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punktfunk/crates/punktfunk-core/src/abr.rs
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enricobuehler 56f9c8c4b4
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feat(core,android): Automatic bitrate caps at the client decode limit, not the link ceiling
The Automatic bitrate controller only reacted to network signals (loss, capture→received
OWD, FEC-unrecoverable frames, jump-to-live flush), so on a fast LAN feeding a slower
mobile HW decoder it slow-started straight to the link-probe ceiling and parked there —
backlogging frames inside the decoder, where those signals never register, and choking it.
Reported on a Snapdragon 8 Gen 1: Automatic pinned ~500 Mbps with unusable latency.

Feed the client's decode-stage latency (received→decoded) into the controller as a
first-class signal, symmetric with the existing OWD one: a rise over its rolling-min
baseline ends the slow-start climb and, sustained over two windows, backs the rate ×0.7
down to the real decode limit — so Automatic settles where the decoder keeps up.

- core/abr: on_window gains decode_mean_us; a decode_means rolling-min baseline +
  DECODE_RISE_US (15 ms) fold a decode rise into the bad-window logic.
- core/client: per-frame report_decode_us accumulator, drained to a window mean by the
  data-plane pump; wants_decode_latency() gate (Automatic, non-PyroWave) lets embedders
  skip the measurement where it's ignored. Re-target log prints the driving signals.
- android/decode: report the decode stage on both the sync and async decode paths,
  HUD-independent, measured from the AU leaving next_frame (so codec-input backpressure
  is included) and excluding the vsync present wait.

Apple/Windows report_decode_us calls to follow.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 17:28:11 +02:00

537 lines
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//! Adaptive bitrate: the client-side AIMD controller behind the "Automatic" bitrate setting.
//!
//! Runs inside [`crate::client`]'s data-plane pump on the same 750 ms cadence as the adaptive-FEC
//! [`crate::quic::LossReport`], deciding when to ask the host for a different encoder bitrate via
//! [`crate::quic::SetBitrate`]. Division of labour with adaptive FEC: **FEC answers fast, random
//! loss** (Wi-Fi bursts, RF noise — recoverable redundancy is the right tool); **bitrate answers
//! persistent congestion** (the link simply can't carry the rate — more FEC only adds load). The
//! controller therefore reacts to *sustained* signals only:
//!
//! - **unrecoverable frames** — loss exceeded the FEC budget (the stream visibly froze/recovered);
//! - **heavy loss** — a window whose shard loss is beyond what FEC should be left to absorb alone;
//! - **one-way-delay rise** — capture→received latency (host-clock skew corrected) climbing above
//! its rolling baseline: standing queue growth, the *pre-loss* signature of a saturated link
//! (bufferbloat) — this is the early-warning signal loss-based control lacks;
//! - **a jump-to-live flush** — the pump discarded its backlog, the strongest "we were behind"
//! evidence there is.
//!
//! AIMD shape: a SEVERE window (an unrecoverable frame, a flush, or ≥6 % loss) backs off ×0.7
//! immediately; ordinary congestion (heavy-but-recoverable loss, an OWD rise) needs two
//! consecutive bad windows. Recovery is two-mode: **slow start** — until the first congestion
//! signal the rate DOUBLES each clean window (cooldown-paced), which is how an Automatic session
//! climbs from the conservative start to the [`set_ceiling`](BitrateController::set_ceiling)
//! measured by the startup link-capacity probe in seconds instead of minutes — then classic
//! additive recovery (+~6 % after ~4.5 s clean, ceilinged). Changes are rate-limited (each one
//! costs the IDR the host's rebuilt encoder opens with) and the whole controller disables itself
//! against a host that never answers [`crate::quic::BitrateChanged`] (an older build that
//! ignores unknown control messages).
use std::collections::VecDeque;
use std::time::{Duration, Instant};
/// Never ask for less than this — below it the stream is unusable anyway and the floor keeps a
/// mis-measured window from cratering the session.
