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punktfunk/clients/session/src/console.rs
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enricobuehler 180ac3aa61
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feat(console): full gamepad shell — hosts, PIN pairing, settings, OSK, screen transitions
The Skia console UI grows from the single library coverflow into a complete
couch shell (Apple gamepad-UI parity), so a Deck/gamescope session is
self-sufficient end to end:

- Home: host carousel (saved + discovered + Add Host tile) with presence
  pips, paired locks, wake & connect; A/Y/X/B per the Apple launcher.
- In-console SPAKE2 PIN pairing (previously needed the Decky plugin or a
  desktop), add-host with a controller keyboard, couch settings over the
  shared Settings store, wake-on-LAN overlay with retry, cancelable dials.
- Shell chrome: screen stack with push/pop entrance/exit choreography
  (slide + fade + recede; aurora↔form backdrop crossfade), per-pad button
  glyphs (PS shapes vs ABXY, keycaps with no pad), menu haptics, toasts,
  embedded Geist typography, in-stream start banner.
- Steam Deck: our OSK never draws — fields start SDL text input (the new
  Overlay::text_input_active hook) and Steam's keyboard types; a hint chip
  points at STEAM + X. Other Linux gets the full gamepad keyboard tray.
- punktfunk-session: bare --browse opens Home; --browse host opens that
  host's library with Home behind it (Decky launches keep working, B now
  pops instead of quitting). Service threads run discovery, 10 s probes,
  pairing, wake loops, fetches, and known-hosts persistence.
- Presenter contract: Launch actions carry the host, CancelConnect never
  engages a won race, pad kind/list ride FrameCtx, menu events flow while
  dialing so B can cancel.

Every screen renders to PNG on CPU raster for review
(PF_CONSOLE_DUMP=<dir> cargo test -p pf-console-ui -- --ignored dump).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 08:46:49 +02:00

704 lines
26 KiB
Rust

//! `--browse [host[:port]]` — the console shell. Bare `--browse` opens the host list
//! (discovery, pairing, settings, wake — the whole couch flow); with a target it opens
//! straight into that host's library (the Decky per-host launch), B backing out to the
//! list. A launches in the SAME window (no gamescope window handoff — the whole point
//! of one process), the session's end returns to the console, B at the root quits to
//! Gaming Mode.
//!
//! This file is the console's SERVICE side: the shell (pf-console-ui) renders and
//! raises [`ConsoleCmd`]s; worker threads here run everything that blocks — mDNS
//! discovery, reachability probes, the SPAKE2 pairing ceremony, wake-on-LAN loops,
//! library fetches, known-hosts persistence — and write results into the shared
//! models. `PUNKTFUNK_FAKE_LIBRARY=<file.json>` feeds canned entries with no host
//! (portrait paths starting with `/` load from disk), the GPU-only dev path.
use crate::session_main::{
arg_flag, arg_value, fullscreen_mode, parse_host_port, session_params, window_pos,
};
use pf_client_core::gamepad::is_steam_deck;
use pf_client_core::{discovery, library, trust, wol};
use pf_console_ui::{
ConsoleCmd, ConsoleEntry, ConsoleHandles, ConsoleOptions, ConsoleShared, HostRow, LibraryGame,
LibraryPhase, LibraryShared, PairPhase, SkiaOverlay, WakeStatus,
};
use pf_presenter::overlay::OverlayAction;
use pf_presenter::ActionOutcome;
use std::collections::{HashMap, VecDeque};
use std::net::Ipv4Addr;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::{Arc, Mutex};
use std::time::{Duration, Instant};
pub fn run(target: Option<&str>) -> u8 {
let identity = match trust::load_or_create_identity() {
Ok(i) => i,
Err(e) => {
eprintln!("client identity: {e:#}");
return crate::session_main::EXIT_CONNECT_FAILED;
}
};
// Resolve the entry point: a paired target opens straight into its library; an
// unpaired/unknown one lands on Home with the target seeded into the list (one A
// from pairing). The fake-library hook fabricates a paired host with no network.
