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HDR (display-driven, matching the WGC path): - CTA-861.3 HDR EDID (BT.2020 primaries + HDR Static Metadata block) so Windows offers "Use HDR" on the virtual display. The host FOLLOWS the display's live advanced-color state, recreating the shared ring at the matching format (FP16 in HDR / BGRA in SDR) on a toggle — no freeze. - Always emit Main10/BT.2020-PQ Rgb10a2 while the display is HDR; the client auto-detects PQ from the HEVC VUI (clients under-report VIDEO_CAP_10BIT). Generic HDR10 mastering SEI on every IDR. - Generation-tagged `latest` (gen<<40|seq<<8|slot) + driver `is_stale` re-attach kill the toggle-time garbage frame and any stale-ring read. Perf: - Pipeline the encode loop (Capturer::pipeline_depth; IDD-push = 2): submit N+1 before polling N so the convert/copy on the 3D engine overlaps the NVENC encode of N on the ASIC. PUNKTFUNK_IDD_DEPTH overrides (1 = synchronous). - Rotating host output ring (OUT_RING) so the in-flight encode and the next convert never touch the same texture. - HDR converts directly from the keyed-mutex slot's SRV into the output ring (drops the redundant slot->fp16 scratch copy); SDR copies the BGRA slot in. The slot mutex is held only across the convert/copy, not the encode. RING_LEN 3->6 for publish headroom. - Capture-health diagnostic: new_fps vs repeat_fps under PUNKTFUNK_PERF (a low new_fps at a high send rate means the source isn't compositing, not an encode stall). Validated live on the RTX box: 5120x1440@240 HDR streams; driver composes ~180 new fps, encode 240 fps @ ~4.3 ms p50. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
429 lines
18 KiB
Rust
429 lines
18 KiB
Rust
//! Frame capture (plan §7). On Linux: a PipeWire ScreenCast portal stream. The spike uses the
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//! CPU-copy fallback (the portal delivers a CPU buffer; the encoder uploads it to the GPU
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//! internally). Zero-copy dmabuf→NVENC import is deferred (plan §9 risk).
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use anyhow::Result;
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/// Packed pixel layout of a [`CapturedFrame`]. The ScreenCast portal negotiates the
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/// format; on wlroots it is commonly packed `RGB` (3 bytes/pixel). The encoder maps these
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/// to an NVENC-accepted input format (`rgb0`/`bgr0`/`rgba`/`bgra`), expanding 3→4 bytes
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/// where needed — no host-side colour conversion.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum PixelFormat {
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/// `[B,G,R,x]`, 4 bpp.
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Bgrx,
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/// `[R,G,B,x]`, 4 bpp.
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Rgbx,
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/// `[B,G,R,A]`, 4 bpp.
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Bgra,
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/// `[R,G,B,A]`, 4 bpp.
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Rgba,
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/// `[R,G,B]`, 3 bpp.
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Rgb,
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/// `[B,G,R]`, 3 bpp.
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Bgr,
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/// 10-bit RGB packed as `R10G10B10A2` (DXGI `R10G10B10A2_UNORM`), 4 bpp. The HDR capture path
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/// produces this: scRGB FP16 desktop pixels are converted to BT.2020 PQ and written here, then
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/// handed to NVENC as `ABGR10` for an HEVC Main10 / HDR10 encode.
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Rgb10a2,
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/// `NV12` (DXGI `NV12`): 8-bit BT.709 limited-range YUV 4:2:0. Produced by the D3D11 **video
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/// processor** (video engine, not the 3D engine) so the per-frame colour conversion doesn't fight a
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/// GPU-saturating game; handed to NVENC as `NV12` (it encodes YUV natively — no internal RGB→YUV).
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Nv12,
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/// `P010` (DXGI `P010`): 10-bit BT.2020 PQ limited-range YUV 4:2:0. HDR analogue of [`Nv12`]:
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/// video-processor output for HEVC Main10 / HDR10, handed to NVENC as `YUV420_10BIT`.
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P010,
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}
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impl PixelFormat {
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pub fn bytes_per_pixel(self) -> usize {
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match self {
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PixelFormat::Rgb | PixelFormat::Bgr => 3,
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_ => 4,
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}
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}
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}
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/// A captured frame. [`format`](Self::format)/dimensions describe the pixels regardless of
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/// where they live — [`payload`](Self::payload) is either a CPU buffer (the spike/fallback path)
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/// or a GPU buffer already on the device (the zero-copy path, plan §9).
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pub struct CapturedFrame {
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pub width: u32,
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pub height: u32,
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pub pts_ns: u64,
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/// Pixel layout of the payload.
