Files
punktfunk/crates/punktfunk-core/src/transport/mod.rs
T
enricobuehler da376b3122
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Has been cancelled
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Has been cancelled
windows-host / package (push) Has been cancelled
web-screenshots / screenshots (push) Has been cancelled
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Has been cancelled
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Has been cancelled
release / apple (push) Has been cancelled
linux-client-screenshots / screenshots (push) Has been cancelled
flatpak / build-publish (push) Has been cancelled
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Has been cancelled
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Has been cancelled
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Has been cancelled
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Has been cancelled
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Has been cancelled
docker / deploy-docs (push) Has been cancelled
decky / build-publish (push) Has been cancelled
deb / build-publish (push) Has been cancelled
arch / build-publish (push) Has been cancelled
android / android (push) Has been cancelled
android-screenshots / screenshots (push) Has been cancelled
fix(android): gate the latency overhaul behind an experimental toggle, default off
The 5dc24a0 low-latency overhaul regressed badly on some phones. Every piece
of it — decoder ranking, per-SoC vendor keys, the async decode loop, pipeline
thread boosts, the ADPF max-performance bias, game-tagged AAudio, DSCP marking,
the Wi-Fi low-latency lock, HDMI ALLM and the forced TV mode switch — now rides
the "Low-latency mode (experimental)" toggle, default OFF. Off restores the
pre-overhaul pipeline byte-for-byte: the sync poll loop, the platform-default
decoder, and the original format keys (standard low-latency + blind Qualcomm
twin + priority=0 + operating-rate=MAX together).

- New pref key (low_latency_mode_experimental): the old key shipped default-ON,
  so any install that ever saved settings persisted true — flipping the default
  under the old key would leave exactly the regressed devices stuck on.
- DSCP is applied at socket creation, so the toggle reaches the transport via
  NativeBridge.nativeSetLowLatencyMode → transport::set_dscp_default, called in
  the connect choke point before nativeConnect; the core DSCP default reverts
  to off everywhere.
- nativeStartAudio(handle, lowLatencyMode) gates AAudio usage=Game.
- VideoDecoders.pickDecoder now skips `.secure` decoder twins and decoders that
  require FEATURE_SecurePlayback: they need a secure surface, and a secure twin
  could out-score its plain sibling (only it advertising FEATURE_LowLatency),
  which black-screens a clear stream.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 20:18:59 +02:00

77 lines
4.0 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
//! Pluggable packet I/O. The hot path calls [`Transport::send`] / [`Transport::recv`]
//! directly — no async runtime is involved.
mod loopback;
mod qos;
mod udp;
pub use loopback::{loopback_pair, LoopbackTransport};
pub use qos::{grow_socket_buffers, set_dscp_default, set_media_qos, MediaClass};
/// Windows-only: reusable USO (UDP Send Offload) batch send for callers that own their own connected
/// socket (the GameStream video sender) rather than going through [`UdpTransport`].
#[cfg(target_os = "windows")]
pub use udp::send_uso_all;
pub use udp::{spawn_data_punch, UdpTransport, PUNCH_MAGIC};
/// A datagram transport. `recv` is non-blocking: it returns `Ok(None)` when no packet
/// is currently available, so the caller (decode/present thread) never blocks here.
pub trait Transport: Send + Sync {
/// Send one packet. `Ok(true)` = handed to the kernel; `Ok(false)` = dropped locally because
/// the send buffer was momentarily full (WouldBlock) — a non-fatal loss the FEC/keyframe path
/// recovers, surfaced so the caller can count it (`packets_send_dropped`) instead of it being
/// invisible. `Err` = a real send failure.
fn send(&self, packet: &[u8]) -> std::io::Result<bool>;
/// Send a whole frame's packets in as few syscalls as possible, returning how many were
/// handed to the kernel (the caller counts `packets.len() - sent` as send-buffer drops). This
/// is the 1 Gbps+ lever: the [`UdpTransport`](super::UdpTransport) override uses `sendmmsg`
/// (~64 packets/syscall) instead of one `send` each — at ~125k pkt/s that is the difference
/// between ~2k and ~125k syscalls/sec. The default is the scalar `send` loop (correct for the
/// loopback transport and non-Linux builds). On a full send buffer it stops early and reports
/// the partial count rather than blocking — same lossy, FEC-protected contract as `send`.
fn send_batch(&self, packets: &[&[u8]]) -> std::io::Result<usize> {
let mut sent = 0;
for p in packets {
if self.send(p)? {
sent += 1;
}
}
Ok(sent)
}
/// Send a frame's equal-size packets using UDP Generic Segmentation Offload where available:
/// one `sendmsg` hands the kernel a big buffer it splits into `gso_size` UDP datagrams, building
/// ~1 GSO skb per ≤64 segments instead of one skb per packet. This is the multi-Gbps lever —
/// research shows ~2.4× throughput at equal CPU and ~40× fewer syscalls, and that `sendmmsg`
/// batching alone is insufficient (it still builds one skb per datagram). The
/// [`UdpTransport`](super::UdpTransport) Linux override implements it (opt-in via `PUNKTFUNK_GSO`,
/// auto-fallback on any GSO error); the default just delegates to [`send_batch`](Self::send_batch),
/// correct for loopback and non-Linux. Same lossy, FEC-protected short-count contract as `send_batch`.
fn send_gso(&self, packets: &[&[u8]]) -> std::io::Result<usize> {
self.send_batch(packets)
}
fn recv(&self) -> std::io::Result<Option<Vec<u8>>>;
/// Receive up to `out.len()` datagrams in as few syscalls as possible, writing each into its
/// `out[i]` buffer (sized ≥ a max datagram) and its byte count into `lens[i]`; returns how many
/// arrived (`0` = none available; non-blocking). The recv counterpart of [`send_batch`]: the
/// [`UdpTransport`](super::UdpTransport) override uses `recvmmsg` into a caller-owned, reused
/// buffer ring — no per-packet allocation or syscall at line rate. The default does a single
/// scalar [`recv`](Self::recv) into `out[0]` (correct for the loopback transport + non-Linux).
fn recv_batch(&self, out: &mut [Vec<u8>], lens: &mut [usize]) -> std::io::Result<usize> {
if out.is_empty() {
return Ok(0);
}
match self.recv()? {
Some(pkt) => {
let n = pkt.len().min(out[0].len());
out[0][..n].copy_from_slice(&pkt[..n]);
lens[0] = n;
Ok(1)
}
None => Ok(0),
}
}
}