Files
punktfunk/clients/android/native/src/session.rs
T
enricobuehler 1cd5e0e375
apple / swift (push) Successful in 54s
android / android (push) Has been cancelled
ci / rust (push) Has been cancelled
ci / web (push) Has been cancelled
ci / docs-site (push) Has been cancelled
ci / bench (push) Has been cancelled
deb / build-publish (push) Has been cancelled
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Has been cancelled
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Has been cancelled
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Has been cancelled
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Has been cancelled
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Has been cancelled
docker / deploy-docs (push) Has been cancelled
decky / build-publish (push) Has been cancelled
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Has been cancelled
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Has been cancelled
feat(android): HDR (Main10 / BT.2020 PQ) + fix ndk feature gating
Mirrors the Apple client's HDR path so the Android client can display HDR from a
Windows HDR host:
- nativeConnect now advertises VIDEO_CAP_10BIT | VIDEO_CAP_HDR (was 0), so the
  host upgrades to a Main10 / BT.2020 PQ encode.
- decode.rs detects HDR reactively from the decoder's reported output colour
  (color-transfer ST2084=6 / HLG=7, color-range) -- the AMediaCodec analogue of
  VideoToolbox's format description on Apple -- and signals the Surface dataspace
  (Bt2020[Itu]Pq / Bt2020[Itu]Hlg) so the compositor/display switch to HDR.
  AMediaCodec decodes Main10 from the in-band SPS; no profile override needed.

Also fixes the Android build: set_frame_rate (added in 5262e28) is gated on the
ndk `nativewindow` + `api-level-30` features, which weren't enabled -- so that
commit could not compile under cargo-ndk. Enable
features = ["media","audio","nativewindow","api-level-31"] (minSdk 31): covers
set_frame_rate (api-30), set_buffers_data_space + the DataSpace module (api-28),
and ANativeWindow (nativewindow).

Verified host-side: fmt --all + clippy --workspace (the caps advertise + JNI
surface). The android-gated decode + NDK gating verified against the ndk 0.9
sources; android.yml (cargo-ndk) is the compile gate, and real HDR display needs
an HDR device + Windows HDR host.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 22:09:54 +00:00

666 lines
23 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
//! Session lifecycle + plane wiring over JNI.
//!
//! A connected session is a [`SessionHandle`] — an `Arc<NativeClient>` plus the decode thread it
//! feeds — boxed and handed to Kotlin as an opaque `jlong`. The connector is `Sync`, so the decode
//! thread pulls the video plane (`next_frame`) directly while Kotlin still holds the handle.
//!
//! Wired: connect/close, the video plane (HEVC `next_frame` → NDK AMediaCodec → the SurfaceView's
//! `ANativeWindow`, see [`crate::decode`]), host→client audio ([`crate::audio`]), input
//! (`send_input` — mouse/keyboard/gamepad), rumble/DualSense HID feedback ([`crate::feedback`]),
//! and the trust surface: `nativeGenerateIdentity` (persistent identity, Keystore-wrapped on the
//! Kotlin side), `nativeConnect` with identity + pin (TOFU / pinned), and `nativePair` (SPAKE2 PIN).
//!
//! TODO(M4 Android stage 1): client→host DualSense rich input (`send_rich_input`), mode
//! renegotiation. Port the remaining orchestration from `clients/linux`.
use jni::objects::{JObject, JString};
use jni::sys::{jboolean, jdoubleArray, jint, jlong, jsize};
use jni::JNIEnv;
use punktfunk_core::client::NativeClient;
use punktfunk_core::config::{CompositorPref, GamepadPref, Mode};
use punktfunk_core::input::{InputEvent, InputKind};
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::{Arc, Mutex};
use std::thread::JoinHandle;
use std::time::Duration;
/// A live session behind the `jlong` handle: the connector + the decode thread it feeds.
pub(crate) struct SessionHandle {
// Read only by the android decode path (`nativeStartVideo` → `crate::decode`); on the host
// build (CI's workspace clippy/build) those readers are cfg'd out, so it's intentionally unused.
