Until now the patched gamescope reached exactly four kinds of box: the Bazzite/Fedora-Atomic sysext, the Arch package, the SteamOS installer and a NixOS option. Everyone else was told to build gamescope from source. A traditional Fedora-family box — Nobara, plain Fedora, the HTPCs people actually stream from — therefore ran stock gamescope by default, which streams SDR, cursorless, and tells every game its display is 60 Hz. That is not a user error; there was no package to install. Both new packages REPACK the binary CI already builds rather than building gamescope again: it is a ~10-minute meson compile of an unrelated tree, cached per distro base because the binary is soname-coupled to it. The Arch PKGBUILD stays the one recipe that builds from source, because that is what makepkg is for. - packaging/gamescope/punktfunk-gamescope.spec + build-gamescope-rpm.sh. Version is derived from the binary's own banner (3.16.25.pfhdr4) — the only source that cannot drift from what is in the package. rpmbuild's automatic ELF Requires are what stop an f43 build installing on f44. - packaging/debian/build-gamescope-deb.sh, same shape, with dpkg-shlibdeps for Depends. - rpm.yml packages and publishes it beside the host RPMs; deb.yml gains a cached gamescope build (keyed on packaging/gamescope/** alone) and packages it into the existing publish loop. Both legs are best-effort, matching the sysext's existing rule: no binary, no package, and the host stays on its current SDR path. Neither package Provides or Conflicts with gamescope — it installs as /usr/bin/punktfunk-gamescope and only the sessions the host starts itself resolve it, so a box's own Game Mode keeps using the distro binary. Both refuse to package a binary without the +pfhdr marker. That marker is the host's entire capability probe, so a build that lost the patches would install fine and then silently stream SDR with no cursor. Verified: build-gamescope-deb.sh produces an installable .deb from a stand-in binary (correct version derived from the banner, 0755 tree, control fields) and exits 1 on an unmarked one. The .spec is not yet exercised — no rpm tooling on the box I had; CI's Fedora leg is its first run.
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title, description
| title | description |
|---|---|
| Steam / gamescope | Configure a gamescope/Steam host — how the host gets a gamescope, session following, and limits. |
gamescope is the compositor behind Steam Gaming Mode — the couch/handheld game UI on Bazzite, SteamOS, or any distro running a gamescope session. The host auto-detects gamescope from your live session, so you rarely need to set anything here. It also follows a Gaming ↔ Desktop switch mid-stream — flip between Gaming Mode and the desktop with Steam's normal UI and the host re-targets whatever's running without a reconnect.
This page covers the gamescope-specific choices. To get a host running on an appliance box, start from the install guide for your OS: Bazzite or SteamOS (Host).
New here? Read Security & Safe Use first — a streaming host is remote control of the machine, so keep it on a trusted LAN or VPN and require pairing.
How the host gets a gamescope
There are three models; the host picks one per session, and you rarely have to. With nothing set, a box that has gamescope session infrastructure (Bazzite, SteamOS, Nobara) gets managed; the Bazzite template ships with attach chosen instead.
- Attach (
PUNKTFUNK_GAMESCOPE_ATTACH=1) — the box owns its gamescope session and decides Gaming vs Desktop via the normal Steam UI. Game Mode stays on the box's own (physical) display; the host attaches to whatever's live and never tears it down, so switching Desktop ↔ Game is rock-solid and disconnecting leaves the box where it was. When the box is headless (no display connected) and the session is its own autologin unit, the host restarts it at the client's resolution on a mismatch; a box driving a physical display — and any foreign or bare gamescope — is streamed at its own mode. - Managed (the infra-detected default; force with
PUNKTFUNK_GAMESCOPE_MANAGED=1) — the host takes the box's gamescope session over and relaunches it headless at the client's exact resolution and refresh — Game Mode runs on the virtual screen, physical displays drop out of it — restoring the box on idle after disconnect. - Bare spawn (the default on a plain distro with no gamescope session infrastructure and no
gamescope already running, and the route a dedicated game launch takes unless you've forced
managed or attach) — the host starts its own headless gamescope per session at the client's mode
and runs the session's launch command (or
PUNKTFUNK_GAMESCOPE_APP) inside it. Nothing on the box is taken over, because there is nothing to take over.
Nobara and other autologin display managers
The managed takeover has to stop the box's Gaming Mode session to free Steam. How it does that depends on the display manager driving the autologin:
-
SDDM (Bazzite, SteamOS): handled automatically — no setup.
