Files
punktfunk/crates/punktfunk-host/src/capture/windows/synthetic_nv12.rs
T
enricobuehler 2271f67202
ci / web (push) Successful in 59s
ci / docs-site (push) Successful in 1m1s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 7s
decky / build-publish (push) Successful in 18s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 8s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 8s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 7s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 59s
apple / swift (push) Successful in 4m26s
ci / bench (push) Successful in 5m53s
ci / rust (push) Failing after 7m35s
windows-host / package (push) Failing after 8m56s
flatpak / build-publish (push) Failing after 8m12s
arch / build-publish (push) Successful in 11m41s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 3m54s
android / android (push) Successful in 13m28s
deb / build-publish (push) Successful in 13m42s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 13m16s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Successful in 3m42s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 15m33s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 5m0s
docker / deploy-docs (push) Successful in 20s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 5m48s
release / apple (push) Successful in 25m4s
apple / screenshots (push) Successful in 19m32s
style: rustfmt the recovery + resize changes (Windows CI fmt check)
The `cargo fmt --check` step on the x86_64-pc-windows-msvc job was
failing: the mid-stream loss-recovery and resize-overlay commits landed
with unformatted wraps across pf-presenter, pf-client-core, punktfunk-core,
pf-console-ui, and a few host files.

Applied `cargo fmt`, and hand-relocated two trailing comments in
session.rs (a decoded-frame note and the wrap-counter note) to their own
lines so rustfmt no longer column-aligns the following comment block to
a deep indent.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 23:25:06 +02:00

183 lines
7.5 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
//! A headless synthetic **NV12 D3D11** capture source for exercising the GPU encoders on Windows
//! without a real capture session.
//!
//! The native AMF path (and the D3D11 zero-copy NVENC/QSV paths) require an NV12 texture that lives
//! on the GPU — the CPU-Bgrx [`SyntheticCapturer`](crate::capture::SyntheticCapturer) can't provide
//! one, and DXGI Desktop Duplication can't create one under an ssh session-0 (E_ACCESSDENIED). This
//! source builds an NV12 texture on the selected render adapter and fills it with a **moving** luma
//! ramp each frame, so the encoder sees genuine motion (P-frame residuals + the intra-refresh wave
//! under content change) — exactly what an intra-refresh recovery validation needs. Driven by
//! `spike --source synthetic-nv12`.
use crate::capture::dxgi::{make_device, D3d11Frame};
use crate::capture::{CapturedFrame, Capturer, FramePayload, PixelFormat};
use anyhow::{Context, Result};
use windows::Win32::Graphics::Direct3D11::{
ID3D11Device, ID3D11DeviceContext, ID3D11Texture2D, D3D11_BIND_SHADER_RESOURCE,
D3D11_CPU_ACCESS_WRITE, D3D11_MAPPED_SUBRESOURCE, D3D11_MAP_WRITE, D3D11_TEXTURE2D_DESC,
D3D11_USAGE, D3D11_USAGE_DEFAULT, D3D11_USAGE_STAGING,
};
use windows::Win32::Graphics::Dxgi::Common::{DXGI_FORMAT_NV12, DXGI_SAMPLE_DESC};
use windows::Win32::Graphics::Dxgi::{CreateDXGIFactory1, IDXGIAdapter1, IDXGIFactory4};
/// Synthetic NV12 frames on the GPU. Owns its own D3D11 device + immediate context and two NV12
/// textures: a CPU-writable STAGING scratch it fills each frame, and a DEFAULT texture it copies
/// into and hands to the encoder. The encoder copies out of the DEFAULT texture synchronously
/// (spike drives capture→submit→poll on one thread), so reusing one DEFAULT texture is sound.
pub struct SyntheticNv12Capturer {
device: ID3D11Device,
context: ID3D11DeviceContext,
default_tex: ID3D11Texture2D,
staging: ID3D11Texture2D,
width: u32,
height: u32,
fps: u32,
frame_idx: u64,
}
// SAFETY: mirrors `D3d11Frame`'s reasoning — the device is created free-threaded (`make_device`
// passes no `SINGLETHREADED` flag) and D3D11 uses interlocked COM refcounting, so moving the whole
// capturer (device + immediate context + textures) to its owning thread and using it only there is
// sound. The value is moved, never aliased (no `Sync`), so the single-threaded immediate context is
// never touched concurrently.
unsafe impl Send for SyntheticNv12Capturer {}
impl SyntheticNv12Capturer {
pub fn new(width: u32, height: u32, fps: u32) -> Result<Self> {
// NV12 is 4:2:0 — both dimensions must be even (the chroma plane is width/2 × height/2).
