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Dedicated single-game sessions now end cleanly when the launched game quits, and Steam launches get gamescope's Steam integration without an operator env knob. End-on-exit: the existing APP_EXITED close only fired when gamescope's PipeWire node vanished, which never happens for Steam — the nested `steam` is the resident singleton client and stays up after a game quits, so gamescope (and its node) never die and the stream sat on a hidden Steam session forever. Add a Steam AppId reaper watcher (pf-vdisplay .../gamescope/discovery.rs): steam_appid_from_launch() parses steam://rungameid/<id>; wait_for_steam_game_exit() waits for the game to start (<=300s grace) then exit (3s confirm); steam_game_running() scans same-uid /proc for Steam's launch reaper matching both the `SteamLaunch` and `AppId=<id>` argv tokens (exact-match; reaper lifetime == game lifetime, so shader precompile can't false-trigger). The host spawns a pf1-gamewatch thread for nested Steam launches that closes the connection with APP_EXITED (launcher clients return to their library) and sets quit/stop; cancelled via stop if the session ends first. Non-Steam nested launches keep the node-death path (gamescope's child IS the game). Flags: auto-enable `--steam` whenever the launch is a Steam launch (was only the global PUNKTFUNK_GAMESCOPE_STEAM knob, default-off) — in-game overlay / Steam+X / gamepad-UI nav for Steam titles with no operator config. New opt-in PUNKTFUNK_GAMESCOPE_GRAB_CURSOR adds `--force-grab-cursor` for a real game launch (FPS mouselook); default OFF because it forces relative mode, which breaks absolute-pointer games/menus. Verified: fmt clean; clippy -D warnings clean on the three crates; pf-vdisplay 64/0 (incl. new steam-appid parse test); punktfunk-host builds + 186/0; reaper /proc detection smoke-tested (detect, exact non-match, gone-after-exit). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
483 lines
20 KiB
Rust
483 lines
20 KiB
Rust
//! Virtual display orchestration (plan §6 / §W6) — the project's differentiator.
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//!
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//! A [`VirtualDisplay`] creates a *client-sized* output on demand, rendered natively and
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//! headless (no scaling), to be captured and streamed, then torn down on disconnect. There is
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//! no cross-compositor Wayland protocol for this, so each compositor has its own backend behind
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//! this trait:
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//!
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//! * **KWin** — privileged `zkde_screencast_unstable_v1::stream_virtual_output` ([`kwin`]).
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//! * **wlroots/Sway** — `swaymsg create_output` + `output mode --custom` ([`wlroots`]).
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//! * **Mutter/GNOME** — D-Bus `RemoteDesktop` + `ScreenCast.RecordVirtual` ([`mutter`]).
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//!
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//! [`VirtualDisplay::create`] returns a [`VirtualOutput`]: the PipeWire node to capture plus an
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//! owned keepalive whose `Drop` releases the output (RAII — no explicit `destroy`). Capture
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//! consumes the node via the host `capture::capture_virtual_output`.
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// Scaffold: some backend paths + Stage-3 identity are defined ahead of the target that uses them.
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#![allow(dead_code)]
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// Every `unsafe` block in this file carries a `// SAFETY:` proof; enforce it (unsafe-proof program).
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#![deny(clippy::undocumented_unsafe_blocks)]
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use anyhow::Result;
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pub use punktfunk_core::Mode;
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#[cfg(target_os = "linux")]
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use std::os::fd::OwnedFd;
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/// A display-lifecycle event the registry emits when it creates or releases a managed virtual
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/// display. The host wires [`DISPLAY_EVENT_SINK`] to translate these into its SSE event bus
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/// (`crate::events` in the orchestrator), so this crate emits lifecycle signals without owning the
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/// bus type — the one reach into the orchestrator's event module, inverted to a leaf hook (plan §W6).
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pub enum DisplayEvent {
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/// A virtual display was created on `backend` at `width`×`height`@`refresh_hz`.
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Created {
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backend: String,
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width: u32,
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height: u32,
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refresh_hz: u32,
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},
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/// `count` managed displays were released.
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Released { count: u32 },
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}
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/// The host-registered sink that forwards [`DisplayEvent`]s to the SSE bus. Set once at startup; a
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/// display event before it is set is silently dropped (no subscriber yet).