-
plasmalogin (Nobara) and other display managers: the host must stop the display manager itself for the length of the stream and restart it afterwards, which needs privilege. The packages ship that privilege: a root helper (
/usr/libexec/punktfunk/pf-dm-helper, or/usr/lib/punktfunk/pf-dm-helperfrom the Arch package) behind its own polkit action (io.unom.punktfunk.dm-helper), invoked automatically when the plainsystemctlverbs are denied — no setup. The helper only stops/restores the unit thedisplay-manager.servicesymlink points at, the same class of local-seat operation these distros already authorize for their own session switcher (Nobara'sos-session-select).Installed from a tarball, or prefer not to ship the
allow_anyaction? Remove the.policyfile and use a polkit rule scoped to your user instead (adjust the unit and user names to your box) — the host tries the plain verbs first, so the rule takes precedence:// /etc/polkit-1/rules.d/49-punktfunk-dm.rules polkit.addRule(function(action, subject) { if (action.id == "org.freedesktop.systemd1.manage-units" && action.lookup("unit") == "plasmalogin.service" && subject.user == "YOUR_USER") { return polkit.Result.YES; } });With no privilege path at all the host degrades safely: it attaches to the live Gaming Mode session instead (Game Mode stays on the box's display at the box's own resolution, mirrored to the client — if your monitor stays on and the stream runs at the desktop's resolution, this is what happened; check the host log for "managed takeover unavailable"). If the display-manager restart ever loses its privilege mid-restore,
PUNKTFUNK_RECOVER_SESSION_CMD(see Configuration) is fired as the fallback.Lingering is required here, and the host turns it on for you the first time it takes the box over. Stopping the display manager ends your last login session, and without
loginctl enable-lingerlogind stops yoursystemd --usermanager about ten seconds later — taking the host with it, mid-stream, with the display manager down and nothing left to bring it back. If lingering can't be enabled the host refuses the takeover and degrades to attach instead (above) rather than risk that. Runsudo loginctl enable-linger "$USER"once, as the setup guides ask;loginctl disable-linger "$USER"reverts it.With the takeover authorized the in-stream session switch round-trips in managed mode: Steam's "Switch to Desktop" inside the streamed Game Mode returns the box to its desktop session and the stream follows it there; the desktop's "Return to Gaming Mode" switches it forward again.
Stream the screen the box is already driving
There is a fourth thing you can ask for, and it isn't a gamescope model at all: mirror the head
Gaming Mode is lighting. A Gaming Mode gamescope is the DRM master of a real connector, so that
head is listed by punktfunk-host list-monitors and appears in the web console under Virtual
displays → Streamed screen. Pick it there, or pin it from
host.env:
PUNKTFUNK_CAPTURE_MONITOR=HDMI-A-1
The host then attaches to the session's own composited output: nothing is stopped, nothing is relaunched, no mode is imposed, and what you see is exactly what is on the TV. That is the difference from managed, which deliberately takes the session over and blanks the panel.
Only the one head the session drives is listed — a nested or headless gamescope (including the per-session ones the host spawns itself) has none of its own, so the picker is empty there. Full details, including what the setting turns off, are in Stream a real monitor instead.
Session following
PUNKTFUNK_SESSION_WATCH follows a Gaming ↔ Desktop switch mid-stream — the host rebuilds the
backend in place, with no reconnect. It is on by default on Bazzite/SteamOS; set 0 to disable.
One host service covers both faces of the box: it streams Gaming Mode over gamescope and the desktop
over its own compositor, and re-targets whichever is live on each switch.
Start the host
On an appliance box (Bazzite, SteamOS) the install guide already enables the host service for you. On any other distro running a gamescope session, just start it — the host auto-detects the live gamescope session and picks the model for it:
systemctl --user enable --now punktfunk-host
Which of the three it picked is logged per session:
journalctl --user -u punktfunk-host | grep 'gamescope sub-mode'
Then bring up The Web Console to arm pairing.
gamescope knobs
Every gamescope setting — the three models above, PUNKTFUNK_GAMESCOPE_NODE, the bare-spawn flags
(APP, SPLASH, STEAM, GRAB_CURSOR), the binary override, the two HDR knobs, and
PUNKTFUNK_SESSION_WATCH — lives in the host.env reference, under gamescope / session
following: Configuration. Leave them unset to auto-detect; set one only to
force a model.
Two are worth naming here, because the sections below turn on them:
PUNKTFUNK_GAMESCOPE_HDR— on by default; see HDR on gamescope.PUNKTFUNK_GAMESCOPE_BIN— forces one gamescope binary. Unset, the host preferspunktfunk-gamescopeonPATHand falls back togamescope.
HDR on gamescope
Games can render HDR on a headless gamescope today, but a stock gamescope's capture output is 8-bit SDR: its PipeWire node offers only 8-bit formats, and it tone-maps the composite down before handing it over. So a stock setup streams SDR — correctly, including a correct SDR rendition of an HDR game — and there is nothing to configure. This section is the gamescope half; the rest of the chain, and what to check when a stream comes out SDR, is on HDR.
To stream real HDR you need punktfunk-gamescope: gamescope plus a small patch that adds the
10-bit BT.2020 PQ formats to that node (offered upstream as
gamescope#2126). It installs under its
own name and does not replace your system gamescope — your Gaming Mode keeps using that one.
- Bazzite / Fedora Atomic — included in the Punktfunk sysext;
punktfunk-sysext updategets it. - Fedora, Nobara and other RPM boxes —
sudo dnf install punktfunk-gamescopefrom the same Punktfunk repo the host comes from. - Debian / Ubuntu —
sudo apt install punktfunk-gamescopefrom the Punktfunk apt repo. - Arch — the
punktfunk-gamescopepackage. - SteamOS (Steam Deck installer) — built and wired automatically by
scripts/steamdeck/install.sh/update.sh. - NixOS —
services.punktfunk.host.gamescopeHdr(defaulttrue). - Anything else —
bash packaging/gamescope/build-punktfunk-gamescope.shfrom the source tree.
