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punktfunk/clients
enricobuehlerandClaude Opus 5 3ae9b83290 feat(client/apple): the settings screen edits profiles, and says which rows it changed
One settings surface, two layers. A scope switcher at the top of the Mac window and
the iOS sidebar swaps the whole screen between Default settings and one profile's
overrides; the section builders stay the single definition of every row and just
change which layer their binding reads and writes (design §5.1). A parallel profile
editor would have drifted from this one field by field, and the revamp's captions
and curation would have had to be written twice.

`SettingsFields` is where a row's three faces meet — the UserDefaults key its global
lives under, the overlay slot an override lives in, and the name a reset carries.
Keeping them in one place is what stops a row from writing an override the reset
button can't find.

Every row shows the EFFECTIVE value, so an untouched row reads as the live global.
Touching a control records the override — always, even when the new value equals
today's global, because that is a pin and the profile must keep it when the global
later moves. Nothing is inferred by diffing at save time.

Overridden rows say so (accent dot + "Overrides Default settings") and carry the
only way back: an explicit Reset. That pair is not garnish. The model deliberately
never infers "not overridden" from a value comparison, so without a reset affordance
a profile is a one-way door.

Tier-G and tier-H rows don't render in profile scope at all — this device's speaker,
microphone and channel, its pointer capture and haptics, the HUD corner, the library
switch, the gamepad-UI switch, which physical pad is forwarded, and auto-wake, which
is about a host and a network rather than about Game vs Work. Sections that would be
left empty (Session off macOS, Library) collapse instead of rendering a bare group.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-29 12:06:41 +02:00
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