Extend the raw Vulkan Video backend to AV1 (`VK_KHR_video_encode_av1`) alongside HEVC, so AMD/Intel Linux hosts get the same clean-P-frame loss recovery for AV1 that HEVC already has — no full IDR on packet loss. ash 0.38.0+1.3.281 predates the AV1-encode extension (finalized in Vulkan 1.3.290) and bumping ash breaks the SDL/Vulkan client (it drops the lifetime on AllocationCallbacks, which sdl3-sys still generates). So the AV1-encode structs/flags/enums are vendored host-only in `encode/linux/vk_av1_encode.rs`, copied verbatim from ash-master's generated code and chained into ash's generic video-encode calls via raw p_next — the common StdVideoAV1* types (from AV1 decode) are reused from ash 1.3.281. `vulkan_video.rs` gains a parallel AV1 path: AV1 Main profile/caps/session (+ max-level session-create), a bit-packed sequence-header OBU + per-frame temporal-delimiter framing (Vulkan AV1 encode, unlike H26x, emits only the frame OBU), and per-frame StdVideoEncodeAV1PictureInfo with the RFI reference model — a normal P inherits CDF context from its reference for compression, while an IDR or recovery anchor sets primary_ref_frame=NONE + error_resilient_mode so it decodes independent of the (possibly lost) frames since its reference. HEVC recording is unchanged; the shared CSC / ring / DPB-barrier pipeline is reused as-is. Codec routing in `open_video_backend` extends the HEVC arm to HEVC|AV1. The seq header enables only order-hint (+128px superblocks per caps), matching FFmpeg's proven Vulkan AV1 config — enabling CDEF/restoration made VCN emit frame-header sections our seq header didn't match, desyncing every inter frame. Headless-validated on real RADV (780M): open + 6-frame encode (I P P P P P) decodes 0-error on both dav1d and ffmpeg/cbs; the RFI recovery anchor at frame 4 is a clean P (not IDR), and dropping the "lost" frame 3 still decodes clean (re-anchored to frame 2). HEVC smoke unchanged (no regression). `cargo clippy --features vulkan-encode -- -D warnings` and the no-feature build both green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
punktfunk-host
The streaming host — the program you run on the machine whose desktop or games you want to stream. For each client that connects, it spins up a virtual display sized to that device, captures it on the GPU, encodes with hardware NVENC/VAAPI/AMF/QSV, and sends it out over a low-latency transport — no physical monitor, no letterboxing, no rearranging your real screens.
It speaks two protocols from one process:
- GameStream — so any Moonlight / Artemis client works day one.
punktfunk/1— punktfunk's own faster protocol (QUIC control plane, GF(2¹⁶) FEC + AES-GCM data plane) that the native clients use.
Runs on Linux (the primary, most battle-tested path) and Windows (x64). The shared protocol,
FEC, and crypto live in punktfunk-core; this crate is everything
platform-facing around it.
What it does
- Per-client virtual displays at the exact WxH@Hz. Linux uses per-compositor backends — KWin, gamescope, Mutter, and Sway/wlroots; Windows uses its own all-Rust IddCx virtual display, even on the secure desktop (UAC / lock screen).
- GPU zero-copy capture → encode. dmabuf → CUDA/Vulkan → NVENC on Linux; on Windows the host pushes frames straight into its own IDD (sealed IDD-push, no screen-scraping) → GPU encode. Encoders auto-select by GPU vendor: NVENC (NVIDIA), VAAPI (Linux AMD/Intel), AMF/QSV (Windows AMD/Intel), or software H.264 as a floor. HDR/10-bit and HEVC 4:4:4 supported.
- Input injection. Mouse/keyboard (libei / gamescope EIS / wlr / Windows SendInput) and virtual gamepads — Xbox 360/One, DualSense, DualShock 4 — with rumble and HID feedback back-channels.
- Audio both ways. Opus audio host→client, plus a virtual microphone the client can talk into.
- Trust & discovery. A persistent host identity, SPAKE2 PIN pairing (default) or TOFU, and mDNS auto-advertisement so clients find the host without typing an IP.
- Management API + web console. A REST API (
mgmt.rs, OpenAPI atapi/openapi.json) drives status, paired devices, and on-demand pairing; the browser UI is inweb/.
Run it
punktfunk-host serve runs inside your desktop session. Bare serve is the secure native-only
default (punktfunk/1 + the management API); add --gamestream on a trusted LAN to also accept
stock Moonlight clients.
# Linux, from the repo root (see the repo README "Running on this box" for the headless recipe):
cargo run -rp punktfunk-host -- serve # native-only (secure default)
cargo run -rp punktfunk-host -- serve --gamestream # + Moonlight compatibility
Then pair from the web console (https://<host-ip>:47992) or the client app.
Most people should install a package rather than run from source — see
packaging/ (apt · rpm/COPR/bootc · Arch/sysext · Windows installer) and
the per-platform guides at docs.punktfunk.unom.io/docs/install.
Subcommands
| Command | Purpose |
|---|---|
serve |
The host (native punktfunk/1 + mgmt API; --gamestream adds Moonlight). |
punktfunk1-host |
Standalone native-protocol listener for testing/measurement (--source virtual, --max-sessions). |
openapi |
Print the management-API OpenAPI spec (regenerates api/openapi.json). |
library |
Inspect the multi-store game library. |
service · driver · web |
Windows: SCM service, driver install, bundled web console. |
*-test / *-selftest / *-probe |
Diagnostics (input, zero-copy, HDR, compositor, gamepads). |
--help lists them all.
Layout
src/
main.rs CLI + subcommand dispatch
config.rs · session_plan.rs · session_tuning.rs · pipeline.rs session setup + the frame pipeline
vdisplay/ per-compositor virtual outputs (kwin · gamescope · mutter · wlroots)
capture/ · capture.rs screen/dmabuf capture (+ Windows IDD-push)
encode/ · encode.rs per-GPU encoders (nvenc · vaapi · ffmpeg_win (AMF/QSV) · sw)
linux/zerocopy/ dmabuf → CUDA → NVENC bridges (EGL/GL tiled, Vulkan LINEAR)
inject/ · inject.rs input backends (libei · wlr · uinput gamepads · UHID DualSense/DS4)
audio/ · audio.rs Opus out + virtual mic (PipeWire / WASAPI)
gamestream/ Moonlight compat: nvhttp · pairing · rtsp · control · stream · gamepad · apps
punktfunk1.rs the native punktfunk/1 host (QUIC control + native-thread UDP data plane)
mgmt.rs · native_pairing.rs · stats_recorder.rs management API, pairing, perf capture
hdr.rs · library.rs HDR metadata; multi-store game library
linux/ · windows/ platform-confined backends
Related
punktfunk-core— the shared protocol · FEC · crypto core- Clients — the apps that connect (Apple · Linux · Windows · Android · probe)
- Packaging & docs — install & operate
- punktfunk-planning (internal planning repo) — architecture rationale and deep-dive plans