1271fd5ea2
Implements design/gamemode-and-dedicated-sessions.md (Parts A1-A5 + B0-B2):
reconciles the merged display-management registry with session-mobile
Bazzite/SteamOS hosts and adds a per-launch dedicated gamescope mode.
- A1 DisplayOwnership {Owned,External,SessionManaged} + poolable_now(): the
registry pools only what it owns, so gamescope managed/attach outputs are no
longer double-owned by the registry AND the gamescope restore worker (fixes
the game-mode-reconnect stale-node wedge).
- A2 validated reuse: (backend,mode,launch,epoch) reuse key + kept_display_alive
liveness probe + reused_gen/mark_failed on a reused-display first-frame failure.
- A3 policy-driven managed restore (keep_alive replaces the hardcoded 5s debounce;
forever = held = gaming-rig truthful) + crash-restore persist + SIGKILL teardown
(kill_unit, applied to our transient unit AND the autologin stop -- validated
live on .181 to avoid the F44 GPU-context leak).
- A4 session epoch: observe_session_instance bumps the epoch + invalidate_backend
on a desktop-compositor instance change; gamescope spawns are exempt.
- A5 per-spawn log + PID-scoped gamescope node discovery.
- B0 game_session {auto,dedicated} policy (top-level, preset-orthogonal) +
pick_gamescope_mode dedicated_launch + steam -silent command shaping.
- B1 free the autologin Steam before a dedicated Steam spawn (single-instance).
- B2 game-exit -> APP_EXITED_CLOSE_CODE (0x52) clean session end.
Adversarially reviewed (11 findings fixed). Validated on glass (.181 Bazzite F44,
RTX 4090): dedicated spawn streams a real game smoothly; keep-alive reuse; the
SIGKILL fix avoids the F44 vkCreateDevice leak. Workspace green
(build / test --workspace / clippy -D warnings / fmt), OpenAPI + C header
regenerated, web console tsc + vite build green. clients/probe: bump the
no-video timeout 8s->45s for gamescope cold starts.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
punktfunk — probe (reference client)
punktfunk-probe is the headless reference client for the punktfunk/1 protocol — a
command-line tool for testing, latency measurement, and validating host behavior. It's not a
streaming app you'd watch on; it connects, exercises a plane, and reports numbers. If you want to
actually stream, use the Linux, Windows,
Apple, or Android clients.
Because it links the same punktfunk-core as every other client, it's also the canonical
example of driving the protocol end to end: QUIC control plane, UDP data plane, and the side planes
(input, audio, rumble) over QUIC datagrams.
What it does
- Receives a real stream, writes a playable elementary stream (
.h265/.h264/.av1— the extension tracks the negotiated codec; the probe advertises all three and the host picks), and reports per-frame capture→received latency percentiles (the host stamps each frame with its capture clock). - Verification mode against a synthetic host — byte-checks deterministic test frames.
- Exercises every plane with scripted test traffic:
--input-test(mouse/keyboard),--mic-test(a 440 Hz Opus tone up to the host mic),--touch-test(a synthetic finger),--rich-input-test(DualSense touchpad + motion, logging the HID-output feedback that comes back). - Trust —
--pin <64-hex>pins the host fingerprint;--pair <PIN>runs the SPAKE2 pairing ceremony and prints the verified fingerprint to pin from then on. Without a pin it trusts on first use. - Discovery —
--discover [secs]browses the LAN for_punktfunk._udphosts and prints each (name, addr:port, pairing requirement, cert fingerprint), then exits. - Negotiation knobs —
--mode WxHxFPS,--remode(mid-stream mode change),--bitrate,--codec auto|h264|hevc|av1(preference; the host resolves),--audio-channels(stereo / 5.1 / 7.1),--compositor,--gamepad,--launch,--speed-test. Env:PUNKTFUNK_CLIENT_10BIT=1/PUNKTFUNK_CLIENT_444=1advertise the 10-bit / 4:4:4 client caps (for testing a host'sPUNKTFUNK_10BIT/PUNKTFUNK_444).
Usage
# stream 720p120 from a host, save the video, and print latency percentiles:
cargo run -p punktfunk-probe -- --mode 1280x720x120 --connect HOST:PORT --out /tmp/a.h265
# list hosts on the LAN:
cargo run -p punktfunk-probe -- --discover
# pair with a host that requires it (read the PIN off the host), then stream:
cargo run -p punktfunk-probe -- --connect HOST:PORT --pair 1234
cargo run -p punktfunk-probe -- --connect HOST:PORT --pin <64-hex> --input-test
Full flag reference is in the module doc-comment at the top of src/main.rs.
Related
- Project README — the host, the streaming clients, and the protocol
punktfunk-host punktfunk1-host— the persistent native-protocol listener to probe against (see the "Running on this box" section of the repo README /CLAUDE.md)