3ba19f28a2
apple / swift (push) Waiting to run
apple / screenshots (push) Blocked by required conditions
release / apple (push) Waiting to run
ci / rust (push) Failing after 50s
ci / web (push) Successful in 57s
decky / build-publish (push) Successful in 14s
ci / docs-site (push) Successful in 1m2s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 29s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 7s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 6s
flatpak / build-publish (push) Failing after 2m14s
ci / bench (push) Successful in 5m34s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5m48s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 5m46s
docker / deploy-docs (push) Successful in 23s
windows-host / package (push) Successful in 11m40s
arch / build-publish (push) Successful in 18m10s
deb / build-publish (push) Successful in 18m9s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 4m21s
android / android (push) Successful in 21m4s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 17m2s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 19m37s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Successful in 5m38s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 1m3s
windows / build (x86_64-pc-windows-msvc) (push) Failing after 1m2s
The console UI now runs on tvOS through the NATIVE focus engine: carousel cards and settings rows are focusable Buttons (Siri Remote and pads both navigate; imperative scrollTo replaces the drop-prone scrollPosition binding), while iOS/macOS keep the 60 Hz poll untouched - on tvOS it carries only what focus has no concept of: X/Y screen actions and left/right value adjust with the poll's dominant-axis feel (onMoveCommand proved input-source-dependent: keyboard intercepted, pad dpad not -> double steps). Text entry uses the system fullscreen keyboard (TVTextEntry); pairing + library present as covers under the launcher; the game library defaults ON; settings values slide a quiet 14 pt in the step's direction. Session controls: controller/remote input routes EXCLUSIVELY through GameController during a stream (GCEventViewController, interaction disabled) - a pad's B no longer doubles as a UIKit menu press that ended sessions mid-game. Deliberate exits only: the cross-client escape chord (hold L1+R1+Start+Select 1.5 s - pf-client-core's contract, now implemented on all Apple platforms) and holding the remote's Back >= 1 s; the start-of-stream banner (now also on tvOS) teaches both. The Siri Remote's touch surface drives the host pointer - press = left click, Play/Pause = right click, release-tail jumps gated so motion stays truly relative. tvOS 26 regressions fixed at the root: the app-wide brand tint rendered every unfocused control as a blank pill (tint dropped on tvOS) and the 17 pt root font shrank the whole platform (29 pt there), plus 10-foot sizing across host cards, the gamepad screens, and the stats HUD (whose misleading "Press Menu" hint is gone). Acknowledgements scrolls by focus-sized chunks and Menu pops instead of suspending; full-width focusSections make the home actions reachable from any column. The presenter defaults to stage-3 glass pacing on tvOS (a 60 Hz panel fed a 60 fps stream is the sticky-FIFO worst case behind the 50 ms display stage) and is pickable from the gamepad settings; HDR capability advertises from AVPlayer.eligibleForHDRPlayback instead of the current mode's EDR headroom, so an SDR home screen no longer hides an HDR TV. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
196 lines
7.6 KiB
Swift
196 lines
7.6 KiB
Swift
// Experimental game-library browser (plan step 3, gated behind DefaultsKey.libraryEnabled).
|
|
// Renders a poster grid of the host's library fetched over the management API. Read-only:
|
|
// launching a chosen title is a later step. Reached from a host card's "Browse Library…"
|
|
// context-menu action, which only appears when the feature flag is on.
|
|
|
|
import PunktfunkKit
|
|
import SwiftUI
|
|
|
|
struct LibraryView: View {
|
|
@ObservedObject var store: HostStore
|
|
let host: StoredHost
|
|
/// Tapping a title starts a session that asks the host to launch it (the library id is passed
|
|
/// through). `nil` ⇒ browse-only (cards aren't tappable).
|
|
var onLaunch: ((String) -> Void)? = nil
|
|
@Environment(\.dismiss) private var dismiss
|
|
|
|
@State private var games: [GameEntry] = []
|
|
@State private var loading = false
|
|
@State private var errorText: String?
|
|
/// Authenticated session for cover-art fetches (the same paired identity + host pinning as the
|
|
/// list fetch, reused across every poster in the grid). Built alongside `games` in `load()`;
|
|
/// torn down on disappear since it isn't one-shot like `LibraryClient.fetch`'s own session.
|
|
@State private var imageSession: URLSession?
|
|
#if os(iOS) || os(macOS) || os(tvOS)
|
|
// Gamepad-driven browsing — see ContentView's identical gate. With no controller (or the
|
|
// setting off) every platform keeps the plain-grid presentation of this same view.
|
|
@ObservedObject private var gamepadManager = GamepadManager.shared
|
|
@AppStorage(DefaultsKey.gamepadUIEnabled) private var gamepadUIEnabled = true
|
|
private var gamepadUIActive: Bool {
|
|
GamepadUIEnvironment.isActive(
|
|
gamepadConnected: gamepadManager.active != nil, enabledSetting: gamepadUIEnabled)
|
|
}
|
|
#endif
|
|
|
|
var body: some View {
|
|
content
|
|
.navigationTitle("\(host.displayName) — Library")
|
|
#if os(iOS)
|
|
.navigationBarTitleDisplayMode(.inline)
|
|
#endif
|
|
.toolbar {
|
|
#if os(macOS)
|
|
ToolbarItemGroup { reloadButton }
|
|
#else
|
|
ToolbarItem(placement: .primaryAction) { reloadButton }
|
|
#endif
|
|
// A gamepad-only user can't swipe-to-dismiss the sheet this view is presented in
|
|
// (ContentView's `.sheet(item: $libraryTarget)`) — give it a focusable, dpad-reachable
|
|
// Close action. tvOS already has its own pushed-navigation back (Menu button).