let fake = std::env::var_os("PUNKTFUNK_FAKE_LIBRARY").is_some();
let known = trust::KnownHosts::load();
let mut seed: Option<HostRow> = None;
let (entry, window_label) = match target {
Some(target) => {
let (addr, port) = parse_host_port(target);
let k = known
.hosts
.iter()
.find(|h| h.addr == addr && h.port == port);
let row = HostRow {
key: k
.filter(|h| !h.fp_hex.is_empty())
.map_or_else(|| format!("{addr}:{port}"), |h| h.fp_hex.clone()),
name: k
.map(|h| host_display_name(&h.name, &h.addr))
.unwrap_or_else(|| addr.clone()),
addr: addr.clone(),
port,
fp_hex: k.map(|h| h.fp_hex.clone()).unwrap_or_default(),
paired: k.is_some_and(|h| h.paired) || fake,
saved: k.is_some(),
online: false,
mgmt_port: arg_value("--mgmt")
.and_then(|p| p.parse().ok())
.unwrap_or(library::DEFAULT_MGMT_PORT),
can_wake: false,
last_used: k.and_then(|h| h.last_used),
};
let label = row.name.clone();
if k.is_none() {
seed = Some(row.clone());
}
if row.paired {
(ConsoleEntry::Library(row), Some(label))
} else {
(ConsoleEntry::Home, Some(label))
}
}
None if fake => {
let row = fake_host_row();
(ConsoleEntry::Library(row), None)
}
None => (ConsoleEntry::Home, None),
};
let initial_fetch = match &entry {
ConsoleEntry::Library(h) => Some(ConsoleCmd::FetchLibrary {
addr: h.addr.clone(),
mgmt: h.mgmt_port,
fp_hex: h.fp_hex.clone(),
}),
ConsoleEntry::Home => None,
};
let opts = ConsoleOptions {
device_name: device_name(),
deck: is_steam_deck(),
};
let (overlay, handles) = match SkiaOverlay::console(opts, entry) {
Ok(v) => v,
Err(e) => {
eprintln!("console UI: {e:#}");
return crate::session_main::EXIT_PRESENTER_FAILED;
}
};
let ConsoleHandles {
console,
library: library_model,
bus,
} = handles;
// The service loop: discovery, probes, wake, pairing, persistence, fetches.
let service = Service::start(
console.clone(),
library_model.clone(),
bus.clone(),
identity.clone(),
seed,
);
if let Some(cmd) = initial_fetch {
bus.send(cmd);
}
// `--json-status`: a shell parent is reading stdout (the WinUI shell hides itself on
// `{"ready":true}` and restores on exit) — plain CLI/gamescope runs stay silent.
let json_status = arg_flag("--json-status");
let settings_at_start = trust::Settings::load();
let opts = pf_presenter::SessionOpts {
window_title: window_label.map_or_else(
|| "Punktfunk".to_string(),
|label| format!("Punktfunk · {label}"),
),
fullscreen: fullscreen_mode(),
window_pos: window_pos(),
print_stats: settings_at_start.show_stats || arg_flag("--stats"),
json_status,
on_connected: Some(Box::new(|fingerprint: [u8; 32]| {
trust::touch_last_used(&trust::hex(&fingerprint));
})),
overlay: Some(Box::new(overlay)),
};
let result =
pf_presenter::run_browse(opts, |action, gamepad, native, force_software, vulkan| {
match action {
OverlayAction::Launch {
addr,
port,
fp_hex,
launch,
title,
} => {
let Some(pin) = trust::parse_hex32(&fp_hex) else {
// The console only offers Connect on paired rows; a pinless
// launch is a logic slip, never a silent TOFU.
tracing::warn!(%addr, "launch without a stored pin — refusing");
return ActionOutcome::Handled;
};
tracing::info!(%addr, %title, launch = launch.as_deref().unwrap_or("desktop"),
"launching from the console");
// Settings re-load per launch: the console's own settings screen
// may have changed them since the last stream.
