`, our controller state) and reads HID
//! **output** reports (report `0x02`, a game's rumble/LED/trigger feedback) back, which it
//! forwards to the client as [`punktfunk_core::quic::HidOutput`].
//!
//! The transport-independent contract (report descriptor, feature blobs, [`DsState`], the `0x01`
//! serializer and `0x02` parser) lives in [`super::dualsense_proto`], shared with the Windows
//! UMDF-driver backend; this module is just the `/dev/uhid` plumbing around it.
use super::dualsense_proto::{
ds_pairing_reply, edge_paddle_bits, parse_ds_output, serialize_state, DsFeedback, DsState,
DS_EDGE_PRODUCT, DS_FEATURE_CALIBRATION, DS_FEATURE_FIRMWARE, DS_INPUT_REPORT_LEN, DS_PRODUCT,
DS_TOUCH_H, DS_TOUCH_W, DS_VENDOR, DUALSENSE_EDGE_RDESC, DUALSENSE_RDESC,
};
use crate::inject::uhid_manager::{PadFeedback, PadProto, UhidManager};
use anyhow::{Context, Result};
use punktfunk_core::quic::RichInput;
use std::fs::{File, OpenOptions};
use std::io::{Read, Write};
use std::os::unix::fs::OpenOptionsExt;
// /dev/uhid event ABI (linux/uhid.h). `struct uhid_event` is __packed__: a u32 `type` then a
// union whose largest member is uhid_create2_req (128+64+64 + 2+2 + 4*4 + rd_data[4096] = 4372).
const UHID_PATH: &str = "/dev/uhid";
const UHID_DESTROY: u32 = 1;
const UHID_OUTPUT: u32 = 6;
const UHID_GET_REPORT: u32 = 9;
const UHID_GET_REPORT_REPLY: u32 = 10;
const UHID_CREATE2: u32 = 11;
const UHID_INPUT2: u32 = 12;
const UHID_SET_REPORT: u32 = 13;
const UHID_SET_REPORT_REPLY: u32 = 14;
const HID_MAX_DESCRIPTOR_SIZE: usize = 4096;
const UHID_EVENT_SIZE: usize = 4 + 4372; // type + union (create2)
const BUS_USB: u16 = 0x03;
/// Copy a NUL-padded C string field into the event buffer.
fn put_cstr(ev: &mut [u8], off: usize, cap: usize, s: &str) {
let n = s.len().min(cap - 1);
ev[off..off + n].copy_from_slice(&s.as_bytes()[..n]); // rest already zero (NUL-terminated)
}
/// The UHID identity a [`DualSensePad`] is created with — the plain DualSense or the Edge (same
/// driver, same report codec; the Edge differs by PID + descriptor and carries the four extra
/// `buttons[2]` bits). Mirrors the uinput pad's `PadIdentity` shape.
pub struct DsUhidIdentity {
product: u32,
rdesc: &'static [u8],
/// Device name prefix ("Punktfunk <name> <index>").
name: &'static str,
/// Path token for the phys string ("punktfunk/<phys>/<index>").
phys: &'static str,
/// Short slug for the uniq string ("punktfunk-<slug>-<index>").
slug: &'static str,
}
impl DsUhidIdentity {
pub const fn dualsense() -> DsUhidIdentity {
DsUhidIdentity {
product: DS_PRODUCT,
rdesc: DUALSENSE_RDESC,
name: "DualSense",
phys: "dualsense",
slug: "ds",
}
}
pub const fn dualsense_edge() -> DsUhidIdentity {
DsUhidIdentity {
product: DS_EDGE_PRODUCT,
rdesc: DUALSENSE_EDGE_RDESC,
name: "DualSense Edge",
phys: "dualsense-edge",
slug: "dsedge",
}
}
}
/// A virtual DualSense / DualSense Edge backed by `/dev/uhid` (hand-rolled codec — no bindgen,
/// mirroring the uinput pad's style). Dropping it destroys the device (the kernel tears down the
/// bound `hid-playstation` interface).
pub struct DualSensePad {
fd: File,
seq: u8,
ts: u32,
}
impl DualSensePad {
/// Create the UHID pad for wire index `index` under `id`'s identity (`index` is used only to
/// make the device name/uniq unique).
pub fn open(index: u8, id: &DsUhidIdentity) -> Result<DualSensePad> {
let fd = OpenOptions::new()
.read(true)
.write(true)
.custom_flags(libc::O_NONBLOCK)
.open(UHID_PATH)
.with_context(|| {
format!("open {UHID_PATH} (is the 60-punktfunk.rules uhid rule installed + are you in 'input'?)")
