Files
punktfunk/packaging/windows/drivers/pf-xusb
enricobuehlerandClaude Opus 5 553676282a
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feat(windows): the brand reads Punktfunk on every device Windows shows
Device Manager, the firewall list and the monitor name all said "punktfunk". The brand
is Punktfunk.

Renamed: the [Strings] blocks of all four driver INFs (device descriptions, install
disks, provider, manufacturer), the `description` on every SwDeviceProfile the host
creates, pf-mouse's HID manufacturer + product strings, pf-vdisplay's IddCx endpoint
friendly + manufacturer names, the EDID 0xFC display-name descriptor — so Windows now
shows `Generic Monitor (Punktfunk)` — and the netsh firewall rule names.

The EDID edit is a single byte (0x70 -> 0x50) and needs no hand-patched checksum:
Edid::generate_with already recomputes both block checksums after patching the serial.

Deliberately left lowercase, because these are IDENTITIES rather than display names and
renaming them would orphan installed state:

  * the SwDeviceCreate enumerator `w!("punktfunk")` — it IS the SWD\PUNKTFUNK\... path
    every pad instance id is built from
  * pf-paths' `join("punktfunk")` — C:\ProgramData\punktfunk
  * the CN=punktfunk-driver cert subject, which purge_driver_certs and both driver build
    scripts match by string
  * install.rs' `lo.contains("punktfunk virtual display")` probes, whose haystack is
    to_ascii_lowercase()d, so they already match the capitalised name

Nothing is orphaned by the renames that DID happen either: netsh rule names,
Get-NetFirewallRule -DisplayName and PowerShell's -match are all case-insensitive, so
the firewall delete paths and reset-pf-vdisplay.ps1's -AdapterName / -GhostMatch
defaults still reap what every release up to 0.22.1 created.

Cosmetic, with two consequences worth knowing: it takes a driver rebuild + re-sign to
appear at all, and an existing devnode keeps its cached FriendlyName until it is
recreated.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 12:30:46 +02:00
..

pf-xusb — virtual Xbox 360 XUSB companion (UMDF2, classic XInput)

A pure-user-mode UMDF2 driver that makes a virtual Xbox 360 controller visible to classic XInputGetState with no kernel bus driver (no ViGEmBus) — the HIDMaestro approach. It is the Windows counterpart to ViGEm's X360 target, owned in-tree.

Why this is not the HID driver

XInput does not use HID. xinput1_4.dll enumerates the XUSB device-interface GUID {EC87F1E3-C13B-4100-B5F7-8B84D54260CB} (SetupDiEnumDeviceInterfaces), opens the Nth present instance (= player slot 03) with CreateFile, and polls it with buffered IOCTLs. So this driver:

  • is not a HID minidriver (no MsHidUmdf) — it's a plain UMDF2 function driver under WUDFRd, System setup class;
  • registers the XUSB interface with WdfDeviceCreateDeviceInterface(device, &XUSB_GUID, NULL);
  • answers the XUSB IOCTLs (all METHOD_BUFFERED, delivered to user mode by the reflector) from controller state the host publishes into an unnamed shared DATA section reached over the sealed pad channel (punktfunk-planning: gamepad-channel-sealing.md): the host duplicates the section handle into this driver's WUDFHost, bootstrapped via the named Global\pfxusb-boot-<index> mailbox (pf_driver_proto::gamepad::PadBootstrap); a game's rumble (SET_STATE) is published back for the host to forward to the client.

The WAIT_* IOCTLs return STATUS_INVALID_DEVICE_REQUEST, which makes xinput1_4 fall back to synchronous GET_STATE polling — so no manual queue / timer is needed for classic XInput. (WGI/ GameInput admission additionally needs a xinputhid UpperFilters registry tripwire + the async WAIT_FOR_INPUT pump — not implemented; classic XInput does not need it.)

