4d26ac5c85
Renegotiation (no reconnect on resize): the handshake bi-stream stays open; the client
sends Reconfigure{mode} (typed post-handshake message), the host validates + acks
Reconfigured and rebuilds capture/encoder/virtual output at the new mode while the data
plane (keys, ports, FEC) runs untouched — the first new-mode AU is an IDR with in-band
parameter sets. NativeClient::request_mode / punktfunk_connection_request_mode; mode()
reflects the active mode. Validated live on KWin: one continuous stream, 225 frames
@1280x720 then 395 @1920x1080, ~90 ms pipeline rebuild (ffprobe shows both resolutions).
PIN pairing (mutual trust, kills TOFU MITM): clients get persistent self-signed
identities presented via QUIC client auth (generate_identity / client auth offered but
optional server-side — legacy clients still connect). Ceremony on the control stream:
PairRequest{name} → host shows a 4-digit PIN (log) + PairChallenge{salt} → client proves
with HMAC-SHA256(PIN‖salt, client_fp‖host_fp) — binding both certs means a MITM can't
forward a proof, single attempt per PIN, constant-time compare → PairResult; host
persists the fingerprint (~/.config/punktfunk/punktfunk1-paired.json), client pins the
host's. m3-host --require-pairing gates sessions on the paired set.
NativeClient::pair + punktfunk_pair/punktfunk_generate_identity in the ABI; reference
client: --pair PIN --name LABEL + auto-generated persistent identity, --remode for live
renegotiation testing. Swift wrapper: ClientIdentity/generateIdentity()/pair(),
requestMode()/currentMode(); README handoff updated.
Tested: reconfigure/pairing wire roundtrips, C-ABI mode switch ack, full in-process
ceremony (wrong PIN → Crypto, anonymous-vs-gate rejection, success → pinned session);
live wrong-PIN ceremony against the serving host (PIN logged, proof rejected).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
358 lines
16 KiB
Swift
358 lines
16 KiB
Swift
// Swift wrapper around the punktfunk-core C ABI's punktfunk/1 connection API.
|
||
//
|
||
// Threading contract (mirrors the C header): one PunktfunkConnection is pumped from a single
|
||
// video thread via nextAU(); nextAudio()/nextRumble() may each run on their own (single)
|
||
// drain thread — the core keeps per-plane borrow slots, so the planes never alias;
|
||
// send() is enqueue-only and safe alongside all of them. The pointers inside an AU/audio
|
||
// packet are only valid until the next call of the same kind, so we copy into Data here —
|
||
// the copies are small and keep the Swift side memory-safe.
|
||
//
|
||
// Trust: pass the host's pinned certificate fingerprint (the host logs it at startup, and
|
||
// `hostFingerprint` reports what a trust-on-first-use connect observed — persist it, e.g.
|
||
// in UserDefaults keyed by host, and pin it from then on).
|
||
//
|
||
// close() is safe from any thread: it flags the pullers to exit at their next poll
|
||
// boundary, then takes the per-plane locks (each held across its blocking C poll), so the
|
||
// handle is never freed under an in-flight call — the C contract ("never close with a
|
||
// next_au/next_audio call in flight") is enforced here rather than left to callers. After
|
||
// close, the pull methods throw `.closed` and the threads unwind on their own.
|
||
|
||
import Foundation
|
||
import PunktfunkCore
|
||
|
||
// cbindgen's C17-compatible header spells the typedefs as plain integers
|
||
// (`typedef int32_t PunktfunkStatus`, `typedef uint8_t PunktfunkInputKind`) while the enum
|
||
// constants import as a distinct same-named Swift type — bridge by raw value once here.
|
||
private let statusOK: Int32 = PUNKTFUNK_STATUS_OK.rawValue
|
||
private let statusNoFrame: Int32 = PUNKTFUNK_STATUS_NO_FRAME.rawValue
|
||
private let statusClosed: Int32 = PUNKTFUNK_STATUS_CLOSED.rawValue
|
||
|
||
/// One reassembled, FEC-recovered, decrypted access unit (Annex-B HEVC from the host).
|
||
public struct AccessUnit: Sendable {
|
||
public let data: Data
|
||
public let ptsNs: UInt64
|
||
public let frameIndex: UInt32
|
||
public let flags: UInt32
|
||
}
|
||
|
||
/// One Opus audio packet (48 kHz stereo, 5 ms frames) — decode with AVAudioConverter
|
||
/// (`kAudioFormatOpus`) or libopus into an AVAudioEngine source node.