#[cfg_attr(not(target_os = "android"), allow(dead_code))]
pub client: Arc<NativeClient>,
video: Mutex<Option<VideoThread>>,
#[cfg(target_os = "android")]
audio: Mutex<Option<crate::audio::AudioPlayback>>,
#[cfg(target_os = "android")]
mic: Mutex<Option<crate::mic::MicCapture>>,
}
struct VideoThread {
shutdown: Arc<AtomicBool>,
join: Option<JoinHandle<()>>,
/// Live decode stats, written by the decode thread and drained ~1 Hz by `nativeVideoStats`.
stats: Arc<crate::stats::VideoStats>,
}
impl SessionHandle {
/// Signal the decode thread to stop and join it. Idempotent.
fn stop_video(&self) {
if let Some(mut vt) = self.video.lock().unwrap().take() {
vt.shutdown.store(true, Ordering::SeqCst);
if let Some(j) = vt.join.take() {
let _ = j.join();
}
}
}
/// Stop + close audio playback. Dropping the [`crate::audio::AudioPlayback`] joins its decode
/// thread and closes the AAudio stream. Idempotent.
#[cfg(target_os = "android")]
fn stop_audio(&self) {
let _ = self.audio.lock().unwrap().take();
}
/// Stop mic uplink. Dropping the [`crate::mic::MicCapture`] joins its encode thread and closes
/// the AAudio input stream. Idempotent.
#[cfg(target_os = "android")]
fn stop_mic(&self) {
let _ = self.mic.lock().unwrap().take();
}
}
impl Drop for SessionHandle {
fn drop(&mut self) {
self.stop_video();
#[cfg(target_os = "android")]
self.stop_audio();
#[cfg(target_os = "android")]
self.stop_mic();
}
}
/// SHA-256 fingerprint → 64 lowercase hex chars (matches the host log + client-rs).
fn hex32(fp: &[u8; 32]) -> String {
use std::fmt::Write;
fp.iter().fold(String::with_capacity(64), |mut s, b| {
let _ = write!(s, "{b:02x}");
s
})
}
/// 64-hex → [u8; 32]; `None` on bad length/char.
fn parse_hex32(s: &str) -> Option<[u8; 32]> {
if s.len() != 64 {
return None;
}
let mut out = [0u8; 32];
for (i, b) in out.iter_mut().enumerate() {
*b = u8::from_str_radix(&s[2 * i..2 * i + 2], 16).ok()?;
}
Some(out)
}
/// `NativeBridge.nativeGenerateIdentity(): String` — mint a fresh persistent self-signed identity.
/// Returns `"<certPem>\n-----PUNKTFUNK-KEY-----\n<keyPem>"`, or `""` on failure (logged). Kotlin
/// persists it (Keystore-wrapped) and only calls this again when the store is genuinely empty.
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeGenerateIdentity<'local>(
env: JNIEnv<'local>,
_this: JObject<'local>,
) -> jni::sys::jstring {
let out = match punktfunk_core::quic::endpoint::generate_identity() {
Ok((cert, key)) => format!("{cert}\n-----PUNKTFUNK-KEY-----\n{key}"),
Err(e) => {
log::error!("nativeGenerateIdentity failed: {e}");
String::new()
}
};
match env.new_string(out) {
Ok(s) => s.into_raw(),
Err(_) => JObject::null().into_raw(),
}
}
/// `NativeBridge.nativeConnect(host, port, w, h, hz, certPem, keyPem, pinHex, bitrateKbps,
/// compositorPref, gamepadPref): Long`. `certPem`/`keyPem` empty = anonymous, else presented as the
/// persistent identity. `pinHex` empty = TOFU (read `nativeHostFingerprint` after), else 64-hex
/// SHA-256 to pin the host (mismatch → 0). `bitrateKbps` 0 = host default. `compositorPref`/
/// `gamepadPref` are `CompositorPref`/`GamepadPref` wire bytes (0 = Auto; unknown → Auto).
/// Returns an opaque handle, or 0 on failure (logged).
