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punktfunk/docs-site/content/docs/index.mdx
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enricobuehler 3f96e96106 docs: first-class Linux + Windows positioning + IDD-push differentiator
Drop the "Linux-first" framing across the README and docs site in favor of
first-class Linux AND Windows hosts, and surface the Windows IDD-push
virtual-display path as a distinct differentiator (punktfunk's own indirect
display driver the host pushes frames into — a real virtual display, no physical
monitor or dummy plug, even on the secure desktop).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 11:53:02 +00:00

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2.9 KiB
Plaintext

---
title: Introduction
description: Low-latency desktop and game streaming from a Linux or Windows host to any of your devices.
---
import { Cards, Card } from 'fumadocs-ui/components/card'
**punktfunk** streams your desktop or games to your other devices — a laptop, a Mac, a tablet,
a TV — at low latency and at **each device's own resolution and refresh rate**. Run the host on a
Linux machine or a Windows PC, connect a client, and you're streaming.
It's built for the things that make streaming feel native:
- **Your device's exact mode.** The host spins up a virtual display sized to the client that's
connecting — 1080p60 to your laptop, 1440p120 to your desktop, 4K to your TV — at the same time.
No letterboxing, no scaling, no juggling your real monitors. On Windows that's punktfunk's own
indirect display driver, frames pushed straight in — so there's no physical monitor or dummy HDMI
plug to deal with, even on the secure desktop.
- **Low latency, GPU end to end.** Frames go straight from the compositor to the GPU encoder
(NVENC) with zero CPU copies, and over a transport tuned for responsiveness rather than throughput.
- **Works with the apps you already have.** punktfunk speaks the GameStream protocol, so any
**Moonlight** client connects out of the box — and a faster **native protocol** with dedicated apps
for **macOS, iOS, tvOS, Linux, Windows, and Android**.
- **Secure by default.** Hosts require a one-time PIN pairing; after that, devices reconnect on a
pinned identity. No accounts, no cloud.
## Pick your path
<Cards>
<Card title="How It Works" href="/docs/how-it-works" description="The ideas behind punktfunk in a few minutes — virtual displays, the two protocols, pairing." />
<Card title="Quick Start" href="/docs/quickstart" description="From nothing to streaming: set up a host and connect your first client." />
<Card title="Host Setup" href="/docs/requirements" description="Install the host on Ubuntu (GNOME or KDE), Fedora (KDE), or Bazzite." />
<Card title="Connect a Client" href="/docs/clients" description="Stream with the native app for your device — macOS, Linux, Windows, Android — or any Moonlight client." />
<Card title="API Reference" href="/api" description="Interactive OpenAPI reference for the host's management REST API — status, devices, pairing, library." />
</Cards>
## What you need
- A **host** with a supported GPU — either a **Linux** machine running one of the
[supported setups](/docs/requirements) (**Ubuntu** GNOME or KDE, **Fedora** KDE, or **Bazzite**), or
a **[Windows](/docs/windows-host) PC**.
- A **client device** to stream to — there are native apps for **macOS, iOS/iPadOS, tvOS, Linux,
Windows, and Android**, plus any device that runs **Moonlight**.
- Both on the **same network** (LAN or VPN). punktfunk is designed for a trusted local network.
Ready? Head to the [Quick Start](/docs/quickstart).