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punktfunk/Cargo.toml
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enricobuehler 6c1e6adbf2 chore(release): bump workspace version to 0.8.1
Release 0.8.1: game-mode + dedicated game sessions, zero-copy GPU import
process-isolation (and zero-copy on by default on all backends), user-defined
custom display presets, and a physical-monitor refresh-preservation fix.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-06 10:38:14 +00:00

40 lines
1.2 KiB
TOML

[workspace]
resolver = "2"
members = [
"crates/punktfunk-core",
"crates/punktfunk-host",
"crates/punktfunk-host/vendor/usbip-sim",
"crates/punktfunk-tray",
"crates/pf-driver-proto",
"clients/probe",
"clients/linux",
"clients/windows",
"clients/android/native",
"tools/latency-probe",
"tools/loss-harness",
]
# Standalone PoC (built on its own; pulls usbip/tokio/libusb we don't want in the workspace).
exclude = ["packaging/linux/steam-deck-gadget/usbip-poc"]
[workspace.package]
version = "0.8.1"
edition = "2021"
rust-version = "1.82"
license = "MIT OR Apache-2.0"
authors = ["unom"]
repository = "https://git.unom.io/unom/punktfunk"
[profile.release]
opt-level = 3
lto = "thin"
codegen-units = 1
# NOTE: deliberately NOT `panic = "abort"`. punktfunk-core ships as a cdylib/staticlib into
# third-party apps (Swift/Kotlin/C) and its C ABI catches panics at the boundary
# (`catch_unwind` → `PunktfunkStatus::Panic`). `panic = "abort"` would make that guard a
# no-op and let a stray panic abort the embedding application. Unwinding keeps the
# documented isolation guarantee real.
# The per-frame hot path must stay fast even in dev builds.
[profile.dev.package."*"]
opt-level = 2