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punktfunk/packaging/debian
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feat(packaging): ship punktfunk-gamescope on RPM and apt too
Until now the patched gamescope reached exactly four kinds of box: the
Bazzite/Fedora-Atomic sysext, the Arch package, the SteamOS installer and a NixOS
option. Everyone else was told to build gamescope from source. A traditional
Fedora-family box — Nobara, plain Fedora, the HTPCs people actually stream from —
therefore ran stock gamescope by default, which streams SDR, cursorless, and
tells every game its display is 60 Hz. That is not a user error; there was no
package to install.

Both new packages REPACK the binary CI already builds rather than building
gamescope again: it is a ~10-minute meson compile of an unrelated tree, cached
per distro base because the binary is soname-coupled to it. The Arch PKGBUILD
stays the one recipe that builds from source, because that is what makepkg is
for.

- packaging/gamescope/punktfunk-gamescope.spec + build-gamescope-rpm.sh. Version
  is derived from the binary's own banner (3.16.25.pfhdr4) — the only source that
  cannot drift from what is in the package. rpmbuild's automatic ELF Requires are
  what stop an f43 build installing on f44.
- packaging/debian/build-gamescope-deb.sh, same shape, with dpkg-shlibdeps for
  Depends.
- rpm.yml packages and publishes it beside the host RPMs; deb.yml gains a cached
  gamescope build (keyed on packaging/gamescope/** alone) and packages it into the
  existing publish loop. Both legs are best-effort, matching the sysext's existing
  rule: no binary, no package, and the host stays on its current SDR path.

Neither package Provides or Conflicts with gamescope — it installs as
/usr/bin/punktfunk-gamescope and only the sessions the host starts itself resolve
it, so a box's own Game Mode keeps using the distro binary.

Both refuse to package a binary without the +pfhdr marker. That marker is the
host's entire capability probe, so a build that lost the patches would install
fine and then silently stream SDR with no cursor.

Verified: build-gamescope-deb.sh produces an installable .deb from a stand-in
binary (correct version derived from the banner, 0755 tree, control fields) and
exits 1 on an unmarked one. The .spec is not yet exercised — no rpm tooling on
the box I had; CI's Fedora leg is its first run.
2026-08-08 15:36:19 +02:00
..

punktfunk-host — Debian/Ubuntu package (apt)

punktfunk-host is published as a .deb to Gitea's Debian package registry in the public unom org, so the Ubuntu hosts update with plain apt. CI (.gitea/workflows/deb.yml) builds and publishes on every push to main (a rolling <next-minor>~ciN.g<sha> build — the base is derived from the latest stable tag by scripts/ci/pf-version.sh — to the canary apt distribution) and on vX.Y.Z tags (a clean X.Y.Z to the stable distribution, plus attached to the unified Gitea Release). The two are separate apt distributions, so a stable box never jumps to a canary build — see Release Channels. The repo line below subscribes to stable; swap stablecanary for the latest main builds.

The same workflow also publishes punktfunk-web (the browser management console — pairing + status) and punktfunk-client (the native GTK4/libadwaita Linux client). punktfunk-host Recommends punktfunk-web, so a default apt install punktfunk-host pulls the console too (alongside the udev/sysctl bits) unless you've disabled weak deps; punktfunk-client is independent — install it on the box you stream to. (punktfunk-probe is the headless reference/test tool, not packaged here.)

Package layout mirrors the Fedora RPM (../rpm/punktfunk.spec): the host binary, the /dev/uinput udev rule, the systemd user unit, headless session helpers, the example config, and the OpenAPI doc. Runtime Depends are computed by dpkg-shlibdeps from the binary itself. The NVIDIA driver (libnvidia-encode / libEGL_nvidia / libcuda) is not a dependency — it's installed out of band, like on the RPM side.