|
||
public struct AudioPacket: Sendable {
|
||
public let data: Data
|
||
public let ptsNs: UInt64
|
||
public let seq: UInt32
|
||
}
|
||
|
||
public enum PunktfunkClientError: Error {
|
||
/// Connect failed — wrong host/port, timeout, or a certificate-pin mismatch.
|
||
case connectFailed
|
||
/// `pinSHA256` was non-nil but not exactly 32 bytes. Failing closed: connecting
|
||
/// unpinned when the caller asked for verification would be a silent trust downgrade.
|
||
case invalidPin
|
||
/// Pairing rejected — wrong PIN.
|
||
case wrongPIN
|
||
case closed
|
||
case status(Int32)
|
||
}
|
||
|
||
/// This client's persistent self-signed identity. Generate ONCE with `generateIdentity()`,
|
||
/// store both PEMs (Keychain), present on every connect — the certificate's fingerprint is
|
||
/// how hosts recognize this client after pairing.
|
||
public struct ClientIdentity: Sendable {
|
||
public let certPEM: String
|
||
public let keyPEM: String
|
||
public init(certPEM: String, keyPEM: String) {
|
||
self.certPEM = certPEM
|
||
self.keyPEM = keyPEM
|
||
}
|
||
}
|
||
|
||
/// Generate a fresh client identity (self-signed cert + key, PEM).
|
||
public func generateIdentity() throws -> ClientIdentity {
|
||
var cert = [CChar](repeating: 0, count: 4096)
|
||
var key = [CChar](repeating: 0, count: 4096)
|
||
let rc = punktfunk_generate_identity(&cert, cert.count, &key, key.count)
|
||
guard rc.rawValue == PUNKTFUNK_STATUS_OK.rawValue else {
|
||
throw PunktfunkClientError.status(rc.rawValue)
|
||
}
|
||
return ClientIdentity(certPEM: String(cString: cert), keyPEM: String(cString: key))
|
||
}
|
||
|
||
/// Run the PIN pairing ceremony: the host displays a 4-digit PIN (its log/UI), the user
|
||
/// types it here. On success the host stores this client's identity and the returned
|
||
/// fingerprint is the host's now-VERIFIED identity — persist it and pass it as `pinSHA256`
|
||
/// to every later connect. Throws `.wrongPIN` when the proof is rejected.
|
||
public func pair(
|
||
host: String, port: UInt16 = 9777,
|
||
identity: ClientIdentity, pin: String, name: String,
|
||
timeoutMs: UInt32 = 90_000
|
||
) throws -> Data {
|
||
var observed = [UInt8](repeating: 0, count: 32)
|
||
let rc = host.withCString { cs in
|
||
identity.certPEM.withCString { cert in
|
||
identity.keyPEM.withCString { key in
|
||
pin.withCString { p in
|
||
name.withCString { n in
|
||
punktfunk_pair(cs, port, cert, key, p, n, &observed, timeoutMs)
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
switch rc.rawValue {
|
||
case PUNKTFUNK_STATUS_OK.rawValue: return Data(observed)
|
||
case PUNKTFUNK_STATUS_CRYPTO.rawValue: throw PunktfunkClientError.wrongPIN
|
||
default: throw PunktfunkClientError.status(rc.rawValue)
|
||
}
|
||
}
|
||
|
||
/// `withCString` over an optional — nil maps to a NULL C pointer.
|
||
func withOptionalCString<R>(_ s: String?, _ body: (UnsafePointer<CChar>?) -> R) -> R {
|
||
guard let s else { return body(nil) }
|
||
return s.withCString { body($0) }
|
||
}
|
||
|
||
public final class PunktfunkConnection {
|
||
private var handle: OpaquePointer?
|
||
/// Set by close() before it contends for the plane locks: the pullers see it at their
|
||
/// next poll boundary and exit, so close() can't be starved by back-to-back polls
|
||
/// (NSLock is not fair).
|
||
private var closeRequested = false
|
||
/// Serializes send()/close() against each other and guards `handle`/`closeRequested`.
|
||
private let abiLock = NSLock()
|
||
/// Held across the blocking next_au call; close() takes it (same plane-lock → abiLock
|
||
/// order as the pullers) so it can never free the handle under an in-flight poll.