#[no_mangle]
#[allow(clippy::too_many_arguments)]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeConnect<'local>(
mut env: JNIEnv<'local>,
_this: JObject<'local>,
host: JString<'local>,
port: jint,
width: jint,
height: jint,
refresh_hz: jint,
cert_pem: JString<'local>,
key_pem: JString<'local>,
pin_hex: JString<'local>,
bitrate_kbps: jint,
compositor_pref: jint,
gamepad_pref: jint,
) -> jlong {
let host: String = match env.get_string(&host) {
Ok(s) => s.into(),
Err(_) => return 0,
};
let cert: String = env
.get_string(&cert_pem)
.map(Into::into)
.unwrap_or_default();
let key: String = env.get_string(&key_pem).map(Into::into).unwrap_or_default();
let pin_hex: String = env.get_string(&pin_hex).map(Into::into).unwrap_or_default();
let identity: Option<(String, String)> = if cert.is_empty() || key.is_empty() {
None
} else {
Some((cert, key))
};
let pin: Option<[u8; 32]> = if pin_hex.is_empty() {
None
} else {
match parse_hex32(&pin_hex) {
Some(fp) => Some(fp),
None => {
log::error!("nativeConnect: bad pin hex (len {})", pin_hex.len());
return 0;
}
}
};
let mode = Mode {
width: width as u32,
height: height as u32,
refresh_hz: refresh_hz as u32,
};
match NativeClient::connect(
&host,
port as u16,
mode,
CompositorPref::from_u8(compositor_pref.clamp(0, u8::MAX as jint) as u8),
GamepadPref::from_u8(gamepad_pref.clamp(0, u8::MAX as jint) as u8),
bitrate_kbps.max(0) as u32, // 0 = host default
// Advertise 10-bit + HDR: the host (e.g. Windows) only upgrades to a Main10 / BT.2020 PQ
// encode when the client sets these. AMediaCodec decodes Main10 from the SPS and the decode
// loop signals the Surface's HDR dataspace from the reported colour (see crate::decode).
punktfunk_core::quic::VIDEO_CAP_10BIT | punktfunk_core::quic::VIDEO_CAP_HDR,
None, // launch: default app
pin, // Some → Crypto on host-fp mismatch
identity, // owned (cert, key) PEM, or None (anonymous)
Duration::from_secs(10),
) {
Ok(client) => {
let handle = SessionHandle {
client: Arc::new(client),
video: Mutex::new(None),
#[cfg(target_os = "android")]
audio: Mutex::new(None),
#[cfg(target_os = "android")]
mic: Mutex::new(None),
};
Box::into_raw(Box::new(handle)) as jlong
}
Err(e) => {
log::error!("nativeConnect to {host}:{port} failed: {e}");
0
}
}
}
/// `NativeBridge.nativeClose(handle)` — drop the session (stops the decode thread, then RAII-tears
/// down the connector). No-op on `0`.
///
/// # Safety contract
/// `handle` must be `0` or a live handle from [`Java_io_unom_punktfunk_kit_NativeBridge_nativeConnect`],
/// closed exactly once and not concurrently with other calls on the same handle (Kotlin owns this).
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeClose(
_env: JNIEnv,
_this: JObject,
handle: jlong,
) {
if handle != 0 {
// SAFETY: per the contract, `handle` is a live `Box<SessionHandle>` pointer.
unsafe { drop(Box::from_raw(handle as *mut SessionHandle)) };
}
}
/// `NativeBridge.nativeHostFingerprint(handle): String` — the SHA-256 (64-hex) of the cert the host
/// presented on this connection. Valid after a successful `nativeConnect`; Kotlin pins it on a TOFU
/// connect. `""` on a `0` handle.
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeHostFingerprint<'local>(
env: JNIEnv<'local>,
_this: JObject<'local>,
handle: jlong,
) -> jni::sys::jstring {
let out = if handle == 0 {
String::new()
} else {
// SAFETY: live handle per the nativeConnect/nativeClose contract.
let h = unsafe { &*(handle as *const SessionHandle) };
hex32(&h.client.host_fingerprint)
};
match env.new_string(out) {
Ok(s) => s.into_raw(),
Err(_) => JObject::null().into_raw(),
}
}
/// `NativeBridge.nativePair(host, port, certPem, keyPem, pin, name): String` — run the SPAKE2 PIN
/// ceremony, presenting our persistent identity. On success returns the host's verified fingerprint
/// (64-hex) to persist + pin; on any failure (wrong PIN / MITM / host reject / unreachable) returns
/// `""` (logged). Blocking — Kotlin calls it off the UI thread.