Ubuntu 24.04 LTS (and why it needs a special build)

punktfunk-host needs FFmpeg 8 (libavcodec62), but Ubuntu 24.04 LTS ships FFmpeg 6.1 (libavcodec60). So a host .deb built the obvious way — on the same Ubuntu 26.04 image as the client (ci/rust-ci.Dockerfile) — declares Depends: libavcodec62, … and a glibc-2.41 floor that 24.04's apt can't satisfy ("the required packages are too recent"). To fix that, the host .deb is instead built on an Ubuntu 24.04 image (ci/rust-ci-noble.Dockerfile) that carries a from-source FFmpeg 8, and that FFmpeg is bundled into the package (build-deb.sh BUNDLE_FFMPEG=1 → the libav* land in /usr/lib/punktfunk-host, the binary's rpath points there, and the libav* sonames are dropped from Depends). The result is one host .deb that installs on Ubuntu 24.04 LTS through 26.04 (glibc floor 2.39; no distro-FFmpeg dependency). The client/web/scripting .debs still build on 26.04 (the native client needs SDL3 / GTK4 ≥ 4.20, absent on 24.04) — install the client on the box you stream to, which is independent of the host's distro.

Install on a host (one-time)

The registry is public, so no apt auth is needed — just trust the repo's signing key:

sudo install -d -m 0755 /etc/apt/keyrings
curl -fsSL https://git.unom.io/api/packages/unom/debian/repository.key \
  | sudo tee /etc/apt/keyrings/punktfunk.asc >/dev/null

echo "deb [signed-by=/etc/apt/keyrings/punktfunk.asc] https://git.unom.io/api/packages/unom/debian stable main" \
  | sudo tee /etc/apt/sources.list.d/punktfunk.list

sudo apt update
sudo apt install punktfunk-host

Then, as the desktop user:

sudo usermod -aG input "$USER"          # virtual gamepads (re-login to take effect)
mkdir -p ~/.config/punktfunk
cp /usr/share/punktfunk-host/host.env.example ~/.config/punktfunk/host.env   # then edit
systemctl --user enable --now punktfunk-host
# Web console — enable it and read the auto-generated login password (then open https://<host-ip>:47992):
systemctl --user enable --now punktfunk-web
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'

Firewall

Debian ships no firewall and Ubuntu's ufw is installed-but-inactive by default, so out of the box there is nothing to open. If you turn one on, the punktfunk-host package ships a one-liner opener for both ufw and firewalld (neither auto-enabled):

# ufw (Ubuntu) — profile at /etc/ufw/applications.d/punktfunk, read at once (no reload):
sudo ufw allow punktfunk-native        # the default native host
sudo ufw allow punktfunk-gamestream    # …add for Moonlight compat

# firewalld — service definitions at /usr/lib/firewalld/services/:
sudo firewall-cmd --reload                                          # load the installed definition
sudo firewall-cmd --permanent --add-service=punktfunk-native
#                              --add-service=punktfunk-gamestream    # …add for Moonlight compat
sudo firewall-cmd --reload

If you installed the web console (punktfunk-web) and want it reachable from another device, open its port with the matching one-liner — sudo ufw allow punktfunk-web or sudo firewall-cmd --permanent --add-service=punktfunk-web && sudo firewall-cmd --reload — which opens TCP 47992 (HTTPS, login-gated). The mgmt API (47990) is opened for paired clients by the punktfunk-native profile (game-library browsing over mTLS); off-loopback it serves only read-only status/library and keeps admin loopback-only.

Prefer explicit rules? Open the ports directly. The native punktfunk/1 plane:

  • QUIC control plane: UDP 9777 (serve --native-port N to change).
  • Data plane: a separate UDP port. By default it's random — the host binds 0.0.0.0:0 and tells the client which port it got. Video flows host → client, but the client sends the first packet (a hole-punch), so the host learns the client's real source and streams back — this traverses NAT / inter-VLAN with no forwarded port. You normally don't open it: if a deny-inbound firewall drops the punch, the host waits ~2.5 s and falls back to the client-reported address, and a stateful firewall then admits the return (it just adds ~2.5 s to session start). To skip that delay, pin it with serve --data-port <PORT> (or PUNKTFUNK_DATA_PORT): the host binds that fixed port and streams direct (no punch-wait) — open exactly that one port. A fixed port serves one session at a time (concurrent ones fall back to random + hole-punch), and direct mode needs the client's reported address to be reachable (flat LAN / a non-remapping port-forward).

