2562663fc6
Three fixes for the "most connects simply fail" trap on a SteamOS host with no physical display (VM testbox, panel-less mini PC): - restore path: skip the restore-to-physical-panel when no DRM connector reports a connected display — removing the headless drop-in and restarting gamescope-session.target on such a box just crash-loops gamescope and strands every later connect on "no usable compositor". Keep the headless session (and the takeover state) instead. - connect path: when no live graphical session exists but the MANAGED gamescope infra is present (SteamOS gamescope-session / Bazzite session-plus), route to the gamescope takeover — which rebuilds the session at the client's mode — instead of failing the connect. - error delivery: a session-setup failure used to just drop the QUIC connection, reaching the client as "control stream finished mid-frame" (indistinguishable from transport trouble). Close with a typed setup-failed code (0x68, RejectedSetupFailed = -29) carrying the error text, and give the client handshake/pairing error paths a short grace for the CONNECTION_CLOSE to beat the stream error it caused. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
punktfunk-core
The shared protocol core — the one place where punktfunk's transport, forward error correction, and crypto live. It's linked into the host and every native client, so there's exactly one implementation of the wire format everywhere.
Written in Rust with no async on the per-frame path (native threads only). It exposes both a normal Rust API and a stable, versioned C ABI, so the Swift and Kotlin clients — and any C embedder — link the same code as the Rust ones.
What's in here
- Transport & session (
session.rs,transport/,packet.rs) — thepunktfunk/1data plane over raw UDP: packetization, reassembly (with attacker-bounded limits), pacing, and socket tuning. - FEC (
fec/) — the wall-breaker. Two codes:- GF(2⁸) classic Reed–Solomon with the Cauchy generator matrix — byte-identical to the
nanorslibrary Moonlight uses, so our parity is decodable by a stock Moonlight client. - GF(2¹⁶) Leopard-RS (SIMD, O(n log n)) — up to 65535 shards/block, which removes the ~1 Gbps
FEC ceiling.
punktfunk/1negotiates this one.
- GF(2⁸) classic Reed–Solomon with the Cauchy generator matrix — byte-identical to the
- Crypto (
crypto.rs) — AES-128-GCM session encryption with per-direction nonce salts and sequence-as-AAD; SPAKE2 PIN pairing lives behind thequicfeature. - QUIC control plane (
quic.rs,client.rs, featurequic) — the Hello/Welcome/Start handshake, cert pinning/TOFU, reverse audio, and the embeddableNativeClientconnector. This is the only placetokio/quinnare allowed; the feature is off by default so the core stays runtime-free. - C ABI (
abi.rs) — the versioned surface (punktfunk_abi_version(),PunktfunkConfigcarrying its ownstruct_size) that generatesinclude/punktfunk_core.hvia cbindgen at build time.
Build outputs
The crate builds three ways at once (crate-type = ["lib", "cdylib", "staticlib"]):
| Output | Used by |
|---|---|
lib (rlib) |
the host, probe, and tools link it as a normal Rust crate |
cdylib (.so/.dylib) |
the Swift / Kotlin clients via the C ABI |
staticlib (.a) |
the C test harness and static embedding |
Test
cargo test -p punktfunk-core # unit + proptest + loopback
cargo run -p loss-harness # FEC loss-resilience sweep (no network needed)
bash crates/punktfunk-core/tests/c/run.sh # standalone C-ABI link + round-trip proof
Design invariants (do not regress)
- One core, linked everywhere — protocol/FEC/crypto live only here, behind the stable C ABI.
- No async on the hot path — the per-frame pipeline is native threads only;
quic(tokio/quinn) is control-plane only, feature-gated, off by default. - Security hardening stays intact — the reassembler bounds attacker-controlled fields before
allocating; AES-GCM keeps per-direction nonce salts + seq-as-AAD; the ABI checks
struct_size. Regression tests exist — keep them green.
Related
punktfunk-host— the streaming host built on this core- Clients — the apps that link this core over the C ABI (or directly, in Rust)
- punktfunk-planning:
implementation-plan.md(internal planning repo) — why GF(2¹⁶) FEC, the latency budget, and the architecture thesis