let settings = trust::Settings::load();
ActionOutcome::Start(Box::new(session_params(
&settings,
addr,
port,
pin,
identity.clone(),
launch,
gamepad,
native,
force_software,
vulkan,
)))
}
OverlayAction::CancelConnect => ActionOutcome::Handled, // run-loop-side
OverlayAction::Quit => ActionOutcome::Quit,
}
});
service.stop();
match result {
Ok(()) => 0,
Err(e) => {
// The shell contract's terminal line (a clean quit needs none — stdout EOF
// already routes the shell back to its host list silently).
if json_status {
crate::session_main::json_line("error", &format!("{e:#}"), Some(false));
}
eprintln!("console: {e:#}");
crate::session_main::EXIT_PRESENTER_FAILED
}
}
}
/// The machine's name — what the host lists this client as after pairing.
fn device_name() -> String {
#[cfg(target_os = "linux")]
if let Ok(s) = std::fs::read_to_string("/etc/hostname") {
let s = s.trim();
if !s.is_empty() {
return s.to_string();
}
}
std::env::var("COMPUTERNAME")
.or_else(|_| std::env::var("HOSTNAME"))
.ok()
.filter(|s| !s.trim().is_empty())
.unwrap_or_else(|| "This device".into())
}
fn host_display_name(name: &str, addr: &str) -> String {
if name.trim().is_empty() {
addr.to_string()
} else {
name.to_string()
}
}
fn fake_host_row() -> HostRow {
HostRow {
key: "fake".into(),
name: "Demo Host".into(),
addr: "127.0.0.1".into(),
port: 9777,
fp_hex: String::new(),
paired: true,
saved: true,
online: true,
mgmt_port: library::DEFAULT_MGMT_PORT,
can_wake: false,
last_used: None,
}
}
/// The background service: owns discovery, probing, waking, pairing and persistence.
struct Service {
stop: Arc<AtomicBool>,
thread: Option<std::thread::JoinHandle<()>>,
}
impl Service {
fn start(
console: ConsoleShared,
library_model: LibraryShared,
bus: pf_console_ui::ConsoleBus,
identity: (String, String),
seed: Option<HostRow>,
) -> Service {
let stop = Arc::new(AtomicBool::new(false));
let stop_w = stop.clone();
let thread = std::thread::Builder::new()
.name("punktfunk-console".into())
.spawn(move || {
ServiceState {
console,
library: library_model,
bus,
identity,
seed,
discovered: HashMap::new(),
probed: Arc::new(Mutex::new(HashMap::new())),
probe_inflight: Arc::new(AtomicBool::new(false)),
last_probe: Instant::now() - Duration::from_secs(60),
wake_cancel: None,
}
.run(stop_w)
})
.ok();
Service { stop, thread }
}
fn stop(mut self) {
self.stop.store(true, Ordering::SeqCst);
if let Some(t) = self.thread.take() {
let _ = t.join();
}
}
}
struct ServiceState {
console: ConsoleShared,
library: LibraryShared,
bus: pf_console_ui::ConsoleBus,
identity: (String, String),
/// A `--browse` target that isn't in the store yet — kept on the list until the
/// store or discovery covers it.
seed: Option<HostRow>,
discovered: HashMap<String, discovery::DiscoveredHost>,
/// Probe results by row key, written by sweep threads.
probed: Arc<Mutex<HashMap<String, bool>>>,
probe_inflight: Arc<AtomicBool>,
last_probe: Instant,
/// Cancels the active wake thread (it owns the model's wake status).
wake_cancel: Option<Arc<AtomicBool>>,
}
impl ServiceState {
fn run(mut self, stop: Arc<AtomicBool>) {
let discovery_rx = discovery::browse();
while !stop.load(Ordering::SeqCst) {
// mDNS churn.
while let Ok(ev) = discovery_rx.try_recv() {
match ev {
discovery::DiscoveryEvent::Resolved(host) => {
self.discovered.insert(host.fullname.clone(), host);
}
discovery::DiscoveryEvent::Removed { fullname } => {
self.discovered.remove(&fullname);
}
}
}
// Shell commands (plus the binary's own seeded initial fetch).