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pub format: PixelFormat,
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pub payload: FramePayload,
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}
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/// A captured frame still living in a single-plane packed-RGB dmabuf (the VAAPI zero-copy path).
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/// Owns a *dup* of the PipeWire buffer's fd, so the frame can travel to the encode thread and be
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/// imported into a VA surface there without the compositor's buffer being closed underneath it.
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/// (Content stability across the brief import window relies on the compositor's buffer pool depth,
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/// same as any zero-copy capture — the VAAPI importer copies into its own NV12 surface promptly.)
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#[cfg(target_os = "linux")]
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pub struct DmabufFrame {
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pub fd: std::os::fd::OwnedFd,
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/// DRM FourCC of the packed-RGB plane (e.g. `XR24` for BGRx).
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pub fourcc: u32,
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/// DRM format modifier the compositor allocated (0 = LINEAR).
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pub modifier: u64,
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pub offset: u32,
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pub stride: u32,
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}
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/// Where a captured frame's pixels live.
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pub enum FramePayload {
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/// Tightly-packed CPU pixels in `format`, `width*height*bytes_per_pixel` (no row padding).
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Cpu(Vec<u8>),
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/// A pitched GPU buffer (BGRA-order, on the shared CUDA context) — the NVIDIA zero-copy path.
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/// The dmabuf has already been imported + copied into this owned device buffer.
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#[cfg(target_os = "linux")]
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Cuda(crate::zerocopy::DeviceBuffer),
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/// A raw packed-RGB dmabuf — the AMD/Intel (VAAPI) zero-copy path. The encoder imports it into
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/// a VA surface and does RGB→NV12 on the GPU video engine (no host CSC, no upload).
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#[cfg(target_os = "linux")]
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Dmabuf(DmabufFrame),
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/// A GPU-resident D3D11 texture (Windows zero-copy path for NVENC). Owns the copied frame.
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#[cfg(target_os = "windows")]
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D3d11(dxgi::D3d11Frame),
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}
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impl CapturedFrame {
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/// True if the frame's pixels are a GPU/CUDA buffer (the NVIDIA zero-copy path).
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pub fn is_cuda(&self) -> bool {
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#[cfg(target_os = "linux")]
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{
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matches!(self.payload, FramePayload::Cuda(_))
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}
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#[cfg(not(target_os = "linux"))]
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{
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false
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}
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}
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/// True if the frame is a raw dmabuf (the VAAPI zero-copy path).
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pub fn is_dmabuf(&self) -> bool {
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#[cfg(target_os = "linux")]
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{
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matches!(self.payload, FramePayload::Dmabuf(_))
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}
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#[cfg(not(target_os = "linux"))]
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{
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false
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}
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}
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}
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/// Produces frames from a captured output. Lives on its own thread, feeding the encoder
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/// over a bounded drop-oldest channel (never block the compositor).
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pub trait Capturer: Send {
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fn next_frame(&mut self) -> Result<CapturedFrame>;
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/// Non-blocking: the freshest frame available since the last call, or `None` if none has
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/// arrived (the caller reuses its last frame to hold a steady output rate). The default
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/// just produces a frame each call — fine for instant synthetic sources; the portal
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/// overrides it to drain its channel without blocking.
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fn try_latest(&mut self) -> Result<Option<CapturedFrame>> {
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self.next_frame().map(Some)
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}
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/// Gate expensive per-frame work so the capturer can be kept alive (reused) between
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/// streams without burning CPU. The portal capturer skips the de-pad copy while inactive;
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/// the default is a no-op (synthetic sources are produced on demand). Set `true` for the
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/// duration of a stream, `false` when it ends.
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fn set_active(&self, _active: bool) {}
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/// The source's static HDR mastering metadata (SMPTE ST.2086 + content light level), when the
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/// capturer can read it from the output (Windows `IDXGIOutput6::GetDesc1`). `None` = unknown /
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/// SDR / a backend that doesn't expose it (the default — Linux capture has no HDR path yet).
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/// The stream loop forwards this to the encoder (in-band SEI) and the client (`0xCE` datagram),
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/// so the two stay a single source of truth. May change mid-session if the source is regraded.
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fn hdr_meta(&self) -> Option<punktfunk_core::quic::HdrMeta> {
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None
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}
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/// How many frames the encode loop may keep in flight (submitted but not yet polled) before it
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/// blocks. `1` (the default) is the synchronous loop: capture → submit → poll-blocks, so the
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/// per-frame wall time is `capture+convert + encode`. A capturer that hands a fresh output texture
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/// per frame (so the encode of N reads a different texture than the convert of N+1 writes) can return
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/// `>1` to PIPELINE: the loop submits N+1 before polling N, overlapping the convert/copy on the 3D
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/// engine with the NVENC-ASIC encode of the prior frame, dropping per-frame wall toward `max(...)`.
