The runbook was a dozen copy-pasted lines with three separate ways to get it subtly wrong, so it is a script now. It prints the thumbprint, writes the two secret values to files (not to the terminal, so they stay out of scrollback), and never puts the private key in a certificate store — the only thing to clean up is the output folder. `-TestOnly` does a full dry run and keeps nothing. Three things the script exists to get right, all of which bit during testing: Generation uses the .NET CertificateRequest API rather than New-SelfSignedCertificate, so no key container is involved and it works over SSH. New-SelfSignedCertificate fails there with NTE_PERM 0x80090010 — a network logon has no key container. CONSUMING a .pfx still needs one, so the signtool self-test reports SKIPPED over SSH instead of failing; distinguishing "cannot test here" from "test failed" matters, because the first is a property of the session and the second is a broken key. Any other signtool error is still fatal. The extension set is explicit and matches what the drivers have actually been signed with, read off the certs sitting on the runner: KeyUsage=DigitalSignature (critical), EKU=codeSigning (non-critical), SubjectKeyIdentifier, and NO basicConstraints. Improvising here would surface as a failed driver install on a user's machine rather than as a build error, so it copies the known-good shape. .NET's PKCS#12 writer, not OpenSSL — OpenSSL 3's default AES-256/PBKDF2 produces a .pfx that Windows CryptoAPI frequently cannot read. And RandomNumberGenerator for the passphrase, not Get-Random, which is System.Random. Dry-run verified on the windows-amd64 runner: 3072-bit, 10-year, the three expected extensions, self-test correctly SKIPPED with the NTE_PERM reason. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
19 KiB
Windows host packaging — signed Inno Setup installer
A one-file, signed setup.exe for the punktfunk streaming host on Windows, published to Gitea's
generic package registry (punktfunk-host-windows) by .gitea/workflows/windows-host.yml.
Full picture (drivers-from-source, toolchain, CI, dev loop): punktfunk-planning:
windows-build-and-packaging.md(internal planning repo). This README is thepackaging/windows/file index.
Windows 11 22H2+ only (no Windows 10)
The installer refuses anything below Windows 11 22H2 (build 22621) — MinVersion=10.0.22621 in
punktfunk-host.iss, with a [Messages] override naming the requirement. The floor comes from the
pf-vdisplay driver: it is built against the IddCx 1.10 class extension (the HDR *2 DDIs +
the FP16 adapter cap, linked via the 1.10 IddCxStub, no runtime IddCxGetVersion downgrade), and
IddCx 1.10 first shipped in Windows 11 22H2. On older Windows — all of Windows 10 including LTSC,
and Windows 11 21H2 — the driver package installs fine, but the device then fails to start with
Code 10 STATUS_DEVICE_POWER_FAILURE in Device Manager and every session dies with "pf-vdisplay
driver interface not found". Gating the installer turns that late, confusing failure into an upfront
message. (Down-level SDR-only support would need a runtime IddCx version check in the driver —
tracked as a possible future feature, not planned.)
x64 only (no ARM64)
Unlike the client (which ships x64 + ARM64 MSIX), the host is x64-only by design. It is coupled to
an NVIDIA GPU (NVENC, via nvEncodeAPI64.dll from the driver) and the pf-vdisplay virtual-display
driver — neither exists on Windows ARM64 (no ARM64 NVIDIA driver; the driver builds x64-only). An
ARM64 host would install but couldn't encode or create a virtual display, so we don't build one.
Revisit if NVIDIA-ARM Windows PCs ever ship.
Why not MSIX (like the client)
The host installs a LocalSystem SCM service that CreateProcessAsUserW's from Session 0 into the
interactive session for secure-desktop (UAC / lock screen) capture, adds firewall rules, and depends
on the pf-vdisplay UMDF/IDD virtual-display driver. MSIX's sandbox can install neither a SYSTEM
service of this kind nor a driver. So the host ships as a classic elevated installer.
