The MIT OR Apache-2.0 SOURCE license is clean (audit found no copied copyleft); the
gaps were all binary-distribution (Layer-2). This makes the shipped artifacts honest:
- Windows host + client: bundled FFmpeg BtbN gpl-shared -> lgpl-shared (AMF/QSV/decode
unaffected; the GPL-only x264/x265 were never used), and ship the FFmpeg LGPL notice
+ license text in the installer + MSIX (licenses/).
- THIRD-PARTY-NOTICES.txt generated + bundled into installer/MSIX/deb/rpm. Offline
generator (scripts/gen-third-party-notices.{py,sh}) + cargo-about config (about.toml/
.hbs) with a permissive-only accepted-license allow-list as a copyleft regression gate.
- Reword the win32u GPU-preference hook comments to reflect independent reimplementation
(no Apollo/Sunshine GPL-3.0 source copied).
- README dual-license + inbound=outbound contributor clause + non-affiliation trademark
disclaimer; new CONTRIBUTING.md.
- LICENSE files into the standalone driver + vk-layer workspaces; deb copyright holder
aligned to "unom and the punktfunk contributors".
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Windows host packaging — signed Inno Setup installer
A one-file, signed setup.exe for the punktfunk streaming host on Windows, published to Gitea's
generic package registry (punktfunk-host-windows) by .gitea/workflows/windows-host.yml.
Full picture (drivers-from-source, toolchain, CI, dev loop):
design/windows-build-and-packaging.md. This README is thepackaging/windows/file index.
x64 only (no ARM64)
Unlike the client (which ships x64 + ARM64 MSIX), the host is x64-only by design. It is coupled to
an NVIDIA GPU (NVENC, via nvEncodeAPI64.dll from the driver) and the pf-vdisplay virtual-display
driver — neither exists on Windows ARM64 (no ARM64 NVIDIA driver; the driver builds x64-only). An
ARM64 host would install but couldn't encode or create a virtual display, so we don't build one.
Revisit if NVIDIA-ARM Windows PCs ever ship.
Why not MSIX (like the client)
The host installs a LocalSystem SCM service that CreateProcessAsUserW's from Session 0 into the
interactive session for secure-desktop (UAC / lock screen) capture, adds firewall rules, and depends
on the pf-vdisplay UMDF/IDD virtual-display driver. MSIX's sandbox can install neither a SYSTEM
service of this kind nor a driver. So the host ships as a classic elevated installer.
The installer is deliberately thin: the real install logic lives in punktfunk-host subcommands, not
in PowerShell — service install (SCM registration, firewall rules, the default host.env, the
SYSTEM→interactive-session supervisor; service.rs), driver install [--gamepad] and web setup
(driver/console provisioning; windows/install.rs). The installer lays the exe into
C:\Program Files\punktfunk\ and calls those subcommands elevated. Keeping the logic in the compiled
exe — not a .ps1 file PowerShell reads in the machine codepage — is the fix for the ANSI-codepage
parse breakage that silently failed installs on non-English boxes.
