Files
punktfunk/packaging/windows
enricobuehler 37781a610f
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fix(installer/windows): only a host that will actually RUN is a conflict
Field report within hours of 0.20.0 (HitFrostbite): `winget install
unom.PunktfunkHost` fails with "Installer failed with exit code: 1",
0x8A150006, after the hash verifies and the install starts.

That is Setup aborting on purpose. `StreamHostPresent` counted a conflicting
host as present if its SCM service key existed at ANY start type, OR if a bare
Program Files\<Name> directory existed — so a disabled service, or a folder left
behind by an uninstall, read as a live conflict. 3d893013 then made the warning
a SuppressibleMsgBox defaulting to IDNO so unattended installs could not hang on
it; under winget's /VERYSILENT /SUPPRESSMSGBOXES that default aborts
InitializeSetup, and Inno exits "failed to initialize" = code 1. Net effect:
anyone with Sunshine on disk — the exact audience most likely to migrate — could
not install via winget at all, with no visible reason.

The other candidate for exit 1 is excluded rather than assumed: the manifest
declares MinimumOSVersion 10.0.22621.0 matching the script's MinVersion, so
winget refuses an unsupported OS BEFORE downloading, and the report shows the
hash verified and the install starting. The conflict check is also the only
`Result := False` in InitializeSetup.

Detection now keys on the service's `Start` value (0 boot / 1 system /
2 automatic / 3 manual / 4 disabled), counting only 0-2 — a host that comes up
on its own is the only kind that can take the GameStream ports or load a second
virtual-display driver. Directories no longer count at all: they were the
noisiest signal and the one that survives an uninstall. This makes the installer
agree with the tray, which dropped its always-on warning over a merely-INSTALLED
Sunshine in this same release (3e782852) for exactly the same reason. The
message now says "installed and set to start automatically" and offers disabling
the service as a remedy, both of which are what is actually detected.

A conflicting host running as a plain user process is deliberately not detected:
pure Pascal cannot enumerate processes, it is a runtime rather than install-time
condition, and the host already reports it via the `punktfunk::detect` startup
warning, `detect-conflicts`, and /api/v1/local/summary.

Verified by compiling the [Code] section with ISCC 6.7.1 on the windows-amd64
runner (WithWeb defined, as CI does). That caught two defects in my own first
draft that review would not have: a continuation line STARTING with #13#10, which
ISPP reads as a preprocessor directive ("Unknown preprocessor directive", compile
aborted), and `{commonpf}` written inside a `{ }` comment, which closes it early
since Inno comments do not nest. Both are noted at the sites so they are not
reintroduced.
2026-07-27 09:00:34 +02:00
..

Windows host packaging — signed Inno Setup installer

A one-file, signed setup.exe for the punktfunk streaming host on Windows, published to Gitea's generic package registry (punktfunk-host-windows) by .gitea/workflows/windows-host.yml.

Full picture (drivers-from-source, toolchain, CI, dev loop): punktfunk-planning: windows-build-and-packaging.md (internal planning repo). This README is the packaging/windows/ file index.

Windows 11 22H2+ only (no Windows 10)

The installer refuses anything below Windows 11 22H2 (build 22621)MinVersion=10.0.22621 in punktfunk-host.iss, with a [Messages] override naming the requirement. The floor comes from the pf-vdisplay driver: it is built against the IddCx 1.10 class extension (the HDR *2 DDIs + the FP16 adapter cap, linked via the 1.10 IddCxStub, no runtime IddCxGetVersion downgrade), and IddCx 1.10 first shipped in Windows 11 22H2. On older Windows — all of Windows 10 including LTSC, and Windows 11 21H2 — the driver package installs fine, but the device then fails to start with Code 10 STATUS_DEVICE_POWER_FAILURE in Device Manager and every session dies with "pf-vdisplay driver interface not found". Gating the installer turns that late, confusing failure into an upfront message. (Down-level SDR-only support would need a runtime IddCx version check in the driver — tracked as a possible future feature, not planned.)

x64 only (no ARM64)

Unlike the client (which ships x64 + ARM64 MSIX), the host is x64-only by design. It is coupled to an NVIDIA GPU (NVENC, via nvEncodeAPI64.dll from the driver) and the pf-vdisplay virtual-display driver — neither exists on Windows ARM64 (no ARM64 NVIDIA driver; the driver builds x64-only). An ARM64 host would install but couldn't encode or create a virtual display, so we don't build one. Revisit if NVIDIA-ARM Windows PCs ever ship.

