ed0ce5dc6d
Rewrite the client Reassembler around one whole-frame buffer per frame: frame_bytes rides in every header and packetize geometry is deterministic (every non-final block is exactly max_data_per_block data shards), so a data shard's final AU offset is computable on arrival — copy it there once, straight from the decrypt ring. New ErasureCoder::reconstruct_into decodes ONLY the missing shards directly into the frame buffer's holes (gf16 native; gf8 legacy shim); received recovery shards ride pooled shard-sized buffers. The completed buffer IS Frame::data. Deletes the per-shard to_vec + per-block concat + final AU concat (~178k allocs and a double copy of every byte per second at 2 Gbps — the pump wall the 2026-07-14 sweeps measured at 98.9% of an M3 Ultra core). Reassembly now costs ~0.4 µs/packet in-stream. The eager buffer changes the hostile-header exposure, so two new firewalls: derived-geometry validation (a header lying about its data_shards/block_count vs its own frame_bytes is dropped before it can scribble across another shard's range) and an in-flight allocation budget (IN_FLIGHT_BUF_FACTOR × max_frame_bytes) so a window of tiny first-shards can't commit gigabytes. Behavior parity pinned by the existing suite (all green unchanged) plus new end-to-end roundtrips through the real Packetizer (multi-block + partial tail, loss within budget, reversed delivery, duplicates, empty frame, unrecoverable block ages out, budget enforcement). loss-harness recovery curve identical; pipeline bench: gf8/1MB +42%, gf16 neutral (host-encode dominated). Known pre-existing quirk kept as-is: reversed delivery reconstructs early (data+recovery ≥ k) and counts late-not-lost shards into fec_recovered_shards. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>