What the installer does
- Installs
punktfunk-host.exe(+host.env.example, this README) to{app}(C:\Program Files\punktfunk). - Optional task Install the pf-vdisplay virtual display driver —
punktfunk-host.exe driver installimports the driver's self-signed cert (machineRoot+TrustedPublisher), creates theroot\pf_vdisplaydevice node (only if absent, via nefconc — never devgen), and stages the driver withpnputil /add-driver /install. Best-effort: a driver failure warns but never aborts the install (the host degrades to a physical display without it). - Runs
punktfunk-host service install(idempotent; writes a defaulthost.envonly if absent, so user config survives upgrades) and, by the Start service now task,service start. - Web management console (bundled when packed with
-WebDir/-BunExe, which the CI always is): lays down the built self-contained.outputserver (NitronoExternals— deps bundled + tree-shaken, ~75 files, nonode_modules) + a portable bun, prompts for a console login password (pre-filled with a secure random default, shown again on the final page; kept on upgrade), thenpunktfunk-host.exe web setupwrites the ACL'd%ProgramData%\punktfunk\web-password, registers thePunktfunkWebscheduled task (boot, SYSTEM, restart-on-failure →web-run.cmd→bunon:3000), opens TCP 3000, and starts it. It proxies the host's loopback mgmt API with the host's own%ProgramData%\punktfunk\mgmt-token. - Upgrade: stops a running
PunktfunkHostservice and waits forSTOPPEDbefore replacing files (otherwise the locked exe / respawning supervisor would block the copy), then re-points the service; the existing console password is kept (the wizard page is skipped). - Uninstall (Add/Remove Programs): runs
service uninstall(stop + delete service + remove firewall rules) and removes thePunktfunkWebtask + its firewall rule. The pf-vdisplay driver and the%ProgramData%\punktfunkconfig (incl.web-password) are intentionally left in place.
Silent install: punktfunk-host-setup-<ver>.exe /VERYSILENT (omit the driver with
/MERGETASKS="!installdriver"). A silent fresh install uses the generated random console password —
read it from %ProgramData%\punktfunk\web-password.
Prerequisites on the target box
- A GPU for hardware encode: an NVIDIA GPU + driver (NVENC), or an AMD/Intel GPU (AMF/QSV) — the
exe is built
--features nvenc,amf-qsv. Software H.264 is the GPU-less fallback. - Virtual gamepads need no prerequisite. The DualSense / DualShock 4 / Xbox 360 (XUSB) UMDF drivers
are bundled in the installer (the Install the virtual gamepad drivers task) and
pnputil-installed. ViGEmBus is no longer used.
Files here
| File | Role |
|---|---|
punktfunk-host.iss |
Inno Setup script (the installer definition). |
pack-host-installer.ps1 |
Orchestrator: cert + sign exe, build + sign the drivers from source, stage them + FFmpeg + the web console (.output + bun) + the HDR layer, run ISCC, sign setup.exe. |
build-pf-vdisplay.ps1 |
Build pf-vdisplay from source (the drivers/ workspace) + clear FORCE_INTEGRITY + sign .dll/.cat + export .cer. |
build-gamepad-drivers.ps1 |
Sign + catalog the gamepad drivers (pf-dualsense + pf-xusb) from the same workspace build (-SkipBuild), one shared cert. |
clear-force-integrity.ps1 |
Clear the /INTEGRITYCHECK PE bit so a self-signed driver loads (reused by every driver build). |
stage-pf-vdisplay.ps1 |
Stage the just-built pf-vdisplay bundle + fetch/verify the pinned nefcon release. |
../../scripts/windows/web-run.cmd |
The PunktfunkWeb task action: loads the mgmt token + login password env, runs the bundled bun on the Nitro server (:3000). |
drivers/ |
The all-Rust IddCx driver source workspace: the pf-vdisplay crate on wdk-sys / windows-drivers-rs + the owned pf-driver-proto ABI + wdk-iddcx / wdk-probe, plus deploy-dev.ps1 (build/sign/install for dev). |
reset-pf-vdisplay.ps1 |
Dev: recover a wedged driver — stop host → reap ghost monitor nodes → reload the adapter → start host (no reboot). See Dev iteration below. |
redeploy-pf-vdisplay.ps1 |
Dev: one-shot redeploy — (optional) build → stop host → deploy-dev.ps1 -Install → reload adapter → start host. |
nvenc/nvenc.def, nvenc/gen-nvenc-importlib.ps1 |
Synthesise nvencodeapi.lib for the --features nvenc link (llvm-dlltool / lib.exe). |
pf-vkhdr-layer/ |
HDR Vulkan layer (standalone cdylib): lets Vulkan games (Doom: The Dark Ages, etc.) enable HDR over the virtual display by advertising the HDR surface formats the NVIDIA/AMD ICDs hide on an indirect display. Built by the packer, laid into {app}\vklayer, registered under HKLM64\…\Khronos\Vulkan\ImplicitLayers (opt-out Install the HDR Vulkan layer task). Self-gated on the display's HDR state. See its README. |
Drivers are built from source, not vendored. All three (pf-vdisplay + the gamepad pf-dualsense / pf-xusb) are members of the all-Rust
drivers/workspace (windows-drivers-rs / IddCx) and are rebuilt + signed every release bybuild-pf-vdisplay.ps1+build-gamepad-drivers.ps1- the checked-in prebuilt binaries were deleted (a stale.catonce stopped covering its.inf→SPAPI_E_FILE_HASH_NOT_IN_CATALOGon every box, and a frozen binary predated a driver IOCTL the host needed). Building from source keeps.dll/.inf/.catin lockstep. nefcon (the device-node tool - the install creates theroot\pf_vdisplaynode with it, neverdevgen, which leaves persistent phantom devices) is fetched + SHA-256-verified from its pinned release instage-pf-vdisplay.ps1. Seedesign/windows-build-and-packaging.mdfor the toolchain
- signing details.