The installer is deliberately thin: the real install logic lives in punktfunk-host subcommands, not
in PowerShell — service install (SCM registration, firewall rules, the default host.env, the
SYSTEM→interactive-session supervisor; service.rs), driver install [--gamepad] and web setup
(driver/console provisioning; windows/install.rs). The installer lays the exe into
C:\Program Files\punktfunk\ and calls those subcommands elevated. Keeping the logic in the compiled
exe — not a .ps1 file PowerShell reads in the machine codepage — is the fix for the ANSI-codepage
parse breakage that silently failed installs on non-English boxes.
What the installer does
- Installs
punktfunk-host.exe(+host.env.example, this README) to{app}(C:\Program Files\punktfunk). - Optional task Install the pf-vdisplay virtual display driver —
punktfunk-host.exe driver installimports the driver's self-signed cert (machineRoot+TrustedPublisher), creates theroot\pf_vdisplaydevice node (only if absent, via nefconc — never devgen), and stages the driver withpnputil /add-driver /install. Best-effort: a driver failure warns but never aborts the install (the host degrades to a physical display without it). - Runs
punktfunk-host service install(idempotent; writes a defaulthost.envonly if absent, so user config survives upgrades) and, by the Start service now task,service start. - Web management console (bundled when packed with
-WebDir/-BunExe, which the CI always is): lays down the built self-contained.outputserver (NitronoExternals— deps bundled + tree-shaken, ~75 files, nonode_modules) + a portable bun, prompts for a console login password (pre-filled with a secure random default, shown again on the final page; kept on upgrade), thenpunktfunk-host.exe web setupwrites the ACL'd%ProgramData%\punktfunk\web-password, registers thePunktfunkWebscheduled task (boot, SYSTEM, restart-on-failure →web-run.cmd→bunon:47992), opens TCP 47992, and starts it. It proxies the host's loopback mgmt API with the host's own%ProgramData%\punktfunk\mgmt-token. - GameStream (Moonlight) compatibility is a wizard task (unchecked by default — it pairs over
plain HTTP, so it is opt-in like the Public-firewall task): the choice is passed to
service install --gamestream=on|off, which writesPUNKTFUNK_HOST_CMD=serve --gamestream(orserve, the secure native-only host) intohost.env. Unattended, add it with/MERGETASKS=gamestream. Upgrade-safe: a hand-customizedPUNKTFUNK_HOST_CMDis never overwritten, and on an upgrade the task is inert entirely (the flag is omitted, sohost.envkeeps whatever it already says) — change an existing host withpunktfunk-host service install --gamestream=on|offplus a service restart. - Branded, modern wizard:
WizardStyle=modern dynamic windows11(Inno ≥ 6.6 — Windows-11-style controls following the system light/dark theme; pre-6.6 compilers fall back to plainmodern), with the punktfunk lens mark on the side panel / header tile and a multi-sizepunktfunk.ico(SetupIconFile+ the Apps & features entry). Assets are generated and committed bybranding/gen-branding.ps1from the canonical brand geometry (web/src/components/brand-mark.tsx); re-run it only when the brand changes. - Upgrade: stops a running
PunktfunkHostservice and waits forSTOPPEDbefore replacing files (otherwise the locked exe / respawning supervisor would block the copy), then re-points the service; the existing console password is kept (the wizard page is skipped). - Uninstall (Add/Remove Programs): runs
service uninstall(stop + delete service + remove firewall rules), removes thePunktfunkWebtask + its firewall rule, thendriver uninstall(+--gamepad) removes the punktfunk virtual-device drivers — the pf-vdisplay device node(s) and the pf-vdisplay / pf-gamepad / pf-xusb driver-store packages (the field report was that they survived uninstall). VB-CABLE is intentionally NOT removed (a third-party shared component the user may use elsewhere — its own uninstaller isVBCABLE_Setup_x64.exe -u -h); the%ProgramData%\punktfunkconfig (incl.web-password) is also left in place.
Silent install: punktfunk-host-setup-<ver>.exe /VERYSILENT (omit the driver with
/MERGETASKS="!installdriver"; disable Moonlight compat with /MERGETASKS="!gamestream"). A silent
fresh install uses the generated random console password — read it from
%ProgramData%\punktfunk\web-password.
