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Remove DXGI Desktop Duplication (DuplCapturer), Windows.Graphics.Capture
(WgcCapturer), the two-process SYSTEM+helper relay (virtual_stream_relay /
HelperRelay / DesktopWatcher / composed_flip), and the five source files that
implemented them. IDD direct-push is now the sole Windows capture path; the
session topology is always SingleProcess.
Deleted files: wgc.rs, wgc_relay.rs, desktop_watch.rs, composed_flip.rs,
windows/wgc_helper.rs (+ wgc-helper subcommand in main.rs).
dxgi.rs is kept but carved to shared GPU primitives only (make_device,
HdrP010Converter, VideoConverter, install_gpu_pref_hook, WinCaptureTarget,
pack_luid) — ~2237 lines of DDA-only code removed; imports cleaned.
capture.rs: IDD-push open failure fails the session cleanly (no fallback).
Adds capturer_supports_444() — returns false on Windows (IDD-push 4:4:4 is a
follow-up), replacing the stale single_process gate in 4:4:4 negotiation.
session_plan.rs: CaptureBackend{Dda,Wgc} and SessionTopology::TwoProcessRelay
removed. config.rs: no_helper/force_helper/no_wgc/capture_backend/secure_dda
removed. merged_env_block relocated from wgc_relay to windows/interactive.rs.
Linux cargo check clean.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
448 lines
20 KiB
Rust
448 lines
20 KiB
Rust
//! Frame capture (plan §7). On Linux: a PipeWire ScreenCast portal stream. The spike uses the
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//! CPU-copy fallback (the portal delivers a CPU buffer; the encoder uploads it to the GPU
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//! internally). Zero-copy dmabuf→NVENC import is deferred (plan §9 risk).
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// Every unsafe block in this module tree carries a `// SAFETY:` proof; enforce it (unsafe-proof
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// program). As a parent module this also covers the child modules (capture::windows/linux::*).
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#![deny(clippy::undocumented_unsafe_blocks)]
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use anyhow::Result;
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/// Packed pixel layout of a [`CapturedFrame`]. The ScreenCast portal negotiates the
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/// format; on wlroots it is commonly packed `RGB` (3 bytes/pixel). The encoder maps these
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/// to an NVENC-accepted input format (`rgb0`/`bgr0`/`rgba`/`bgra`), expanding 3→4 bytes
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/// where needed — no host-side colour conversion.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum PixelFormat {
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/// `[B,G,R,x]`, 4 bpp.
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Bgrx,
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/// `[R,G,B,x]`, 4 bpp.
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Rgbx,
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/// `[B,G,R,A]`, 4 bpp.
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Bgra,
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/// `[R,G,B,A]`, 4 bpp.
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Rgba,
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/// `[R,G,B]`, 3 bpp.
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Rgb,
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/// `[B,G,R]`, 3 bpp.
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Bgr,
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/// 10-bit RGB packed as `R10G10B10A2` (DXGI `R10G10B10A2_UNORM`), 4 bpp. The HDR capture path
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/// produces this: scRGB FP16 desktop pixels are converted to BT.2020 PQ and written here, then
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/// handed to NVENC as `ABGR10` for an HEVC Main10 / HDR10 encode.
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Rgb10a2,
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/// `NV12` (DXGI `NV12`): 8-bit BT.709 limited-range YUV 4:2:0. Produced by the D3D11 **video
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/// processor** (video engine, not the 3D engine) so the per-frame colour conversion doesn't fight a
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/// GPU-saturating game; handed to NVENC as `NV12` (it encodes YUV natively — no internal RGB→YUV).
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Nv12,
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/// `P010` (DXGI `P010`): 10-bit BT.2020 PQ limited-range YUV 4:2:0. HDR analogue of [`Nv12`]:
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/// video-processor output for HEVC Main10 / HDR10, handed to NVENC as `YUV420_10BIT`.