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fn pipeline_depth(&self) -> usize {
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1
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}
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}
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/// A deterministic moving test pattern (BGRx). Lets the spike exercise the encode → file →
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/// `punktfunk_core` path with no live capture session, and produces obviously non-static
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/// content (a sweeping bar + animated gradient) so the encoded output is verifiable.
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pub struct SyntheticCapturer {
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width: u32,
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height: u32,
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fps: u32,
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frame_idx: u64,
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buf: Vec<u8>,
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}
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impl SyntheticCapturer {
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const BPP: usize = 4; // emits BGRx
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pub fn new(width: u32, height: u32, fps: u32) -> Self {
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assert!(width > 0 && height > 0 && fps > 0);
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let buf = vec![0u8; width as usize * height as usize * Self::BPP];
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SyntheticCapturer {
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width,
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height,
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fps,
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frame_idx: 0,
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buf,
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}
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}
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}
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impl Capturer for SyntheticCapturer {
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fn next_frame(&mut self) -> Result<CapturedFrame> {
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let w = self.width as usize;
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let h = self.height as usize;
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let bpp = Self::BPP;
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let t = self.frame_idx;
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// A vertical bar sweeps left→right once every ~2s; the background is a gradient
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// whose phase advances each frame, so every pixel changes frame-to-frame.
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let bar_x = ((t * w as u64) / (self.fps as u64 * 2)) % w as u64;
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let phase = (t % 256) as usize;
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for y in 0..h {
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let row = y * w * bpp;
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for x in 0..w {
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let i = row + x * bpp;
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let on_bar = (x as u64).abs_diff(bar_x) < 8;
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// BGRx byte order: [B, G, R, x]
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self.buf[i] = if on_bar {
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255
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} else {
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((x + phase) & 0xff) as u8
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};
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self.buf[i + 1] = if on_bar {
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255
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} else {
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((y + phase) & 0xff) as u8
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};
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self.buf[i + 2] = if on_bar { 255 } else { ((x + y) & 0xff) as u8 };
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self.buf[i + 3] = 0;
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}
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}
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let pts_ns = self.frame_idx * 1_000_000_000 / self.fps as u64;
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self.frame_idx += 1;
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Ok(CapturedFrame {
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width: self.width,
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height: self.height,
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pts_ns,
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format: PixelFormat::Bgrx,
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payload: FramePayload::Cpu(self.buf.clone()),
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})
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}
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}
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/// A cheap moving test pattern (BGRx) for the streaming path: a pulsing field + a white band
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/// sweeping down, generated with whole-buffer `fill`s so it stays real-time even at 5K.
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pub struct FastSyntheticCapturer {
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width: u32,
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height: u32,
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frame_idx: u64,
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buf: Vec<u8>,
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/// PUNKTFUNK_SYNTH_NOISE: every frame is fresh high-entropy noise NVENC can't compress or
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/// predict, so the encoder hits its (CBR) bitrate target — a throughput test of the real
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/// encode→FEC→send→recv path. The default flat/band content compresses to ~nothing, so it
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/// can't generate real Mbps (the encoder is content-driven). xorshift over u64 chunks.
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noise: bool,
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rng: u64,
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}
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impl FastSyntheticCapturer {
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pub fn new(width: u32, height: u32) -> Self {
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assert!(width > 0 && height > 0);
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FastSyntheticCapturer {
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width,
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height,
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frame_idx: 0,
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buf: vec![0u8; width as usize * height as usize * 4],
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noise: std::env::var_os("PUNKTFUNK_SYNTH_NOISE").is_some(),
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rng: 0x9e3779b97f4a7c15,
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}
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}
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}
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impl Capturer for FastSyntheticCapturer {
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fn next_frame(&mut self) -> Result<CapturedFrame> {
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if self.noise {
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// Fresh, every-frame-decorrelated noise: reseed from the frame index so consecutive
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// frames share no structure (forces large P-frames too, not just the keyframe).
