Files
punktfunk/clients/windows
enricobuehler b0ec759fad fix(brand): capitalize "Punktfunk" in user-facing text
The docs site's page title read "punktfunk docs". Fixed that and swept the
rest of the tree for the same defect, capitalizing the brand wherever it is
shown to a human and leaving it lowercase where it is a technical identifier
(CLI/package names, `punktfunk://` scheme, PnP enumerator, TLS SNI, logcat
tag, config paths, CMS tenant id).

User-visible fixes:

- docs-site: page title -> "Punktfunk Docs"; API reference title, meta
  description and the branded bar's aria-label; the BrandMark/Wordmark SVG
  accessible names (the web console already had these capitalized -- the
  docs site had drifted from it).
- Android: six strings of live UI copy -- the local-network permission
  dialog (x2), the connect-screen error banner, and the no-controller
  explainer.
- Apple: the "No Hosts" empty-state text and the fallback display name for
  a host that advertises no instance name.
- Windows client: the `--discover` progress line.
- KWin fake-input: the application name passed to `authenticate()` (the
  grant is cached per-exe, so the string is display-only).
- THIRD-PARTY-NOTICES: fixed in both generators (about.hbs and
  gen-third-party-notices.py) and applied to the three checked-in outputs
  so they match what a regeneration now produces.

Every changed line differs from the original only by letter case, so line
lengths are unchanged and no formatter width rule is affected.
`cargo fmt --all --check` passes.
2026-08-06 23:10:25 +02:00
..

punktfunk — Windows client

The native Windows app for streaming a punktfunk host to your PC. A modern WinUI 3 app that discovers hosts on your network, pairs with a PIN, and streams at your display's own resolution and refresh rate — with a hardware-accelerated D3D11 video path and HDR.

It's pure Rust: the UI is WinUI 3 driven through windows-reactor (a declarative, React-like framework), and it links the shared punktfunk-core directly to speak the fast punktfunk/1 protocol.

Features

  • Hardware decode, GPU present — FFmpeg HEVC with a D3D11VA zero-copy path (decoder and presenter share one D3D11 device; NV12/P010 textures sampled straight into a SwapChainPanel composition swapchain), with a robust software-decode fallback.
  • HDR10 — advertise 10-bit/HDR, detect PQ in-band, and flip the swapchain to R10G10B10A2 + ST.2084 with HDR10 metadata.
  • Your display's native mode — the host builds a virtual display at exactly your WxH@Hz.
  • Audio both ways — WASAPI render + mic capture.
  • Full controller support — SDL3 gamepads with rumble, lightbar, and DualSense feedback.
  • Your display's native mode, really — "Native display" resolves the actual size + refresh of the monitor the window is on at connect time.
  • Find hosts automatically — mDNS discovery lists hosts on your LAN, alongside saved and manual entries. First connect does a one-time SPAKE2 PIN pairing (or TOFU on trusted LANs), then reconnects on a pinned identity. Saved hosts carry per-host actions: a network speed test (probe burst over the real data plane → recommended bitrate, applied in one tap) and forget.
  • Polished shell — host cards, settings (resolution / refresh / host compositor / decoder / codec / bitrate / HDR / forwarded controller / gamepad type / system shortcuts / audio channels / mic / stats-overlay level), the tiered stats overlay (Off / Compact / Normal / Detailed — Ctrl+Alt+Shift+S cycles it live in the session window), and the full trust surface. Stream input uses Win32 low-level hooks with Moonlight-style capture: Ctrl+Alt+Shift+Q releases the pointer, a click on the stream re-captures it, and system shortcuts (Alt+Tab, Win, …) can act locally or forward to the host.

Builds and ships for both x64 and ARM64 as a signed MSIX.

Get it

Install the signed MSIX from the package registry — see docs.punktfunk.unom.io/docs/install-client. A stock Moonlight client also works over GameStream if you prefer.

Build from source

Windows-only (the crate builds as a stub on other platforms so the workspace stays green). You need the MSVC toolchain, an FFMPEG_DIR FFmpeg tree, and CMake (SDL3 builds from source). The Windows App SDK runtime bootstrap is staged next to the exe by windows-reactor-setup from this crate's own build.rs — no extra environment needed.

cargo build -p punktfunk-client-windows --target x86_64-pc-windows-msvc

# CLI paths for testing (no window):
punktfunk-client --discover                                   # list hosts on the LAN
punktfunk-client --headless --connect host[:port] [--pin HEX] # connect, count frames, print stats
punktfunk-client --headless --speed-test --connect host[:port]  # probe burst → recommended bitrate

CARGO_HOME must be an ASCII path — non-ASCII characters break SDL3's MSVC precompiled-header build. Packaging (MSIX manifest, signing) lives in packaging/.

Layout

Decode/present/input live in the spawned punktfunk-session binary (clients/session), not here — this crate is the shell that discovers, pairs, and launches it.

src/
  main.rs                 entry point + CLI paths (--discover · --headless · --speed-test)
  bin/punktfunk-console.rs  the couch/HTPC Start-menu entry (re-execs with --console)
  app/                    WinUI 3 shell (windows-reactor), one module per screen:
                          mod (root/router) · hosts · connect · pair · speed · settings ·
                          library · help · licenses · stream · style (shared cards/pills)
  deeplink.rs             punktfunk:// activation, single-instance hand-off, shortcut writer
  spawn.rs                punktfunk-session child process + its stdout event contract
  shell_window.rs         hide/restore the shell HWND around a session
  gpu.rs                  DXGI adapter enumeration for the GPU picker
  trust.rs · discovery.rs persistent identity, TOFU/PIN pairing, mDNS browse
  probe.rs · wol.rs       speed probe · Wake-on-LAN
  logfile.rs              log tee to %LOCALAPPDATA%
packaging/                MSIX manifest, signing, pack script

Manual smoke checklist

The windows-reactor pin is a moving target and WinUI regressions rarely show up in cargo check — walk this after a reactor bump or a change to the render/state architecture:

  • Hosts — discovery populates tiles; tile hover fill; "…" menu → Forget and Rename; add-host modal connects; WOL wait screen cancels.
  • Settings — every section renders; combos still show their selection after a section switch AND a scope switch (the historic blank-combo reconciler bug); profile create / rename / delete (with confirm); colour swatches repaint; the Overridden marker appears on edit and clears on Reset; GPU combo lists adapters.
  • Pair — PIN entry pairs (the typed PIN must reach the Connect click — use_ref mirror path).
  • Session — connect → session spawns → HUD stats tick; Ctrl+Alt+Shift+Q releases the pointer; shell window restores on exit.
  • Shell — speed test completes; library grid loads; punktfunk:// deep link routes (second instance hands off and exits); window icon appears; screen-entrance animations play.