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Adds negotiated 5.1/7.1 surround to the punktfunk/1 protocol and every client (previously stereo-only): - core: new shared `audio` layout table (LAYOUT_51/71 + identity multistream mapping, canonical wire order FL FR FC LFE RL RR SL SR); Hello/Welcome `audio_channels` negotiation via the trailing-byte back-compat pattern (old peers fall back to stereo); C-ABI `punktfunk_connect_ex6`, `punktfunk_connection_audio_channels`, and in-core multistream decode `punktfunk_connection_next_audio_pcm` for embedders without a multistream Opus decoder. Real-libopus channel-identity round-trip test. - host: native audio thread captures + Opus-(multi)stream-encodes at the negotiated count (with a cross-session cached-capturer channel-mismatch fix); GameStream surround unified onto the safe `opus::MSEncoder`, dropping `audiopus_sys` (~4 unsafe blocks) and un-gating Windows GameStream surround; WASAPI loopback capture relaxed to 2/6/8 with the correct dwChannelMask. - clients: Linux (PipeWire), Windows (WASAPI), Android (AAudio) decode via `opus::MSDecoder` + render multichannel; Apple decodes in-core to PCM → AVAudioEngine with an explicit wire-order channel layout; each gains a Stereo/5.1/7.1 setting. `punktfunk-probe --audio-channels N` is the headless validator. Verified on Linux: core/host/linux/probe test suites + the Android Rust (cargo-ndk) build, clippy -D warnings, and rustfmt all green. Windows/Apple builds, all on-glass checks, and the live native loopback are pending (CI / a free box). Also lands the concurrent in-tree HEVC 4:4:4 host work (PUNKTFUNK_444): it shares the same touched files (quic.rs, punktfunk1.rs, encode/*, ...) and so cannot be committed separately from the surround changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
491 lines
21 KiB
Swift
491 lines
21 KiB
Swift
// Session audio, both directions:
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//
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// host → speaker: a drain thread pulls Opus packets (nextAudio, its own plane in the
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// core), decodes via OpusDecoder, and writes PCM into a jitter ring; an
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// AVAudioSourceNode pulls from the ring (silence on underrun with re-priming, so a
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// network gap costs one dip, not permanent crackle).
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//
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// mic → host: a second AVAudioEngine taps the input device, resamples to 48 kHz
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// stereo, slices 20 ms chunks, Opus-encodes, and sendMic()s each packet — the host
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// feeds them into a virtual PipeWire source.
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//
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// Devices are chosen by UID ("" = system default: the engine is then never pinned to a
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// concrete device and follows default-device changes). Two engines, not one — a single
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// AVAudioEngine ties input+output to one aggregate clock, separate engines keep
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// arbitrary mic/speaker combinations trivial.
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import AVFoundation
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import os
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private let log = Logger(subsystem: "io.unom.punktfunk", category: "audio")
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/// SPSC-ish jitter ring (interleaved float, `channels` per frame), drain thread → render
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/// callback. The unfair lock is held for microseconds; fine at render-callback rates. Priming:
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/// reads return silence until enough is buffered (at least `prefill`, and at least one
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/// packet more than the device's render quantum — large-buffer devices would otherwise
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/// chronically out-demand the prefill and oscillate prime → dropout → re-prime), and an
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/// underrun re-primes, concealing jitter as one short dip instead of sustained crackle.
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/// All counts stay whole frames (multiples of `channels`), so the interleave can never slip.
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final class AudioRing: @unchecked Sendable {
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private var buf: [Float]
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private var readIdx = 0
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private var writeIdx = 0
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private var primed = false
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private var renderQuantum = 0
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private let prefill: Int
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private let highWater: Int
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private let channels: Int
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private let lock = OSAllocatedUnfairLock()
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/// `capacity`/`prefill` in samples (interleaved — `channels` per frame, both whole frames).
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init(capacity: Int, prefill: Int, channels: Int) {
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buf = [Float](repeating: 0, count: capacity)
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self.prefill = prefill
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self.channels = channels
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highWater = prefill * 4
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}
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func write(_ samples: UnsafePointer<Float>, count: Int) {
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lock.lock()
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defer { lock.unlock() }
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let capacity = buf.count
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// A single write larger than the whole ring would push readIdx PAST writeIdx below
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// (inverting the valid range — corruption). It never happens (one decoded packet is far
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// under capacity), but guard rather than corrupt.