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let mut s = self
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.rng
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.wrapping_add(self.frame_idx.wrapping_mul(0x2545F491_4F6CDD1D))
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| 1;
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for c in self.buf.chunks_exact_mut(8) {
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s ^= s << 13;
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s ^= s >> 7;
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s ^= s << 17;
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c.copy_from_slice(&s.to_le_bytes());
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}
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self.rng = s;
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} else {
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let (w, h) = (self.width as usize, self.height as usize);
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let row = w * 4;
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let shade = (self.frame_idx % 256) as u8;
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self.buf.fill(shade);
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let band_h = (h / 20).max(1);
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let band_y = (self.frame_idx as usize * 6) % h;
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for y in band_y..(band_y + band_h).min(h) {
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self.buf[y * row..(y + 1) * row].fill(0xff);
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}
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}
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self.frame_idx += 1;
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Ok(CapturedFrame {
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width: self.width,
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height: self.height,
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pts_ns: 0,
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format: PixelFormat::Bgrx,
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payload: FramePayload::Cpu(self.buf.clone()),
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})
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}
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}
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/// Open a live capturer for a client-sized monitor via the xdg ScreenCast portal
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/// (`ashpd`) → PipeWire (`pipewire`). Implemented in the `linux` submodule.
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#[cfg(target_os = "linux")]
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pub fn open_portal_monitor() -> Result<Box<dyn Capturer>> {
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// On RemoteDesktop-capable desktops (KWin/GNOME) anchor ScreenCast to a RemoteDesktop
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// session so it inherits that grant headlessly; wlroots/Sway has no RemoteDesktop portal,
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// so use a plain ScreenCast session there.
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let anchored = crate::inject::default_backend() == crate::inject::Backend::Libei;
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linux::PortalCapturer::open(anchored).map(|c| Box::new(c) as Box<dyn Capturer>)
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}
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#[cfg(not(target_os = "linux"))]
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pub fn open_portal_monitor() -> Result<Box<dyn Capturer>> {
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anyhow::bail!("portal capture requires Linux (xdg-desktop-portal + PipeWire)")
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}
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/// Build a capturer from an already-created virtual output (see [`crate::vdisplay`]). Consumes
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/// the output's PipeWire node + optional remote fd + keepalive — the capturer owns the keepalive,
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/// so dropping the capturer releases the virtual output. Compositor-agnostic: works for any
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/// [`crate::vdisplay::VirtualDisplay`] backend. The captured size is the size the output was
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/// created at — native, no scaling.
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#[cfg(target_os = "linux")]
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pub fn capture_virtual_output(
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vout: crate::vdisplay::VirtualOutput,
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_want_hdr: bool,
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) -> Result<Box<dyn Capturer>> {
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// The Linux host stays 8-bit (HDR is blocked upstream), so `want_hdr` is unused here.
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linux::PortalCapturer::from_virtual_output(vout).map(|c| Box::new(c) as Box<dyn Capturer>)
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}
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/// `PUNKTFUNK_NO_WGC=1` forces the pure single-process DDA (Desktop Duplication) path everywhere: it
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/// skips WGC in [`capture_virtual_output`] AND bypasses the two-process secure-desktop relay (so even a
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/// SYSTEM host captures in-process via DDA, the way Apollo does — one capturer for the normal AND the
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/// secure desktop). For bringing DDA up to parity / validating it on its own; all the WGC code stays
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/// compiled and comes back the moment the flag is unset.
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#[cfg(target_os = "windows")]
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pub(crate) fn wgc_disabled() -> bool {
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std::env::var_os("PUNKTFUNK_NO_WGC").is_some()
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}
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#[cfg(target_os = "windows")]
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pub fn capture_virtual_output(
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vout: crate::vdisplay::VirtualOutput,
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want_hdr: bool,
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) -> Result<Box<dyn Capturer>> {
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let target = vout.win_capture.clone().ok_or_else(|| {
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anyhow::anyhow!(
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"SudoVDA target not yet an active display (needs a WDDM GPU to activate it)"
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)
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})?;
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let pref = vout.preferred_mode;
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let keep = vout.keepalive;
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// P2 direct frame push (kill DDA): consume frames straight from the pf-vdisplay driver's shared
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// ring — no Desktop Duplication, no win32u reparenting hook. Opt-in while it's A/B'd against DDA;
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// `idd_push` takes the keepalive (owns the virtual display) so there's no fall-through.
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if std::env::var_os("PUNKTFUNK_IDD_PUSH").is_some() {
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// Recreate the monitor + ring per session (fix-teardown): a FRESH monitor reliably gets a
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// working IddCx swap-chain, whereas a REUSED monitor's swap-chain dies after ~2 sessions and
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// the host can't revive it. The driver's recreate crash (target id resolved to 0) is fixed by
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// stamping target_id onto the monitor context. The ring is always FP16 (the driver composes
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// the IDD in FP16); `want_hdr` selects the per-frame conversion (FP16 → Rgb10a2 vs Bgra).
