Much of design/ described work that has since shipped. Trim each doc to
its durable rationale + still-open items (the code is the source of truth
for shipped detail; git history holds the full originals).
- Shipped plans -> status stubs: stats-capture, gamestream-host-plan,
apple-stage2-presenter, windows-service.
- Trimmed completed-out / open-kept: implementation-plan, hdr-pipeline,
host-latency, gpu-contention (fixed stale status table), game-library,
linux-setup (fixed m0->spike + stale zero-copy claim),
session-aware-host-followups, windows-client-bootstrap,
windows-dualsense-{scoping,game-detection}, windows-virtual-display,
security-review (per-finding status table; #12 still open),
apollo-comparison (shipped backlog collapsed to one-liners).
- Windows-host cluster consolidated: windows-host.md -> redirect into
windows-host-rewrite.md (whose stale scorecard is corrected -- goal1 is
merged, M4 done); windows-secure-desktop.md archived (now a fallback
behind IDD-push primary).
- Kept evergreen: ci.md, gamescope-multiuser.md, windows-build-and-packaging.md.
- New design/README.md: per-doc status table + consolidated open-items
roll-up so nothing is tracked in only one buried doc.
- Repoint 5 code comments to the archived secure-desktop doc path.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
3.3 KiB
title, description
| title | description |
|---|---|
| GameStream Host | Stream to a stock Moonlight client on a client-sized virtual display. |
Status: SHIPPED — works end-to-end with a stock Moonlight/Artemis client (initial merge
ab6dda2, June 2026). Code:crates/punktfunk-host/src/gamestream/. Byte-level wire reference:research/gamestream-protocol-research.json(distilled from Sunshine + moonlight-common-c). This doc is trimmed to design rationale + open items; the shipped code is the source of truth for wire/packet detail.
A stock Moonlight client discovers this host, pairs, launches, and gets video + input + audio on a client-sized virtual display.
Architecture (respects the "one core" invariant)
- punktfunk-core holds the P1 GameStream wire codec (
ProtocolPhase::P1GameStream): the RTP+NV_VIDEO_PACKETframing, the GameStream FEC shard layout, and the video/audio AES-GCM/CBC paths. Hot path, native threads, no async. Kept beside punktfunk's native internal format (P2), selected by phase. - punktfunk-host holds the control plane (tokio/axum OK — I/O-bound, not the hot path): mDNS discovery, nvhttp serverinfo + the 4-phase pairing, the RTSP handshake, the ENet control stream + input injection, the virtual-display lifecycle, and Opus audio encode.
Why we shipped in this order (the two highest interop risks)
These two mitigations are why early bring-up deliberately skipped crypto and FEC — both turn out to be unnecessary on a clean LAN, and both have a wire-incompatibility that would have silently broken interop if done naively.
- RS-FEC matrix incompatibility — clean-LAN first. Sunshine + Moonlight both use
nanors (GF(2⁸), poly 0x11d, Vandermonde systematic). punktfunk-core uses
reed-solomon-erasure(Cauchy) — parity bytes don't match, so Moonlight silently fails to recover any frame with a lost data shard. Mitigation: on a clean LAN with no loss the client never runs RS decode, so we deferred it — get a frame decoded first, then port nanors for loss recovery. - Crypto layout incompatibility — plaintext video first. punktfunk's
SessionCrypto(salt + seq-as-AAD) is wire-incompatible with GameStream's GCM; P1 needs a separate GameStream GCM path (key = raw 16-byte RIKEY, IV =counter_le[8]||0,0,0||'V'(0x56), no AAD, FEC first, then encrypt per shard). Mitigation: video encryption is negotiated and usually off on LAN — we implemented plaintext video first and added GCM later.
Open items
- HDR / 10-bit. Needs HDR capture + metadata plumbing. (
av1_nvenc -highbitdepth 1already encodes Main10 from 8-bit input on this box.) - Reconnect-at-new-mode robustness.
- AV1 negotiation. Implemented + unit/live-capture tested; needs a live confirmation with a stock Moonlight client (select AV1 in a stock client).
- Surround 5.1/7.1 audio. Implemented + tested; needs a real listen including FEC under loss, plus a live Moonlight confirmation.
Testing note
The host is headless; end-to-end needs a stock Moonlight client on the LAN pointed at this
box (manual "add host" by IP works without mDNS). /serverinfo + the pair flow are testable
with curl; video needs a client that can display.