for cmd in self.bus.drain() {
self.handle(cmd);
}
// The 10 s reachability sweep — saved hosts that don't advertise (routed /
// multicast-filtered networks) still get honest presence pips.
if self.last_probe.elapsed() >= Duration::from_secs(10) {
self.last_probe = Instant::now();
self.sweep();
}
self.console.set_hosts(self.rows());
std::thread::sleep(Duration::from_millis(100));
}
if let Some(c) = &self.wake_cancel {
c.store(true, Ordering::SeqCst);
}
}
fn handle(&mut self, cmd: ConsoleCmd) {
match cmd {
ConsoleCmd::FetchLibrary { addr, mgmt, fp_hex } => {
spawn_fetch(
self.library.clone(),
addr,
mgmt,
self.identity.clone(),
trust::parse_hex32(&fp_hex),
);
}
ConsoleCmd::Pair {
addr,
port,
pin,
device_name,
} => {
// Prefer what the list already calls this host (advert or store).
let name = self
.rows()
.into_iter()
.find(|r| r.addr == addr && r.port == port)
.map_or_else(|| addr.clone(), |r| r.name);
self.console.set_pair(PairPhase::Busy);
let console = self.console.clone();
let identity = self.identity.clone();
std::thread::Builder::new()
.name("punktfunk-pair".into())
.spawn(move || {
match trust::pair_with_host(&addr, port, &identity, &pin, &device_name) {
Ok(fp) => {
let fp_hex = trust::hex(&fp);
trust::persist_host(&name, &addr, port, &fp_hex, true);
console.set_pair(PairPhase::Paired { key: fp_hex });
}
Err(e) => {
let msg = match e {
punktfunk_core::PunktfunkError::Crypto => {
"Wrong PIN — check the host's Pairing page and try again."
.to_string()
}
punktfunk_core::PunktfunkError::Timeout => {
"The host didn't answer. Is it running and reachable?"
.to_string()
}
other => format!("Pairing failed: {other:?}"),
};
console.set_pair(PairPhase::Failed(msg));
}
}
})
.ok();
}
ConsoleCmd::SaveHost { name, addr, port } => {
let mut known = trust::KnownHosts::load();
// Manual entries have no fingerprint yet, so `upsert` (fp-keyed) would
// collide two of them — key manual saves by address instead.
if let Some(h) = known
.hosts
.iter_mut()
.find(|h| h.addr == addr && h.port == port)
{
if !name.is_empty() {
h.name = name;
}
} else {
known.hosts.push(trust::KnownHost {
name: if name.is_empty() { addr.clone() } else { name },
addr,
port,
fp_hex: String::new(),
paired: false,
last_used: None,
mac: Vec::new(),
});
}
if let Err(e) = known.save() {
tracing::warn!(error = %format!("{e:#}"), "saving known hosts");
}
self.last_probe = Instant::now() - Duration::from_secs(60); // probe it now
}
ConsoleCmd::Wake { key, then_connect } => {
if let Some(c) = self.wake_cancel.take() {
c.store(true, Ordering::SeqCst);
}
let Some(row) = self.rows().into_iter().find(|r| r.key == key) else {
return;
};
let known = trust::KnownHosts::load();
let macs = known
.hosts
.iter()
.find(|h| {
h.fp_hex == row.fp_hex && !row.fp_hex.is_empty()
|| (h.addr == row.addr && h.port == row.port)
})
.map(|h| h.mac.clone())
.unwrap_or_default();
if macs.is_empty() {
self.console.set_pair(PairPhase::Idle); // no-op; keep state sane
return;
}
let cancel = Arc::new(AtomicBool::new(false));
self.wake_cancel = Some(cancel.clone());
spawn_wake(self.console.clone(), row, macs, then_connect, cancel);
}
ConsoleCmd::CancelWake => {
if let Some(c) = self.wake_cancel.take() {
c.store(true, Ordering::SeqCst);
}
self.console.set_wake(None);
}
ConsoleCmd::Probe => {
self.last_probe = Instant::now() - Duration::from_secs(60);
}
}
}
/// One parallel reachability pass over every non-advertising row (advertising ones
/// are online by definition). Runs on its own thread; at most one in flight.