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pub static DISPLAY_EVENT_SINK: std::sync::OnceLock<Box<dyn Fn(DisplayEvent) + Send + Sync>> =
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std::sync::OnceLock::new();
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/// Emit a [`DisplayEvent`] to the host sink, if registered.
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pub(crate) fn emit_display_event(ev: DisplayEvent) {
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if let Some(sink) = DISPLAY_EVENT_SINK.get() {
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sink(ev);
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}
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}
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/// The virtual-display backend contract — [`DisplayOwnership`], [`VirtualOutput`], and the
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/// [`VirtualDisplay`] trait (plan §W3). Re-exported so `crate::VirtualDisplay` etc. stay
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/// stable for the ~30 external call sites.
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#[path = "vdisplay/backend.rs"]
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pub(crate) mod backend;
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pub use backend::{DisplayOwnership, VirtualDisplay, VirtualOutput};
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/// Live-session detection + session-epoch + env retargeting (plan §W3).
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#[path = "vdisplay/session.rs"]
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pub(crate) mod session;
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pub use session::{
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apply_session_env, compositor_for_kind, detect_active_session, observe_session_instance,
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settle_desktop_portal, ActiveKind, ActiveSession, SessionEnv,
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};
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#[cfg(target_os = "linux")]
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pub use session::{session_epoch, try_recover_session};
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/// Gamescope-session routing (plan §W3).
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#[path = "vdisplay/routing.rs"]
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pub(crate) mod routing;
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pub use routing::{
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apply_input_env, restore_managed_session, restore_takeover_on_startup, start_restore_worker,
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wants_dedicated_game_session,
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};
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#[cfg(target_os = "linux")]
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pub use routing::{
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cancel_pending_tv_restore, dedicated_game_exited, launch_into_gamescope_session,
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launch_is_nested, steam_appid_from_launch, watch_steam_game_exit,
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};
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/// Compositors punktfunk knows how to drive (plan §6).
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum Compositor {
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/// KWin / Plasma 6 — `zkde_screencast` virtual output.
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Kwin,
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/// wlroots proper (Sway / River) — headless `swaymsg create_output`.
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Wlroots,
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/// Mutter / GNOME — headless backend + Mutter DBus `RecordVirtual`.
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Mutter,
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/// gamescope — spawned headless at the client's size/refresh; capture its PipeWire node.
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Gamescope,
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/// Hyprland — headless `hyprctl output create` + the xdg-desktop-portal-hyprland (xdph)
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/// ScreenCast portal. A distinct backend from [`Wlroots`](Compositor::Wlroots): Hyprland
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/// dropped wlroots in v0.42 but kept the client-facing wlr protocols, so it shares the wlr
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/// virtual-input path yet needs its own IPC (`hyprctl`) and portal (xdph) — see
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/// `design/hyprland-support.md`.
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Hyprland,
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}
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impl Compositor {
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/// Stable lowercase id used on the wire / management API (matches
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/// [`punktfunk_core::CompositorPref::as_str`]).
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pub fn id(self) -> &'static str {
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match self {
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Compositor::Kwin => "kwin",
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Compositor::Wlroots => "wlroots",
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Compositor::Mutter => "mutter",
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Compositor::Gamescope => "gamescope",
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Compositor::Hyprland => "hyprland",
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}
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}
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/// Human label for UIs.
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pub fn label(self) -> &'static str {
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match self {
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Compositor::Kwin => "KWin / KDE Plasma",
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Compositor::Wlroots => "wlroots (Sway / River)",
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Compositor::Mutter => "Mutter / GNOME",
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Compositor::Gamescope => "gamescope",
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Compositor::Hyprland => "Hyprland",
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}
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}
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/// The protocol [`punktfunk_core::CompositorPref`] naming this backend.
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pub fn as_pref(self) -> punktfunk_core::CompositorPref {
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use punktfunk_core::CompositorPref as P;
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match self {
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Compositor::Kwin => P::Kwin,
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Compositor::Wlroots => P::Wlroots,
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Compositor::Mutter => P::Mutter,
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Compositor::Gamescope => P::Gamescope,
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// D2: no distinct wire byte for Hyprland — it shares the wlroots-family `Wlroots` pref.