const FLOOR_KBPS: u32 = 5_000;
/// Consecutive bad windows before an ORDINARY decrease — one window can be a scheduler blip or a
/// single Wi-Fi scan; two in a row (1.5 s) is a condition. A SEVERE window skips the wait.
const BAD_WINDOWS_TO_DECREASE: u32 = 2;
/// Window shard loss at/above which ONE window is enough to back off — 6 % is past any
/// blip/retry tail, and every 750 ms spent there is visible damage. Unrecoverable frames and
/// jump-to-live flushes are severe for the same reason.
const SEVERE_LOSS_PPM: u32 = 60_000;
/// Consecutive clean windows before probing back up in congestion-avoidance mode (~4.5 s at the
/// 750 ms cadence): recovery stays slower than backoff, classic AIMD. (Slow start ignores this —
/// it doubles on every cooled clean window until the first congestion signal.)
const CLEAN_WINDOWS_TO_INCREASE: u32 = 6;
/// Minimum gap between requested changes — every accepted change costs an encoder rebuild + IDR
/// on the host today (in-place reconfigure is planned), and back-to-back steps would outrun the
/// ack/effect round trip.
const CHANGE_COOLDOWN: Duration = Duration::from_millis(1500);
/// Window shard loss beyond which the window counts bad even without an unrecoverable frame:
/// 2 % sustained is congestion territory, not the random tail FEC exists for.
const HEAVY_LOSS_PPM: u32 = 20_000;
/// How far the window's mean one-way delay may sit above the rolling baseline before it counts
/// as queue growth. 25 ms is far beyond jitter at any streamable frame rate.
const OWD_RISE_US: i64 = 25_000;
/// How far the window's mean *decode-stage* latency (client hand-off → decoder output, reported by
/// the embedder) may sit above its rolling baseline before it counts as the decoder falling behind.
/// This is the signal the network-side ones can't see: on a fast LAN a mobile HW decoder saturates
/// long before the link does, backlogging frames INSIDE the decoder where loss/OWD never register —
/// so without this the controller slow-starts straight to the link ceiling and parks there, choking
/// the decoder. A rising decode latency ends the climb and (sustained) backs the rate off to the
/// real decode limit. Local, low-noise signal (no network jitter), so a tighter threshold than OWD:
/// 15 ms of standing decode queue is unambiguous backlog at any streamable frame rate.
const DECODE_RISE_US: i64 = 15_000;
/// Rolling window (in 750 ms report windows, ~30 s) whose minimum mean is the OWD baseline.
/// Long enough to remember the uncongested floor, short enough to follow genuine path changes.
const BASELINE_WINDOWS: usize = 40;
/// Requests sent without a single [`crate::quic::BitrateChanged`] ack before concluding the host
/// predates bitrate renegotiation and going quiet for the rest of the session.
const MAX_UNACKED: u32 = 3;
/// One decision per report window; `Some(kbps)` = send a [`crate::quic::SetBitrate`].
pub(crate) struct BitrateController {
/// `false` = permanently off (explicit user bitrate, an old host, or ack silence).
enabled: bool,
/// The rate we believe the host encodes at (updated by acks; requests are not assumed).
current_kbps: u32,
/// The climb ceiling: the negotiated start rate until the startup link-capacity probe
/// raises it via [`set_ceiling`](Self::set_ceiling) — that measurement is what lets an
/// Automatic session scale past its conservative start.
ceiling_kbps: u32,
floor_kbps: u32,
/// Slow start: true until the first congestion signal — clean windows DOUBLE the rate
/// (cooldown-paced) instead of the +6 % additive step.
probing: bool,
/// Recent window mean OWDs (µs); the rolling min is the uncongested baseline.
owd_means: VecDeque<i64>,
/// Recent window mean decode-stage latencies (µs); the rolling min is the decoder's
/// keeping-up baseline. Empty on embedders that don't report decode latency (the decode
/// signal is then simply absent — identical to the pre-decode-signal behavior).
decode_means: VecDeque<i64>,
bad_windows: u32,
clean_windows: u32,
last_change: Option<Instant>,
/// Requests since the last ack — reaching [`MAX_UNACKED`] disables the controller.