|
|
#if !os(tvOS)
|
|
ToolbarItem(placement: .cancellationAction) {
|
|
Button("Close") { dismiss() }
|
|
}
|
|
#endif
|
|
}
|
|
.task { await load() }
|
|
.onDisappear {
|
|
imageSession?.finishTasksAndInvalidate()
|
|
imageSession = nil
|
|
}
|
|
}
|
|
|
|
@ViewBuilder private var content: some View {
|
|
if loading && games.isEmpty {
|
|
ProgressView("Loading library…")
|
|
.frame(maxWidth: .infinity, maxHeight: .infinity)
|
|
} else if let errorText, games.isEmpty {
|
|
errorState(errorText)
|
|
} else if games.isEmpty {
|
|
emptyState
|
|
} else {
|
|
if gamepadUIActive {
|
|
LibraryCoverflowView(
|
|
games: games, imageSession: imageSession, onLaunch: onLaunch,
|
|
onDismiss: { dismiss() })
|
|
} else {
|
|
grid
|
|
}
|
|
}
|
|
}
|
|
|
|
private var grid: some View {
|
|
ScrollView {
|
|
LazyVGrid(columns: columns, spacing: 18) {
|
|
ForEach(games) { game in
|
|
if let onLaunch {
|
|
Button { onLaunch(game.id) } label: { GameCard(game: game, imageSession: imageSession) }
|
|
.buttonStyle(.plain)
|
|
} else {
|
|
GameCard(game: game, imageSession: imageSession)
|
|
}
|
|
}
|
|
}
|
|
.padding()
|
|
}
|
|
}
|
|
|
|
private var columns: [GridItem] {
|
|
#if os(tvOS)
|
|
let minW: CGFloat = 220
|
|
#else
|
|
let minW: CGFloat = 130
|
|
#endif
|
|
return [GridItem(.adaptive(minimum: minW), spacing: 18)]
|
|
}
|
|
|
|
private func errorState(_ text: String) -> some View {
|
|
VStack(spacing: 16) {
|
|
Image(systemName: "exclamationmark.triangle")
|
|
.font(.largeTitle)
|
|
.foregroundStyle(.secondary)
|
|
Text(text)
|
|
.multilineTextAlignment(.center)
|
|
.foregroundStyle(.secondary)
|
|
.frame(maxWidth: 420)
|
|
Button("Retry") { Task { await load() } }
|
|
.glassProminentButtonStyle()
|
|
}
|
|
.padding()
|
|
.frame(maxWidth: .infinity, maxHeight: .infinity)
|
|
}
|
|
|
|
private var emptyState: some View {
|
|
VStack(spacing: 12) {
|
|
Image(systemName: "square.grid.2x2")
|
|
.font(.largeTitle)
|
|
.foregroundStyle(.secondary)
|
|
Text("No games found on this host.")
|
|
.foregroundStyle(.secondary)
|
|
}
|
|
.frame(maxWidth: .infinity, maxHeight: .infinity)
|
|
}
|
|
|
|
private var reloadButton: some View {
|
|
Button { Task { await load() } } label: {
|
|
Label("Reload", systemImage: "arrow.clockwise")
|
|
}
|
|
.disabled(loading)
|
|
}
|
|
|
|
private func load() async {
|
|
loading = true
|
|
errorText = nil
|
|
let current = store.hosts.first { $0.id == host.id } ?? host
|
|
// mTLS uses this client's persistent identity (the host paired it over QUIC). No identity
|
|
// yet → the user hasn't connected/paired, which is also when there's nothing to browse.
|
|
guard let identity = (try? ClientIdentityStore.shared.load())?.identity else {
|
|
games = []
|
|
errorText = "Connect to this host once first — the library uses the identity created "
|
|
+ "on pairing to authenticate."
|
|
loading = false
|
|
return
|
|
}
|
|
do {
|
|
games = try await LibraryClient.fetch(
|
|
address: current.address,
|
|
port: current.effectiveMgmtPort,
|
|
certPEM: identity.certPEM,
|
|
keyPEM: identity.keyPEM,
|
|
hostFingerprint: current.pinnedSHA256)
|
|
imageSession?.finishTasksAndInvalidate()
|
|
imageSession = try LibraryImageLoader.session(
|
|
address: current.address,
|
|
port: current.effectiveMgmtPort,
|
|
certPEM: identity.certPEM,
|
|
keyPEM: identity.keyPEM,
|
|
hostFingerprint: current.pinnedSHA256)
|
|
} catch {
|
|
games = []
|
|
errorText = (error as? LibraryError)?.errorDescription ?? error.localizedDescription
|
|
}
|
|
loading = false
|
|
}
|
|
}
|
|
|
|
/// One poster tile. Steam vs custom is marked with a badge; the art walks the candidate URLs
|
|
/// (portrait → header → hero) and finally a text placeholder.
|
|
private struct GameCard: View {
|
|
let game: GameEntry
|
|
let imageSession: URLSession?
|
|
|
|
var body: some View {
|
|
VStack(alignment: .leading, spacing: 6) {
|
|
PosterImage(candidates: game.art.posterCandidates, title: game.title, session: imageSession)
|
|
.aspectRatio(2.0 / 3.0, contentMode: .fit)
|
|
.frame(maxWidth: .infinity)
|
|
.clipShape(RoundedRectangle(cornerRadius: 10, style: .continuous))
|
|
.overlay(alignment: .topLeading) { StoreBadge(isCustom: game.isCustom) }
|
|
Text(game.title)
|
|
.font(.geist(12, relativeTo: .caption))
|
|
.lineLimit(2)
|
|
.foregroundStyle(.secondary)
|
|
}
|
|
}
|
|
}
|