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// A client asking for `wlroots`/`hyprland` gets whichever of the two is the live session
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// (`pick_compositor` (host `native`) resolves the family).
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Compositor::Hyprland => P::Wlroots,
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}
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}
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/// The concrete backend a [`punktfunk_core::CompositorPref`] names, or `None` for `Auto`.
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pub fn from_pref(p: punktfunk_core::CompositorPref) -> Option<Compositor> {
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use punktfunk_core::CompositorPref as P;
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Some(match p {
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P::Auto => return None,
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P::Kwin => Compositor::Kwin,
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P::Wlroots => Compositor::Wlroots,
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P::Mutter => Compositor::Mutter,
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P::Gamescope => Compositor::Gamescope,
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})
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}
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/// Every backend, in a stable display order (for enumeration / UIs).
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pub fn all() -> [Compositor; 5] {
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[
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Compositor::Kwin,
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Compositor::Gamescope,
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Compositor::Mutter,
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Compositor::Wlroots,
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Compositor::Hyprland,
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]
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}
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}
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/// The compositor backends usable on this host *right now*: gamescope wherever its binary is
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/// installed (it spawns a nested session — independent of the running desktop), plus the live
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/// session's own compositor (KWin / Mutter / wlroots) when the host runs inside it. Cheap,
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/// side-effect-free probes — safe to call per management request. A concrete client preference
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/// is validated against this set before it's honored (see the punktfunk/1 handshake's resolution).
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pub fn available() -> Vec<Compositor> {
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#[cfg(target_os = "linux")]
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{
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let mut v = Vec::new();
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if kwin::is_available() {
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v.push(Compositor::Kwin);
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}
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if gamescope::is_available() {
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v.push(Compositor::Gamescope);
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}
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if mutter::is_available() {
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v.push(Compositor::Mutter);
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}
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if wlroots::is_available() {
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v.push(Compositor::Wlroots);
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}
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if hyprland::is_available() {
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v.push(Compositor::Hyprland);
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}
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v
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}
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#[cfg(not(target_os = "linux"))]
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{
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Vec::new()
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}
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}
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/// Serializes ALL process-global env mutation on the per-session setup path. `std::env::set_var`
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/// concurrent with another thread's `set_var` (glibc `environ` realloc) is a data race = UB. With
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/// the default concurrent native sessions each running `resolve_compositor` in its own
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/// `spawn_blocking`, the per-session env retargeting would otherwise race and could crash the host
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/// (security-review 2026-06-28 #7). Every env write on the setup path takes this lock; steady-state
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/// streaming reads cached config, not env. This removes the memory-unsafety; the launch command is
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/// additionally threaded per-session (`SessionContext.launch` → `set_launch_command`) so it never
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/// rides the process env at all — the remaining knobs here (session retarget, gamescope sub-mode)
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/// still carry a cross-session *value* confusion window inherent to a process-global env.
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pub static ENV_LOCK: std::sync::Mutex<()> = std::sync::Mutex::new(());
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/// Run `f` with [`ENV_LOCK`] held. Use around any `set_var`/`remove_var` on the session-setup path.
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pub fn with_env_lock<R>(f: impl FnOnce() -> R) -> R {
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let _g = ENV_LOCK.lock().unwrap_or_else(|e| e.into_inner());
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f()
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}
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/// Detect the compositor to drive: explicit `PUNKTFUNK_COMPOSITOR` override (legacy / CI / forcing
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/// a backend for a test), else the **live session** ([`detect_active_session`] — so a Bazzite box
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/// follows Gaming↔Desktop switches), else a last-resort `XDG_CURRENT_DESKTOP` read.
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pub fn detect() -> Result<Compositor> {
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if let Some(v) = pf_host_config::config().compositor.as_deref() {
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return match v.trim().to_ascii_lowercase().as_str() {
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"kwin" | "kde" | "plasma" => Ok(Compositor::Kwin),
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// `hyprland` names the distinct backend (D1); `wlroots`/`sway`/`wlr` stay wlroots-proper.