|
||
private let pumpLock = NSLock()
|
||
/// Same role for the audio/rumble drain thread (its own plane in the core).
|
||
private let audioLock = NSLock()
|
||
|
||
/// Negotiated session mode (host-confirmed).
|
||
public private(set) var width: UInt32 = 0
|
||
public private(set) var height: UInt32 = 0
|
||
public private(set) var refreshHz: UInt32 = 0
|
||
|
||
/// SHA-256 fingerprint of the certificate the host presented (32 bytes). After a
|
||
/// trust-on-first-use connect, persist this and pass it as `pinSHA256` next time.
|
||
public private(set) var hostFingerprint: Data = Data()
|
||
|
||
/// Connect and start a session at the requested mode (the host creates a native virtual
|
||
/// output at exactly this size/refresh). Blocks up to `timeoutMs`.
|
||
///
|
||
/// `pinSHA256`: the host's expected certificate fingerprint (exactly 32 bytes, else
|
||
/// `invalidPin` is thrown — never silently downgraded); nil = trust on first use
|
||
/// (check `hostFingerprint` afterwards). A pinned mismatch throws.
|
||
///
|
||
/// `identity`: this client's persistent identity (from `generateIdentity()`, stored in
|
||
/// the Keychain) — presented so a host recognizes a paired client. nil = anonymous;
|
||
/// hosts running `--require-pairing` reject anonymous sessions.
|
||
public init(
|
||
host: String, port: UInt16 = 9777,
|
||
width: UInt32, height: UInt32, refreshHz: UInt32,
|
||
pinSHA256: Data? = nil,
|
||
identity: ClientIdentity? = nil,
|
||
timeoutMs: UInt32 = 10_000
|
||
) throws {
|
||
if let pin = pinSHA256, pin.count != 32 { throw PunktfunkClientError.invalidPin }
|
||
var observed = [UInt8](repeating: 0, count: 32)
|
||
handle = host.withCString { cs in
|
||
withOptionalCString(identity?.certPEM) { cert in
|
||
withOptionalCString(identity?.keyPEM) { key in
|
||
if let pin = pinSHA256 {
|
||
return pin.withUnsafeBytes { p in
|
||
punktfunk_connect(
|
||
cs, port, width, height, refreshHz,
|
||
p.bindMemory(to: UInt8.self).baseAddress, &observed,
|
||
cert, key, timeoutMs)
|
||
}
|
||
}
|
||
return punktfunk_connect(
|
||
cs, port, width, height, refreshHz, nil, &observed, cert, key, timeoutMs)
|
||
}
|
||
}
|
||
}
|
||
guard handle != nil else { throw PunktfunkClientError.connectFailed }
|
||
hostFingerprint = Data(observed)
|
||
var w: UInt32 = 0, h: UInt32 = 0, hz: UInt32 = 0
|
||
_ = punktfunk_connection_mode(handle, &w, &h, &hz)
|
||
self.width = w
|
||
self.height = h
|
||
self.refreshHz = hz
|
||
}
|
||
|
||
/// Ask the host to switch the live session to a new mode (window resized) — no
|
||
/// reconnect. Non-blocking; on acceptance the stream continues at the new mode (the
|
||
/// first new-mode AU is an IDR with fresh parameter sets — `AnnexB.formatDescription`
|
||
/// refresh-on-IDR already handles it) and `currentMode()` reflects the switch.
|
||
public func requestMode(width: UInt32, height: UInt32, refreshHz: UInt32) {
|
||
abiLock.lock()
|
||
defer { abiLock.unlock() }
|
||
guard let h = handle, !closeRequested else { return }
|
||
_ = punktfunk_connection_request_mode(h, width, height, refreshHz)
|
||
}
|
||
|
||
/// The currently active session mode (updated by accepted `requestMode` switches).
|
||
public func currentMode() -> (width: UInt32, height: UInt32, refreshHz: UInt32) {
|
||
abiLock.lock()
|
||
defer { abiLock.unlock() }
|
||
var w: UInt32 = 0, h: UInt32 = 0, hz: UInt32 = 0
|
||
if let hd = handle, !closeRequested {
|
||
_ = punktfunk_connection_mode(hd, &w, &h, &hz)
|
||
}
|
||
return (w, h, hz)
|
||
}
|
||
|
||
/// Pull the next access unit; nil on timeout, throws `.closed` once the session ended.
|
||
/// Call from a single pump thread.