Why not MSIX (like the client)

The host installs a LocalSystem SCM service that CreateProcessAsUserW's from Session 0 into the interactive session for secure-desktop (UAC / lock screen) capture, adds firewall rules, and depends on the pf-vdisplay UMDF/IDD virtual-display driver. MSIX's sandbox can install neither a SYSTEM service of this kind nor a driver. So the host ships as a classic elevated installer.

The installer is deliberately thin: the real install logic lives in punktfunk-host subcommands, not in PowerShell — service install (SCM registration, firewall rules, the default host.env, the SYSTEM→interactive-session supervisor; service.rs), driver install [--gamepad] and web setup (driver/console provisioning; windows/install.rs). The installer lays the exe into C:\Program Files\punktfunk\ and calls those subcommands elevated. Keeping the logic in the compiled exe — not a .ps1 file PowerShell reads in the machine codepage — is the fix for the ANSI-codepage parse breakage that silently failed installs on non-English boxes.

What the installer does

  • Installs punktfunk-host.exe (+ host.env.example, this README) to {app} (C:\Program Files\punktfunk).
  • Optional task Install the pf-vdisplay virtual display driverpunktfunk-host.exe driver install imports the driver's self-signed cert (machine Root + TrustedPublisher), creates the root\pf_vdisplay device node (only if absent, via nefconc — never devgen), and stages the driver with pnputil /add-driver /install. Best-effort: a driver failure warns but never aborts the install (the host degrades to a physical display without it).
  • Runs punktfunk-host service install (idempotent; writes a default host.env only if absent, so user config survives upgrades) and, by the Start service now task, service start.
  • Web management console (bundled when packed with -WebDir/-BunExe, which the CI always is): lays down the built self-contained .output server (Nitro noExternals — deps bundled + tree-shaken, ~75 files, no node_modules) + a portable bun, prompts for a console login password (pre-filled with a secure random default, shown again on the final page; kept on upgrade), then punktfunk-host.exe web setup writes the ACL'd %ProgramData%\punktfunk\web-password, registers the PunktfunkWeb scheduled task (boot, SYSTEM, restart-on-failure → web-run.cmdbun on :47992), opens TCP 47992, and starts it. It proxies the host's loopback mgmt API with the host's own %ProgramData%\punktfunk\mgmt-token.
  • GameStream (Moonlight) compatibility is a wizard task (checked by default): the choice is passed to service install --gamestream=on|off, which writes PUNKTFUNK_HOST_CMD=serve --gamestream (or serve, the secure native-only host) into host.env. Upgrade-safe: a hand-customized PUNKTFUNK_HOST_CMD is never overwritten.
  • Branded, modern wizard: WizardStyle=modern dynamic windows11 (Inno ≥ 6.6 — Windows-11-style controls following the system light/dark theme; pre-6.6 compilers fall back to plain modern), with the punktfunk lens mark on the side panel / header tile and a multi-size punktfunk.ico (SetupIconFile + the Apps & features entry). Assets are generated and committed by branding/gen-branding.ps1 from the canonical brand geometry (web/src/components/brand-mark.tsx); re-run it only when the brand changes.
  • Upgrade: stops a running PunktfunkHost service and waits for STOPPED before replacing files (otherwise the locked exe / respawning supervisor would block the copy), then re-points the service; the existing console password is kept (the wizard page is skipped).
  • Uninstall (Add/Remove Programs): runs service uninstall (stop + delete service + remove firewall rules), removes the PunktfunkWeb task + its firewall rule, then driver uninstall (+ --gamepad) removes the punktfunk virtual-device drivers — the pf-vdisplay device node(s) and the pf-vdisplay / pf-dualsense / pf-xusb driver-store packages (the field report was that they survived uninstall). VB-CABLE is intentionally NOT removed (a third-party shared component the user may use elsewhere — its own uninstaller is VBCABLE_Setup_x64.exe -u -h); the %ProgramData%\punktfunk config (incl. web-password) is also left in place.