})?;
let mut ds = DualSensePad { fd, seq: 0, ts: 0 };
ds.send_create2(index, id)
.context("UHID_CREATE2 DualSense")?;
Ok(ds)
}
/// Send UHID_CREATE2 under `id`'s identity. The uniq written here is cosmetic:
/// `hid-playstation` replaces it with the MAC from the pairing feature report (see
/// [`ds_pairing_reply`]) as soon as it binds.
fn send_create2(&mut self, index: u8, id: &DsUhidIdentity) -> Result<()> {
let mut ev = [0u8; UHID_EVENT_SIZE];
ev[0..4].copy_from_slice(&UHID_CREATE2.to_ne_bytes());
// union (uhid_create2_req) starts at byte 4.
put_cstr(&mut ev, 4, 128, &format!("Punktfunk {} {index}", id.name)); // name[128]
put_cstr(&mut ev, 132, 64, &format!("punktfunk/{}/{index}", id.phys)); // phys[64]
put_cstr(&mut ev, 196, 64, &format!("punktfunk-{}-{index}", id.slug)); // uniq[64]
ev[260..262].copy_from_slice(&(id.rdesc.len() as u16).to_ne_bytes()); // rd_size
ev[262..264].copy_from_slice(&BUS_USB.to_ne_bytes()); // bus
ev[264..268].copy_from_slice(&DS_VENDOR.to_ne_bytes());
ev[268..272].copy_from_slice(&id.product.to_ne_bytes());
ev[272..276].copy_from_slice(&0x0100u32.to_ne_bytes()); // version
ev[276..280].copy_from_slice(&0u32.to_ne_bytes()); // country
ev[280..280 + id.rdesc.len()].copy_from_slice(id.rdesc); // rd_data
self.fd.write_all(&ev).context("write UHID_CREATE2")?;
Ok(())
}
/// Serialize `st` into report `0x01` and write it to the kernel (UHID_INPUT2).
pub fn write_state(&mut self, st: &DsState) -> Result<()> {
self.seq = self.seq.wrapping_add(1);
self.ts = self.ts.wrapping_add(1); // monotonic sensor timestamp is all the kernel needs
let mut r = [0u8; DS_INPUT_REPORT_LEN];
serialize_state(&mut r, st, self.seq, self.ts);
let mut ev = [0u8; UHID_EVENT_SIZE];
ev[0..4].copy_from_slice(&UHID_INPUT2.to_ne_bytes());
ev[4..6].copy_from_slice(&(r.len() as u16).to_ne_bytes()); // input2.size
ev[6..6 + r.len()].copy_from_slice(&r); // input2.data
self.fd.write_all(&ev).context("write UHID_INPUT2")?;
Ok(())
}
/// Service the device, non-blocking: answer the kernel's feature-report GET_REPORTs (calibration
/// / pairing / firmware — required during `hid-playstation` init, or no input devices appear)
/// and parse any HID OUTPUT reports (rumble / lightbar / player LEDs / adaptive triggers) into
/// a [`DsFeedback`] for pad `pad`. Call frequently — especially right after [`open`] so the
/// init handshake completes. The fd is `O_NONBLOCK`, so once drained `read` returns `WouldBlock`.
pub fn service(&mut self, pad: u8) -> DsFeedback {
let mut fb = DsFeedback::default();
let mut ev = [0u8; UHID_EVENT_SIZE];
while let Ok(n) = self.fd.read(&mut ev) {
if n < UHID_EVENT_SIZE {
break;
}
match u32::from_ne_bytes([ev[0], ev[1], ev[2], ev[3]]) {
UHID_OUTPUT => {
// uhid_output_req: data[4096] at [4..4100], size u16 at [4100..4102].
let size = u16::from_ne_bytes([ev[4100], ev[4101]]) as usize;
let end = 4 + size.min(HID_MAX_DESCRIPTOR_SIZE);
parse_ds_output(pad, &ev[4..end], &mut fb);
}
UHID_GET_REPORT => {
// uhid_get_report_req: id u32 [4..8], rnum u8 [8].
