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punktfunk/crates/punktfunk-host/src/inject/windows/sendinput.rs
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enricobuehler 7aa787a789 docs(host): prove the last 3 files + crate-root deny (unsafe-proof program 4/N, final)
Completes the unsafe-proof program now that the parallel WIP has landed:

- idd_push.rs (25 sites), nvenc.rs (7), punktfunk1.rs (21): a SAFETY proof on
  every unsafe block — D3D11/DXGI COM (same-device textures, immediate-context
  single-thread, keyed-mutex-held convert), the NVENC SDK table (versioned POD,
  register/map/lock-bitstream pairing), cross-process shm reads (atomic
  magic/generation handshake), and the C-ABI harness (each call cross-checked
  against its abi.rs `# Safety` doc). No SUSPECT (UB) blocks.
- capture.rs / encode.rs: the parent-module deny is restored (their WIP children
  are now proven), and main.rs gains a crate-root
  #![deny(clippy::undocumented_unsafe_blocks)] — the permanent catch-all gate so
  no future unsafe block anywhere in the crate can land without a proof.
- Fixed 4 blocks the agents missed: unsafe blocks nested inside `assert_eq!(...)`
  macro args (the comment-above-statement didn't associate) — hoisted to a `let`.
- rustfmt-canonicalized the Windows files (the agents' SAFETY comments + some
  pre-existing 1.9.0 drift) so `cargo fmt --all --check` is clean.

Verified: cargo clippy -p punktfunk-host --all-targets -- -D warnings AND
cargo fmt -p punktfunk-host --check both green with the crate-root deny active.
Windows cfg(windows) re-verified on the box next.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 09:57:00 +00:00

315 lines
13 KiB
Rust

//! Windows input injection via `SendInput` (Win32 KeyboardAndMouse) — the Windows analogue of
//! [`super::wlr`]: absolute mouse normalized to the virtual desktop, relative mouse for games,
//! scancode keyboard, scroll, buttons. The client already sends Windows VK codes, so there is no
//! keycode table. Survives UAC/lock desktop switches with Sunshine's retry-on-failure model: the
//! thread stays bound to its desktop and only reattaches (`OpenInputDesktop`/`SetThreadDesktop`) when
//! `SendInput` reports a short write (the input desktop switched) — no per-event reattach overhead.
// Every `unsafe` block in this file carries a `// SAFETY:` proof; enforce it.
#![deny(clippy::undocumented_unsafe_blocks)]
use anyhow::Result;
use punktfunk_core::input::{InputEvent, InputKind};
use std::mem::size_of;
use windows::Win32::System::StationsAndDesktops::{
CloseDesktop, OpenInputDesktop, SetThreadDesktop, DESKTOP_ACCESS_FLAGS, DESKTOP_CONTROL_FLAGS,
HDESK,
};
use windows::Win32::UI::Input::KeyboardAndMouse::{
MapVirtualKeyExW, SendInput, INPUT, INPUT_0, INPUT_KEYBOARD, INPUT_MOUSE, KEYBDINPUT,
KEYEVENTF_EXTENDEDKEY, KEYEVENTF_KEYUP, KEYEVENTF_SCANCODE, MAPVK_VK_TO_VSC_EX,
MOUSEEVENTF_ABSOLUTE, MOUSEEVENTF_HWHEEL, MOUSEEVENTF_LEFTDOWN, MOUSEEVENTF_LEFTUP,
MOUSEEVENTF_MIDDLEDOWN, MOUSEEVENTF_MIDDLEUP, MOUSEEVENTF_MOVE, MOUSEEVENTF_RIGHTDOWN,
MOUSEEVENTF_RIGHTUP, MOUSEEVENTF_VIRTUALDESK, MOUSEEVENTF_WHEEL, MOUSEEVENTF_XDOWN,
MOUSEEVENTF_XUP, MOUSEINPUT, VIRTUAL_KEY,
};
use windows::Win32::UI::WindowsAndMessaging::{
GetSystemMetrics, SM_CXVIRTUALSCREEN, SM_CYVIRTUALSCREEN, SM_XVIRTUALSCREEN, SM_YVIRTUALSCREEN,
};
use super::InputInjector;
const ABS_MAX: f64 = 65535.0; // SendInput absolute coords are 0..65535 over the chosen surface.
const GENERIC_ALL: u32 = 0x1000_0000;
const XBUTTON1: u32 = 0x0001;
const XBUTTON2: u32 = 0x0002;
pub struct SendInputInjector {
desktop: Option<HDESK>,
}
// SAFETY: `SendInputInjector` holds only an `Option<HDESK>` (a desktop handle). The host creates
// and drives it from a single dedicated injector thread; the handle is opened, rebound, and closed
// on whichever thread owns the value, and the type is not `Sync`, so there is never concurrent
// access. A desktop `HDESK` is not thread-affine for ownership (`CloseDesktop` works from any
// thread; `SetThreadDesktop` rebinds the current thread), so transferring ownership via `Send` is
// sound.