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"hyprland" | "hypr" => Ok(Compositor::Hyprland),
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"wlroots" | "sway" | "wlr" | "river" => Ok(Compositor::Wlroots),
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"mutter" | "gnome" => Ok(Compositor::Mutter),
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"gamescope" => Ok(Compositor::Gamescope),
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other => {
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anyhow::bail!(
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"unknown PUNKTFUNK_COMPOSITOR '{other}' (kwin|wlroots|hyprland|mutter|gamescope)"
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)
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}
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};
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}
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#[cfg(target_os = "linux")]
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if let Some(c) = compositor_for_kind(detect_active_session().kind) {
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return Ok(c);
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}
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let desktop = std::env::var("XDG_CURRENT_DESKTOP")
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.unwrap_or_default()
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.to_ascii_uppercase();
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if desktop.contains("KDE") {
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Ok(Compositor::Kwin)
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} else if desktop.contains("GNOME") {
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Ok(Compositor::Mutter)
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} else if desktop.contains("HYPRLAND") {
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Ok(Compositor::Hyprland)
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} else if desktop.contains("SWAY") || desktop.contains("WLROOTS") {
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Ok(Compositor::Wlroots)
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} else {
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anyhow::bail!(
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"could not detect compositor: no live graphical session for this uid and \
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XDG_CURRENT_DESKTOP='{desktop}'; set PUNKTFUNK_COMPOSITOR"
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)
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}
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}
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/// Open the virtual-display driver for `compositor`.
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pub fn open(compositor: Compositor) -> Result<Box<dyn VirtualDisplay>> {
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#[cfg(target_os = "linux")]
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{
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match compositor {
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Compositor::Kwin => Ok(Box::new(kwin::KwinDisplay::new()?)),
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Compositor::Gamescope => Ok(Box::new(gamescope::GamescopeDisplay::new()?)),
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Compositor::Mutter => Ok(Box::new(mutter::MutterDisplay::new()?)),
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Compositor::Wlroots => Ok(Box::new(wlroots::WlrootsDisplay::new()?)),
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Compositor::Hyprland => Ok(Box::new(hyprland::HyprlandDisplay::new()?)),
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}
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}
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#[cfg(target_os = "windows")]
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{
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// The pf-vdisplay all-Rust IddCx driver is the sole virtual-display backend (the legacy SudoVDA
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// fallback was removed — its driver is no longer shipped). The compositor arg is moot on Windows.
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let _ = compositor;
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// `ensure_available` self-heals the hostless-zombie state a WUDFHost crash leaves (adapter
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// devnode present, interface gone): one device cycle + re-probe before giving up.
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anyhow::ensure!(
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driver::ensure_available(),
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"pf-vdisplay driver interface not found — the pf-vdisplay IddCx driver is not installed or \
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not loaded (the host installer bundles it; reinstall or check the driver state)"
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);
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Ok(Box::new(driver::PfVdisplayDisplay::new()?))
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}
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#[cfg(not(any(target_os = "linux", target_os = "windows")))]
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{
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let _ = compositor;
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anyhow::bail!("virtual displays require Linux or Windows")
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}
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}
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/// Readiness probe for `compositor`: is it up and able to create a virtual output *right
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/// now*? A session-bringup script polls this (via `punktfunk-host probe-compositor`) to gate
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/// on actual readiness instead of racing the compositor with a blind sleep.
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///
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/// KWin gets a real check (the privileged `zkde_screencast` global must be advertised). The
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/// others are spawn/D-Bus/portal-based and have no equivalent pre-flight global, so a probe
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/// just confirms the backend opens — `Ok(())` means "go ahead and try `create`".
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pub fn probe(compositor: Compositor) -> Result<()> {
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#[cfg(target_os = "linux")]
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{
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match compositor {
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Compositor::Kwin => kwin::probe(),
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// Hyprland gets a real pre-flight: `hyprctl` must reach the compositor (else a clear
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// error instead of a create-time failure), plus the permission-system warning.
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Compositor::Hyprland => hyprland::probe(),
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// gamescope spawns its own nested session per `create`; Mutter is D-Bus on demand;
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// wlroots creates the output on demand — nothing to pre-check beyond "Linux".