let id = u32::from_ne_bytes([ev[4], ev[5], ev[6], ev[7]]);
// Per-pad MAC: hid-playstation adopts it as the HID uniq, and SDL/Steam
// dedup controllers by that serial (see `ds_pairing_reply`).
let pairing = ds_pairing_reply(pad);
let data: &[u8] = match ev[8] {
0x05 => DS_FEATURE_CALIBRATION,
0x09 => &pairing,
0x20 => DS_FEATURE_FIRMWARE,
_ => &[],
};
let _ = self.reply_get_report(id, data);
}
UHID_SET_REPORT => {
// Ack (err=0) so a SET_REPORT writer doesn't block on the kernel's 5 s
// timeout. Nothing to parse: every known DualSense writer sends its feedback
// as OUTPUT reports (handled above), never SET_REPORT.
let id = u32::from_ne_bytes([ev[4], ev[5], ev[6], ev[7]]);
let _ = self.reply_set_report(id);
}
_ => {} // Start/Stop/Open/Close — ignore
}
}
fb
}
fn reply_get_report(&mut self, id: u32, data: &[u8]) -> Result<()> {
let mut ev = [0u8; UHID_EVENT_SIZE];
ev[0..4].copy_from_slice(&UHID_GET_REPORT_REPLY.to_ne_bytes());
// uhid_get_report_reply_req: id u32 [4..8], err u16 [8..10], size u16 [10..12], data [12..].
ev[4..8].copy_from_slice(&id.to_ne_bytes());
let err: u16 = if data.is_empty() { 5 } else { 0 }; // EIO if we don't know the report
ev[8..10].copy_from_slice(&err.to_ne_bytes());
ev[10..12].copy_from_slice(&(data.len() as u16).to_ne_bytes());
ev[12..12 + data.len()].copy_from_slice(data);
self.fd
.write_all(&ev)
.context("write UHID_GET_REPORT_REPLY")?;
Ok(())
}
fn reply_set_report(&mut self, id: u32) -> Result<()> {
let mut ev = [0u8; UHID_EVENT_SIZE];
ev[0..4].copy_from_slice(&UHID_SET_REPORT_REPLY.to_ne_bytes());
// uhid_set_report_reply_req: id u32 [4..8], err u16 [8..10].
ev[4..8].copy_from_slice(&id.to_ne_bytes());
ev[8..10].copy_from_slice(&0u16.to_ne_bytes()); // err 0 (ack)
self.fd
.write_all(&ev)
.context("write UHID_SET_REPORT_REPLY")?;
Ok(())
}
}
impl Drop for DualSensePad {
fn drop(&mut self) {
let mut ev = [0u8; UHID_EVENT_SIZE];
ev[0..4].copy_from_slice(&UHID_DESTROY.to_ne_bytes());
let _ = self.fd.write_all(&ev);
}
}
/// The DualSense-specific half of the shared stateful manager (see [`PadProto`]): UHID transport
/// open, the [`DsState`] mappers, and the kernel-handshake service pass. Everything lifecycle-
/// shaped (slot table, unplug sweep, heartbeat, feedback dedup) lives in [`UhidManager`].
pub struct DsLinuxProto {
/// Fallback policy for the Steam back grips a client may send (the DualSense has no back-button
/// HID slot). `PUNKTFUNK_STEAM_REMAP=paddles=…`; default drop.
remap: crate::inject::steam_remap::RemapConfig,
}
impl Default for DsLinuxProto {
fn default() -> DsLinuxProto {
DsLinuxProto {
remap: crate::inject::steam_remap::RemapConfig::from_env(),
}
}
}
impl PadProto for DsLinuxProto {
type Pad = DualSensePad;
type State = DsState;
const LABEL: &'static str = "DualSense";
const DEVICE: &'static str = "DualSense";
const CREATE_HINT: &'static str = "";
fn open(&mut self, idx: u8) -> Result<DualSensePad> {
let p = DualSensePad::open(idx, &DsUhidIdentity::dualsense())?;
tracing::info!(
index = idx,
"virtual DualSense created (UHID hid-playstation)"
);
Ok(p)
}
fn neutral(&self) -> DsState {
DsState::neutral()
}
/// Merge buttons/sticks/triggers from the frame, preserving touch + motion + pad clicks (those
/// come on the rich-input plane and must survive a button-only frame).