fn sweep(&self) {
if self.probe_inflight.swap(true, Ordering::SeqCst) {
return;
}
let targets: Vec<(String, (String, u16))> = self
.rows()
.into_iter()
.filter(|r| !self.advertised(r))
.map(|r| (r.key.clone(), (r.addr.clone(), r.port)))
.collect();
let probed = self.probed.clone();
let inflight = self.probe_inflight.clone();
std::thread::Builder::new()
.name("punktfunk-probe".into())
.spawn(move || {
let (keys, addrs): (Vec<_>, Vec<_>) = targets.into_iter().unzip();
let results = trust::probe_reachable_many(addrs, Duration::from_millis(900));
let mut map = probed.lock().unwrap();
for (key, ok) in keys.into_iter().zip(results) {
map.insert(key, ok);
}
inflight.store(false, Ordering::SeqCst);
})
.ok();
}
fn advertised(&self, row: &HostRow) -> bool {
self.discovered.values().any(|d| {
(!row.fp_hex.is_empty() && d.fp_hex == row.fp_hex)
|| (d.addr == row.addr && d.port == row.port)
})
}
/// The console home's rows: saved hosts (most recent first), then
/// discovered-but-unsaved ones, then a still-uncovered `--browse` seed.
fn rows(&self) -> Vec<HostRow> {
let known = trust::KnownHosts::load();
let probed = self.probed.lock().unwrap();
let mut rows: Vec<HostRow> = known
.hosts
.iter()
.map(|h| {
let key = if h.fp_hex.is_empty() {
format!("{}:{}", h.addr, h.port)
} else {
h.fp_hex.clone()
};
let advert = self.discovered.values().find(|d| {
(!h.fp_hex.is_empty() && d.fp_hex == h.fp_hex)
|| (d.addr == h.addr && d.port == h.port)
});
let online = advert.is_some() || probed.get(&key).copied().unwrap_or(false);
HostRow {
key,
name: host_display_name(&h.name, &h.addr),
addr: h.addr.clone(),
port: h.port,
fp_hex: h.fp_hex.clone(),
paired: h.paired,
saved: true,
online,
mgmt_port: advert
.and_then(|d| d.mgmt_port)
.unwrap_or(library::DEFAULT_MGMT_PORT),
can_wake: !online && !h.mac.is_empty(),
last_used: h.last_used,
}
})
.collect();
rows.sort_by(|a, b| b.last_used.cmp(&a.last_used).then(a.name.cmp(&b.name)));
let mut extra: Vec<HostRow> = self
.discovered
.values()
.filter(|d| {
!known.hosts.iter().any(|h| {
(!h.fp_hex.is_empty() && h.fp_hex == d.fp_hex)
|| (h.addr == d.addr && h.port == d.port)
})
})
.map(|d| HostRow {
key: if d.fp_hex.is_empty() {
format!("{}:{}", d.addr, d.port)
} else {
d.fp_hex.clone()
},
name: host_display_name(&d.name, &d.addr),
addr: d.addr.clone(),
port: d.port,
fp_hex: d.fp_hex.clone(),
paired: false,
saved: false,
online: true,
mgmt_port: d.mgmt_port.unwrap_or(library::DEFAULT_MGMT_PORT),
can_wake: false,
last_used: None,
})
.collect();
extra.sort_by(|a, b| a.name.cmp(&b.name));
rows.extend(extra);
if let Some(seed) = &self.seed {
if !rows
.iter()
.any(|r| r.addr == seed.addr && r.port == seed.port)
{
let mut seed = seed.clone();
seed.online = probed.get(&seed.key).copied().unwrap_or(false);
rows.push(seed);
}
}
rows
}
}
/// The wake-and-wait loop (one per wake): re-send the magic packet every 6 s, probe the
/// host once a second, 90 s timeout — the Apple `HostWaker`'s cadence. The thread owns
/// the model's wake status; the shell reads `online`/`timed_out` and acts.