Silent install: punktfunk-host-setup-<ver>.exe /VERYSILENT (omit the driver with /MERGETASKS="!installdriver"; disable Moonlight compat with /MERGETASKS="!gamestream"). A silent fresh install uses the generated random console password — read it from %ProgramData%\punktfunk\web-password.

Prerequisites on the target box

  • A GPU for hardware encode: an NVIDIA GPU + driver (NVENC), an AMD GPU (native AMF), or an Intel GPU (native QSV via the statically linked VPL dispatcher; the runtime ships in the Intel driver) — the CI exe is built --features nvenc,amf-qsv,qsv. Software H.264 is the GPU-less fallback.
  • Virtual gamepads need no prerequisite. The DualSense / DualShock 4 / Xbox 360 (XUSB) UMDF drivers are bundled in the installer (the Install the virtual gamepad drivers task) and pnputil-installed. ViGEmBus is no longer used.
  • The streaming microphone uses VB-CABLE, bundled + silently installed by the installer (the Install VB-CABLE virtual audio task). The host writes the client's mic into VB-CABLE's input; its CABLE Output capture endpoint surfaces as a host mic. A Windows audio device can only be created by a kernel-mode driver (no UMDF path exists), so unlike our self-signed UMDF drivers we cannot ship our own — VB-CABLE is a vendor-signed cable that loads with no test-signing. It is donationware by VB-Audio, redistributed under VB-Audio's bundling grant (only the single base cable) — the grant requires the end user to see VB-CABLE's origin + donationware status, which the wizard task text and licenses/VB-CABLE-NOTICE.txt surface. The package binary is not in the repo — CI provisions the pinned, SHA-256-verified official package onto the runner (scripts/ci/provision-windows-punktfunk-extras.ps1C:\Users\Public\vbcable) and windows-host.yml passes it via $env:VBCABLE_DIR, so published installers always bundle it; locally supply -VbCableDir / $env:VBCABLE_DIR (the extracted official package, containing VBCABLE_Setup_x64.exe). Unset → the installer is built without it and the host falls back to auto-installing the Steam Streaming pair; set-but-invalid → the pack fails (a broken provisioning must not silently ship a mic-less installer again). (Endgame: attestation-sign our own MIT virtual-audio driver to drop this dependency.)

Files here

File Role
punktfunk-host.iss Inno Setup script (the installer definition).
branding/ Wizard branding: gen-branding.ps1 renders the brand mark into the committed wizard-image-*.bmp / wizard-small-*.bmp (100200% DPI) + punktfunk.ico. Re-run only on a brand change.
pack-host-installer.ps1 Orchestrator: cert + sign exe, build + sign the drivers from source, stage them + FFmpeg + VB-CABLE + the web console (.output + bun) + the HDR layer + branding, run ISCC, sign setup.exe.
build-pf-vdisplay.ps1 Build pf-vdisplay from source (the drivers/ workspace) + clear FORCE_INTEGRITY + sign .dll/.cat + export .cer.
build-gamepad-drivers.ps1 Sign + catalog the gamepad drivers (pf-dualsense + pf-xusb) from the same workspace build (-SkipBuild), one shared cert.
install-vbcable.ps1 On-target: seed VB-Audio's cert into TrustedPublisher, silently install the bundled VB-CABLE (-i -h). Run by the installer's Install VB-CABLE virtual audio task; idempotent + always exits 0 (non-fatal).
clear-force-integrity.ps1 Clear the /INTEGRITYCHECK PE bit so a self-signed driver loads (reused by every driver build).
stage-pf-vdisplay.ps1 Stage the just-built pf-vdisplay bundle + fetch/verify the pinned nefcon release.
../../scripts/windows/web-run.cmd The PunktfunkWeb task action: loads the mgmt token + login password env, runs the bundled bun on the Nitro server (:47992).
drivers/ The all-Rust IddCx driver source workspace: the pf-vdisplay crate on wdk-sys / windows-drivers-rs + the owned pf-driver-proto ABI + wdk-iddcx / wdk-probe, plus deploy-dev.ps1 (build/sign/install for dev).
reset-pf-vdisplay.ps1 Dev: recover a wedged driver — stop host → reap ghost monitor nodes → reload the adapter → start host (no reboot). See Dev iteration below.
redeploy-pf-vdisplay.ps1 Dev: one-shot redeploy — (optional) build → stop host → deploy-dev.ps1 -Install → reload adapter → start host.
pf-vkhdr-layer/ HDR Vulkan layer (standalone cdylib): lets Vulkan games (Doom: The Dark Ages, etc.) enable HDR over the virtual display by advertising the HDR surface formats the NVIDIA/AMD ICDs hide on an indirect display. Built by the packer, laid into {app}\vklayer, registered under HKLM64\…\Khronos\Vulkan\ImplicitLayers (opt-out Install the HDR Vulkan layer task). Self-gated on the display's HDR state. See its README.