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P010,
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}
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impl PixelFormat {
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pub fn bytes_per_pixel(self) -> usize {
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match self {
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PixelFormat::Rgb | PixelFormat::Bgr => 3,
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_ => 4,
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}
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}
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}
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/// What a Windows capturer should produce, resolved **once** per session and passed **into**
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/// [`capture_virtual_output`] (Goal-1 stage 5, plan §2.3/§5). Passing the format in is what lets a
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/// capturer stop re-deriving the encode backend itself — it kills the
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/// `capture/dxgi.rs → encode::windows_resolved_backend()` back-reference (the highest-severity coupling:
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/// capture and encode could otherwise disagree on whether frames are GPU-resident). Neutral type; the
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/// Linux portal capturer ignores it (it negotiates its own format with PipeWire).
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#[derive(Clone, Copy, Debug)]
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pub struct OutputFormat {
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/// Produce GPU-resident D3D11 frames (zero-copy for a GPU encoder — NVENC/AMF/QSV) rather than CPU
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/// staging. `false` **only** for the GPU-less software encoder.
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pub gpu: bool,
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/// HDR: the capturer converts to 10-bit (IDD-push FP16 → `P010`, or `Rgb10a2` for a 4:4:4 source).
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/// `false` = 8-bit SDR.
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pub hdr: bool,
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/// Full-chroma 4:4:4 session: the capturer must keep full chroma — deliver packed **RGB**
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/// (`Bgra` / `Rgb10a2`), NOT the subsampled `Nv12`/`P010` the Windows video-engine path produces by
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/// default — because 4:4:4 can only be recovered from a full-chroma source. NVENC then does the
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/// RGB→YUV444 CSC at encode (chroma_format_idc=3). `false` on every 4:2:0 session.
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pub chroma_444: bool,
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}
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impl OutputFormat {
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/// Resolve the output format for an entry point that doesn't build a full [`SessionPlan`]
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/// (`crate::session_plan`) — the GameStream + spike paths: `gpu` from the resolved encode backend,
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/// `hdr` as given. The native punktfunk/1 path uses `SessionPlan::output_format()` instead (it already
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/// resolved the encoder), so neither path makes a capturer re-derive it.
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pub fn resolve(hdr: bool) -> Self {
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OutputFormat {
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gpu: gpu_encode(),
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hdr,
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// The GameStream + spike paths are always 4:2:0 (4:4:4 is punktfunk/1-native only).
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chroma_444: false,
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}
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}
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}
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/// True if the resolved encode backend produces GPU frames (anything but the software encoder). The single
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/// source for [`OutputFormat::resolve`]'s `gpu`; on Linux always true (the portal/VAAPI/CUDA path is GPU).
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#[cfg(target_os = "windows")]
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pub(crate) fn gpu_encode() -> bool {
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!matches!(
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crate::encode::windows_resolved_backend(),
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crate::encode::WindowsBackend::Software
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)
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}
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#[cfg(not(target_os = "windows"))]
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pub(crate) fn gpu_encode() -> bool {
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true
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}
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/// A captured frame. [`format`](Self::format)/dimensions describe the pixels regardless of
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/// where they live — [`payload`](Self::payload) is either a CPU buffer (the spike/fallback path)
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/// or a GPU buffer already on the device (the zero-copy path, plan §9).
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pub struct CapturedFrame {
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pub width: u32,
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pub height: u32,
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pub pts_ns: u64,
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/// Pixel layout of the payload.
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pub format: PixelFormat,
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pub payload: FramePayload,
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}
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/// A captured frame still living in a single-plane packed-RGB dmabuf (the VAAPI zero-copy path).
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/// Owns a *dup* of the PipeWire buffer's fd, so the frame can travel to the encode thread and be
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/// imported into a VA surface there without the compositor's buffer being closed underneath it.
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/// (Content stability across the brief import window relies on the compositor's buffer pool depth,
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/// same as any zero-copy capture — the VAAPI importer copies into its own NV12 surface promptly.)