fn merge_frame(&self, prev: &DsState, f: &punktfunk_core::input::GamepadFrame) -> DsState {
// Steam back grips have no DualSense slot — fold them onto standard buttons per the
// configured policy (default drop) so they aren't silently lost.
let buttons = crate::inject::steam_remap::fold_paddles(f.buttons, self.remap.paddles);
let mut s = DsState::from_gamepad(
buttons,
f.ls_x,
f.ls_y,
f.rs_x,
f.rs_y,
f.left_trigger,
f.right_trigger,
);
s.touch = prev.touch;
s.gyro = prev.gyro;
s.accel = prev.accel;
s.touch_click = prev.touch_click;
s
}
/// The shared DualSense-family mapping (dualsense_proto::DsState::apply_rich): Steam dual pads
/// split the one touchpad left/right, pad clicks ride touch_click.
fn apply_rich(&self, st: &mut DsState, rich: RichInput) {
st.apply_rich(rich, DS_TOUCH_W, DS_TOUCH_H);
}
fn write_state(&self, pad: &mut DualSensePad, st: &DsState) {
let _ = pad.write_state(st);
}
/// Answer the kernel's init handshake (it blocks `hid-playstation` init until its GET_REPORTs
/// are answered — call frequently) and parse a game's feedback: motor rumble on the universal
/// 0xCA plane, the rich lightbar/player-LED/trigger events on the 0xCD plane.
fn service(&self, pad: &mut DualSensePad, idx: u8) -> PadFeedback {
let fb = pad.service(idx);
PadFeedback {
rumble: fb.rumble,
hidout: fb.hidout,
// Linux hid-playstation reliably surfaces the game's rumble stop, so this backend does
// not need the abandoned-rumble force-off — stays untracked (see `PadFeedback`).
game_drove: None,
}
}
}
/// All virtual DualSense pads of a session — the rich-controller analog of
/// [`GamepadManager`](super::gamepad::GamepadManager), selected with `PUNKTFUNK_GAMEPAD=dualsense`.
///
/// Unlike the uinput pad, a DualSense carries touchpad + motion, which arrive on a *separate*
/// rich-input plane (`apply_rich`) from the button/stick frames (`handle`); the shared
/// [`UhidManager`] keeps each pad's full [`DsState`], re-emits the merged report whenever either
/// source changes, and heartbeats it through input silence (a real DualSense streams report `0x01`
/// continuously — `hid-playstation`/Proton/SDL treat a multi-second gap as an unplug).
pub type DualSenseManager = UhidManager<DsLinuxProto>;
/// The DualSense **Edge** half of the shared stateful manager: the plain-DualSense transport and
/// report codec under the Edge USB identity (`054C:0DF2` + the Edge descriptor), with the four
/// wire back-grip bits mapped onto the Edge's native `buttons[2]` slots instead of the
/// fold/drop policy — the whole point of this backend (a client's Deck grips / Elite paddles
/// stop vanishing). No remap config: every paddle has a native home.
///
/// Kernel note: `hid-playstation` binds the Edge PID since 6.1 (forced vibration-v2 output), but
/// only kernels ≥ 7.2 surface the Fn/back bits as evdev keys (`BTN_TRIGGER_HAPPY1..4`); SDL /
/// Steam Input read the report off hidraw and see them on any kernel.
#[derive(Default)]
pub struct DsEdgeLinuxProto;
impl PadProto for DsEdgeLinuxProto {
type Pad = DualSensePad;
type State = DsState;
const LABEL: &'static str = "DualSense Edge";
const DEVICE: &'static str = "DualSense Edge";
const CREATE_HINT: &'static str = "";
fn open(&mut self, idx: u8) -> Result<DualSensePad> {
let p = DualSensePad::open(idx, &DsUhidIdentity::dualsense_edge())?;
tracing::info!(
index = idx,
"virtual DualSense Edge created (UHID hid-playstation)"
);
Ok(p)
}
fn neutral(&self) -> DsState {
DsState::neutral()
}
/// Merge buttons/sticks/triggers from the frame, preserving the rich-plane fields — like the
/// plain DualSense, EXCEPT the wire paddles are not folded away: they land on the Edge's own
/// `buttons[2]` bits (rebuilt from every button frame, so no extra persistence).