unacked: u32,
}
impl BitrateController {
/// `start_kbps` is the Welcome-resolved session bitrate when the user chose Automatic, or `0`
/// to build a permanently-disabled controller (explicit bitrate / an old host that didn't
/// echo one — no known ceiling to work against).
pub(crate) fn new(start_kbps: u32) -> Self {
BitrateController {
enabled: start_kbps > 0,
current_kbps: start_kbps,
ceiling_kbps: start_kbps,
floor_kbps: FLOOR_KBPS.min(start_kbps.max(1)),
probing: true,
owd_means: VecDeque::with_capacity(BASELINE_WINDOWS),
decode_means: VecDeque::with_capacity(BASELINE_WINDOWS),
bad_windows: 0,
clean_windows: 0,
last_change: None,
unacked: 0,
}
}
/// Raise the climb ceiling to a measured link capacity (the startup speed-test probe's
/// delivered throughput with headroom already subtracted by the caller). Without this call
/// the ceiling stays the negotiated start rate — exactly the old behavior. Never lowers:
/// a congested-moment measurement must not shrink authority below what was negotiated
/// (descent is the congestion signals' job).
pub(crate) fn set_ceiling(&mut self, kbps: u32) {
if self.enabled && kbps > self.ceiling_kbps {
self.ceiling_kbps = kbps;
}
}
/// The host's [`crate::quic::BitrateChanged`] ack: its clamp is authoritative for what the
/// encoder now targets, and any ack proves the host renegotiates (resets the silence counter).
pub(crate) fn on_ack(&mut self, kbps: u32) {
if kbps > 0 {
self.current_kbps = kbps;
}
self.unacked = 0;
}
/// Feed one report window; returns the rate to request now, if any. `dropped` = frames that
/// went FEC-unrecoverable in the window, `loss_ppm` the window's [`crate::quic::LossReport`]
/// figure, `owd_mean_us` the window's mean skew-corrected capture→received latency (`None`
/// without a clock handshake), `decode_mean_us` the window's mean client decode-stage latency
/// (`None` on an embedder that doesn't report it — the signal is then absent), `flushed` = the
/// pump's jump-to-live fired in the window.
pub(crate) fn on_window(
&mut self,
now: Instant,
dropped: u64,
loss_ppm: u32,
owd_mean_us: Option<i64>,
decode_mean_us: Option<i64>,
flushed: bool,
) -> Option<u32> {
if !self.enabled {
return None;
}
if self.unacked >= MAX_UNACKED {
// The host never answered: an older build. Go quiet instead of spamming a message it
// logs as unknown every few seconds.
self.enabled = false;
tracing::info!("adaptive bitrate off — host never acked a SetBitrate (older host)");
return None;
}
// OWD: compare against the rolling-min baseline of PRIOR windows (so a rising window
// doesn't drag its own baseline up), then record it.
let owd_bad = match owd_mean_us {
Some(mean) => {
let bad = self
.owd_means
.iter()
.min()
.is_some_and(|&base| mean > base + OWD_RISE_US);
if self.owd_means.len() == BASELINE_WINDOWS {
self.owd_means.pop_front();
}
self.owd_means.push_back(mean);
bad
}
None => false,
};
// Decode-stage latency: same rolling-min-baseline treatment as OWD, but measuring the
// CLIENT'S decoder rather than the link. A rise means the decoder is backlogging frames —
// the bottleneck the network signals are blind to. Marking the window bad both ends slow
// start (so the climb stops the moment decode latency lifts, instead of doubling on into
// the link ceiling) and, sustained, drives the ×0.7 backoff down to the real decode limit.
let decode_bad = match decode_mean_us {
Some(mean) => {
let bad = self
.decode_means
.iter()
.min()
.is_some_and(|&base| mean > base + DECODE_RISE_US);
if self.decode_means.len() == BASELINE_WINDOWS {
self.decode_means.pop_front();
}
self.decode_means.push_back(mean);
bad
}
None => false,
};
// SEVERE = the user already saw damage (an unrecoverable frame, a jump-to-live flush) or
// loss far past any blip — one window is enough. Ordinary congestion (heavy-but-
// recoverable loss, an OWD rise, a decode-latency rise) still needs two consecutive windows.