let width = (width & !1).max(2);
let height = (height & !1).max(2);
// SAFETY: a self-contained builder owning every handle it creates; each COM call is checked
// and the returned owners drop with their wrappers.
unsafe {
let adapter =
resolve_render_adapter().context("resolve render adapter for NV12 source")?;
let (device, context) = make_device(&adapter).context("create D3D11 device")?;
let default_tex = create_nv12(
&device,
width,
height,
D3D11_USAGE_DEFAULT,
0,
D3D11_BIND_SHADER_RESOURCE.0 as u32,
)
.context("create NV12 default texture")?;
let staging = create_nv12(
&device,
width,
height,
D3D11_USAGE_STAGING,
D3D11_CPU_ACCESS_WRITE.0 as u32,
0,
)
.context("create NV12 staging texture")?;
Ok(SyntheticNv12Capturer {
device,
context,
default_tex,
staging,
width,
height,
fps,
frame_idx: 0,
})
}
}
}
impl Capturer for SyntheticNv12Capturer {
fn next_frame(&mut self) -> Result<CapturedFrame> {
let pts_ns = self.frame_idx * 1_000_000_000 / self.fps.max(1) as u64;
// SAFETY: Map/Unmap/CopyResource on this capturer's own single-threaded immediate context;
// all writes stay within the mapped NV12 surface (Y: H rows of RowPitch; UV: H/2 rows of
// RowPitch beginning at RowPitch*H — the standard NV12 plane layout).
unsafe {
let mut map = D3D11_MAPPED_SUBRESOURCE::default();
self.context
.Map(&self.staging, 0, D3D11_MAP_WRITE, 0, Some(&mut map))
.context("Map(NV12 staging)")?;
let pitch = map.RowPitch as usize;
let base = map.pData as *mut u8;
// A diagonal luma ramp that shifts 4 codes/frame — strong, deterministic motion.
let shift = (self.frame_idx as u32).wrapping_mul(4);
for y in 0..self.height {
let row = base.add(y as usize * pitch);
for x in 0..self.width {
*row.add(x as usize) = x.wrapping_add(y).wrapping_add(shift) as u8;
}
}
// UV plane (neutral gray = 128) at offset RowPitch*H: H/2 rows, `width` bytes each
// (width/2 interleaved Cb,Cr pairs).
let uv = base.add(pitch * self.height as usize);
for r in 0..(self.height / 2) {
let row = uv.add(r as usize * pitch);
for c in 0..self.width {
*row.add(c as usize) = 128;
}
}
self.context.Unmap(&self.staging, 0);
self.context.CopyResource(&self.default_tex, &self.staging);
}
self.frame_idx += 1;
Ok(CapturedFrame {
width: self.width,
height: self.height,
pts_ns,
format: PixelFormat::Nv12,
payload: FramePayload::D3d11(D3d11Frame {
texture: self.default_tex.clone(),
device: self.device.clone(),
}),
})
}
}
/// Resolve the same render adapter the encoder will pick (`PUNKTFUNK_RENDER_ADAPTER` / preference /
/// max-VRAM LUID), falling back to adapter 0.
///
/// # Safety
/// Calls DXGI factory/adapter enumeration; returns owned COM objects or an error.
unsafe fn resolve_render_adapter() -> Result<IDXGIAdapter1> {
let factory: IDXGIFactory4 = CreateDXGIFactory1().context("CreateDXGIFactory1")?;
if let Some(luid) = crate::win_adapter::resolve_render_adapter_luid() {
if let Ok(a) = factory.EnumAdapterByLuid::<IDXGIAdapter1>(luid) {
return Ok(a);
}
}
factory.EnumAdapters1(0).context("EnumAdapters1(0)")
}
/// Create an NV12 `Texture2D` with the given usage/CPU-access/bind flags.
///
/// # Safety
/// `device` must be a live D3D11 device; the returned texture is owned by the caller.
unsafe fn create_nv12(
device: &ID3D11Device,
width: u32,
height: u32,
usage: D3D11_USAGE,
cpu_access: u32,
bind: u32,
) -> Result<ID3D11Texture2D> {
let desc = D3D11_TEXTURE2D_DESC {
Width: width,
Height: height,
MipLevels: 1,
ArraySize: 1,
Format: DXGI_FORMAT_NV12,
SampleDesc: DXGI_SAMPLE_DESC {
Count: 1,
Quality: 0,
},
Usage: usage,
BindFlags: bind,
CPUAccessFlags: cpu_access,
..Default::default()
};
let mut tex: Option<ID3D11Texture2D> = None;
device
.CreateTexture2D(&desc, None, Some(&mut tex))
.context("CreateTexture2D(NV12)")?;
tex.context("CreateTexture2D returned a null NV12 texture")
}