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Compositor::Gamescope | Compositor::Mutter | Compositor::Wlroots => Ok(()),
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}
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}
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#[cfg(target_os = "windows")]
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{
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let _ = compositor;
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driver::probe()
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}
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#[cfg(not(any(target_os = "linux", target_os = "windows")))]
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{
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let _ = compositor;
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anyhow::bail!("virtual displays require Linux or Windows")
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}
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}
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// The user-configurable management policy (keep-alive / topology / conflict / identity / layout),
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// layered above the per-compositor backends — platform-neutral (the mgmt API + both host paths read
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// it), so no cfg gate. See `design/display-management.md`.
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#[path = "vdisplay/policy.rs"]
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pub mod policy;
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// The pure per-display lifecycle state machine (refcount + linger + pin), platform-neutral and
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// property-tested; the registry executes the side effects its transitions dictate.
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#[path = "vdisplay/lifecycle.rs"]
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pub(crate) mod lifecycle;
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// The neutral snapshot/release facade over the per-OS lifecycle owners (Windows manager; Linux pool
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// later), for the management API's /display/state + /display/release.
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#[path = "vdisplay/registry.rs"]
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pub mod registry;
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// The pure display-arrangement engine (auto-row / manual → per-member positions), platform-neutral
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// and unit-tested; the registry (state readout) and the KWin position apply consume it.
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#[path = "vdisplay/layout.rs"]
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pub(crate) mod layout;
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/// Resolve a [`policy::Topology`] to a concrete value (never [`policy::Topology::Auto`]). `Auto`
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/// reproduces today's default: **extend** under an explicit `PUNKTFUNK_COMPOSITOR` pin (the CI/test
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/// posture, where the host isn't the sole desktop), else **exclusive** (Windows + the auto-detected
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/// Linux desktop path, where "stream this desktop" means promoting the virtual output to sole).
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pub fn resolve_topology(t: policy::Topology) -> policy::Topology {
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match t {
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policy::Topology::Auto => {
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if pf_host_config::config().compositor.is_some() {
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policy::Topology::Extend
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} else {
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policy::Topology::Exclusive
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}
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||
}
|
||
concrete => concrete,
|
||
}
|
||
}
|
||
|
||
/// The concrete display topology for the current session — what the per-compositor backends (and the
|
||
/// Windows isolate gate) apply at create time. Precedence, mirroring the rest of the policy surface:
|
||
/// the **console policy** when configured, else the legacy **`PUNKTFUNK_{KWIN,MUTTER}_VIRTUAL_PRIMARY`**
|
||
/// env (an operator's explicit choice — `1`→exclusive, `0`→extend), else the **Auto** default
|
||
/// ([`resolve_topology`]: exclusive on the auto-detected desktop / Windows, extend under a compositor
|
||
/// pin). Always resolved (never [`policy::Topology::Auto`]). This is the Stage-2 replacement for the
|
||
/// `apply_session_env` boolean write — the backends read policy directly, so the `primary` level
|
||
/// (distinct from `exclusive`) becomes expressible and one process-env mutation drops off the connect
|
||
/// path.
|
||
pub fn effective_topology() -> policy::Topology {
|
||
if let Some(e) = policy::prefs().configured_effective() {
|
||
return resolve_topology(e.topology);
|
||
}
|
||
// Unconfigured: honor a legacy operator env if present (a host runs one desktop backend, so at
|
||
// most one of these is set), else the Auto default.
|
||
let legacy = [
|
||
"PUNKTFUNK_KWIN_VIRTUAL_PRIMARY",
|
||
"PUNKTFUNK_MUTTER_VIRTUAL_PRIMARY",
|
||
]
|
||
.iter()
|
||
.find_map(|k| std::env::var(k).ok());
|
||
match legacy.as_deref().map(str::trim) {
|
||
Some("1" | "true" | "yes" | "on") => policy::Topology::Exclusive,
|
||
Some("0" | "false" | "no" | "off") => policy::Topology::Extend,
|
||
_ => resolve_topology(policy::Topology::Auto),
|
||
}
|
||
}
|
||
|
||
// Goal-1 stage 6: per-compositor Linux backends under `vdisplay/linux/`, the Windows IddCx/SudoVDA
|
||
// backends under `vdisplay/windows/`; `#[path]` keeps the `crate::*` module names flat.