#[no_mangle]
#[allow(clippy::too_many_arguments)]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativePair<'local>(
mut env: JNIEnv<'local>,
_this: JObject<'local>,
host: JString<'local>,
port: jint,
cert_pem: JString<'local>,
key_pem: JString<'local>,
pin: JString<'local>,
name: JString<'local>,
) -> jni::sys::jstring {
let g = |e: &mut JNIEnv<'local>, j: &JString<'local>| -> String {
e.get_string(j).map(Into::into).unwrap_or_default()
};
let host = g(&mut env, &host);
let cert = g(&mut env, &cert_pem);
let key = g(&mut env, &key_pem);
let pin = g(&mut env, &pin);
let name = g(&mut env, &name);
let out = if host.is_empty() || cert.is_empty() || key.is_empty() {
log::error!("nativePair: missing host/identity");
String::new()
} else {
match NativeClient::pair(
&host,
port as u16,
(&cert, &key), // borrowed identity
&pin,
&name,
Duration::from_secs(60),
) {
Ok(host_fp) => hex32(&host_fp),
Err(e) => {
// Crypto error == wrong PIN / MITM; anything else == transport/host reject.
log::error!("nativePair to {host}:{port} failed: {e}");
String::new()
}
}
};
match env.new_string(out) {
Ok(s) => s.into_raw(),
Err(_) => JObject::null().into_raw(),
}
}
/// `NativeBridge.nativeStartVideo(handle, surface)` — wrap the SurfaceView's `Surface` as an
/// `ANativeWindow` and start the HEVC decode thread rendering onto it. No-op if already started.
#[cfg(target_os = "android")]
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStartVideo(
env: JNIEnv,
_this: JObject,
handle: jlong,
surface: JObject,
) {
if handle == 0 {
return;
}
// SAFETY: live handle per the nativeConnect/nativeClose contract.
let h = unsafe { &*(handle as *const SessionHandle) };
let mut guard = h.video.lock().unwrap();
if guard.is_some() {
return; // already streaming
}
// SAFETY: `env`/`surface` are valid JNI pointers for this call. `as *mut _` bridges any
// jni-sys version skew between the `jni` and `ndk` crates (both are raw `*mut _` pointers).
let window = match unsafe {
ndk::native_window::NativeWindow::from_surface(
env.get_native_interface() as *mut _,
surface.as_raw() as *mut _,
)
} {
Some(w) => w,
None => {
log::error!("nativeStartVideo: no ANativeWindow from Surface");
return;
}
};
let shutdown = Arc::new(AtomicBool::new(false));
let stats = Arc::new(crate::stats::VideoStats::new());
let client = h.client.clone();
let sd = shutdown.clone();
let st = stats.clone();
let join = std::thread::Builder::new()
.name("pf-decode".into())
.spawn(move || crate::decode::run(client, window, sd, st))
.ok();
*guard = Some(VideoThread {
shutdown,
join,
stats,
});
}
/// `NativeBridge.nativeStopVideo(handle)` — stop + join the decode thread (without closing the
/// session). No-op on `0`.
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStopVideo(
_env: JNIEnv,
_this: JObject,
handle: jlong,
) {
if handle != 0 {
// SAFETY: live handle per the contract.
let h = unsafe { &*(handle as *const SessionHandle) };
h.stop_video();
}
}
/// `NativeBridge.nativeVideoStats(handle): DoubleArray?` — drain ~1 s of decode stats for the HUD.
/// Returns 10 doubles
/// `[fps, mbps, latP50Ms, latP95Ms, latValid, skewCorrected, width, height, refreshHz, framesDropped]`
/// (the two flags are 1.0/0.0), or `null` when no decode thread is running. Poll ~1 Hz from the UI;
/// each call resets the measurement window. Not android-gated — pure `jni` + connector reads, so it
/// links on the host build too (Kotlin only ever calls it on device).
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeVideoStats(
env: JNIEnv,
_this: JObject,
handle: jlong,
) -> jdoubleArray {
if handle == 0 {
return std::ptr::null_mut();
}
// SAFETY: live handle per the nativeConnect/nativeClose contract.
let h = unsafe { &*(handle as *const SessionHandle) };
let snap = match h.video.lock().unwrap().as_ref() {
Some(vt) => vt.stats.drain(),
None => return std::ptr::null_mut(), // not streaming → no stats
};
let mode = h.client.mode();
let buf: [f64; 10] = [
snap.fps,
snap.mbps,
snap.lat_p50_ms,
snap.lat_p95_ms,
if snap.lat_valid { 1.0 } else { 0.0 },
if snap.skew_corrected { 1.0 } else { 0.0 },
mode.width as f64,
mode.height as f64,
mode.refresh_hz as f64,
h.client.frames_dropped() as f64,
];
let arr = match env.new_double_array(buf.len() as jsize) {
Ok(a) => a,
Err(_) => return std::ptr::null_mut(),
};
if env.set_double_array_region(&arr, 0, &buf).is_err() {
return std::ptr::null_mut();
}
arr.into_raw()
}
/// `NativeBridge.nativeStartAudio(handle)` — start the Opus→AAudio playback thread. No-op if already
/// started or on a `0` handle. Best-effort: a failure leaves video streaming.