Verified wire formats (source: HIDMaestro driver/companion.c, nefarius/XInputHooker XUSB.h, ViGEm)

IOCTL Code Reply
GET_INFORMATION 0x80006000 12 B: [0]=ver 0x0103, [2]=count 0x01, [8]=VID 045E, [10]=PID 028E — marks the slot connected
GET_CAPABILITIES 0x8000E004 24 B (or 36 B V2 if outLen>=36): Type 0x03/SubType 0x01, motor max 0xFFFF (advertise rumble)
GET_STATE 0x8000E00C 29 B: [0]ver [2]count [5]u32 packet# [0x0B]u16 wButtons [0x0D]LT [0x0E]RT [0x0F..0x16]4×i16 sticks
SET_STATE 0x8000A010 input 5 B {00, led, large, small, subcmd}: subcmd 0x02=rumble (large [2], small [3]), 0x01=player-LED
GET_LED_STATE 0x8000E008 {0,0,0x06}
GET_BATTERY_INFORMATION 0x8000E018 {0,0x01,0x03,0}
WAIT_GUIDE_BUTTON / WAIT_FOR_INPUT 0x8000E014 / 0x8000E3AC STATUS_INVALID_DEVICE_REQUEST → GET_STATE fallback

wButtons is the XINPUT_GAMEPAD_* bitmap (DPAD_UP 0x0001 … A 0x1000 B 0x2000 X 0x4000 Y 0x8000). dwPacketNumber (GET_STATE [5]) must increment whenever the payload changes.

Shared-memory layout (unnamed DATA section, 64 B) — host writes state, driver writes rumble

pf_driver_proto::gamepad::XusbShm (the crate owns the offsets; both sides compile against it): magic u32 @0 ("PFXU" 0x55584650) · packet u32 @4 (host bumps → dwPacketNumber) · wButtons u16 @8 · LT @10 · RT @11 · LX/LY/RX/RY i16 @12/@14/@16/@18 · rumble_seq u32 @24 (driver bumps) · large @28 · small @29 · health marks @32/@36 · pad_index u32 @40 (validated against the devnode's Location index when the delivered handle is mapped).

Validated live (2026-06-22, maintainer's RTX test box)

XInputGetState(0) returns CONNECTED with the pushed buttons/sticks and an incrementing dwPacketNumber; XInputSetState(0xC000, 0x4000) reaches the driver as 00 00 c0 40 02 → host sees large=192 small=64. Test tools (on that box): xusbtest.exe (creates the pf_xusb devnode + cycling state via shm) and xinputtest.exe (XInputGetState/SetState harness).

Build / sign / install (same recipe as the DualSense driver)

Built as a member of the in-tree packaging/windows/drivers/ workspace — one cargo build --release builds all three drivers; build-gamepad-drivers.ps1 (one level up) wraps the whole build/sign/stage flow in CI. The manual steps:

  1. cargo build --release in the workspace (env LIBCLANG_PATH, Version_Number=10.0.26100.0) → target\x86_64-pc-windows-msvc\release\pf_xusb.dll.
  2. Clear the FORCE_INTEGRITY PE bit (bit 0x80 at e_lfanew+0x5e of pf_xusb.dll).
  3. signtool sign /fd SHA256 /sha1 6A52984E54376C45A1C236B1A2C8A746C5AB6131 pf_xusb.dll.
  4. Inf2Cat /driver:<pkg> /os:10_X64 → re-sign pf_xusb.cat with the same thumbprint.
  5. pnputil /add-driver pf_xusb.inf (no /install; the host SwDeviceCreate's pf_xusb per session).

Host integration (done)

crates/punktfunk-host/src/inject/windows/gamepad_windows.rs is the Windows GamepadManager (used by PadBackend::Xbox360): it SwDeviceCreate's the pf_xusb companion, delivers the unnamed DATA section over the sealed channel (PadChannel), writes the XInput state from the client's gamepad frame (already XInput-convention) and forwards rumble. There is no ViGEmBus dependency anymore. The driver is built + signed from source in CI (build-gamepad-drivers.ps1) and installed by the Inno Setup installer via punktfunk-host.exe driver install --gamepad.

Multi-pad

The host stamps each pad's index into the device Location (pszDeviceLocation); the driver reads it via WdfDeviceAllocAndQueryProperty(DevicePropertyLocationInformation) in EvtDeviceAdd and polls its own pfxusb-boot-<index> bootstrap mailbox (the delivered DATA section's pad_index is validated against it). UmdfHostProcessSharing=ProcessSharingDisabled (the INF) gives each pad its own WUDFHost, so the per-pad SHM_INDEX static doesn't collide. Validated live: two pads → two distinct XInput slots. (XInput assigns the player slot 0-3 by interface-enumeration order, independent of this index — which only routes shared memory.)