Dev iteration on the test box (driver)
Two helpers wrap the painful manual steps of iterating on the pf-vdisplay driver against a live host
service. Run elevated; both default to the PunktfunkHost service.
# Recover a WEDGED driver. Symptom: every session fails with
# create virtual output: pf-vdisplay ADD ...: DeviceIoControl(0x222400): Element nicht gefunden (0x80070490)
# i.e. ERROR_NOT_FOUND — sustained ADD/REMOVE churn exhausted the IddCx monitor slots (ghost
# "Generic Monitor (punktfunk)" nodes pile up, target_ids climb). A host restart's CLEAR_ALL does NOT
# fix it; the driver instance must be reloaded. This clears the ghosts + cycles the adapter (no reboot —
# this box boots to Proxmox).
powershell -ExecutionPolicy Bypass -File reset-pf-vdisplay.ps1 -Verify -Probe C:\t-goal1\debug\punktfunk-probe.exe
# Redeploy a driver build cleanly (stop host → install with a strictly-increasing DriverVer → reload
# adapter → start host). -Build runs `cargo build` first, but ONLY from an MSVC dev shell
# (LIBCLANG_PATH + Version_Number=10.0.26100.0); otherwise build separately and omit -Build.
powershell -ExecutionPolicy Bypass -File redeploy-pf-vdisplay.ps1 -Build -Verify -Probe C:\t-goal1\debug\punktfunk-probe.exe
The driver should reclaim monitor slots on REMOVE so churn can't wedge it; until it does, reset is
the recovery. From a Linux box drive either over SSH, e.g.
ssh user@box 'powershell -ExecutionPolicy Bypass -File C:\...\reset-pf-vdisplay.ps1'.
Build locally (Windows, MSVC + Windows SDK + Inno Setup)
# 1. import lib for the nvenc link
pwsh -File packaging\windows\nvenc\gen-nvenc-importlib.ps1 -OutDir C:\t\nvenc
$env:PUNKTFUNK_NVENC_LIB_DIR = 'C:\t\nvenc'
# 2. build the host
cargo build --release -p punktfunk-host --features nvenc
# 3. pack (self-signed unless MSIX_CERT_PFX_B64/MSIX_CERT_PASSWORD are set; -NoDriver to skip pf-vdisplay)
pwsh -File packaging\windows\pack-host-installer.ps1 -Version 0.0.0-dev -TargetDir C:\t\release -OutDir C:\t\out
Release
Push a vX.Y.Z tag — one tag releases every platform (see
Release Channels). The workflow builds, signs, and
publishes punktfunk-host-setup-X.Y.Z.exe + the public .cer, refreshes the stable latest/
alias, and attaches the installer to the unified Gitea Release. Main pushes publish rolling
0.3.<run> canary builds to the canary/ alias.