#[cfg(target_os = "android")]
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStartAudio(
_env: JNIEnv,
_this: JObject,
handle: jlong,
) {
if handle == 0 {
return;
}
// SAFETY: live handle per the nativeConnect/nativeClose contract.
let h = unsafe { &*(handle as *const SessionHandle) };
let mut guard = h.audio.lock().unwrap();
if guard.is_some() {
return; // already playing
}
match crate::audio::AudioPlayback::start(h.client.clone()) {
Some(p) => *guard = Some(p),
None => log::error!("nativeStartAudio: playback init failed (video unaffected)"),
}
}
/// `NativeBridge.nativeStopAudio(handle)` — stop + join the audio thread and close AAudio (without
/// closing the session). No-op on `0`.
#[cfg(target_os = "android")]
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStopAudio(
_env: JNIEnv,
_this: JObject,
handle: jlong,
) {
if handle != 0 {
// SAFETY: live handle per the contract.
let h = unsafe { &*(handle as *const SessionHandle) };
h.stop_audio();
}
}
/// `NativeBridge.nativeStartMic(handle)` — start mic capture (AAudio input → Opus → host `send_mic`).
/// No-op if already running or on a `0` handle. Caller MUST hold RECORD_AUDIO; a failure (e.g. no
/// permission) leaves the rest of the session streaming.
#[cfg(target_os = "android")]
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStartMic(
_env: JNIEnv,
_this: JObject,
handle: jlong,
) {
if handle == 0 {
return;
}
// SAFETY: live handle per the nativeConnect/nativeClose contract.
let h = unsafe { &*(handle as *const SessionHandle) };
let mut guard = h.mic.lock().unwrap();
if guard.is_some() {
return; // already capturing
}
match crate::mic::MicCapture::start(h.client.clone()) {
Some(m) => *guard = Some(m),
None => log::error!("nativeStartMic: mic init failed (RECORD_AUDIO? — session unaffected)"),
}
}
/// `NativeBridge.nativeStopMic(handle)` — stop + join the mic thread and close the AAudio input
/// stream (without closing the session). No-op on `0`.
#[cfg(target_os = "android")]
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStopMic(
_env: JNIEnv,
_this: JObject,
handle: jlong,
) {
if handle != 0 {
// SAFETY: live handle per the contract.
let h = unsafe { &*(handle as *const SessionHandle) };
h.stop_mic();
}
}
// ---- Input plane: Kotlin capture → NativeClient::send_input ----------------------------------
// All four are `&self` on the `Sync` connector (send_input is a non-blocking datagram push), safe
// from the Kotlin UI thread. NOT android-gated — send_input exists on the host build too, so these
// compile everywhere (parity with nativeConnect/nativeClose). The wire codes are the GameStream
// conventions: buttons 1=left/2=middle/3=right/4=X1/5=X2; scroll axis 0=vertical/1=horizontal,
// signed 120-unit delta, +=up/right; keys are Windows VK (mapped from KEYCODE_* on the Kotlin side).
/// `NativeBridge.nativeSendPointerMove(handle, dx, dy)` — relative mouse motion (screen +y down).
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendPointerMove(
_env: JNIEnv,
_this: JObject,
handle: jlong,
dx: jint,
dy: jint,
) {
if handle == 0 {
return;
}
// SAFETY: live handle per the nativeConnect/nativeClose contract; send_input is &self.
let h = unsafe { &*(handle as *const SessionHandle) };
let _ = h.client.send_input(&InputEvent {
kind: InputKind::MouseMove,
_pad: [0; 3],
code: 0,
x: dx,
y: dy,
flags: 0,
});
}
/// `NativeBridge.nativeSendPointerButton(handle, button, down)` — one button transition.