Prerequisites on the target box
- A GPU for hardware encode: an NVIDIA GPU + driver (NVENC), an AMD GPU (native AMF), or an
Intel GPU (native QSV via the statically linked VPL dispatcher; the runtime ships in the Intel
driver) — the CI exe is built
--features nvenc,amf-qsv,qsv. Software H.264 is the GPU-less fallback. - Virtual gamepads need no prerequisite. The DualSense / DualShock 4 / Xbox 360 (XUSB) UMDF drivers
are bundled in the installer (the Install the virtual gamepad drivers task) and
pnputil-installed. ViGEmBus is no longer used. - The streaming microphone uses VB-CABLE, bundled + silently installed by the installer (the Install
VB-CABLE virtual audio task). The host writes the client's mic into VB-CABLE's input; its
CABLE Outputcapture endpoint surfaces as a host mic. A Windows audio device can only be created by a kernel-mode driver (no UMDF path exists), so unlike our self-signed UMDF drivers we cannot ship our own — VB-CABLE is a vendor-signed cable that loads with no test-signing. It is donationware by VB-Audio, redistributed under VB-Audio's bundling grant (only the single base cable) — the grant requires the end user to see VB-CABLE's origin + donationware status, which the wizard task text andlicenses/VB-CABLE-NOTICE.txtsurface. The package binary is not in the repo — CI provisions the pinned, SHA-256-verified official package onto the runner (scripts/ci/provision-windows-punktfunk-extras.ps1→C:\Users\Public\vbcable) andwindows-host.ymlpasses it via$env:VBCABLE_DIR, so published installers always bundle it; locally supply-VbCableDir/$env:VBCABLE_DIR(the extracted official package, containingVBCABLE_Setup_x64.exe). Unset → the installer is built without it and the host falls back to auto-installing the Steam Streaming pair; set-but-invalid → the pack fails (a broken provisioning must not silently ship a mic-less installer again). (Endgame: attestation-sign our own MIT virtual-audio driver to drop this dependency.)
Files here
| File | Role |
|---|---|
punktfunk-host.iss |
Inno Setup script (the installer definition). |
branding/ |
Wizard branding: gen-branding.ps1 renders the brand mark into the committed wizard-image-*.bmp / wizard-small-*.bmp (100–200% DPI) + punktfunk.ico. Re-run only on a brand change. |
pack-host-installer.ps1 |
Orchestrator: cert + sign exe, build + sign the drivers from source, stage them + FFmpeg + VB-CABLE + the web console (.output + bun) + the HDR layer + branding, run ISCC, sign setup.exe. |
build-pf-vdisplay.ps1 |
Build pf-vdisplay from source (the drivers/ workspace) + clear FORCE_INTEGRITY + sign .dll/.cat + export .cer. |
build-gamepad-drivers.ps1 |
Sign + catalog the gamepad drivers (pf-gamepad + pf-xusb) from the same workspace build (-SkipBuild), one shared cert. |
install-vbcable.ps1 |
On-target: seed VB-Audio's cert into TrustedPublisher, silently install the bundled VB-CABLE (-i -h). Run by the installer's Install VB-CABLE virtual audio task; idempotent + always exits 0 (non-fatal). |
make-driver-cert.ps1 |
Generate the stable CN=punktfunk-driver code-signing cert (the DRIVER_CERT_PFX_B64 / DRIVER_CERT_PASSWORD secrets). No key container, so it works over SSH; self-tests with signtool where it can. See Driver signing above. |
clear-force-integrity.ps1 |
Clear the /INTEGRITYCHECK PE bit so a self-signed driver loads (reused by every driver build). |
stage-pf-vdisplay.ps1 |
Stage the just-built pf-vdisplay bundle + fetch/verify the pinned nefcon release. |
../../scripts/windows/web-run.cmd |
The PunktfunkWeb task action: loads the mgmt token + login password env, runs the bundled bun on the Nitro server (:47992). |
drivers/ |
The all-Rust IddCx driver source workspace: the pf-vdisplay crate on wdk-sys / windows-drivers-rs + the owned pf-driver-proto ABI + wdk-iddcx / wdk-probe, plus deploy-dev.ps1 (build/sign/install for dev). |
reset-pf-vdisplay.ps1 |
Dev: recover a wedged driver — stop host → reap ghost monitor nodes → reload the adapter → start host (no reboot). See Dev iteration below. |