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#[cfg(target_os = "linux")]
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pub struct DmabufFrame {
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pub fd: std::os::fd::OwnedFd,
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/// DRM FourCC of the packed-RGB plane (e.g. `XR24` for BGRx).
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pub fourcc: u32,
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/// DRM format modifier the compositor allocated (0 = LINEAR).
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pub modifier: u64,
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pub offset: u32,
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pub stride: u32,
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}
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/// Where a captured frame's pixels live.
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pub enum FramePayload {
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/// Tightly-packed CPU pixels in `format`, `width*height*bytes_per_pixel` (no row padding).
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Cpu(Vec<u8>),
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/// A pitched GPU buffer (BGRA-order, on the shared CUDA context) — the NVIDIA zero-copy path.
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/// The dmabuf has already been imported + copied into this owned device buffer.
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#[cfg(target_os = "linux")]
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Cuda(crate::zerocopy::DeviceBuffer),
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/// A raw packed-RGB dmabuf — the AMD/Intel (VAAPI) zero-copy path. The encoder imports it into
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/// a VA surface and does RGB→NV12 on the GPU video engine (no host CSC, no upload).
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#[cfg(target_os = "linux")]
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Dmabuf(DmabufFrame),
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/// A GPU-resident D3D11 texture (Windows zero-copy path for NVENC). Owns the copied frame.
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#[cfg(target_os = "windows")]
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D3d11(dxgi::D3d11Frame),
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}
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impl CapturedFrame {
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/// True if the frame's pixels are a GPU/CUDA buffer (the NVIDIA zero-copy path).
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pub fn is_cuda(&self) -> bool {
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#[cfg(target_os = "linux")]
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{
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matches!(self.payload, FramePayload::Cuda(_))
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}
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#[cfg(not(target_os = "linux"))]
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{
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false
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}
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}
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/// True if the frame is a raw dmabuf (the VAAPI zero-copy path).
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pub fn is_dmabuf(&self) -> bool {
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#[cfg(target_os = "linux")]
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{
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matches!(self.payload, FramePayload::Dmabuf(_))
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}
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#[cfg(not(target_os = "linux"))]
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{
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false
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}
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}
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}
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/// Produces frames from a captured output. Lives on its own thread, feeding the encoder
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/// over a bounded drop-oldest channel (never block the compositor).
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pub trait Capturer: Send {
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fn next_frame(&mut self) -> Result<CapturedFrame>;
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/// Non-blocking: the freshest frame available since the last call, or `None` if none has
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/// arrived (the caller reuses its last frame to hold a steady output rate). The default
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/// just produces a frame each call — fine for instant synthetic sources; the portal
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/// overrides it to drain its channel without blocking.
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fn try_latest(&mut self) -> Result<Option<CapturedFrame>> {
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self.next_frame().map(Some)
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}
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/// Gate expensive per-frame work so the capturer can be kept alive (reused) between
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/// streams without burning CPU. The portal capturer skips the de-pad copy while inactive;
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/// the default is a no-op (synthetic sources are produced on demand). Set `true` for the
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/// duration of a stream, `false` when it ends.
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fn set_active(&self, _active: bool) {}
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/// The source's static HDR mastering metadata (SMPTE ST.2086 + content light level), when the
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/// capturer can read it from the output (Windows `IDXGIOutput6::GetDesc1`). `None` = unknown /
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/// SDR / a backend that doesn't expose it (the default — Linux capture has no HDR path yet).
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/// The stream loop forwards this to the encoder (in-band SEI) and the client (`0xCE` datagram),
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/// so the two stay a single source of truth. May change mid-session if the source is regraded.
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fn hdr_meta(&self) -> Option<punktfunk_core::quic::HdrMeta> {
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None
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}
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/// How many frames the encode loop may keep in flight (submitted but not yet polled) before it
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/// blocks. `1` (the default) is the synchronous loop: capture → submit → poll-blocks, so the
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/// per-frame wall time is `capture+convert + encode`. A capturer that hands a fresh output texture
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/// per frame (so the encode of N reads a different texture than the convert of N+1 writes) can return
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/// `>1` to PIPELINE: the loop submits N+1 before polling N, overlapping the convert/copy on the 3D
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/// engine with the NVENC-ASIC encode of the prior frame, dropping per-frame wall toward `max(...)`.
