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Flip the `pyrowave` cargo feature into the default set across punktfunk-host, pf-client-core, pf-presenter and the session client — every packaged build (flatpak, arch/rpm/copr, windows x64 client) now carries the codec. Selection stays strictly per-session opt-in: a client must pick "PyroWave (wired LAN)" in Settings (or PUNKTFUNK_PREFER_PYROWAVE=1); nothing changes for normal HEVC/AV1 sessions. The Windows ARM64 client leg builds --no-default-features and keeps skipping it (decode is Linux-native + Apple Metal today). Advertisement no longer waits for the PUNKTFUNK_ENCODER=pyrowave lab override on NVIDIA: host_wire_caps sets the bit whenever the feature is present and the host isn't the GPU-less software pref, and SessionPlan::output_format flips a PyroWave session on the NVIDIA-auto capture path to CPU RGB frames (the EGL→CUDA import only NVENC consumes; the wavelet backend ingests raw dmabufs or CPU RGB). AMD/Intel keep their raw-dmabuf zero-copy unchanged; per-session raw-dmabuf passthrough on NVIDIA (true zero-copy without the env's global capture policy) stays a follow-up. On-glass on .21 (RTX 5070 Ti, default-features binaries, NO env overrides): host advertises + negotiates PyroWave, the CPU-capture fallback engages, 60 fps at e2e 3.2-5.7 ms p50, and a mid-stream 1080p→720p resize rides on top cleanly. Workspace clippy --locked clean; 33 client + 314 host tests. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
44 lines
1.9 KiB
TOML
44 lines
1.9 KiB
TOML
[package]
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name = "punktfunk-client-session"
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description = "punktfunk/1 Vulkan session binary — SDL3 window, ash presenter, terminal stats; the power-user / gamescope stream client"
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version.workspace = true
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edition.workspace = true
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rust-version.workspace = true
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license.workspace = true
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authors.workspace = true
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repository.workspace = true
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[[bin]]
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name = "punktfunk-session"
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path = "src/main.rs"
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[features]
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default = ["ui", "pyrowave"]
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# PyroWave client decode (the wired-LAN wavelet codec) — enables the decode backend + the
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# planar present path. ON by default; each session still opts in explicitly (the Settings
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# codec pick, or PUNKTFUNK_PREFER_PYROWAVE=1). The Windows ARM64 leg builds
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# --no-default-features and so skips it (video decode is Linux-only anyway).
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pyrowave = ["pf-client-core/pyrowave", "pf-presenter/pyrowave"]
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# The Skia console UI (stats OSD, capture HUD, later the gamepad library). Dropping it
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# (`--no-default-features`) is the ~15 MB-smaller power-user build: same streaming,
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# stats on stdout only.
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ui = ["dep:pf-console-ui", "dep:serde_json"]
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# Same Linux+Windows gating as the rest of the client stack; elsewhere this is a stub
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# binary.
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[target.'cfg(any(target_os = "linux", windows))'.dependencies]
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pf-presenter = { path = "../../crates/pf-presenter" }
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pf-console-ui = { path = "../../crates/pf-console-ui", optional = true }
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pf-client-core = { path = "../../crates/pf-client-core" }
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punktfunk-core = { path = "../../crates/punktfunk-core", features = ["quic"] }
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# The fake-library dev hook (`PUNKTFUNK_FAKE_LIBRARY`, browse mode) parses GameEntry JSON.
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serde_json = { version = "1", optional = true }
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anyhow = "1"
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tracing = "0.1"
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tracing-subscriber = { version = "0.3", features = ["env-filter"] }
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# Embeds the app icon as an exe resource (build.rs) — Windows hosts only (rc.exe from
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# the SDK); same pattern as clients/windows.
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[target.'cfg(windows)'.build-dependencies]
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winresource = "0.1"
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