redeploy-pf-vdisplay.ps1 |
Dev: one-shot redeploy — (optional) build → stop host → deploy-dev.ps1 -Install → reload adapter → start host. |
pf-vkhdr-layer/ |
HDR Vulkan layer (standalone cdylib): lets Vulkan games (Doom: The Dark Ages, etc.) enable HDR over the virtual display by advertising the HDR surface formats the NVIDIA/AMD ICDs hide on an indirect display. Built by the packer, laid into {app}\vklayer, registered under HKLM64\…\Khronos\Vulkan\ImplicitLayers (opt-out Install the HDR Vulkan layer task). Self-gated on the display's HDR state. See its README. |
Drivers are built from source, not vendored. All three (pf-vdisplay + the gamepad pf-gamepad / pf-xusb) are members of the all-Rust
drivers/workspace (windows-drivers-rs / IddCx) and are rebuilt + signed every release bybuild-pf-vdisplay.ps1+build-gamepad-drivers.ps1- the checked-in prebuilt binaries were deleted (a stale.catonce stopped covering its.inf→SPAPI_E_FILE_HASH_NOT_IN_CATALOGon every box, and a frozen binary predated a driver IOCTL the host needed). Building from source keeps.dll/.inf/.catin lockstep. nefcon (the device-node tool - the install creates theroot\pf_vdisplaynode with it, neverdevgen, which leaves persistent phantom devices) is fetched + SHA-256-verified from its pinned release instage-pf-vdisplay.ps1. See punktfunk-planning:windows-build-and-packaging.md(internal planning repo) for the toolchain
- signing details.
Driver signing (DRIVER_CERT_PFX_B64)
Our three UMDF drivers are signed with a stable self-signed code-signing cert, subject
CN=punktfunk-driver, supplied to build-pf-vdisplay.ps1 / build-gamepad-drivers.ps1 as the
DRIVER_CERT_PFX_B64 + DRIVER_CERT_PASSWORD Actions secrets. On a v* tag build a missing cert
is a hard failure (-RequireSignedCert, default auto off GITHUB_REF); canary and local
builds still fall back to a per-build throwaway.
Current fingerprint (SHA-1 thumbprint): <fill in after generating — see below>
Why stable matters here. The installer trusts the .cer that ships in the bundle
(certutil -addstore -f Root + TrustedPublisher, crates/punktfunk-host/src/windows/install.rs),
which is unavoidable for a self-signed cert — a self-signed leaf is its own root, so the chain only
validates if the root is present. That means the signature does not authenticate the download:
anyone who can alter the bundle can put their own cert next to their own driver. What a stable cert
buys is everything downstream of that: one anchor imported once instead of two more roots per
upgrade, a fingerprint we can publish out-of-band so a substituted driver is detectable, a
publisher an admin can allowlist, and continuity across releases. driver install purges stale
CN=punktfunk-driver certs before adding the current one, and driver uninstall removes them
entirely — including the pile left by the per-build-cert era.
⚠️ The private key is now worth stealing. It is trusted as a machine root on every punktfunk box, with code-signing EKU and no practical revocation path (nobody removes a stale root, and self-signed roots aren't in any CRL users honour). Keep it in the CI secret and nowhere else — not on a dev laptop. This is the trade for stability, and the reason attestation signing (which chains to Microsoft and needs no root import at all) remains the real fix.
Generating it — run make-driver-cert.ps1 yourself on a Windows box; it prints the thumbprint
and writes the two secret values to files, and the private key never touches a certificate store:
pwsh -File packaging\windows\make-driver-cert.ps1 -TestOnly # dry run: generates, self-tests, keeps nothing
pwsh -File packaging\windows\make-driver-cert.ps1 # the real thing
Then add both values as repo-level Gitea Actions secrets on unom/punktfunk — same scope as
the MSIX_CERT_PFX_B64 cert next door, and only this repo builds drivers (RPM_GPG_PRIVATE_KEY is
org-level because other repos publish RPMs; nothing else needs this one). Back up the .pfx and its
password somewhere you'd keep a signing key, then delete the output folder.