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fn pipeline_depth(&self) -> usize {
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1
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}
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}
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/// A deterministic moving test pattern (BGRx). Lets the spike exercise the encode → file →
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/// `punktfunk_core` path with no live capture session, and produces obviously non-static
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/// content (a sweeping bar + animated gradient) so the encoded output is verifiable.
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pub struct SyntheticCapturer {
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width: u32,
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height: u32,
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fps: u32,
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frame_idx: u64,
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buf: Vec<u8>,
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}
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impl SyntheticCapturer {
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const BPP: usize = 4; // emits BGRx
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pub fn new(width: u32, height: u32, fps: u32) -> Self {
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assert!(width > 0 && height > 0 && fps > 0);
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let buf = vec![0u8; width as usize * height as usize * Self::BPP];
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SyntheticCapturer {
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width,
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height,
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fps,
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frame_idx: 0,
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buf,
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}
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}
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}
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impl Capturer for SyntheticCapturer {
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fn next_frame(&mut self) -> Result<CapturedFrame> {
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let w = self.width as usize;
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let h = self.height as usize;
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let bpp = Self::BPP;
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let t = self.frame_idx;
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// A vertical bar sweeps left→right once every ~2s; the background is a gradient
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// whose phase advances each frame, so every pixel changes frame-to-frame.
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let bar_x = ((t * w as u64) / (self.fps as u64 * 2)) % w as u64;
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let phase = (t % 256) as usize;
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for y in 0..h {
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let row = y * w * bpp;
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for x in 0..w {
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let i = row + x * bpp;
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let on_bar = (x as u64).abs_diff(bar_x) < 8;
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// BGRx byte order: [B, G, R, x]
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self.buf[i] = if on_bar {
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255
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} else {
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((x + phase) & 0xff) as u8
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};
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self.buf[i + 1] = if on_bar {
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255
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} else {
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((y + phase) & 0xff) as u8
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};
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self.buf[i + 2] = if on_bar { 255 } else { ((x + y) & 0xff) as u8 };
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self.buf[i + 3] = 0;
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}
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}
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let pts_ns = self.frame_idx * 1_000_000_000 / self.fps as u64;
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self.frame_idx += 1;
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Ok(CapturedFrame {
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width: self.width,
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height: self.height,
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pts_ns,
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format: PixelFormat::Bgrx,
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payload: FramePayload::Cpu(self.buf.clone()),
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})
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}
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}
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/// A cheap moving test pattern (BGRx) for the streaming path: a pulsing field + a white band
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/// sweeping down, generated with whole-buffer `fill`s so it stays real-time even at 5K.
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pub struct FastSyntheticCapturer {
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width: u32,
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height: u32,
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frame_idx: u64,
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buf: Vec<u8>,
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/// PUNKTFUNK_SYNTH_NOISE: every frame is fresh high-entropy noise NVENC can't compress or
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/// predict, so the encoder hits its (CBR) bitrate target — a throughput test of the real
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/// encode→FEC→send→recv path. The default flat/band content compresses to ~nothing, so it
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/// can't generate real Mbps (the encoder is content-driven). xorshift over u64 chunks.
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noise: bool,
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rng: u64,
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}
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impl FastSyntheticCapturer {
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pub fn new(width: u32, height: u32) -> Self {
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assert!(width > 0 && height > 0);
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FastSyntheticCapturer {
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width,
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height,
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frame_idx: 0,
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buf: vec![0u8; width as usize * height as usize * 4],
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noise: std::env::var_os("PUNKTFUNK_SYNTH_NOISE").is_some(),
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rng: 0x9e3779b97f4a7c15,
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}
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}
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}
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impl Capturer for FastSyntheticCapturer {
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fn next_frame(&mut self) -> Result<CapturedFrame> {
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if self.noise {
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// Fresh, every-frame-decorrelated noise: reseed from the frame index so consecutive
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// frames share no structure (forces large P-frames too, not just the keyframe).