fn spawn_wake(
console: ConsoleShared,
row: HostRow,
macs: Vec<String>,
then_connect: bool,
cancel: Arc<AtomicBool>,
) {
std::thread::Builder::new()
.name("punktfunk-wake".into())
.spawn(move || {
let last_ip = row.addr.parse::<Ipv4Addr>().ok();
let started = Instant::now();
let mut last_packet: Option<Instant> = None;
loop {
if cancel.load(Ordering::SeqCst) {
console.set_wake(None);
return;
}
let elapsed = started.elapsed();
let timed_out = elapsed >= Duration::from_secs(90);
if !timed_out && last_packet.is_none_or(|t| t.elapsed() >= Duration::from_secs(6)) {
wol::wake(&macs, last_ip);
last_packet = Some(Instant::now());
}
let online = trust::probe_reachable_many(
vec![(row.addr.clone(), row.port)],
Duration::from_millis(900),
)
.first()
.copied()
.unwrap_or(false);
console.set_wake(Some(WakeStatus {
key: row.key.clone(),
name: row.name.clone(),
seconds: elapsed.as_secs() as u32,
timed_out,
online,
then_connect,
}));
if online || timed_out {
// Awake → the shell connects and cancels; timed out → the card
// waits for Try Again / Cancel. Either way this thread is done —
// a retry spawns a fresh one.
return;
}
std::thread::sleep(Duration::from_millis(1000));
}
})
.ok();
}
/// Fetch the library off the service thread, then stream poster art into the shared
/// model as results land (the renderer drains `push_art` per frame).
fn spawn_fetch(
shared: LibraryShared,
addr: String,
mgmt: u16,
identity: (String, String),
pin: Option<[u8; 32]>,
) {
shared.set_phase(LibraryPhase::Loading);
std::thread::Builder::new()
.name("punktfunk-library".into())
.spawn(move || {
if let Ok(path) = std::env::var("PUNKTFUNK_FAKE_LIBRARY") {
load_fake(&shared, &path);
return;
}
match library::fetch_games(&addr, mgmt, &identity, pin) {
Ok(games) => {
let base = library::base_url(&addr, mgmt);
let jobs: VecDeque<(String, Vec<String>)> = games
.iter()
.map(|g| (g.id.clone(), g.art.poster_candidates(&base)))
.filter(|(_, candidates)| !candidates.is_empty())
.collect();
shared.set_games(
games
.iter()
.map(|g| LibraryGame {
id: g.id.clone(),
title: g.title.clone(),
store: g.store.clone(),
})
.collect(),
);
if !jobs.is_empty() {
let rx = library::spawn_art_fetch(base, identity, pin, jobs);
while let Ok((id, bytes)) = rx.recv_blocking() {
shared.push_art(id, bytes);
}
}
}
Err(e) => shared.set_phase(LibraryPhase::Error {
title: "Couldn't load the library".into(),
body: e.to_string(),
can_retry: true,
}),
}
})
.ok();
}
/// Dev hook: entries from a JSON file; portrait paths starting with `/` load from disk.
fn load_fake(shared: &LibraryShared, path: &str) {
let games: Vec<library::GameEntry> = std::fs::read_to_string(path)
.ok()
.and_then(|s| serde_json::from_str(&s).ok())
.unwrap_or_default();
for g in &games {
if let Some(p) = g.art.portrait.as_deref().filter(|p| p.starts_with('/')) {
if let Ok(bytes) = std::fs::read(p) {
shared.push_art(g.id.clone(), bytes);
}
}
}
shared.set_games(
games
.iter()
.map(|g| LibraryGame {
id: g.id.clone(),
title: g.title.clone(),
store: g.store.clone(),
})
.collect(),
);
}