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return idd_push::IddPushCapturer::open(target, pref, want_hdr, keep)
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.map(|c| Box::new(c) as Box<dyn Capturer>);
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}
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// WGC (Windows.Graphics.Capture) is the default: it captures the COMPOSED desktop including the
|
|
// overlay/independent-flip planes DXGI Desktop Duplication misses (the frozen-HDR-animation bug),
|
|
// and has no ACCESS_LOST-on-overlay churn. DDA stays available via PUNKTFUNK_CAPTURE=dda and is
|
|
// the secure-desktop (lock/UAC) fallback (WGC can't capture those). `keep` is moved into the
|
|
// chosen backend (it owns the SudoVDA keepalive), so there's no open-time auto-fallback.
|
|
let backend = std::env::var("PUNKTFUNK_CAPTURE")
|
|
.unwrap_or_default()
|
|
.to_ascii_lowercase();
|
|
if backend == "dda" || backend == "dxgi" || wgc_disabled() {
|
|
return dxgi::DuplCapturer::open(target, pref, keep, false)
|
|
.map(|c| Box::new(c) as Box<dyn Capturer>);
|
|
}
|
|
// WGC default, with a watchdog'd DDA fallback. WGC's Direct3D11CaptureFramePool::CreateFreeThreaded
|
|
// intermittently HANGS on the headless SudoVDA (IddCx) display — a blocking call we can't error out
|
|
// of in place. So run WGC open on a dedicated thread and bound it: if it doesn't finish in time
|
|
// (hang) or errors, fall back to the reliable DDA path so the session is NEVER left black. WGC,
|
|
// when it opens, captures the composed desktop (overlay/MPO-correct HDR — fixes frozen animations);
|
|
// DDA is the safety net (+ the secure-desktop path). The encode thread is set MTA so the WGC
|
|
// objects built on the watchdog thread (also MTA) are usable here; the keepalive is handed to WGC
|
|
// only on success, else to DDA. A hung watchdog thread is abandoned (holds no keepalive).
|
|
unsafe {
|
|
let _ = windows::Win32::System::WinRT::RoInitialize(
|
|
windows::Win32::System::WinRT::RO_INIT_MULTITHREADED,
|
|
);
|
|
}
|
|
let (tx, rx) = std::sync::mpsc::channel();
|
|
let t = target.clone();
|
|
let _ = std::thread::Builder::new()
|
|
.name("wgc-open".into())
|
|
.spawn(move || {
|
|
let _ = tx.send(wgc::WgcCapturer::open(t, pref));
|
|
});
|
|
match rx.recv_timeout(std::time::Duration::from_secs(5)) {
|
|
Ok(Ok(mut c)) => {
|
|
c.attach_keepalive(keep);
|
|
Ok(Box::new(c) as Box<dyn Capturer>)
|
|
}
|
|
Ok(Err(e)) => {
|
|
tracing::warn!(error = %format!("{e:#}"), "WGC open failed — falling back to DDA");
|
|
dxgi::DuplCapturer::open(target, pref, keep, false)
|
|
.map(|c| Box::new(c) as Box<dyn Capturer>)
|
|
}
|
|
Err(_) => {
|
|
tracing::warn!("WGC open timed out (CreateFreeThreaded hang on the virtual display) — falling back to DDA");
|
|
dxgi::DuplCapturer::open(target, pref, keep, false)
|
|
.map(|c| Box::new(c) as Box<dyn Capturer>)
|
|
}
|
|
}
|
|
}
|
|
|
|
#[cfg(not(any(target_os = "linux", target_os = "windows")))]
|
|
pub fn capture_virtual_output(
|
|
_vout: crate::vdisplay::VirtualOutput,
|
|
_want_hdr: bool,
|
|
) -> Result<Box<dyn Capturer>> {
|
|
anyhow::bail!("virtual-output capture requires Linux or Windows")
|
|
}
|
|
|
|
#[cfg(target_os = "windows")]
|
|
pub mod composed_flip;
|
|
#[cfg(target_os = "windows")]
|
|
pub mod desktop_watch;
|
|
#[cfg(target_os = "windows")]
|
|
pub mod dxgi;
|
|
#[cfg(target_os = "windows")]
|
|
pub mod idd_push;
|
|
#[cfg(target_os = "linux")]
|
|
mod linux;
|
|
#[cfg(target_os = "windows")]
|
|
pub mod wgc;
|
|
#[cfg(target_os = "windows")]
|
|
pub mod wgc_relay;
|