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guard count <= capacity else { return }
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if writeIdx + count - readIdx > capacity {
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readIdx = writeIdx + count - capacity // overflow: drop oldest
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}
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for i in 0..<count {
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buf[(writeIdx + i) % capacity] = samples[i]
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}
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writeIdx += count
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// Latency clamp: both ends run at 48 kHz, so backlog from a network stall (or
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// creeping host-vs-DAC clock skew) never drains on its own — without this, one
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// 300 ms hiccup leaves audio 300 ms behind video for the rest of the session.
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// Shedding down to 2× prefill costs one audible blip instead.
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if writeIdx - readIdx > highWater {
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readIdx = writeIdx - prefill * 2
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}
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}
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/// Fills `out` completely (silence beyond what's buffered).
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func read(into out: UnsafeMutablePointer<Float>, count: Int) {
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lock.lock()
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defer { lock.unlock() }
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renderQuantum = max(renderQuantum, count)
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let available = writeIdx - readIdx
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if !primed {
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// One 5 ms host packet (240 frames × channels) of slack beyond the device's demand.
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if available >= max(prefill, renderQuantum + 240 * channels) {
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primed = true
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} else {
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for i in 0..<count { out[i] = 0 }
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return
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}
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}
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let n = min(available, count)
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let capacity = buf.count
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for i in 0..<n {
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out[i] = buf[(readIdx + i) % capacity]
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}
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readIdx += n
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if n < count {
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for i in n..<count { out[i] = 0 }
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primed = false // underrun — re-prime before resuming
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}
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}
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}
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private final class StopFlag: @unchecked Sendable {
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private let lock = NSLock()
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private var stopped = false
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var isStopped: Bool {
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lock.lock()
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defer { lock.unlock() }
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return stopped
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}
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func stop() {
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lock.lock()
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stopped = true
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lock.unlock()
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}
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}
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/// Render-block-owned scratch storage: freed exactly when the closure (and thus the
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/// last possible render call) is released — never racing CoreAudio.
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private final class ScratchBuffer {
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// 8192 frames × up to 8 channels (7.1) — the render block caps `frames` at 8192.
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let ptr = UnsafeMutablePointer<Float>.allocate(capacity: 8192 * 8)
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deinit { ptr.deallocate() }
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}
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/// CoreAudio channel layout for the canonical wire order FL FR FC LFE RL RR [SL SR]. nil for
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/// stereo (the standard layout is correct). For 5.1/7.1 we list explicit channel labels via
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/// `kAudioChannelLayoutTag_UseChannelDescriptions` — preset tags (DTS_5_1 etc.) don't reliably
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/// match Moonlight's order. NB the 7.1 mapping (verified against the WASAPI 0x63F + SPA orderings):
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/// wire idx 4-5 = RL/RR = the WAVE *back* pair → LeftSurround/RightSurround; idx 6-7 = SL/SR = the
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/// WAVE *side* pair → LeftSurroundDirect/RightSurroundDirect. (Using RearSurround* for 6-7 would
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/// swap side/back vs the Windows/Linux clients.)
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private func wireChannelLayout(channels: Int) -> AVAudioChannelLayout? {
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let labels: [AudioChannelLabel]
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switch channels {
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case 6:
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labels = [
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kAudioChannelLabel_Left, kAudioChannelLabel_Right, kAudioChannelLabel_Center,
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kAudioChannelLabel_LFEScreen, kAudioChannelLabel_LeftSurround,
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kAudioChannelLabel_RightSurround,
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]
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case 8:
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labels = [
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kAudioChannelLabel_Left, kAudioChannelLabel_Right, kAudioChannelLabel_Center,
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kAudioChannelLabel_LFEScreen,
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kAudioChannelLabel_LeftSurround, kAudioChannelLabel_RightSurround, // wire RL/RR (back)
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kAudioChannelLabel_LeftSurroundDirect, kAudioChannelLabel_RightSurroundDirect, // wire SL/SR (side)
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]
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default:
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return nil
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}
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let size = MemoryLayout<AudioChannelLayout>.size
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+ (labels.count - 1) * MemoryLayout<AudioChannelDescription>.stride
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let raw = UnsafeMutableRawPointer.allocate(byteCount: size, alignment: 16)
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defer { raw.deallocate() }
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let layout = raw.bindMemory(to: AudioChannelLayout.self, capacity: 1)
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layout.pointee.mChannelLayoutTag = kAudioChannelLayoutTag_UseChannelDescriptions
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layout.pointee.mChannelBitmap = AudioChannelBitmap(rawValue: 0)
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layout.pointee.mNumberChannelDescriptions = UInt32(labels.count)
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let descs = UnsafeMutableBufferPointer(
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start: &layout.pointee.mChannelDescriptions, count: labels.count)
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for (i, lbl) in labels.enumerated() {
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descs[i] = AudioChannelDescription(
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mChannelLabel: lbl, mChannelFlags: AudioChannelFlags(rawValue: 0),
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mCoordinates: (0, 0, 0))
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}
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return AVAudioChannelLayout(layout: layout)
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}
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public final class SessionAudio {
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private let connection: PunktfunkConnection
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private let flag = StopFlag()
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private let drainDone = DispatchSemaphore(value: 0)
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/// Owns the engine handles + drainStarted, paired with `flag`: stop() sets the flag
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/// BEFORE taking the engines, every publisher re-checks the flag under this lock
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/// after publishing-side work — so a startCapture racing stop() (the mic-permission
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/// callback arrives whenever the user clicks the prompt) can never leave a hot
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/// microphone with no owner.