|
||
public func nextAU(timeoutMs: UInt32 = 100) throws -> AccessUnit? {
|
||
pumpLock.lock()
|
||
defer { pumpLock.unlock() }
|
||
guard let h = liveHandle() else { throw PunktfunkClientError.closed }
|
||
|
||
var frame = PunktfunkFrame()
|
||
let rc = punktfunk_connection_next_au(h, &frame, timeoutMs)
|
||
switch rc {
|
||
case statusOK:
|
||
guard let base = frame.data, frame.len > 0 else { return nil }
|
||
let data = Data(bytes: base, count: Int(frame.len)) // copy: ptr valid only until next call
|
||
return AccessUnit(
|
||
data: data, ptsNs: frame.pts_ns,
|
||
frameIndex: frame.frame_index, flags: frame.flags)
|
||
case statusNoFrame:
|
||
return nil
|
||
case statusClosed:
|
||
throw PunktfunkClientError.closed
|
||
default:
|
||
throw PunktfunkClientError.status(rc)
|
||
}
|
||
}
|
||
|
||
/// Pull the next Opus audio packet; nil on timeout, throws `.closed` once the session
|
||
/// ended. Drain from a dedicated audio thread — packets arrive every 5 ms (the core
|
||
/// buffers 320 ms and drops the newest when the puller lags).
|
||
public func nextAudio(timeoutMs: UInt32 = 100) throws -> AudioPacket? {
|
||
audioLock.lock()
|
||
defer { audioLock.unlock() }
|
||
guard let h = liveHandle() else { throw PunktfunkClientError.closed }
|
||
|
||
var pkt = PunktfunkAudioPacket()
|
||
let rc = punktfunk_connection_next_audio(h, &pkt, timeoutMs)
|
||
switch rc {
|
||
case statusOK:
|
||
guard let base = pkt.data, pkt.len > 0 else { return nil }
|
||
let data = Data(bytes: base, count: Int(pkt.len)) // copy: ptr valid only until next call
|
||
return AudioPacket(data: data, ptsNs: pkt.pts_ns, seq: pkt.seq)
|
||
case statusNoFrame:
|
||
return nil
|
||
case statusClosed:
|
||
throw PunktfunkClientError.closed
|
||
default:
|
||
throw PunktfunkClientError.status(rc)
|
||
}
|
||
}
|
||
|
||
/// Pull the next force-feedback update for the GCController haptics engine:
|
||
/// `(pad, lowFrequency, highFrequency)` with 0...0xFFFF amplitudes, (0, 0) = stop.
|
||
/// Shares the audio drain thread's plane (call from that thread).
|
||
public func nextRumble(timeoutMs: UInt32 = 0) throws -> (pad: UInt16, low: UInt16, high: UInt16)? {
|
||
audioLock.lock()
|
||
defer { audioLock.unlock() }
|
||
guard let h = liveHandle() else { throw PunktfunkClientError.closed }
|
||
|
||
var pad: UInt16 = 0, low: UInt16 = 0, high: UInt16 = 0
|
||
let rc = punktfunk_connection_next_rumble(h, &pad, &low, &high, timeoutMs)
|
||
switch rc {
|
||
case statusOK:
|
||
return (pad, low, high)
|
||
case statusNoFrame:
|
||
return nil
|
||
case statusClosed:
|
||
throw PunktfunkClientError.closed
|
||
default:
|
||
throw PunktfunkClientError.status(rc)
|
||
}
|
||
}
|
||
|
||
/// Send one input event (delivered to the host as a QUIC datagram). Thread-safe;
|
||
/// silently dropped after close.
|
||
public func send(_ event: PunktfunkInputEvent) {
|
||
var ev = event
|
||
abiLock.lock()
|
||
defer { abiLock.unlock() }
|
||
guard let h = handle, !closeRequested else { return }
|
||
_ = punktfunk_connection_send_input(h, &ev)
|
||
}
|
||
|
||
/// Close the connection and free the handle. Safe from any thread, idempotent; waits
|
||
/// for in-flight pulls (≤ their timeouts) before tearing down.