Drivers are built from source, not vendored. All three (pf-vdisplay + the gamepad pf-dualsense / pf-xusb) are members of the all-Rust drivers/ workspace (windows-drivers-rs / IddCx) and are rebuilt + signed every release by build-pf-vdisplay.ps1 + build-gamepad-drivers.ps1 - the checked-in prebuilt binaries were deleted (a stale .cat once stopped covering its .infSPAPI_E_FILE_HASH_NOT_IN_CATALOG on every box, and a frozen binary predated a driver IOCTL the host needed). Building from source keeps .dll/.inf/.cat in lockstep. nefcon (the device-node tool - the install creates the root\pf_vdisplay node with it, never devgen, which leaves persistent phantom devices) is fetched + SHA-256-verified from its pinned release in stage-pf-vdisplay.ps1. See punktfunk-planning: windows-build-and-packaging.md (internal planning repo) for the toolchain

  • signing details.

Dev iteration on the test box (driver)

Two helpers wrap the painful manual steps of iterating on the pf-vdisplay driver against a live host service. Run elevated; both default to the PunktfunkHost service. (The C:\t-goal1\... probe path below is the maintainer's test box — substitute your own punktfunk-probe.exe build.)

# Recover a WEDGED driver. Symptom: every session fails with
#   create virtual output: pf-vdisplay ADD ...: DeviceIoControl(0x222400): Element nicht gefunden (0x80070490)
# i.e. ERROR_NOT_FOUND — sustained ADD/REMOVE churn exhausted the IddCx monitor slots (ghost
# "Generic Monitor (punktfunk)" nodes pile up, target_ids climb). A host restart's CLEAR_ALL does NOT
# fix it; the driver instance must be reloaded. This clears the ghosts + cycles the adapter (no reboot —
# this box boots to Proxmox).
powershell -ExecutionPolicy Bypass -File reset-pf-vdisplay.ps1 -Verify -Probe C:\t-goal1\debug\punktfunk-probe.exe

# Redeploy a driver build cleanly (stop host → install with a strictly-increasing DriverVer → reload
# adapter → start host). -Build runs `cargo build` first, but ONLY from an MSVC dev shell
# (LIBCLANG_PATH + Version_Number=10.0.26100.0); otherwise build separately and omit -Build.
powershell -ExecutionPolicy Bypass -File redeploy-pf-vdisplay.ps1 -Build -Verify -Probe C:\t-goal1\debug\punktfunk-probe.exe

The driver should reclaim monitor slots on REMOVE so churn can't wedge it; until it does, reset is the recovery. From a Linux box drive either over SSH, e.g. ssh user@box 'powershell -ExecutionPolicy Bypass -File C:\...\reset-pf-vdisplay.ps1'.

Build locally (Windows, MSVC + Windows SDK + Inno Setup)

# 1. build the host (NVENC needs no import lib — its entry points are runtime-loaded; `qsv`
#    statically links the vendored VPL dispatcher — needs cmake + a libclang, no FFmpeg)
cargo build --release -p punktfunk-host --features nvenc,qsv

# 2. pack (self-signed unless MSIX_CERT_PFX_B64/MSIX_CERT_PASSWORD are set; -NoDriver to skip pf-vdisplay)
pwsh -File packaging\windows\pack-host-installer.ps1 -Version 0.0.0-dev -TargetDir C:\t\release -OutDir C:\t\out

Release

Push a vX.Y.Z tag — one tag releases every platform (see Release Channels). The workflow builds, signs, and publishes punktfunk-host-setup-X.Y.Z.exe + the public .cer, refreshes the stable latest/ alias, and attaches the installer to the unified Gitea Release. Main pushes publish rolling <next-minor>.<run> canary builds (base derived from the latest stable tag by scripts/ci/pf-version.ps1) to the canary/ alias.