let severe = dropped > 0 || flushed || loss_ppm >= SEVERE_LOSS_PPM;
let bad = severe || loss_ppm >= HEAVY_LOSS_PPM || owd_bad || decode_bad;
if bad {
self.bad_windows += 1;
self.clean_windows = 0;
// Any congestion signal ends slow start for good — from here on, climbs are additive.
self.probing = false;
} else {
self.clean_windows += 1;
self.bad_windows = 0;
}
let cooled = self
.last_change
.is_none_or(|t| now.duration_since(t) >= CHANGE_COOLDOWN);
if !cooled {
return None;
}
if (self.bad_windows >= BAD_WINDOWS_TO_DECREASE || (severe && self.bad_windows >= 1))
&& self.current_kbps > self.floor_kbps
{
let next = ((self.current_kbps as u64 * 7 / 10) as u32).max(self.floor_kbps);
self.bad_windows = 0;
return self.request(next, now);
}
if self.current_kbps < self.ceiling_kbps {
// Slow start: double on every cooled clean window until the first congestion signal
// (this is how an Automatic session reaches a probe-measured ceiling in seconds).
// Congestion avoidance: +~6 % after a sustained clean run.
if self.probing && self.clean_windows >= 1 {
let next = self.current_kbps.saturating_mul(2).min(self.ceiling_kbps);
self.clean_windows = 0;
return self.request(next, now);
}
if self.clean_windows >= CLEAN_WINDOWS_TO_INCREASE {
let next = (self.current_kbps + self.current_kbps / 16 + 1).min(self.ceiling_kbps);
self.clean_windows = 0;
return self.request(next, now);
}
}
None
}
fn request(&mut self, kbps: u32, now: Instant) -> Option<u32> {
self.last_change = Some(now);
self.unacked += 1;
// `current_kbps` is NOT updated here — the host's ack is authoritative. A lost/ignored
// request just recomputes from the same base next time (and counts toward MAX_UNACKED).
Some(kbps)
}
}
#[cfg(test)]
mod tests {
use super::*;
/// A window cadence matching the pump's 750 ms tick, safely past the change cooldown when
/// stepped 5× between decisions.
const TICK: Duration = Duration::from_millis(750);
fn ticks(start: Instant, n: u32) -> Instant {
start + TICK * n
}
/// Drive `n` clean windows, asserting no decision fires before the clean threshold.
fn run_clean(c: &mut BitrateController, start: Instant, from: u32, n: u32) -> Option<u32> {
let mut out = None;
for i in from..from + n {
out = c.on_window(ticks(start, i), 0, 0, Some(10_000), None, false);
if out.is_some() {
return out;
}
}
out
}
#[test]
fn disabled_when_not_automatic_or_old_host() {
// start 0 = explicit user bitrate or a host that didn't echo one → permanently off.
let mut c = BitrateController::new(0);
let now = Instant::now();
assert_eq!(
c.on_window(now, 5, 900_000, Some(500_000), None, true),
None
);
}
#[test]
fn two_ordinary_bad_windows_step_down_multiplicatively() {
let mut c = BitrateController::new(20_000);
let start = Instant::now();
// Heavy-but-recoverable loss (26 %) is ORDINARY: one window is a blip — no reaction.
assert_eq!(
c.on_window(ticks(start, 0), 0, 25_000, None, None, false),
None
);
// The second consecutive bad window backs off ×0.7.
assert_eq!(
c.on_window(ticks(start, 1), 0, 25_000, None, None, false),
Some(14_000)
);
c.on_ack(14_000);
// Still bad after the cooldown → another ×0.7 step from the ACKED rate.
