ef5808254a
The real Windows client is the spawned punktfunk-session Vulkan binary (pf-client-core); the in-process builtin GUI stream — reachable only via PUNKTFUNK_BUILTIN_STREAM=1 — was dead weight kept alive by nothing and a recurring source of wasted effort. Remove it: delete present/render/input/ audio.rs and the builtin remainder of session/video.rs, rip all the builtin wiring (app/mod, connect, stream), and make connect always spawn. Preserve the two shipped keepers that happened to live in those files by relocating them to a new probe.rs: run_speed_probe (the per-host network speed test used by the Settings speed page and --headless --speed-test) and decodable_codecs (the codec-capability advert on the probe connect). Trim gpu.rs to just the Settings adapter picker (adapter_names + helpers). --headless now supports only --speed-test — the in-process decode/frame-counter went with the pump. Drops the now-orphaned deps opus, wasapi, crossbeam-channel, anyhow; keeps ffmpeg-next (probe::decodable_codecs still needs it). Net 4432 deletions. Statically verified (module wiring, imports, orphaned symbols/deps all clean); the type-level compile runs on the windows-amd64 CI runner, which has the toolchain this non-Windows host lacks. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
80 lines
3.1 KiB
Rust
80 lines
3.1 KiB
Rust
//! Network speed-test probe — the GUI's per-host "Test Network Speed…" ([`crate::app`]'s
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//! speed page) and the `--headless --speed-test` CLI.
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//!
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//! Split out of the former in-process session module: the shared spawned-`punktfunk-session`
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//! binary owns real streaming now, but the speed test is a shell-side, decode-less measurement
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//! over the real data plane, so it stays here. [`decodable_codecs`] rode along for the same
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//! reason — the probe connect still advertises which codecs this client can decode.
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use ffmpeg_next as ffmpeg;
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use punktfunk_core::client::NativeClient;
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use punktfunk_core::config::{CompositorPref, GamepadPref, Mode};
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use std::time::{Duration, Instant};
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/// The `quic` codec bitfield this client can decode — whatever FFmpeg has a decoder for (HEVC/H.264
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/// always; AV1 when built in). Advertised to the host so it never emits a codec we can't decode.
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pub fn decodable_codecs() -> u8 {
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let _ = ffmpeg::init();
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let mut bits = 0u8;
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for (id, bit) in [
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(ffmpeg::codec::Id::HEVC, punktfunk_core::quic::CODEC_HEVC),
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(ffmpeg::codec::Id::H264, punktfunk_core::quic::CODEC_H264),
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(ffmpeg::codec::Id::AV1, punktfunk_core::quic::CODEC_AV1),
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] {
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if ffmpeg::decoder::find(id).is_some() {
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bits |= bit;
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}
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}
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bits
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}
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/// Blocking speed-test probe (the GUI's per-host "Test" and the `--headless --speed-test` CLI):
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/// a minimal identified connect (720p60 — the host builds a virtual output, but nothing is
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/// decoded), then `request_probe` (a 2 s burst up to the host's 3 Gbps ceiling) polled to
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/// completion. Run on a worker thread.
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pub fn run_speed_probe(
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addr: &str,
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port: u16,
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fp_hex: Option<&str>,
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identity: (String, String),
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) -> Result<punktfunk_core::client::ProbeOutcome, String> {
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// Pin the saved/advertised fingerprint when we have one; a manual host measures over TOFU.
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let pin = fp_hex.and_then(crate::trust::parse_hex32);
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let c = NativeClient::connect(
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addr,
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port,
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Mode {
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width: 1280,
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height: 720,
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refresh_hz: 60,
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},
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CompositorPref::Auto,
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GamepadPref::Auto,
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0, // bitrate_kbps: host default
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0, // video_caps: probe connect, nothing is decoded
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2, // audio_channels: stereo baseline
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decodable_codecs(),
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0, // preferred_codec: no preference
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None, // display_hdr: probe connect, nothing presents
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None, // launch: no game
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pin,
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Some(identity),
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Duration::from_secs(15),
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)
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.map_err(|e| format!("connect: {e:?}"))?;
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c.request_probe(3_000_000, 2_000)
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.map_err(|e| format!("probe: {e:?}"))?;
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let deadline = Instant::now() + Duration::from_secs(10);
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loop {
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std::thread::sleep(Duration::from_millis(250));
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if c.probe_result().done {
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// Let the last UDP shards land before tearing down.
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std::thread::sleep(Duration::from_millis(400));
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return Ok(c.probe_result());
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}
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if Instant::now() > deadline {
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return Err("probe timed out".to_string());
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}
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}
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}
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