HDR is attempted by default once the build is present (PUNKTFUNK_GAMESCOPE_HDR=0 forces SDR).
The build only reaches sessions the host starts itself — managed, PUNKTFUNK_GAMESCOPE_SESSION,
or a bare spawn. In attach mode the running session is the box's own, started by the display
manager with the distro's gamescope, so it offers neither the 10-bit formats nor the in-node
cursor — but the host answers both questions by asking the installed binary, so an installed
punktfunk-gamescope makes it believe the attached session has them. Attach plus that build is
the combination to avoid: HDR → Linux + gamescope has what it costs
you and the two ways out.
The cursor is the half this page owns. The host leaves the pointer to the compositor whenever the
installed build can paint it (below) — so on an attached session, which can't, nothing draws it and
the stream has no cursor at all. Commenting
PUNKTFUNK_GAMESCOPE_ATTACH=1 out of the Bazzite template and letting the managed
default take over fixes that along with HDR. To stay on attach, point PUNKTFUNK_GAMESCOPE_BIN at
your distro's own gamescope (/usr/bin/gamescope) instead: the host goes back to compositing the
cursor itself, and — since the HDR answer comes from the same binary — stops attempting HDR too.
One thing to know beyond HDR itself: the pointer rides on the same build. When the compositor
paints the cursor into the capture node the host stops blending one in, which is also what frees the
session to take the encoder's fastest source — a front end with no blend stage. That is why
punktfunk-gamescope is worth installing even on a box where you never turn HDR on.
Known limits
These apply to the Gaming Mode (gamescope) path only; the desktop path is unaffected.
- gamescope 3.16.22 or newer is required; 3.16.23 or newer for the Steam overlay. Below 3.16.22, headless capture can deadlock against PipeWire 1.6. Between 3.16.22 and 3.16.23 capture works, but gamescope doesn't paint the Steam overlay (Shift+Tab / the Quick Access Menu) into its capture node, so the overlay is missing from an otherwise perfect picture. Either case is logged at startup with the version found. Bazzite's and SteamOS's current gamescope is past both; this only bites if you've pinned an old one.
- On a stock gamescope, Gaming Mode reports the wrong refresh rate — and offers no resolutions.
A headless gamescope has no EDID, and upstream's headless connector advertises no display modes
and no refresh rates at all. Steam's in-session display settings then show a single refresh entry
and an empty resolution list, and that one entry is whatever the session was launched with — or
60 Hz if the launch flag went missing. Games that pace themselves to the display will hold
themselves there, even though the stream is running at your client's full rate (the client's own
fps counter keeps reading correctly, because the encoder repeats held frames — so the counter is
not the thing to trust here; an in-game fps readout is).
punktfunk-gamescopepublishes the real mode and rate, andPUNKTFUNK_GAMESCOPE_REFRESH_RATES=60,90,120puts more than one entry in that menu. If the host log says "the session did not start at the mode we asked for", a file in/etc/gamescope-session-plus/sessions.d/is overridingGAMESCOPE_BINor settingGAMESCOPECMD. - The performance overlay (fps / frametime / stats) needs the patched build. It is mangoapp,
which gamescope draws as an external overlay — a layer upstream's capture composite has never
included on any version, so on a stock gamescope you can turn the overlay on and it simply will
not appear in the stream. There is no host-side substitute: the host cannot reconstruct another
process's overlay window.
punktfunk-gamescopepaints it into the capture stream. - The cursor comes from the compositor when it can, and from the host otherwise. A stock
gamescope leaves the pointer out of its captured image, so the host reads it separately and draws
it into every frame — a full pass over the picture, and the fastest encode source cannot blend at
all.
punktfunk-gamescopepaints the pointer into the capture instead, so the host stops redrawing it and the frame reaches the encoder untouched — but only in a session the host starts itself, not in attach mode (see HDR on gamescope above). - Touch arrives as a single-finger pointer. gamescope's virtual input device has no touchscreen, so the host maps a client's touchscreen to an absolute pointer: taps click exactly where you touch and drags work, but multi-touch gestures (pinch) aren't available in Gaming Mode. The desktop path has full multi-touch, and the client's other two touch modes — trackpad and direct pointer — are unaffected either way, because they send ordinary mouse events.
- Desktop (absolute) mouse mode is unavailable. A client asking for it quietly stays captured against a Gaming Mode session, and the mouse-mode shortcut has nothing to switch to.
- There is no clipboard. A gamescope session offers neither mechanism the host can read and write a clipboard through, so clipboard sharing does nothing in Gaming Mode, even with both of its switches on.
- HDR needs the Punktfunk gamescope build — see HDR on gamescope above.
To stream the KDE Plasma desktop of a Steam box instead, see KDE Plasma. To bring up the web console and pair a client, see The Web Console.