assert_eq!(
c.on_window(ticks(start, 6), 0, 25_000, None, None, false),
None
); // bad #1 again
assert_eq!(
c.on_window(ticks(start, 7), 0, 25_000, None, None, false),
Some(9_800)
);
}
#[test]
fn severe_window_backs_off_immediately() {
// An unrecoverable frame (the user SAW a freeze) skips the two-window wait…
let mut c = BitrateController::new(20_000);
let start = Instant::now();
assert_eq!(
c.on_window(ticks(start, 0), 1, 0, None, None, false),
Some(14_000)
);
// …and so does a jump-to-live flush.
let mut c = BitrateController::new(20_000);
assert_eq!(
c.on_window(ticks(start, 0), 0, 0, None, None, true),
Some(14_000)
);
// …and ≥6 % window loss.
let mut c = BitrateController::new(20_000);
assert_eq!(
c.on_window(ticks(start, 0), 0, 80_000, None, None, false),
Some(14_000)
);
}
#[test]
fn cooldown_blocks_back_to_back_steps() {
let mut c = BitrateController::new(20_000);
let start = Instant::now();
assert_eq!(
c.on_window(ticks(start, 0), 1, 0, None, None, false),
Some(14_000)
);
c.on_ack(14_000);
// A severe window INSIDE the 1.5 s cooldown (tick 1 = 750 ms) → held; at the cooldown
// boundary (tick 2 = 1.5 s) it fires.
assert_eq!(c.on_window(ticks(start, 1), 1, 0, None, None, false), None);
assert_eq!(
c.on_window(ticks(start, 2), 1, 0, None, None, false),
Some(9_800)
);
}
#[test]
fn floor_is_never_crossed() {
let mut c = BitrateController::new(6_000);
let start = Instant::now();
// ×0.7 of 6000 = 4200 < floor → clamped to 5000.
assert_eq!(
c.on_window(ticks(start, 0), 1, 0, None, None, false),
Some(5_000)
);
c.on_ack(5_000);
// At the floor, further bad windows request nothing.
assert_eq!(c.on_window(ticks(start, 6), 1, 0, None, None, false), None);
assert_eq!(c.on_window(ticks(start, 7), 1, 0, None, None, false), None);
}
#[test]
fn sustained_clean_recovers_toward_ceiling_only() {
let mut c = BitrateController::new(20_000);
let start = Instant::now();
assert_eq!(
c.on_window(ticks(start, 0), 1, 0, None, None, false),
Some(14_000)
);
c.on_ack(14_000);
// The backoff ended slow start → additive recovery: 6 clean windows → one +~6 % step
// (14000 + 14000/16 + 1 = 14876).
let up = run_clean(&mut c, start, 2, 7);
assert_eq!(up, Some(14_876));
c.on_ack(14_876);
// Fully recovered → clean windows at the ceiling stay quiet (never probe past it).
c.on_ack(20_000);
assert_eq!(run_clean(&mut c, start, 40, 20), None);
}
#[test]
fn slow_start_doubles_to_a_probed_ceiling_then_stops() {
let mut c = BitrateController::new(20_000);
// The startup link-capacity probe measured ~430 Mbps delivered → ×0.7 ceiling.
c.set_ceiling(300_000);
let start = Instant::now();
// Every cooled clean window doubles until the ceiling caps the climb, then quiet.
let mut got = Vec::new();
for i in 0..14 {
if let Some(k) = c.on_window(ticks(start, i), 0, 0, Some(10_000), None, false) {
c.on_ack(k);
got.push(k);
}
}
assert_eq!(got, vec![40_000, 80_000, 160_000, 300_000]);
}
#[test]
fn first_congestion_ends_slow_start_for_good() {
let mut c = BitrateController::new(20_000);
c.set_ceiling(300_000);
let start = Instant::now();
assert_eq!(
c.on_window(ticks(start, 0), 0, 0, Some(10_000), None, false),
Some(40_000)
);
c.on_ack(40_000);
// Severe window → immediate ×0.7, and slow start is over.
assert_eq!(
c.on_window(ticks(start, 2), 1, 0, Some(10_000), None, false),
Some(28_000)
);
c.on_ack(28_000);
// Clean again — but the next climb is additive, after the 6-window clean run.