|
||
#[cfg(target_os = "linux")]
|
||
#[path = "vdisplay/linux/gamescope.rs"]
|
||
mod gamescope;
|
||
|
||
// Platform-neutral per-client stable display-id map (Stage 3): Windows seeds the monitor EDID +
|
||
// ConnectorIndex from the id; KWin names its output from it. `allow(dead_code)` because only Windows
|
||
// consumes it in non-test code today — the KWin wiring is the next Stage-3 step.
|
||
#[allow(dead_code)]
|
||
#[path = "vdisplay/identity.rs"]
|
||
pub(crate) mod identity;
|
||
|
||
// Platform-neutral mode-conflict admission (Stage 4): the separate/join/steal/reject decision + the
|
||
// live-session registry, wired into the punktfunk/1 handshake.
|
||
#[path = "vdisplay/admission.rs"]
|
||
pub mod admission;
|
||
|
||
#[cfg(target_os = "linux")]
|
||
#[path = "vdisplay/linux/hyprland.rs"]
|
||
mod hyprland;
|
||
|
||
#[cfg(target_os = "linux")]
|
||
#[path = "vdisplay/linux/kwin.rs"]
|
||
mod kwin;
|
||
|
||
#[cfg(target_os = "windows")]
|
||
#[path = "vdisplay/windows/manager.rs"]
|
||
pub mod manager;
|
||
|
||
// DDC/CI panel power control (physical monitors), used only by the Windows manager to blank/wake the
|
||
// box's real panels around a virtual-display session — moved in with the subsystem (plan §W6).
|
||
#[cfg(target_os = "windows")]
|
||
#[path = "vdisplay/ddc.rs"]
|
||
mod ddc;
|
||
|
||
#[cfg(target_os = "linux")]
|
||
#[path = "vdisplay/linux/mutter.rs"]
|
||
mod mutter;
|
||
|
||
#[cfg(target_os = "windows")]
|
||
#[path = "vdisplay/windows/pf_vdisplay.rs"]
|
||
pub mod driver;
|
||
|
||
#[cfg(target_os = "linux")]
|
||
#[path = "vdisplay/linux/wlroots.rs"]
|
||
mod wlroots;
|
||
|
||
#[cfg(test)]
|
||
mod tests {
|
||
use super::*;
|
||
|
||
#[test]
|
||
fn active_kind_maps_to_its_backend() {
|
||
assert_eq!(
|
||
compositor_for_kind(ActiveKind::Gaming),
|
||
Some(Compositor::Gamescope)
|
||
);
|
||
assert_eq!(
|
||
compositor_for_kind(ActiveKind::DesktopKde),
|
||
Some(Compositor::Kwin)
|
||
);
|
||
assert_eq!(
|
||
compositor_for_kind(ActiveKind::DesktopGnome),
|
||
Some(Compositor::Mutter)
|
||
);
|
||
assert_eq!(
|
||
compositor_for_kind(ActiveKind::DesktopWlroots),
|
||
Some(Compositor::Wlroots)
|
||
);
|
||
assert_eq!(
|
||
compositor_for_kind(ActiveKind::DesktopHyprland),
|
||
Some(Compositor::Hyprland)
|
||
);
|
||
// No live session → no backend; the caller turns this into a handshake error / fallback.
|
||
assert_eq!(compositor_for_kind(ActiveKind::None), None);
|
||
}
|
||
|
||
#[test]
|
||
fn detect_active_session_is_side_effect_free_and_terminates() {
|
||
// A pure probe of /proc + the runtime dir: it must not panic and must return promptly on
|
||
// any box (CI has no graphical session → ActiveKind::None, with the runtime-dir anchor).
|
||
let a = detect_active_session();
|
||
// The runtime-dir anchor is a Linux (XDG) concept; Windows has no equivalent.
|
||
#[cfg(target_os = "linux")]
|
||
assert!(!a.env.xdg_runtime_dir.is_empty());
|
||
// Wayland sockets are only resolved for the Wayland-protocol desktops.
|
||
if matches!(
|
||
a.kind,
|
||
ActiveKind::Gaming | ActiveKind::DesktopGnome | ActiveKind::None
|
||
) {
|
||
assert!(a.env.wayland_display.is_none());
|
||
}
|
||
}
|
||
}
|