|
||
public func close() {
|
||
abiLock.lock()
|
||
closeRequested = true
|
||
abiLock.unlock()
|
||
pumpLock.lock() // pullers exit at their next poll boundary, releasing these
|
||
audioLock.lock()
|
||
abiLock.lock()
|
||
let h = handle
|
||
handle = nil
|
||
abiLock.unlock()
|
||
audioLock.unlock()
|
||
pumpLock.unlock()
|
||
if let h {
|
||
punktfunk_connection_close(h) // joins the connection's internal Rust threads
|
||
}
|
||
}
|
||
|
||
deinit { close() }
|
||
|
||
/// Snapshot the handle unless close is pending (callers hold their plane lock).
|
||
private func liveHandle() -> OpaquePointer? {
|
||
abiLock.lock()
|
||
defer { abiLock.unlock() }
|
||
return closeRequested ? nil : handle
|
||
}
|
||
}
|
||
|
||
// Convenience constructors for the wire input events (field semantics match
|
||
// punktfunk_core::input::InputEvent; see punktfunk_core.h).
|
||
public extension PunktfunkInputEvent {
|
||
private static func make(
|
||
_ kind: UInt32, code: UInt32, x: Int32, y: Int32, flags: UInt32 = 0
|
||
) -> PunktfunkInputEvent {
|
||
PunktfunkInputEvent(kind: UInt8(kind), _pad: (0, 0, 0), code: code, x: x, y: y, flags: flags)
|
||
}
|
||
static func mouseMove(dx: Int32, dy: Int32) -> PunktfunkInputEvent {
|
||
make(PUNKTFUNK_INPUT_KIND_MOUSE_MOVE.rawValue, code: 0, x: dx, y: dy)
|
||
}
|
||
/// GameStream button ids: 1=left 2=middle 3=right 4=X1 5=X2 (host maps to evdev BTN_*).
|
||
static func mouseButton(_ button: UInt32, down: Bool) -> PunktfunkInputEvent {
|
||
make(
|
||
(down ? PUNKTFUNK_INPUT_KIND_MOUSE_BUTTON_DOWN : PUNKTFUNK_INPUT_KIND_MOUSE_BUTTON_UP).rawValue,
|
||
code: button, x: 0, y: 0)
|
||
}
|
||
/// `vk` is a Windows virtual-key code (the host's vk_to_evdev table consumes these).
|
||
static func key(_ vk: UInt32, down: Bool) -> PunktfunkInputEvent {
|
||
make((down ? PUNKTFUNK_INPUT_KIND_KEY_DOWN : PUNKTFUNK_INPUT_KIND_KEY_UP).rawValue, code: vk, x: 0, y: 0)
|
||
}
|
||
/// WHEEL_DELTA(120)-scaled; positive = up (vertical) / right (horizontal) — the
|
||
/// convention Moonlight/SDL use; the host maps onto the ei/wl axes.
|
||
static func scroll(_ delta: Int32, horizontal: Bool = false) -> PunktfunkInputEvent {
|
||
make(PUNKTFUNK_INPUT_KIND_MOUSE_SCROLL.rawValue, code: horizontal ? 1 : 0, x: delta, y: 0)
|
||
}
|
||
|
||
// Gamepad (wire contract in punktfunk_core::input::gamepad): one transition per event,
|
||
// `pad` = controller index, accumulated host-side into a virtual Xbox 360 pad.
|
||
|
||
/// `button` is a GameStream buttonFlags bit (A=0x1000 B=0x2000 X=0x4000 Y=0x8000,
|
||
/// dpad=0x1/2/4/8, start=0x10 back=0x20 LS=0x40 RS=0x80 LB=0x100 RB=0x200 guide=0x400).
|
||
static func gamepadButton(_ button: UInt32, down: Bool, pad: UInt32 = 0) -> PunktfunkInputEvent {
|
||
make(
|
||
PUNKTFUNK_INPUT_KIND_GAMEPAD_BUTTON.rawValue,
|
||
code: button, x: down ? 1 : 0, y: 0, flags: pad)
|
||
}
|
||
|
||
/// Axis ids: 0=LSX 1=LSY 2=RSX 3=RSY (−32768...32767, XInput convention: +y = UP —
|
||
/// `GCControllerDirectionPad.yAxis` already matches, no flip), 4=LT 5=RT (0...255).
|
||
static func gamepadAxis(_ axis: UInt32, value: Int32, pad: UInt32 = 0) -> PunktfunkInputEvent {
|
||
make(PUNKTFUNK_INPUT_KIND_GAMEPAD_AXIS.rawValue, code: axis, x: value, y: 0, flags: pad)
|
||
}
|
||
}
|