let mut next = None;
for i in 3..12 {
next = c.on_window(ticks(start, i), 0, 0, Some(10_000), None, false);
if next.is_some() {
assert!(i >= 8, "additive climb must wait for the clean run");
break;
}
}
assert_eq!(next, Some(29_751)); // 28000 + 28000/16 + 1
}
#[test]
fn set_ceiling_is_ignored_when_disabled_and_never_lowers() {
let mut c = BitrateController::new(0);
c.set_ceiling(1_000_000);
assert_eq!(c.on_window(Instant::now(), 0, 0, None, None, false), None);
let mut c = BitrateController::new(20_000);
c.set_ceiling(10_000); // below the negotiated start → ignored
assert_eq!(c.ceiling_kbps, 20_000);
}
#[test]
fn owd_rise_alone_is_a_congestion_signal() {
let mut c = BitrateController::new(20_000);
let start = Instant::now();
// Establish a ~10 ms baseline over a few clean windows.
for i in 0..4 {
assert_eq!(
c.on_window(ticks(start, i), 0, 0, Some(10_000), None, false),
None
);
}
// Delay climbs 40 ms above baseline with ZERO loss — bufferbloat. Two windows → back off.
assert_eq!(
c.on_window(ticks(start, 4), 0, 0, Some(50_000), None, false),
None
);
assert_eq!(
c.on_window(ticks(start, 5), 0, 0, Some(52_000), None, false),
Some(14_000)
);
}
#[test]
fn decode_latency_rise_alone_is_a_congestion_signal() {
// The link is pristine (zero loss, flat OWD) but the client's decoder is falling behind —
// the LAN-vs-mobile-decoder case. Only the decode signal can catch it.
let mut c = BitrateController::new(20_000);
let start = Instant::now();
// A ~8 ms decode baseline over a few clean windows.
for i in 0..4 {
assert_eq!(
c.on_window(ticks(start, i), 0, 0, Some(10_000), Some(8_000), false),
None
);
}
// Decode latency climbs 30 ms above baseline with ZERO loss and flat OWD: the decoder is
// backlogging. Two windows → back off ×0.7, exactly like an OWD rise.
assert_eq!(
c.on_window(ticks(start, 4), 0, 0, Some(10_000), Some(38_000), false),
None
);
assert_eq!(
c.on_window(ticks(start, 5), 0, 0, Some(10_000), Some(40_000), false),
Some(14_000)
);
}
#[test]
fn decode_latency_caps_the_slow_start_climb() {
// A fat link (probe measured ~300 Mbps) but a decoder that saturates around the start rate.
let mut c = BitrateController::new(20_000);
c.set_ceiling(300_000);
let start = Instant::now();
// First clean window (decoder fine at 20 Mbps) → slow start doubles to 40.
assert_eq!(
c.on_window(ticks(start, 0), 0, 0, Some(10_000), Some(8_000), false),
Some(40_000)
);
c.on_ack(40_000);
// At 40 Mbps the decoder starts backing up (30 ms over baseline): the window is bad, so the
// climb stops here instead of doubling on toward the 300 Mbps link ceiling…
assert_eq!(
c.on_window(ticks(start, 2), 0, 0, Some(10_000), Some(38_000), false),
None
);
// …and a second backed-up window backs the rate off, settling at the decode limit rather
// than choking the decoder at the link ceiling (the reported bug).
assert_eq!(
c.on_window(ticks(start, 4), 0, 0, Some(10_000), Some(40_000), false),
Some(28_000)
);
}
#[test]
fn ack_silence_disables_the_controller() {
let mut c = BitrateController::new(20_000);
let start = Instant::now();
let mut sent = 0;
let mut i = 0;
// Keep every window bad and never ack: exactly MAX_UNACKED requests, then silence.
while i < 60 {
if c.on_window(ticks(start, i), 1, 0, None, None, false)
.is_some()
{
sent += 1;
}
i += 1;
}
assert_eq!(sent, MAX_UNACKED);
}
}