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Priority inversions (Thread Performance Checker): the Apple client drains every plane on .userInteractive threads (video pump, audio, gamepad feedback) and connects on a .userInitiated Task, but the connector's producer threads ran at the default QoS — so a high-QoS consumer parked waiting on a lower-QoS producer. Pin the connector's producers (outer worker thread, all tokio runtime threads via on_thread_start, and the data-plane spawn_blocking pump) to .userInteractive on Apple so they match the consumers. #[cfg(target_vendor = "apple")] helper using the existing libc dep; no-op off Apple, no Swift-side change (no latency regression). GamepadFeedback.swift: the init's MainActor hop captured self implicitly-strong while the inner $active sink captured it weakly — capture [weak self] in the hop too (the sink stays weak to avoid the retain cycle). StreamPump.swift: the @Sendable pump-thread closure captured the non-Sendable AVSampleBufferDisplayLayer. enqueue/flush are documented thread-safe and only the pump thread drives it after start(), so assert that with nonisolated(unsafe). cargo build/test/clippy/fmt green (core + host); xcframework rebuilt; swift build + iOS/tvOS targets clean with both warnings gone. Runtime confirmation of the inversion warnings needs a GUI run under Xcode's Thread Performance Checker. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>