Follows the security audit (#5/#9): the GameStream-compat plane carries inherent on-path weaknesses that can't be fixed on the wire without breaking stock Moonlight — its pairing runs over plain HTTP (#9, MITM-able during the pairing window) and its legacy control encryption can reuse GCM nonces (#5, a passive eavesdropper can recover/forge input). The native punktfunk/1 plane (SPAKE2 PIN pairing + per-direction AEAD nonces) has neither. So flip the default to secure-by-default: - `serve` → native punktfunk/1 plane + management API ONLY (no GameStream surface). - `serve --gamestream` → ALSO the GameStream/Moonlight-compat planes (nvhttp pairing, RTSP, ENet control, _nvstream mDNS). Opt-in, logged with a trusted-LAN caveat. `--moonlight` is an alias. - The native plane is now ALWAYS on in `serve` (`--native` is a kept-for-compat no-op); the unified GameStream+native host is `serve --gamestream`. `gamestream::serve` gates the GameStream spawns (nvhttp/rtsp/control/mdns) on the flag; the native plane + mgmt + native-pairing handle always run. To avoid silently regressing validated Moonlight deployments, the explicit deployment configs PRESERVE Moonlight via `--gamestream` (each documents dropping it for a secure native-only host): the Linux systemd unit, the Steam Deck installer, and the Windows service default (DEFAULT_HOST_CMD). The bare `serve` default (new/manual use) is secure. Docs swept to match (host-cli, moonlight, quickstart, install, packaging READMEs, CLAUDE.md, README, …): Moonlight setup now instructs `--gamestream`; native/console refs use bare `serve`. OpenAPI regenerated (a stale "run `serve --native`" string). fmt + clippy clean; 94 host tests green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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title, description
| title | description |
|---|---|
| Host CLI | The punktfunk-host commands and the flags you'll actually use. |
The host is one binary, punktfunk-host. Most of the time you'll run a single command; the rest reads
its settings from host.env.
serve
The normal way to run a host. By default serve starts the secure native host: the native
punktfunk/1 server (QUIC, SPAKE2 PIN pairing, per-direction AEAD) plus the management API/web
console — all in one process. The native plane is always on; there is no flag to turn it off.
punktfunk-host serve
Add --gamestream (alias --moonlight) to also run the GameStream/Moonlight-compatible planes
(nvhttp pairing, RTSP, ENet control, _nvstream mDNS) — required for stock Moonlight
clients. This is opt-in because GameStream carries inherent on-path weaknesses (pairing over plain
HTTP; its legacy control encryption can reuse GCM nonces — security-review #5/#9), so enable it only
on a trusted LAN. The native plane is immune to those issues.
punktfunk-host serve --gamestream
| Flag | Meaning |
|---|---|
--gamestream / --moonlight |
Also run the GameStream/Moonlight-compat planes (for stock Moonlight clients). Opt-in, trusted-LAN only — see above. |
--native |
No-op. The native punktfunk/1 server always runs in serve; kept only for backward compatibility. |
--native-port <PORT> |
Native QUIC port (default 9777). |
--open |
Don't require pairing — serve any device on the network. Off by default; only for trusted single-user setups. |
--mgmt-bind <IP:PORT> |
Management API address (default loopback 127.0.0.1:47990). |
--mgmt-token <TOKEN> |
Override the bearer token for the management API. |
These are the only flags serve accepts.
The management API is always HTTPS with bearer-token auth. If you don't pass --mgmt-token, a token
is auto-generated and persisted to ~/.config/punktfunk/mgmt-token; --mgmt-token only overrides it. A
token is required when you bind the API off loopback with --mgmt-bind.
By default the host requires pairing — see Pairing & Trust. On serve you
arm pairing from the web console (or mgmt API); the host then displays a 4-digit PIN. Pass --open to
turn off the mandatory-pairing default and serve any device on the network (trusted single-user setups
only). The pairing flags below are punktfunk1-host-only and do not apply to serve.
punktfunk1-host
A standalone native-only host, mainly for testing the punktfunk/1 path without the GameStream server
or web console.
punktfunk-host punktfunk1-host --source virtual
| Flag | Meaning |
|---|---|
--port <N> |
QUIC listen port (default 9777). |
--source synthetic · virtual |
virtual uses a real virtual display + NVENC; synthetic emits test frames. |
--seconds <N> / --frames <N> |
Bound each session by wall-clock seconds or frame count. |
--max-concurrent <N> |
Stream at most N sessions at once (default 4); overflow waits in the queue. |
--max-sessions <N> |
Exit after N sessions (0 = serve forever). |
--allow-pairing |
Accept PIN pairing; the host prints a PIN when a client pairs. |
--require-pairing |
Only serve paired devices (implies --allow-pairing). |
--max-concurrent, --allow-pairing, and --require-pairing are punktfunk1-host-only — serve does not
accept them. On serve you arm pairing from the web console instead, and concurrency is not
yet capped from the command line.
Both serve and punktfunk1-host advertise the host on the network so clients can discover it. List
hosts from another machine with punktfunk-probe --discover.
Environment
Most behaviour (compositor, video source, input backend, zero-copy) is set in
host.env, not on the command line. When running as a
service, the unit loads host.env for you.