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private let stateLock = NSLock()
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private var playbackEngine: AVAudioEngine?
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private var captureEngine: AVAudioEngine?
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private var drainStarted = false
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public init(connection: PunktfunkConnection) {
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self.connection = connection
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}
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/// Backstop for an owner dropping us without stop() — unblocks the drain thread
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/// (which captures the connection strongly, NOT self) within one poll timeout.
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/// Engine teardown still belongs to stop().
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deinit {
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flag.stop()
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}
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/// Start playback (and, if enabled+authorized, the mic uplink). Empty UIDs = system
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/// default device; on iOS the UIDs are ignored entirely (routes are
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/// AVAudioSession-managed). Main thread (engine setup); returns after the engines
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/// start — the mic may start slightly later if the permission prompt is pending.
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public func start(speakerUID: String, micUID: String, micEnabled: Bool) {
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#if os(iOS)
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// Route + policy live in the session, not per-engine: stereo playback, mic
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// capture when enabled, Bluetooth allowed. Failure is non-fatal (defaults).
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let session = AVAudioSession.sharedInstance()
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do {
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if micEnabled {
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// .defaultToSpeaker: .playAndRecord otherwise routes to the iPhone
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// EARPIECE; only affects the built-in route (headphones/BT still win).
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try session.setCategory(
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.playAndRecord, mode: .default,
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options: [.allowBluetoothA2DP, .defaultToSpeaker])
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} else {
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try session.setCategory(.playback, mode: .default)
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}
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try session.setActive(true)
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} catch {
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log.warning("AVAudioSession setup failed: \(error.localizedDescription)")
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}
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#elseif os(tvOS)
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do {
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try AVAudioSession.sharedInstance().setCategory(.playback, mode: .default)
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try AVAudioSession.sharedInstance().setActive(true)
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} catch {
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log.warning("AVAudioSession setup failed: \(error.localizedDescription)")
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}
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#endif
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startPlayback(speakerUID: speakerUID)
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#if os(tvOS)
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// No app-accessible microphone input on tvOS — playback only.
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#else
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guard micEnabled else { return }
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switch AVCaptureDevice.authorizationStatus(for: .audio) {
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case .authorized:
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startCapture(micUID: micUID)
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case .notDetermined:
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AVCaptureDevice.requestAccess(for: .audio) { [weak self] granted in
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DispatchQueue.main.async {
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guard let self, granted, !self.flag.isStopped else { return }
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self.startCapture(micUID: micUID)
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}
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}
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default:
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log.warning("microphone access denied — mic uplink disabled (System Settings → Privacy)")
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}
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#endif
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}
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/// Stop both directions. Safe from any thread; waits the drain thread out (≤ its
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/// poll timeout) so the caller can close the connection right after.
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public func stop() {
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flag.stop() // before taking the engines — see stateLock's comment
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stateLock.lock()
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let capture = captureEngine
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captureEngine = nil
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let playback = playbackEngine
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playbackEngine = nil
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let wasDraining = drainStarted
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drainStarted = false
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stateLock.unlock()
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if let capture {
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capture.inputNode.removeTap(onBus: 0)
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capture.stop()
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}
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playback?.stop()
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if wasDraining {
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_ = drainDone.wait(timeout: .now() + .milliseconds(400))
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}
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#if !os(macOS)
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// Release the session so audio we interrupted (Music, podcasts) gets its
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// resume cue.
