Files
punktfunk/clients/windows
enricobuehler 38b9f310e2
ci / docs-site (push) Successful in 1m5s
apple / swift (push) Successful in 1m10s
ci / web (push) Successful in 1m12s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 1m46s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m57s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 53s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 1m10s
ci / bench (push) Successful in 5m43s
decky / build-publish (push) Successful in 17s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 8s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 9s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 6s
release / apple (push) Successful in 8m10s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 9s
arch / build-publish (push) Successful in 11m59s
android / android (push) Successful in 13m3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 6m39s
docker / deploy-docs (push) Successful in 18s
apple / screenshots (push) Successful in 5m32s
deb / build-publish (push) Successful in 14m54s
ci / rust (push) Successful in 23m19s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 15m53s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 15m44s
flatpak / build-publish (push) Failing after 35s
feat(clients): tiered stats overlay everywhere — Compact/Normal/Detailed on every platform
Ship the Android client's 3-tier stats-overlay semantics in every other client
(design/stats-unification.md vocabulary): Off → Compact (one line: fps · e2e ms ·
Mb/s + loss flag) → Normal (mode + e2e p50/p95 + loss counters) → Detailed
(decoder path, HDR tag, per-stage latency equation).

Apple: new StatsVerbosity in PunktfunkKit persisted under punktfunk.statsVerbosity
(migrates the legacy hudEnabled bool: explicit off → Off, else Normal). The
existing three-finger tap (TouchMouse, trackpad/pointer modes only — touch
passthrough untouched) now cycles the tiers instead of toggling, matching
Android; ⌃⌥⇧S (menu + captured-state monitor) cycles the same ladder. Tiered
StreamHUDView (compact glass pill / headline HUD / full equation HUD); the iOS
corner disconnect also shows in Compact (the pill carries no button). Tier
pickers on iOS, macOS, tvOS and the gamepad settings UI.

Session stack (Linux + Windows + Deck share punktfunk-session): shared
pf_client_core::trust::StatsVerbosity; Settings grows stats_verbosity with a
show_stats fallback, and writes keep the legacy bool in sync so pre-tier
binaries reading the same JSON agree on off vs on. Ctrl+Alt+Shift+S cycles the
tier and re-renders the OSD immediately from the last stats window; the stdout
stats: line always carries the full Detailed text so the shell status card and
scripts keep a stable shape; --stats bumps Off → Normal without demoting a
richer tier. Tier pickers in the GTK dialog, the WinUI settings page and the
console-UI settings row; shortcut copy updated (GTK shortcuts window, Windows
help, session README). The Windows legacy builtin path keeps its bool HUD.

Tests: tier migration/round-trip in trust.rs, tiered stats_text output in
pf-presenter.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 01:42:46 +02:00
..

punktfunk — Windows client

The native Windows app for streaming a punktfunk host to your PC. A modern WinUI 3 app that discovers hosts on your network, pairs with a PIN, and streams at your display's own resolution and refresh rate — with a hardware-accelerated D3D11 video path and HDR.

It's pure Rust: the UI is WinUI 3 driven through windows-reactor (a declarative, React-like framework), and it links the shared punktfunk-core directly to speak the fast punktfunk/1 protocol.

Features

  • Hardware decode, GPU present — FFmpeg HEVC with a D3D11VA zero-copy path (decoder and presenter share one D3D11 device; NV12/P010 textures sampled straight into a SwapChainPanel composition swapchain), with a robust software-decode fallback.
  • HDR10 — advertise 10-bit/HDR, detect PQ in-band, and flip the swapchain to R10G10B10A2 + ST.2084 with HDR10 metadata.
  • Your display's native mode — the host builds a virtual display at exactly your WxH@Hz.
  • Audio both ways — WASAPI render + mic capture.
  • Full controller support — SDL3 gamepads with rumble, lightbar, and DualSense feedback.
  • Your display's native mode, really — "Native display" resolves the actual size + refresh of the monitor the window is on at connect time.
  • Find hosts automatically — mDNS discovery lists hosts on your LAN, alongside saved and manual entries. First connect does a one-time SPAKE2 PIN pairing (or TOFU on trusted LANs), then reconnects on a pinned identity. Saved hosts carry per-host actions: a network speed test (probe burst over the real data plane → recommended bitrate, applied in one tap) and forget.
  • Polished shell — host cards, settings (resolution / refresh / host compositor / decoder / codec / bitrate / HDR / forwarded controller / gamepad type / system shortcuts / audio channels / mic), a status-chip stream HUD, and the full trust surface. Stream input uses Win32 low-level hooks with Moonlight-style capture: Ctrl+Alt+Shift+Q releases the pointer, a click on the stream re-captures it, and system shortcuts (Alt+Tab, Win, …) can act locally or forward to the host.

Builds and ships for both x64 and ARM64 as a signed MSIX.

Get it

Install the signed MSIX from the package registry — see docs.punktfunk.unom.io/docs/install-client. A stock Moonlight client also works over GameStream if you prefer.

Build from source

Windows-only (the crate builds as a stub on other platforms so the workspace stays green). You need the MSVC toolchain, an FFMPEG_DIR FFmpeg tree, and CMake (SDL3 builds from source). windows-reactor's build.rs downloads the Windows App SDK NuGets and needs CARGO_WORKSPACE_DIR set.

cargo build -p punktfunk-client-windows --target x86_64-pc-windows-msvc

# CLI paths for testing (no window):
punktfunk-client --discover                                   # list hosts on the LAN
punktfunk-client --headless --connect host[:port] [--pin HEX] # connect, count frames, print stats
punktfunk-client --headless --speed-test --connect host[:port]  # probe burst → recommended bitrate

CARGO_HOME must be an ASCII path — non-ASCII characters break SDL3's MSVC precompiled-header build. Packaging (MSIX manifest, signing) lives in packaging/.

Layout

src/
  main.rs                 entry point + CLI paths (--discover · --headless · --speed-test)
  app/                    WinUI 3 shell (windows-reactor), one module per screen:
                          mod (root/router) · hosts · connect · pair · speed · settings ·
                          licenses · stream · style (shared cards/pills/monograms)
  present.rs · gpu.rs      SwapChainPanel D3D11 composition swapchain; shared D3D11 device
  video.rs                FFmpeg HEVC decode (D3D11VA zero-copy + software fallback)
  audio.rs                WASAPI render + mic capture
  gamepad.rs              SDL3 controllers + rumble/lightbar/DualSense feedback
  input.rs                Win32 low-level hooks → host input (pointer lock · click-to-capture)
  session.rs              session lifecycle over the NativeClient connector (+ speed probe)
  trust.rs · discovery.rs persistent identity, TOFU/PIN pairing, mDNS browse
packaging/                MSIX manifest, signing, pack script