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Priority inversions (Thread Performance Checker): the Apple client drains every plane on .userInteractive threads (video pump, audio, gamepad feedback) and connects on a .userInitiated Task, but the connector's producer threads ran at the default QoS — so a high-QoS consumer parked waiting on a lower-QoS producer. Pin the connector's producers (outer worker thread, all tokio runtime threads via on_thread_start, and the data-plane spawn_blocking pump) to .userInteractive on Apple so they match the consumers. #[cfg(target_vendor = "apple")] helper using the existing libc dep; no-op off Apple, no Swift-side change (no latency regression). GamepadFeedback.swift: the init's MainActor hop captured self implicitly-strong while the inner $active sink captured it weakly — capture [weak self] in the hop too (the sink stays weak to avoid the retain cycle). StreamPump.swift: the @Sendable pump-thread closure captured the non-Sendable AVSampleBufferDisplayLayer. enqueue/flush are documented thread-safe and only the pump thread drives it after start(), so assert that with nonisolated(unsafe). cargo build/test/clippy/fmt green (core + host); xcframework rebuilt; swift build + iOS/tvOS targets clean with both warnings gone. Runtime confirmation of the inversion warnings needs a GUI run under Xcode's Thread Performance Checker. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
96 lines
4.0 KiB
Swift
96 lines
4.0 KiB
Swift
// The platform-independent heart of the presenters: one thread pulling AUs from the
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// connection into an AVSampleBufferDisplayLayer, with the format description refreshed
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// on every IDR (the host opens with an IDR carrying in-band parameter sets; recovery
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// keyframes re-send them — there is no out-of-band extradata, ever). Shared by the
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// macOS StreamLayerView and the iOS/iPadOS stream view.
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import AVFoundation
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import Foundation
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/// Cancellation handle owned by exactly one pump thread — a restart hands the old pump
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/// its own token, so it can never be revived by a newer start().
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private final class PumpToken: @unchecked Sendable {
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private let lock = NSLock()
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private var live = true
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var isLive: Bool {
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lock.lock()
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defer { lock.unlock() }
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return live
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}
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func cancel() {
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lock.lock()
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live = false
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lock.unlock()
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}
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}
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/// One pump per instance; create a fresh StreamPump per start (cancel is permanent).
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final class StreamPump {
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private let token = PumpToken()
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/// Pump thread: pull AUs, wrap, enqueue. Non-IDR AUs before the first format
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/// description are dropped. `onFrame`/`onSessionEnd` fire on the pump thread.
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func start(
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connection: PunktfunkConnection,
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layer: AVSampleBufferDisplayLayer,
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onFrame: (@Sendable (AccessUnit) -> Void)?,
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onSessionEnd: (@Sendable () -> Void)?
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) {
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let token = token
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// The layer is non-Sendable but its enqueue/flush are documented thread-safe, and after
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// this point only the pump thread drives it — assert that so the @Sendable Thread closure
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// may capture it.
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nonisolated(unsafe) let layer = layer
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layer.flush() // drop any frames a previous connection left queued
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let thread = Thread {
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var format: CMVideoFormatDescription?
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var lastKeyframeRequest = Date.distantPast
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while token.isLive {
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do {
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guard let au = try connection.nextAU(timeoutMs: 100) else { continue }
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onFrame?(au)
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if let f = AnnexB.formatDescription(fromIDR: au.data) {
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format = f // refreshed on every IDR (mode changes included)
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}
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if layer.status == .failed {
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// Decode wedged: flush and re-gate on the next in-band parameter sets
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// (resuming with a delta frame can't recover), AND ask the host for a
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// fresh IDR. With the host's infinite GOP the next keyframe could be
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// far off, so without the request the picture stays frozen — the
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// intermittent first-connect freeze. Throttled: the layer stays .failed
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// across several polls until the IDR lands, and one request suffices.
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layer.flush()
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format = AnnexB.formatDescription(fromIDR: au.data)
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let now = Date()
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if now.timeIntervalSince(lastKeyframeRequest) > 0.25 {
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connection.requestKeyframe()
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lastKeyframeRequest = now
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}
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}
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guard let f = format,
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let sample = AnnexB.sampleBuffer(au: au, format: f),
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token.isLive // don't enqueue a stale frame after a restart
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else { continue }
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layer.enqueue(sample)
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} catch {
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if token.isLive {
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onSessionEnd?()
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}
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break // session closed
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}
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}
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}
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thread.name = "punktfunk-pump"
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thread.qualityOfService = .userInteractive
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thread.start()
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}
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/// Stop pumping (≤ one poll timeout). Does not close the connection.
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func stop() {
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token.cancel()
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}
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deinit { token.cancel() }
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}
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