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do {
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try AVAudioSession.sharedInstance().setActive(
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false, options: .notifyOthersOnDeactivation)
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} catch {
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log.warning("AVAudioSession deactivation failed: \(error.localizedDescription)")
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}
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#endif
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}
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// MARK: - Playback (host → speaker)
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private func startPlayback(speakerUID: String) {
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// Build the playback layout from the host-RESOLVED channel count (never the request):
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// 2 = stereo / 6 = 5.1 / 8 = 7.1, canonical wire order FL FR FC LFE RL RR SL SR.
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let channels = Int(connection.resolvedAudioChannels)
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// 1 s interleaved capacity, ~20 ms prefill (four 5 ms host packets of jitter absorption
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// before the first sample plays), both scaled by the channel count.
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let ring = AudioRing(
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capacity: 48_000 * channels, prefill: 960 * channels, channels: channels)
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let engine = AVAudioEngine()
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#if os(macOS)
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if !speakerUID.isEmpty {
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if let dev = AudioDevices.deviceID(forUID: speakerUID),
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let unit = engine.outputNode.audioUnit {
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if !Self.setDevice(dev, on: unit) {
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log.error("could not select speaker \(speakerUID) — using default")
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}
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} else {
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log.warning("speaker \(speakerUID) not present — using default")
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}
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}
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#endif
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// Engine-native deinterleaved float; the render block deinterleaves from the ring. Surround
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// uses an explicit wire-order channel layout; the mixer downmixes to the output device when
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// it has fewer speakers (e.g. an iPhone's stereo built-ins). (Explicit if/else rather than
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// map/flatMap so it's correct whether the channelLayout initializer is failable or not.)
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var format: AVAudioFormat?
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if channels == 2 {
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format = AVAudioFormat(standardFormatWithSampleRate: 48_000, channels: 2)
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} else if let layout = wireChannelLayout(channels: channels) {
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format = AVAudioFormat(standardFormatWithSampleRate: 48_000, channelLayout: layout)
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}
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guard let format else {
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log.error("could not build \(channels)-channel audio format — audio disabled")
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return
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}
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let scratch = ScratchBuffer() // block-owned; freed with the closure
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let source = AVAudioSourceNode(format: format) { _, _, frameCount, abl -> OSStatus in
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let frames = Int(frameCount)
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guard frames <= 8192 else { return kAudioUnitErr_TooManyFramesToProcess }
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ring.read(into: scratch.ptr, count: frames * channels)
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let buffers = UnsafeMutableAudioBufferListPointer(abl)
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// Deinterleave the wire-order interleaved ring into the engine's per-channel buses.
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if buffers.count >= channels {
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for ch in 0..<channels {
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if let dst = buffers[ch].mData?.assumingMemoryBound(to: Float.self) {
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for f in 0..<frames { dst[f] = scratch.ptr[f * channels + ch] }
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}
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}
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}
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return noErr
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}
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engine.attach(source)
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engine.connect(source, to: engine.mainMixerNode, format: format)
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engine.prepare()
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do {
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try engine.start()
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} catch {
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log.error("playback engine failed to start: \(error.localizedDescription)")
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return
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}
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stateLock.lock()
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if flag.isStopped {
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stateLock.unlock()
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engine.stop() // stop() already ran — don't strand a started engine
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return
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}
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playbackEngine = engine
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stateLock.unlock()
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startDrain(into: ring)
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}
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private func startDrain(into ring: AudioRing) {
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stateLock.lock()
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drainStarted = true
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stateLock.unlock()
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let thread = Thread { [connection, flag, drainDone] in
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defer { drainDone.signal() }
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// Decode happens IN-CORE (libopus multistream) — AudioToolbox's Opus path is
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// stereo-only — and is handed back as interleaved f32 PCM in wire channel order.
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while !flag.isStopped {
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let pcm: PunktfunkConnection.AudioPCM?