And the GameStream / Moonlight ports (fixed) — only needed if you run the host with serve --gamestream (opt-in, trusted LAN only); bare serve is native-only and doesn't open these:

Port Proto Purpose
47984 TCP HTTPS nvhttp (paired, mutual-TLS)
47989 TCP HTTP nvhttp (/serverinfo, /pair PIN flow)
48010 TCP RTSP handshake
4799848010 UDP Video RTP (+ FEC), ENet control (47999), audio (48000)
5353 UDP mDNS auto-discovery

The mgmt API (TCP 47990, HTTPS + mTLS) binds all interfaces by default so paired clients can browse the game library — the punktfunk-native profile opens it. Off-loopback it serves only read-only status/library to a paired client cert; the admin surface stays loopback-only. Pass --mgmt-bind 127.0.0.1:47990 to keep it loopback-only (then leave 47990 closed).

With ufw (explicit ports, instead of the shipped profile):

sudo ufw allow 9777/udp                                 # punktfunk/1 control plane
sudo ufw allow 47990/tcp                                # mgmt/library API (HTTPS + mTLS; LAN = read-only, paired)
sudo ufw allow 47984/tcp && sudo ufw allow 47989/tcp && sudo ufw allow 48010/tcp
sudo ufw allow 47998,47999,48000/udp                    # GameStream video/control/audio
sudo ufw allow 5353/udp                                 # mDNS discovery
# The punktfunk/1 data plane uses a random UDP port; leave it closed on a LAN — the host hole-punches
# and falls back (~2.5s at session start if firewalled). To skip that, pin it: `serve --data-port
# 9778` and `ufw allow 9778/udp`.

With raw nftables (add to your inet filter input chain):

udp dport 9777 accept                  # punktfunk/1 control plane
tcp dport 47990 accept                 # mgmt/library API (HTTPS + mTLS; LAN = read-only, paired)
tcp dport { 47984, 47989, 48010 } accept
udp dport { 47998-48010, 5353 } accept
# The punktfunk/1 data plane is a random UDP port — normally left closed (hole-punch + ~2.5s
# fallback). Pin it with `serve --data-port <PORT>` to open exactly one instead.

Updates

sudo apt update && sudo apt upgrade        # picks up the newest published build
systemctl --user restart punktfunk-host    # if the unit was already running

Build a .deb locally

VERSION=0.0.1 bash packaging/debian/build-deb.sh   # -> dist/punktfunk-host_0.0.1_amd64.deb

Needs dpkg-dev (dpkg-shlibdeps, dpkg-deb). It builds the release binary first if missing. Building on a GPU box is fine — the NVIDIA driver lib is filtered out either way.

That plain invocation hard-depends on the build box's system FFmpeg, so it only installs on a box with the same libav* soname. For the universal package CI ships (installs on 24.04 LTS → 26.04), build it in the noble image with FFmpeg bundled:

docker build -f ci/rust-ci-noble.Dockerfile -t pf-noble ci
docker run --rm -v "$PWD:/src" -w /src pf-noble \
  bash -lc 'VERSION=0.0.1 BUNDLE_FFMPEG=1 bash packaging/debian/build-deb.sh'

BUNDLE_FFMPEG=1 needs patchelf and an FFmpeg install at FFMPEG_PREFIX (default /opt/ffmpeg, which the noble image provides).

The arm64 client .deb

The client also ships for arm64 (punktfunk-client_<version>_arm64.deb, published to the same apt distribution — the registry keys pool entries by architecture, so an arm64 box needs no extra configuration). There is no arm64 host package: the Linux host encodes with NVENC/QSV/AMF, all x86.

It is cross-compiled on an ordinary amd64 machine in ci/rust-ci-arm64cross.Dockerfile — the rust-ci toolchain plus an Ubuntu ports arm64 multiarch sysroot. No arm64 runner is involved:

docker build -f ci/rust-ci-arm64cross.Dockerfile -t pf-arm64cross .   # repo-root context
docker run --rm -v "$PWD:/w" -w /w pf-arm64cross \
  bash -lc 'VERSION=0.0.1 ARCH=arm64 TARGET=aarch64-unknown-linux-gnu \
              bash packaging/debian/build-client-deb.sh'

TARGET moves the binaries to target/<triple>/release; ARCH sets the package's Architecture: field. Set both — one without the other builds an amd64 binary into a package labelled arm64, or vice versa. dpkg-shlibdeps reads the arm64 sonames straight out of the multiarch sysroot, so Depends: comes out right with no manual list.