Files
punktfunk/clients/apple/Sources/PunktfunkClient/Settings
enricobuehler 12df1388de
ci / web (pull_request) Successful in 53s
ci / docs-site (pull_request) Successful in 53s
apple / swift (pull_request) Successful in 1m21s
apple / screenshots (pull_request) Has been skipped
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 4m15s
ci / bench (pull_request) Successful in 5m35s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 1m40s
android / android (pull_request) Successful in 11m14s
ci / rust (pull_request) Successful in 21m49s
feat(apple/input): desktop (absolute) mouse mode on macOS — remote-desktop sweep M1
Folds the parked client-side-cursor machinery (cursorMode auto/always/
never, hidden while disabled) into the cross-client mouse model:
MouseInputMode capture|desktop under DefaultsKey.mouseMode, picked in
Settings ▸ Keyboard & mouse (macOS), resolved at session start and
gated off on gamescope hosts (relative-only EIS).

Desktop model = the un-neutered absolute path with the SDL cursor
policy: pointer never disassociated (enters/leaves the stream freely),
monitor forwards letterboxed absolute positions, and the local cursor
hides only while over the view via an invisible-cursor rect (the
host's composited cursor is the one you see; AppKit manages the rect,
so no hide/unhide balancing). ⌘⇧C becomes ⌃⌥⇧M — the same chord as
the SDL clients — flipping the model live with an atomic
release/re-engage.

Verified: swift build + full test suites green (macOS arm64).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 00:03:19 +02:00
..