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Two DualSense (UHID) fixes surfaced live on the Bazzite host: - Battery: serialize_state never set the input report's status byte (struct off 52 → r[53]), so hid-playstation read battery capacity 0 and SteamOS warned "low battery" even on a fully-charged pad. Set it to 0x0A (discharging, low nibble 0xA → 100 %) — a virtual pad has no real cell. (Forwarding the client pad's real charge is a later feature.) Regression assert added to the layout test. - Rumble diagnostic: log the silent→active transition when forwarding a buzz on the 0xCA plane, so a live test can tell "host never receives rumble from the game" (Steam Input / parse) apart from "client doesn't render it". Once per buzz, no spam. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>