Two details the script exists to get right, both learned the hard way:
- It builds the cert with the .NET
CertificateRequestAPI instead ofNew-SelfSignedCertificate, so no key container is involved and generation works over SSH.New-SelfSignedCertificatefails there withNTE_PERM 0x80090010— a network logon has no key container. Note that consuming a.pfx(signtool, or loading it in .NET) still needs one, which is why the script's signtool self-test reports SKIPPED over SSH rather than failing. The key is valid either way; run it at a console/RDP session to exercise the self-test, or let a canary build be the proof. - The extension set is explicit and matches what the drivers have always been signed with —
KeyUsage=DigitalSignature(critical),EKU=codeSigning(non-critical), SubjectKeyIdentifier, and deliberately no basicConstraints. This is not the place to improvise: a chain-building difference would surface as a failed driver install on a user's machine, not as a build error.
It also avoids Get-Random for the .pfx passphrase (that's System.Random, not a cryptographic
RNG) and uses .NET's own PKCS#12 writer rather than OpenSSL, whose 3.x default AES-256/PBKDF2
encryption produces a .pfx Windows CryptoAPI often cannot read.
Keep an offline backup of the .pfx + password somewhere you'd keep a signing key. Losing it means the next release ships a cert nobody has trusted before, and every user's installer adds a second root — recoverable, but only by re-running the install.
Dev iteration on the test box (driver)
Two helpers wrap the painful manual steps of iterating on the pf-vdisplay driver against a live host
service. Run elevated; both default to the PunktfunkHost service. (The C:\t-goal1\... probe
path below is the maintainer's test box — substitute your own punktfunk-probe.exe build.)
# Recover a WEDGED driver. Symptom: every session fails with
# create virtual output: pf-vdisplay ADD ...: DeviceIoControl(0x222400): Element nicht gefunden (0x80070490)
# i.e. ERROR_NOT_FOUND — sustained ADD/REMOVE churn exhausted the IddCx monitor slots (ghost
# "Generic Monitor (punktfunk)" nodes pile up, target_ids climb). A host restart's CLEAR_ALL does NOT
# fix it; the driver instance must be reloaded. This clears the ghosts + cycles the adapter (no reboot —
# this box boots to Proxmox).
powershell -ExecutionPolicy Bypass -File reset-pf-vdisplay.ps1 -Verify -Probe C:\t-goal1\debug\punktfunk-probe.exe
# Redeploy a driver build cleanly (stop host → install with a strictly-increasing DriverVer → reload
# adapter → start host). -Build runs `cargo build` first, but ONLY from an MSVC dev shell
# (LIBCLANG_PATH + Version_Number=10.0.26100.0); otherwise build separately and omit -Build.
powershell -ExecutionPolicy Bypass -File redeploy-pf-vdisplay.ps1 -Build -Verify -Probe C:\t-goal1\debug\punktfunk-probe.exe
The driver should reclaim monitor slots on REMOVE so churn can't wedge it; until it does, reset is
the recovery. From a Linux box drive either over SSH, e.g.
ssh user@box 'powershell -ExecutionPolicy Bypass -File C:\...\reset-pf-vdisplay.ps1'.
Build locally (Windows, MSVC + Windows SDK + Inno Setup)
# 1. build the host (NVENC needs no import lib — its entry points are runtime-loaded; `qsv`
# statically links the vendored VPL dispatcher — needs cmake + a libclang, no FFmpeg)
cargo build --release -p punktfunk-host --features nvenc,qsv
# 2. pack (self-signed unless MSIX_CERT_PFX_B64/MSIX_CERT_PASSWORD are set; -NoDriver to skip pf-vdisplay)
pwsh -File packaging\windows\pack-host-installer.ps1 -Version 0.0.0-dev -TargetDir C:\t\release -OutDir C:\t\out
Release
Push a vX.Y.Z tag — one tag releases every platform (see
Release Channels). The workflow builds, signs, and
publishes punktfunk-host-setup-X.Y.Z.exe + the public .cer, refreshes the stable latest/
alias, and attaches the installer to the unified Gitea Release. Main pushes publish rolling
<next-minor>.<run> canary builds (base derived from the latest stable tag by
scripts/ci/pf-version.ps1) to the canary/ alias.