0324719b6e
The GameStream video sender did one send() syscall per packet on Windows (the #[cfg(not(target_os="linux"))] sendmmsg_all fallback), capping throughput at high packet rates. Wire it to UDP Send Offload (the Windows analogue of Linux GSO) so each paced 16-packet burst goes out in one WSASendMsg(UDP_SEND_MSG_SIZE) syscall instead of 16, preserving the microburst pacing. Expose a reusable punktfunk_core::transport::send_uso_all (Windows-only) that reuses the proven native-plane USO primitive (send_one_uso + the uso on/off latch + uso_unsupported), with the same uniform-size guard and ≤512-segment chunking as UdpTransport::send_gso. It returns how many leading packets it sent via USO; the GameStream sendmmsg_all sends any remainder (USO off via PUNKTFUNK_GSO=0, a size-mixed burst, or a frame's short final packet) with per-packet send. On-wire packet boundaries are unchanged. Resolves #4 in docs/apollo-comparison.md. Linux build unaffected; punktfunk-core type-checks for x86_64-pc-windows-msvc. Host Windows compile deferred to CI / dev box. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>