fn merge_frame(&self, prev: &DsState, f: &punktfunk_core::input::GamepadFrame) -> DsState {
let mut s = DsState::from_gamepad(
f.buttons,
f.ls_x,
f.ls_y,
f.rs_x,
f.rs_y,
f.left_trigger,
f.right_trigger,
);
s.buttons[2] |= edge_paddle_bits(f.buttons);
s.touch = prev.touch;
s.gyro = prev.gyro;
s.accel = prev.accel;
s.touch_click = prev.touch_click;
s
}
/// The shared DualSense-family mapping (dualsense_proto::DsState::apply_rich): Steam dual pads
/// split the one touchpad left/right, pad clicks ride touch_click.
fn apply_rich(&self, st: &mut DsState, rich: RichInput) {
st.apply_rich(rich, DS_TOUCH_W, DS_TOUCH_H);
}
fn write_state(&self, pad: &mut DualSensePad, st: &DsState) {
let _ = pad.write_state(st);
}
/// Same kernel handshake + feedback parse as the plain DualSense — the Edge's GET_REPORT set
/// (calibration 0x05 / pairing 0x09 / firmware 0x20) and output report 0x02 are identical
/// (the Edge's rumble arrives via the vibration-v2 valid_flag2 bit, which
/// [`parse_ds_output`] already handles).
fn service(&self, pad: &mut DualSensePad, idx: u8) -> PadFeedback {
let fb = pad.service(idx);
PadFeedback {
rumble: fb.rumble,
hidout: fb.hidout,
// Linux hid-playstation reliably surfaces the game's rumble stop, so this backend does
// not need the abandoned-rumble force-off — stays untracked (see `PadFeedback`).
game_drove: None,
}
}
}
/// All virtual DualSense Edge pads of a session — `PUNKTFUNK_GAMEPAD=edge`, or the per-pad kind a
/// client declares for a paddle-bearing physical controller.
pub type DualSenseEdgeManager = UhidManager<DsEdgeLinuxProto>;
#[cfg(test)]
mod tests {
use super::*;
use punktfunk_core::quic::HidOutput;
use std::os::unix::io::AsRawFd;
use std::time::{Duration, Instant};
/// evdev nodes whose input-device name contains `name`: (full name, /dev/input/eventN).
fn find_nodes(name: &str) -> Vec<(String, String)> {
let s = std::fs::read_to_string("/proc/bus/input/devices").unwrap_or_default();
let mut out = Vec::new();
let mut cur = String::new();
for line in s.lines() {
if let Some(n) = line.strip_prefix("N: Name=") {
cur = n.trim_matches('"').to_string();
} else if let Some(h) = line.strip_prefix("H: Handlers=") {
if cur.contains(name) {
if let Some(ev) = h.split_whitespace().find(|t| t.starts_with("event")) {
out.push((cur.clone(), format!("/dev/input/{ev}")));
}
}
}
}
out
}
/// Whether the evdev at `node` advertises EV_FF (0x15) — the rumble-capable gamepad node
/// (the touchpad / motion / headset siblings don't).
fn has_ff(node: &str) -> bool {
let Ok(f) = std::fs::OpenOptions::new().read(true).open(node) else {
return false;
};
let mut bits = [0u8; 8];
// EVIOCGBIT(0, 8): the device's event-type bitmap.
let req: libc::c_ulong = (2 << 30) | (8 << 16) | (0x45 << 8) | 0x20;
// SAFETY: EVIOCGBIT(0) copies at most 8 bytes (EV_MAX/8 < 8) into the live `bits` buffer
// behind the valid evdev fd `f`; the kernel never writes past the ioctl's size argument.
let rc = unsafe { libc::ioctl(f.as_raw_fd(), req, bits.as_mut_ptr()) };
rc >= 0 && (bits[0x15 / 8] >> (0x15 % 8)) & 1 == 1
}
/// Upload an FF_RUMBLE effect on `node` and play it, exactly like SDL's evdev haptic backend.
