The CSC path was the only backend arm that took frame.width/height on
trust: the shader samples with clamped 1:1 texelFetch, so a mismatched
frame silently streamed a cropped/edge-padded picture where every
sibling errors into the encoder-rebuild path. The import cache now also
carries the extent it imported at (a (st_dev, st_ino) hit alone doesn't
prove the allocation still matches) and is dropped on reset().
reset() opened with an untimed device_wait_idle on the one thread whose
every other wait is capped at ENCODE_FENCE_TIMEOUT_NS for exactly this
reason — reset() runs BECAUSE the GPU looks wedged. Both vulkan-video
and pyrowave now bound the wait and report "no in-place rebuild" on
timeout instead of parking recovery on the suspect device; Drop keeps
the unbounded wait (teardown must stay memory-safe against a wedged
device).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>