Files
punktfunk/web/src/sections/Library/index.tsx
T
enricobuehlerandClaude Opus 4.8 ae51276a03 feat(web): consolidate paired devices, self-contained sections, docs + lint
Web console
- Pairing/Library/Stats refactored into self-contained subsections that each own
  their own queries + mutations; a shared slot-based layout (view.tsx) is filled by
  the live page (containers) and Storybook (pure cards + fixtures) so the layout can't
  drift.
- All paired devices in one list on Pairing with a protocol column (punktfunk/1 +
  Moonlight), routing each unpair to the right endpoint; the redundant Clients page is
  removed.
- Library: overview grid split from the add/edit form into separate files.
- Login screen links out to the docs.

Docs
- "Console login password" section on every host page (apt/RPM/Bazzite/SteamOS/Windows)
  plus a new "Forgot your Password?" troubleshooting page, linked from the login screen.
- Console served as HTTP/1.1 over TLS (drop the unusable HTTP/3 advertising) across the
  Bun entry, launchers, systemd units, and packaging.

Tooling
- Biome now respects .gitignore (stops linting generated code), config migrated to
  2.5.1; all lint issues fixed cleanly.

Also includes this branch's in-progress host, Apple client, packaging, and CI changes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 19:05:22 +02:00

45 lines
1.6 KiB
TypeScript

import Section from "@unom/ui/section";
import { Plus } from "lucide-react";
import { type FC, useState } from "react";
import { Button } from "@/components/ui/button";
import { useLocale } from "@/lib/i18n";
import { m } from "@/paraglide/messages";
import { type FormTarget, GameFormSection } from "./GameForm";
import { LibraryGridSection } from "./LibraryGrid";
// Library = an OVERVIEW grid + a SEPARATE add/edit form, deliberately split into their own files
// (LibraryGrid / GameForm) so the two concerns never share a component. This container owns only the
// shared "is the form open, and for what" UI state; the grid and form each own their own data.
export const SectionLibrary: FC = () => {
useLocale();
// null = form hidden; "new" = adding; a GameEntry = editing that custom entry. Keying the form
// by the target re-seeds its fields when switching add → edit (or between entries).
const [target, setTarget] = useState<FormTarget | null>(null);
return (
<Section maxWidth={false}>
<div className="flex flex-col gap-card">
<div className="flex items-center justify-between gap-4">
<h1 className="text-2xl font-semibold">{m.library_title()}</h1>
{target === null && (
<Button onClick={() => setTarget("new")}>
<Plus className="size-4" />
{m.library_add_button()}
</Button>
)}
</div>
{target !== null && (
<GameFormSection
key={target === "new" ? "new" : target.id}
target={target}
onClose={() => setTarget(null)}
/>
)}
<LibraryGridSection onEdit={(entry) => setTarget(entry)} />
</div>
</Section>
);
};