/// Returns the OPEN fd with the id — closing the fd erases the process's effects (stopping
/// the rumble), so the caller must hold it while asserting.
fn evdev_rumble(node: &str, strong: u16, weak: u16) -> std::io::Result<(std::fs::File, i16)> {
use std::io::Write as _;
let mut f = std::fs::OpenOptions::new()
.read(true)
.write(true)
.open(node)?;
// struct ff_effect (48 B): type u16, id s16, direction u16, trigger, replay{len,delay},
// pad to 16, union (ff_rumble_effect { strong, weak }).
let mut eff = [0u8; 48];
eff[0..2].copy_from_slice(&0x50u16.to_ne_bytes()); // FF_RUMBLE
eff[2..4].copy_from_slice(&(-1i16).to_ne_bytes()); // id: kernel assigns
eff[10..12].copy_from_slice(&5000u16.to_ne_bytes()); // replay.length ms
eff[16..18].copy_from_slice(&strong.to_ne_bytes());
eff[18..20].copy_from_slice(&weak.to_ne_bytes());
// EVIOCSFF = _IOW('E', 0x80, struct ff_effect)
let req: libc::c_ulong = (1 << 30) | (48 << 16) | (0x45 << 8) | 0x80;
// SAFETY: EVIOCSFF reads/writes the 48-byte ff_effect behind the valid fd `f`; `eff` is
// exactly sizeof(struct ff_effect) and outlives the synchronous call.
let rc = unsafe { libc::ioctl(f.as_raw_fd(), req, eff.as_mut_ptr()) };
if rc < 0 {
return Err(std::io::Error::last_os_error());
}
let id = i16::from_ne_bytes([eff[2], eff[3]]);
// struct input_event (24 B on 64-bit): timeval 16, type u16, code u16, value s32.
let mut ev = [0u8; 24];
ev[16..18].copy_from_slice(&0x15u16.to_ne_bytes()); // EV_FF
ev[18..20].copy_from_slice(&(id as u16).to_ne_bytes());
ev[20..24].copy_from_slice(&1i32.to_ne_bytes()); // play
f.write_all(&ev)?;
Ok((f, id))
}
/// `(HID_NAME, HID_UNIQ, /dev/hidrawN)` for every hidraw class device.
fn hidraw_devices() -> Vec<(String, String, String)> {
let mut out = Vec::new();
let Ok(dir) = std::fs::read_dir("/sys/class/hidraw") else {
return out;
};
for e in dir.flatten() {
let ue = std::fs::read_to_string(e.path().join("device/uevent")).unwrap_or_default();
let field = |k: &str| {
ue.lines()
.find_map(|l| l.strip_prefix(k))
.unwrap_or_default()
.to_string()
};
out.push((
field("HID_NAME="),
field("HID_UNIQ="),
format!("/dev/{}", e.file_name().to_string_lossy()),
));
}
out
}
/// Service `pad` for `ms`, accumulating every captured feedback pass (all rumble levels in
/// order + all rich events) while keeping the input heartbeat going.
fn collect(pad: &mut DualSensePad, st: &DsState, ms: u64) -> (Vec<(u16, u16)>, Vec<HidOutput>) {
let start = Instant::now();
let (mut levels, mut hidout) = (Vec::new(), Vec::<HidOutput>::new());
while start.elapsed() < Duration::from_millis(ms) {
let fb = pad.service(0);
levels.extend(fb.rumble);
hidout.extend(fb.hidout);
let _ = pad.write_state(st);
std::thread::sleep(Duration::from_millis(4));
}
(levels, hidout)
}
/// On-box proof of the full Linux feedback surface, playing the GAME's role against a real
/// kernel: chain A drives rumble through evdev force feedback (`hid-playstation`'s ff-memless
/// → UHID_OUTPUT — what SDL/Steam fall back to without hidraw); chain B writes a raw DS5
/// output report to the pad's hidraw node (SDL/Steam's real path, and the ONLY way adaptive
/// triggers can arrive) and expects rumble + lightbar + player LEDs + both trigger blocks
/// back verbatim. Also pins the per-pad pairing MAC: two pads must present distinct uniqs or
/// SDL/Steam dedup them into one controller.
#[test]
#[ignore = "creates real /dev/uhid devices; needs hid-playstation, the input group, and the 60-punktfunk.rules hidraw rules"]
fn feedback_flows_via_evdev_ff_and_hidraw() {
let mut pad0 = DualSensePad::open(0, &DsUhidIdentity::dualsense()).expect("open pad 0");
let mut pad1 = DualSensePad::open(1, &DsUhidIdentity::dualsense()).expect("open pad 1");
let st = DsState::neutral();
// Let hid-playstation complete its GET_REPORT handshakes and register input devices.