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do {
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pcm = try connection.nextAudioPcm(timeoutMs: 100)
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} catch {
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break // session closed
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}
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guard let pcm, pcm.frameCount > 0 else { continue }
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pcm.samples.withUnsafeBufferPointer { p in
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if let base = p.baseAddress {
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ring.write(base, count: pcm.frameCount * pcm.channels)
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}
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}
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}
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}
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thread.name = "punktfunk-audio"
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thread.qualityOfService = .userInteractive
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thread.start()
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}
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// MARK: - Mic (mic → host)
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#if !os(tvOS)
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private func startCapture(micUID: String) {
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let engine = AVAudioEngine()
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let input = engine.inputNode
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#if os(macOS)
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if !micUID.isEmpty {
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if let dev = AudioDevices.deviceID(forUID: micUID), let unit = input.audioUnit {
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if !Self.setDevice(dev, on: unit) {
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log.error("could not select microphone \(micUID) — using default")
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}
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} else {
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log.warning("microphone \(micUID) not present — using default")
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}
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}
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#endif
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let inFormat = input.outputFormat(forBus: 0)
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guard inFormat.sampleRate > 0, inFormat.channelCount > 0 else {
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log.error("no usable input device — mic uplink disabled")
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return
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}
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guard let encoder = try? OpusEncoder(),
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let resampler = AVAudioConverter(from: inFormat, to: encoder.pcmFormat),
|
||
let chunk = AVAudioPCMBuffer(
|
||
pcmFormat: encoder.pcmFormat, frameCapacity: OpusEncoder.framesPerPacket)
|
||
else {
|
||
log.error("Opus encoder unavailable — mic uplink disabled")
|
||
return
|
||
}
|
||
|
||
// Tap-thread-confined state: resample into `staging`, accumulate in `fifo`,
|
||
// slice 960-frame chunks for the encoder.
|
||
var fifo: [Float] = []
|
||
fifo.reserveCapacity(48_000)
|
||
var seq: UInt32 = 0
|
||
let connection = connection
|
||
let flag = flag
|
||
|
||
input.installTap(onBus: 0, bufferSize: 2048, format: inFormat) { buffer, _ in
|
||
if flag.isStopped { return }
|
||
let ratio = 48_000 / inFormat.sampleRate
|
||
let outCapacity = AVAudioFrameCount(
|
||
(Double(buffer.frameLength) * ratio).rounded(.up) + 64)
|
||
guard let staging = AVAudioPCMBuffer(
|
||
pcmFormat: encoder.pcmFormat, frameCapacity: outCapacity)
|
||
else { return }
|
||
var fed = false
|
||
var convError: NSError?
|
||
let status = resampler.convert(to: staging, error: &convError) { _, outStatus in
|
||
if fed {
|
||
outStatus.pointee = .noDataNow
|
||
return nil
|
||
}
|
||
fed = true
|
||
outStatus.pointee = .haveData
|
||
return buffer
|
||
}
|
||
guard status != .error, let p = staging.floatChannelData?[0] else { return }
|
||
fifo.append(contentsOf: UnsafeBufferPointer(
|
||
start: p, count: Int(staging.frameLength) * 2))
|
||
|
||
let samplesPerChunk = Int(OpusEncoder.framesPerPacket) * 2
|
||
while fifo.count >= samplesPerChunk {
|
||
chunk.frameLength = OpusEncoder.framesPerPacket
|
||
fifo.withUnsafeBufferPointer { src in
|
||
chunk.floatChannelData![0].update(
|
||
from: src.baseAddress!, count: samplesPerChunk)
|
||
}
|
||
fifo.removeFirst(samplesPerChunk)
|
||
guard let packets = try? encoder.encode(chunk) else { continue }
|
||
for packet in packets {
|
||
connection.sendMic(
|
||
packet, seq: seq, ptsNs: DispatchTime.now().uptimeNanoseconds)
|
||
seq &+= 1
|
||
}
|
||
}
|
||
}
|
||
|
||
engine.prepare()
|
||
do {
|
||
try engine.start()
|
||
} catch {
|
||
log.error("capture engine failed to start: \(error.localizedDescription)")
|
||
input.removeTap(onBus: 0)
|
||
return
|
||
}
|
||
stateLock.lock()
|
||
if flag.isStopped {
|
||
// stop() ran while we were starting (the permission prompt resolves at the
|
||
// user's leisure) — tear the engine down ourselves, nobody else owns it now.
|
||
stateLock.unlock()
|
||
input.removeTap(onBus: 0)
|
||
engine.stop()
|
||
return
|
||
}
|
||
captureEngine = engine
|
||
stateLock.unlock()
|
||
log.info("mic uplink started (\(micUID.isEmpty ? "default input" : micUID))")
|
||
}
|
||
#endif
|
||
|
||
#if os(macOS)
|
||
private static func setDevice(_ id: AudioDeviceID, on unit: AudioUnit) -> Bool {
|
||
var dev = id
|
||
return AudioUnitSetProperty(
|
||
unit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global, 0,
|
||
&dev, UInt32(MemoryLayout<AudioDeviceID>.size)) == noErr
|
||
}
|
||
#endif
|
||
}
|