/// `button`: GameStream id (1=left, 2=middle, 3=right, 4=X1, 5=X2). `down`: 1=press, 0=release.
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendPointerButton(
_env: JNIEnv,
_this: JObject,
handle: jlong,
button: jint,
down: jboolean,
) {
if handle == 0 {
return;
}
// SAFETY: live handle per the contract.
let h = unsafe { &*(handle as *const SessionHandle) };
let _ = h.client.send_input(&InputEvent {
kind: if down != 0 {
InputKind::MouseButtonDown
} else {
InputKind::MouseButtonUp
},
_pad: [0; 3],
code: button as u32,
x: 0,
y: 0,
flags: 0,
});
}
/// `NativeBridge.nativeSendScroll(handle, axis, delta)` — one scroll step. `axis`: 0=vertical,
/// 1=horizontal. `delta`: signed, WHEEL_DELTA(120)-scaled, +=up/right.
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendScroll(
_env: JNIEnv,
_this: JObject,
handle: jlong,
axis: jint,
delta: jint,
) {
if handle == 0 {
return;
}
// SAFETY: live handle per the contract.
let h = unsafe { &*(handle as *const SessionHandle) };
let _ = h.client.send_input(&InputEvent {
kind: InputKind::MouseScroll,
_pad: [0; 3],
code: axis as u32,
x: delta,
y: 0,
flags: 0,
});
}
/// `NativeBridge.nativeSendKey(handle, vk, down, mods)` — one key transition. `vk`: Windows
/// Virtual-Key code (0 = unmapped → dropped). `down`: 1=press, 0=release. `mods`: VK modifier
/// bitmask (0 for now — the host folds modifiers from the L/R modifier key events themselves).
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendKey(
_env: JNIEnv,
_this: JObject,
handle: jlong,
vk: jint,
down: jboolean,
mods: jint,
) {
if handle == 0 || vk == 0 {
return;
}
// SAFETY: live handle per the contract.
let h = unsafe { &*(handle as *const SessionHandle) };
let _ = h.client.send_input(&InputEvent {
kind: if down != 0 {
InputKind::KeyDown
} else {
InputKind::KeyUp
},
_pad: [0; 3],
code: vk as u32,
x: 0,
y: 0,
flags: mods as u32,
});
}
// ---- Gamepad: Kotlin captures (KeyEvent/MotionEvent) → NativeClient::send_input ---------------
// Single-pad model: exactly one controller, forwarded as pad 0 (flags = 0). Buttons carry the
// gamepad::BTN_* bit in `code` and pressed/released in `x` (1/0); axes carry the gamepad::AXIS_* id
// in `code` and the value in `x` (sticks i16 32768..32767, +y = up; triggers 0..255). The host
// accumulates the incremental events into its virtual xpad. Wire contract: input.rs::gamepad.
/// `NativeBridge.nativeSendGamepadButton(handle, bit, down)` — one gamepad button transition.
/// `bit`: a `gamepad::BTN_*` bit (e.g. BTN_A = 0x1000). `down`: 1=press, 0=release.
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendGamepadButton(
_env: JNIEnv,
_this: JObject,
handle: jlong,
bit: jint,
down: jboolean,
) {
if handle == 0 {
return;
}
// SAFETY: live handle per the contract.
let h = unsafe { &*(handle as *const SessionHandle) };
let _ = h.client.send_input(&InputEvent {
kind: InputKind::GamepadButton,
_pad: [0; 3],
code: bit as u32,
x: i32::from(down != 0),
y: 0,
flags: 0, // pad index 0 — single-pad model
});
}
/// `NativeBridge.nativeSendGamepadAxis(handle, axisId, value)` — one gamepad axis update.
/// `axisId`: a `gamepad::AXIS_*` id (LS_X=0..RT=5). `value`: stick i16 (32768..32767, +y=up) or
/// trigger 0..255.
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendGamepadAxis(
_env: JNIEnv,
_this: JObject,
handle: jlong,
axis_id: jint,
value: jint,
) {
if handle == 0 {
return;
}
// SAFETY: live handle per the contract.
let h = unsafe { &*(handle as *const SessionHandle) };
let _ = h.client.send_input(&InputEvent {
kind: InputKind::GamepadAxis,
_pad: [0; 3],
code: axis_id as u32,
x: value,
y: 0,
flags: 0, // pad index 0 — single-pad model
});
}