let start = Instant::now();
while start.elapsed() < Duration::from_millis(1500) {
let _ = pad0.service(0);
let _ = pad1.service(1);
let _ = pad0.write_state(&st);
let _ = pad1.write_state(&st);
std::thread::sleep(Duration::from_millis(4));
}
let nodes = find_nodes("Punktfunk DualSense 0");
assert!(
!nodes.is_empty(),
"hid-playstation did not bind the uhid device"
);
let ff_node = nodes
.iter()
.map(|(_, n)| n.as_str())
.find(|n| has_ff(n))
.expect("no FF-capable evdev among the pad's input devices");
// Per-pad MAC: hid-playstation adopts the pairing-report MAC as HID_UNIQ; the two pads
// must differ (the SDL/Steam serial-dedup regression, see `ds_pairing_reply`).
let hidraws = hidraw_devices();
let uniq = |name: &str| {
hidraws
.iter()
.find(|(n, _, _)| n == name)
.map(|(_, u, _)| u.clone())
.unwrap_or_else(|| panic!("no hidraw for {name} in {hidraws:?}"))
};
assert_ne!(
uniq("Punktfunk DualSense 0"),
uniq("Punktfunk DualSense 1"),
"pads share one pairing MAC — SDL/Steam will dedup them into one controller"
);
// ---- Chain A: evdev force feedback ----
let (ff_fd, _) = evdev_rumble(ff_node, 0xC000, 0x4000).expect("EVIOCSFF/play");
let (levels, _) = collect(&mut pad0, &st, 1000);
assert!(
levels.iter().any(|&(l, h)| l > 0 || h > 0),
"evdev FF rumble never surfaced as UHID_OUTPUT: {levels:?}"
);
drop(ff_fd); // closing erases the effect: the stop must surface too
let (levels, _) = collect(&mut pad0, &st, 800);
assert!(
levels.contains(&(0, 0)),
"erase-on-close never produced a rumble stop: {levels:?}"
);
// ---- Chain B: raw DS5 output report over hidraw ----
let hr = hidraws
.iter()
.find(|(n, _, _)| n == "Punktfunk DualSense 0")
.map(|(_, _, d)| d.clone())
.unwrap();
let mut rep = [0u8; 48];
rep[0] = 0x02; // USB output report id
rep[1] = 0x03 | 0x04 | 0x08; // flag0: compat vibration + haptics select + R2 + L2
rep[2] = 0x04 | 0x10; // flag1: lightbar + player LEDs
rep[3] = 0x60; // motor right (high)
rep[4] = 0xA0; // motor left (low)
rep[11] = 0x21; // R2 trigger block: weapon mode + params
rep[12] = 0x04;
rep[13] = 0x07;
rep[22] = 0x26; // L2 trigger block: vibration mode + params
rep[23] = 0x02;
rep[44] = 0x04; // player LED middle
rep[45] = 0x10;
rep[46] = 0x20;
rep[47] = 0x30;
std::fs::OpenOptions::new()
.write(true)
.open(&hr)
.and_then(|mut f| std::io::Write::write_all(&mut f, &rep))
.unwrap_or_else(|e| {
panic!(
"cannot write {hr} as this user ({e}) — Steam/SDL would be equally blocked; \
are the 60-punktfunk.rules hidraw rules installed?"
)
});
let (levels, hidout) = collect(&mut pad0, &st, 1000);
assert!(
levels.contains(&(0xA000, 0x6000)),
"hidraw rumble did not surface: {levels:?}"
);
let triggers: Vec<_> = hidout
.iter()
.filter_map(|h| match h {
HidOutput::Trigger { which, effect, .. } => Some((*which, effect.clone())),
_ => None,
})
.collect();
assert_eq!(
triggers.len(),
2,
"expected both trigger blocks: {hidout:?}"
);
assert!(
triggers.contains(&(1, rep[11..22].to_vec())),
"R2 block not verbatim"
);
assert!(
triggers.contains(&(0, rep[22..33].to_vec())),
"L2 block not verbatim"
);
assert!(
hidout.iter().any(|h| matches!(
h,
HidOutput::Led {
r: 0x10,
g: 0x20,
b: 0x30,
..
}
)),
"lightbar not surfaced: {hidout:?}"
);
assert!(
hidout
.iter()
.any(|h| matches!(h, HidOutput::PlayerLeds { bits: 0x04, .. })),
"player LEDs not surfaced: {hidout:?}"
);
}
}