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let mut s = self
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.rng
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.wrapping_add(self.frame_idx.wrapping_mul(0x2545F491_4F6CDD1D))
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| 1;
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for c in self.buf.chunks_exact_mut(8) {
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s ^= s << 13;
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s ^= s >> 7;
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s ^= s << 17;
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c.copy_from_slice(&s.to_le_bytes());
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}
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self.rng = s;
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} else {
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let (w, h) = (self.width as usize, self.height as usize);
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let row = w * 4;
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let shade = (self.frame_idx % 256) as u8;
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self.buf.fill(shade);
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let band_h = (h / 20).max(1);
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let band_y = (self.frame_idx as usize * 6) % h;
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for y in band_y..(band_y + band_h).min(h) {
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self.buf[y * row..(y + 1) * row].fill(0xff);
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}
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}
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self.frame_idx += 1;
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Ok(CapturedFrame {
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width: self.width,
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height: self.height,
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pts_ns: 0,
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format: PixelFormat::Bgrx,
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payload: FramePayload::Cpu(self.buf.clone()),
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})
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}
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}
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/// Open a live capturer for a client-sized monitor via the xdg ScreenCast portal
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/// (`ashpd`) → PipeWire (`pipewire`). Implemented in the `linux` submodule.
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#[cfg(target_os = "linux")]
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pub fn open_portal_monitor() -> Result<Box<dyn Capturer>> {
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// On RemoteDesktop-capable desktops (KWin/GNOME) anchor ScreenCast to a RemoteDesktop
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// session so it inherits that grant headlessly; wlroots/Sway has no RemoteDesktop portal,
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// so use a plain ScreenCast session there.
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let anchored = crate::inject::default_backend() == crate::inject::Backend::Libei;
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linux::PortalCapturer::open(anchored).map(|c| Box::new(c) as Box<dyn Capturer>)
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}
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#[cfg(not(target_os = "linux"))]
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pub fn open_portal_monitor() -> Result<Box<dyn Capturer>> {
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anyhow::bail!("portal capture requires Linux (xdg-desktop-portal + PipeWire)")
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}
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/// Build a capturer from an already-created virtual output (see [`crate::vdisplay`]). Consumes
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/// the output's PipeWire node + optional remote fd + keepalive — the capturer owns the keepalive,
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/// so dropping the capturer releases the virtual output. Compositor-agnostic: works for any
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/// [`crate::vdisplay::VirtualDisplay`] backend. The captured size is the size the output was
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/// created at — native, no scaling.
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#[cfg(target_os = "linux")]
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pub fn capture_virtual_output(
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vout: crate::vdisplay::VirtualOutput,
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want: OutputFormat,
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_capture: crate::session_plan::CaptureBackend,
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) -> Result<Box<dyn Capturer>> {
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// The Linux host stays 8-bit (HDR is blocked upstream) and the portal negotiates its own pixel
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|
// format, so only `want.gpu` is honored here: it gates GPU zero-copy capture (the capture backend
|
|
// is always the portal — the `CaptureBackend` arg is a Windows-only dispatch). `gpu = false`
|
|
// (a 4:4:4 NVENC session) forces the CPU mmap path so the encoder gets CPU-resident RGB to swscale
|
|
// into YUV444P — otherwise it would receive CUDA frames and bail.