unsafe impl Send for SendInputInjector {}
impl SendInputInjector {
pub fn open() -> Result<Self> {
let mut me = Self { desktop: None };
me.reattach_input_desktop(); // best-effort
tracing::info!("SendInput injector ready (Win32 KeyboardAndMouse)");
Ok(me)
}
/// Bind this thread to the desktop currently receiving input. UAC / lock screen / Ctrl-Alt-Del
/// swap the input desktop; `SendInput` silently no-ops unless our thread is on it.
fn reattach_input_desktop(&mut self) {
// SAFETY: `OpenInputDesktop`/`SetThreadDesktop`/`CloseDesktop` are FFI calls passed only
// by-value args (constant desktop flags, a `bool`, an access mask). `OpenInputDesktop`
// yields an owned `HDESK` only on `Ok`; we then either install it with `SetThreadDesktop`
// (closing the previously-owned handle exactly once) or close the fresh handle on failure —
// so every handle is closed exactly once and none is used after close. `SetThreadDesktop`
// only rebinds this calling thread, which is where the injector runs.
unsafe {
match OpenInputDesktop(
DESKTOP_CONTROL_FLAGS(0),
false,
DESKTOP_ACCESS_FLAGS(GENERIC_ALL),
) {
Ok(h) => {
if SetThreadDesktop(h).is_ok() {
if let Some(old) = self.desktop.replace(h) {
let _ = CloseDesktop(old);
}
} else {
let _ = CloseDesktop(h);
}
}
Err(_) => { /* not privileged enough for the secure desktop; stay put */ }
}
}
}
/// Inject with Sunshine's retry-on-failure model: the thread stays bound to whatever desktop it
/// last attached to (no per-event `OpenInputDesktop`/`SetThreadDesktop` — two syscalls saved on
/// every mouse move), and only when `SendInput` reports a short write (0 = the input desktop
/// switched out from under us, e.g. into UAC/lock) do we reattach to the now-current input desktop
/// and retry once. This serves both the normal and secure desktops with no steady-state overhead.
fn send(&mut self, inputs: &[INPUT]) -> Result<()> {
// SAFETY: `inputs` is a live `&[INPUT]` slice that outlives this synchronous `SendInput`
// call; `size_of::<INPUT>()` is the exact per-element stride Win32 requires as `cbSize`. The
// call only reads the array (one event per element) and returns the count injected.
let n = unsafe { SendInput(inputs, size_of::<INPUT>() as i32) };
if n as usize == inputs.len() {
return Ok(());
}
// Short write → the input desktop likely changed. Reattach + retry once.
self.reattach_input_desktop();
// SAFETY: same as the first `SendInput` — `inputs` is the identical live slice outliving the
// call and `cbSize == size_of::<INPUT>()`; only re-issued after reattaching the input desktop.
let n = unsafe { SendInput(inputs, size_of::<INPUT>() as i32) };
if n as usize != inputs.len() {
anyhow::bail!(
"SendInput injected {n}/{} events (blocked desktop?)",
inputs.len()
);
}
Ok(())
}
}
impl Drop for SendInputInjector {
fn drop(&mut self) {
if let Some(h) = self.desktop.take() {
// SAFETY: `h` is the `HDESK` this injector owned (moved out of `self.desktop`);
// `CloseDesktop` runs once here in `Drop` on that still-valid handle, with no later use —
// no double close.
unsafe {
let _ = CloseDesktop(h);
}
}
}
}
impl InputInjector for SendInputInjector {
fn inject(&mut self, event: &InputEvent) -> Result<()> {
// No per-event desktop reattach — `send` reattaches lazily only on a short write (desktop
// switch). The injector is bound to the input desktop at open() and follows switches on demand.
match event.kind {
InputKind::MouseMove => {
let mi = MOUSEINPUT {
dx: event.x,
dy: event.y,
mouseData: 0,
dwFlags: MOUSEEVENTF_MOVE,
time: 0,
dwExtraInfo: 0,
};
self.send(&[mouse(mi)])
}
InputKind::MouseMoveAbs => {
let w = (event.flags >> 16) & 0xffff;
let h = event.flags & 0xffff;
if w == 0 || h == 0 {
return Ok(()); // contract: drop zero extent
}
let (_vx, _vy, vw, vh) = virtual_desktop_rect();
// One virtual output spanning the virtual desktop: map client (0..w,0..h) -> 0..65535.