|
|
linux::PortalCapturer::from_virtual_output(vout, want.gpu)
|
|
.map(|c| Box::new(c) as Box<dyn Capturer>)
|
|
}
|
|
|
|
#[cfg(target_os = "windows")]
|
|
pub fn capture_virtual_output(
|
|
vout: crate::vdisplay::VirtualOutput,
|
|
want: OutputFormat,
|
|
_capture: crate::session_plan::CaptureBackend,
|
|
) -> Result<Box<dyn Capturer>> {
|
|
let target = vout.win_capture.clone().ok_or_else(|| {
|
|
anyhow::anyhow!(
|
|
"SudoVDA target not yet an active display (needs a WDDM GPU to activate it)"
|
|
)
|
|
})?;
|
|
let pref = vout.preferred_mode;
|
|
let keep = vout.keepalive;
|
|
// IDD direct-push is the sole Windows capture path: consume frames straight from the pf-vdisplay
|
|
// driver's shared ring (in-process, Session 0 — it captures the secure desktop too; no Desktop
|
|
// Duplication, no WGC helper). A FRESH monitor + ring is created per session: a REUSED monitor's
|
|
// swap-chain dies after ~2 sessions and can't be revived. The ring is always FP16 when the display
|
|
// is HDR (the driver composes the IDD in FP16); `want.hdr` proactively enables advanced color and
|
|
// selects the per-frame conversion (FP16 → P010 vs BGRA → NV12). `IddPushCapturer` takes the
|
|
// keepalive (it owns the virtual display). There is NO fallback (DDA + the WGC relay were removed):
|
|
// if it can't open or the driver doesn't attach, the session fails cleanly and the client reconnects.
|
|
idd_push::IddPushCapturer::open(target, pref, want.hdr, keep)
|
|
.map(|c| Box::new(c) as Box<dyn Capturer>)
|
|
.map_err(|(e, _keep)| e.context("IDD-push capture open (no fallback)"))
|
|
}
|
|
|
|
/// Whether the active capturer can deliver a full-chroma (RGB) source for a 4:4:4 HEVC encode. The
|
|
/// negotiator gates 4:4:4 on this so the host honestly downgrades to 4:2:0 when the capturer can only
|
|
/// produce subsampled frames. Linux (the portal capturer feeding CPU RGB → `yuv444p`) can; the Windows
|
|
/// IDD-push path delivers subsampled NV12/P010 today, so full-chroma capture there is a follow-up.
|
|
#[cfg(target_os = "linux")]
|
|
pub(crate) fn capturer_supports_444() -> bool {
|
|
true
|
|
}
|
|
#[cfg(target_os = "windows")]
|
|
pub(crate) fn capturer_supports_444() -> bool {
|
|
// IDD-push 4:4:4 (full-chroma RGB from the FP16 ring) is the next step; until then the sole Windows
|
|
// capturer delivers subsampled NV12/P010 only, so the host honestly negotiates 4:2:0.
|
|
false
|
|
}
|
|
#[cfg(not(any(target_os = "linux", target_os = "windows")))]
|
|
pub(crate) fn capturer_supports_444() -> bool {
|
|
false
|
|
}
|
|
|
|
#[cfg(not(any(target_os = "linux", target_os = "windows")))]
|
|
pub fn capture_virtual_output(
|
|
_vout: crate::vdisplay::VirtualOutput,
|
|
_want: OutputFormat,
|
|
_capture: crate::session_plan::CaptureBackend,
|
|
) -> Result<Box<dyn Capturer>> {
|
|
anyhow::bail!("virtual-output capture requires Linux or Windows")
|
|
}
|
|
|
|
// Goal-1 stage 6: the Windows backend lives under `capture/windows/`, the Linux one under `capture/linux/`
|
|
// (`#[path]` keeps the module names flat, so every `crate::capture::*` path is unchanged). Windows capture
|
|
// is IDD direct-push only — DXGI Desktop Duplication (DDA) and the WGC two-process relay were removed.
|
|
#[cfg(target_os = "windows")]
|
|
#[path = "capture/windows/dxgi.rs"]
|
|
pub mod dxgi;
|
|
#[cfg(target_os = "windows")]
|
|
#[path = "capture/windows/idd_push.rs"]
|
|
pub mod idd_push;
|
|
#[cfg(target_os = "linux")]
|
|
mod linux;
|