let cx = (event.x.clamp(0, w as i32)) as f64 / w as f64;
let cy = (event.y.clamp(0, h as i32)) as f64 / h as f64;
let ax = (cx * ABS_MAX).round() as i32;
let ay = (cy * ABS_MAX).round() as i32;
let _ = (vw, vh); // virtual-desktop rect reserved for multi-output mapping
let mi = MOUSEINPUT {
dx: ax,
dy: ay,
mouseData: 0,
dwFlags: MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_VIRTUALDESK,
time: 0,
dwExtraInfo: 0,
};
self.send(&[mouse(mi)])
}
InputKind::MouseButtonDown | InputKind::MouseButtonUp => {
let down = event.kind == InputKind::MouseButtonDown;
let (flag, data) = match event.code {
1 => (
if down {
MOUSEEVENTF_LEFTDOWN
} else {
MOUSEEVENTF_LEFTUP
},
0u32,
),
2 => (
if down {
MOUSEEVENTF_MIDDLEDOWN
} else {
MOUSEEVENTF_MIDDLEUP
},
0,
),
3 => (
if down {
MOUSEEVENTF_RIGHTDOWN
} else {
MOUSEEVENTF_RIGHTUP
},
0,
),
4 => (
if down {
MOUSEEVENTF_XDOWN
} else {
MOUSEEVENTF_XUP
},
XBUTTON1,
),
5 => (
if down {
MOUSEEVENTF_XDOWN
} else {
MOUSEEVENTF_XUP
},
XBUTTON2,
),
_ => return Ok(()),
};
let mi = MOUSEINPUT {
dx: 0,
dy: 0,
mouseData: data,
dwFlags: flag,
time: 0,
dwExtraInfo: 0,
};
self.send(&[mouse(mi)])
}
InputKind::MouseScroll => {
// GameStream WHEEL_DELTA(120) units. Windows WHEEL positive=up (matches GameStream —
// no flip, unlike Wayland); HWHEEL positive=right (matches). x is 120-scaled already.
let horizontal = event.code == 1;
let mi = MOUSEINPUT {
dx: 0,
dy: 0,
mouseData: event.x as u32, // signed wheel delta reinterpreted as DWORD
dwFlags: if horizontal {
MOUSEEVENTF_HWHEEL
} else {
MOUSEEVENTF_WHEEL
},
time: 0,
dwExtraInfo: 0,
};
self.send(&[mouse(mi)])
}
InputKind::KeyDown | InputKind::KeyUp => {
let down = event.kind == InputKind::KeyDown;
// client sends Windows VK
let vk = (event.code & 0xff) as u16;
// SAFETY: `MapVirtualKeyExW` is a pure value translation (VK → scancode); all three
// args are by-value (`u32`, the `MAPVK_VK_TO_VSC_EX` map-type constant, a `None`
// HKL). It dereferences no pointer and returns a `u32` — FFI-`unsafe` only.
let sc_ex = unsafe { MapVirtualKeyExW(vk as u32, MAPVK_VK_TO_VSC_EX, None) };
if sc_ex == 0 {
return Ok(()); // unmappable -> drop
}
let extended = (sc_ex & 0xe000) == 0xe000 || forced_extended(vk);
let scan = (sc_ex & 0xff) as u16;
let mut flags = KEYEVENTF_SCANCODE;
if extended {
flags |= KEYEVENTF_EXTENDEDKEY;
}
if !down {
flags |= KEYEVENTF_KEYUP;
}
let ki = KEYBDINPUT {
wVk: VIRTUAL_KEY(0),
wScan: scan,
dwFlags: flags,
time: 0,
dwExtraInfo: 0,
};
self.send(&[key(ki)])
}
// Gamepad goes through ViGEm (separate backend). Touch: no SendInput equivalent -> no-op.
InputKind::GamepadButton
| InputKind::GamepadAxis
| InputKind::TouchDown
| InputKind::TouchMove
| InputKind::TouchUp => Ok(()),
}
}
}
fn mouse(mi: MOUSEINPUT) -> INPUT {
INPUT {
r#type: INPUT_MOUSE,
Anonymous: INPUT_0 { mi },
}
}
fn key(ki: KEYBDINPUT) -> INPUT {
INPUT {
r#type: INPUT_KEYBOARD,
Anonymous: INPUT_0 { ki },
}
}
fn virtual_desktop_rect() -> (i32, i32, i32, i32) {
// SAFETY: each `GetSystemMetrics` takes a single by-value `SYSTEM_METRICS_INDEX` constant and
// returns an `i32`; it dereferences no pointer and has no side effects — FFI-`unsafe` only.
unsafe {
(
GetSystemMetrics(SM_XVIRTUALSCREEN),
GetSystemMetrics(SM_YVIRTUALSCREEN),
GetSystemMetrics(SM_CXVIRTUALSCREEN),
GetSystemMetrics(SM_CYVIRTUALSCREEN),
)
}
}
// VKs Windows wants flagged extended even when the scancode high bits aren't set: the editing
// cluster (Ins/Del/Home/End/PgUp/PgDn = 0x21..0x28, 0x2D, 0x2E), the Win keys (0x5B/0x5C/0x5D),
// RCtrl (0xA3), RAlt (0xA5), Pause (0x90). MAPVK_VK_TO_VSC_EX already encodes E0 for most; this is a
// thin safety net.
fn forced_extended(vk: u16) -> bool {
matches!(
vk,
0x21..=0x28 | 0x2D | 0x2E | 0x5B | 0x5C | 0x5D | 0xA3 | 0xA5 | 0x90
)
}