A plugin's titles launch through the provider's own client, which hands off and exits — so the host had nothing left to watch, and both lifetime behaviors went quiet for exactly the entries a provider contributes. A `ProviderEntry` (and a manual custom entry) may now carry an optional `detect` hint: install dir, exe, or process name. It is deliberately a subset of what the host tracks internally. A Steam appid or a launcher's environment marker are things the host discovers for itself and would be meaningless — or dangerous — to take on someone's word; where a title is installed is something only the provider knows. The host's own findings win where both exist, so a stale export can never redirect the matcher, and a blank field is treated as absent rather than as "match everything" — an empty install dir would otherwise prefix-match every process on the box, and this feature can end processes. `process_name` is the weakest of the three and the only one typed by hand, so it is matched case-insensitively against the image's file name and nothing else: `retroarch` finds RetroArch, not a helper whose name merely starts the same way, and not a script that happens to live in a `retroarch/` directory. The never-adopt-a-pre-existing-process rule still bounds it. Also: the tray summary gains the running-game row (with the closing-in countdown for a game whose client is gone — visible at the machine without opening the console), the SDK mirrors the `game.*` events, and its generated client catches up with the endpoints Phase 1 added. Gates on .21: check + clippy --all-targets clean, 299 tests, fmt CI-parity, openapi regenerated (GameEntry still carries no `detect` outbound); SDK tsc + 54 tests green.
508 lines
20 KiB
Rust
508 lines
20 KiB
Rust
//! Host-tagged management endpoints: identity + capabilities, liveness, compositor list, live
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//! runtime status, and the loopback tray summary. Split out of the `mgmt` facade (plan §W5).
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use super::shared::*;
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use crate::encode::Codec;
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use crate::gamestream::APP_VERSION;
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use crate::gamestream::AUDIO_PORT;
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use crate::gamestream::CONTROL_PORT;
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use crate::gamestream::GFE_VERSION;
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use crate::gamestream::RTSP_PORT;
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use crate::gamestream::VIDEO_PORT;
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use std::sync::atomic::Ordering;
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/// Liveness + version probe.
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#[derive(Serialize, ToSchema)]
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pub(crate) struct Health {
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/// Always `"ok"` when the host responds.
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#[schema(example = "ok")]
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status: String,
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/// `punktfunk-host` crate version.
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version: String,
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/// `punktfunk-core` C ABI version.
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abi_version: u32,
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}
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/// Host identity and advertised capabilities (static for the life of the process).
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#[derive(Serialize, ToSchema)]
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pub(crate) struct HostInfo {
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hostname: String,
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/// Stable per-host id (persisted across restarts), matched on pairing.
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uniqueid: String,
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/// Best-effort primary LAN IP.
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local_ip: String,
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/// `punktfunk-host` crate version.
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version: String,
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/// `punktfunk-core` C ABI version.
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abi_version: u32,
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/// GameStream host version advertised to Moonlight clients.
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app_version: String,
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/// GFE version advertised to Moonlight clients.
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gfe_version: String,
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/// Codecs the host can encode (NVENC).
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codecs: Vec<ApiCodec>,
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/// Whether the GameStream/Moonlight-compat planes are running (`--gamestream`). `false` on the
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/// secure default (native punktfunk/1 only) — a console can hide Moonlight-only UI (e.g. the
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/// Moonlight PIN pairing card, which could never receive a PIN when this is `false`).
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gamestream: bool,
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ports: PortMap,
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}
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/// Every port a client integration may need (Moonlight derives the stream ports from the
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/// HTTP base; a control pane should not have to).
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#[derive(Serialize, ToSchema)]
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pub(crate) struct PortMap {
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/// This management API.
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mgmt: u16,
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/// nvhttp plain HTTP (serverinfo, pairing).
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http: u16,
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/// nvhttp mutual-TLS HTTPS (post-pairing).
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https: u16,
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rtsp: u16,
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video: u16,
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control: u16,
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audio: u16,
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}
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/// Video codec identifier. The wire token matches the codec's canonical name used across the
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/// stack (SDP/GameStream advertisement, the stats-capture `CaptureMeta.codec`, and the encoder's
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/// [`Codec::label`]) — notably `H.265` serializes as `"hevc"`, not `"h265"`, so the same codec
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/// reads identically on every console page.
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#[derive(Clone, Copy, Serialize, Deserialize, ToSchema, PartialEq, Eq, Debug)]
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#[serde(rename_all = "lowercase")]
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pub(crate) enum ApiCodec {
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H264,
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#[serde(rename = "hevc")]
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H265,
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Av1,
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/// PyroWave — the opt-in wired-LAN intra-only wavelet codec.
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PyroWave,
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}
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impl From<Codec> for ApiCodec {
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fn from(c: Codec) -> Self {
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match c {
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Codec::H264 => ApiCodec::H264,
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Codec::H265 => ApiCodec::H265,
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Codec::Av1 => ApiCodec::Av1,
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Codec::PyroWave => ApiCodec::PyroWave,
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}
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}
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}
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/// Live host status (changes as clients launch/end sessions).
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#[derive(Serialize, ToSchema)]
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pub(crate) struct RuntimeStatus {
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/// True while the video stream thread is running.
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video_streaming: bool,
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/// True while the audio stream thread is running.
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audio_streaming: bool,
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/// True while a pairing handshake is parked waiting for the user's PIN
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/// (submit it via `POST /api/v1/pair/pin`).
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pin_pending: bool,
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/// Number of pinned (paired) client certificates.
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paired_clients: u32,
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/// Number of live streaming sessions across BOTH planes (GameStream + native punktfunk/1). The
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/// native server admits concurrent sessions, so this can exceed 1; `session`/`stream` below
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/// describe a single representative session for the detail card.
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active_sessions: u32,
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/// A representative active session. GameStream's launch (Moonlight `/launch`) when present, else
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/// the first live native session. `null` when nothing is streaming.
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session: Option<SessionInfo>,
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/// The active stream's parameters — RTSP-negotiated for GameStream, or the live native session's
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/// mode/codec/bitrate. `null` when nothing is streaming.
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stream: Option<StreamInfo>,
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/// Every launched game the host is tracking: one row per live session that launched a title, plus
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/// any game whose session has ended and which is waiting out its reconnect window before being
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/// ended (`state: "grace"`). Empty when nothing was launched — a plain desktop stream has no game.
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games: Vec<ActiveGame>,
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}
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/// One launched game, for the console's running-game card.
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#[derive(Serialize, ToSchema)]
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pub(crate) struct ActiveGame {
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/// The session streaming it; `null` for a game waiting out its reconnect window.
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#[serde(skip_serializing_if = "Option::is_none")]
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session_id: Option<u64>,
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/// Client-supplied device name of the session that launched it; may be empty.
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client: String,
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/// Store-qualified library id (`steam:570`) — the key the console matches against `GET /library`
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/// to show box art. Absent for an operator-typed GameStream command.
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#[serde(skip_serializing_if = "Option::is_none")]
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app_id: Option<String>,
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/// Display title.
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title: String,
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/// Which store surfaced it (`steam`, `heroic`, `custom`, …), when known.
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#[serde(skip_serializing_if = "Option::is_none")]
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store: Option<String>,
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/// `native` or `gamestream`.
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plane: crate::events::Plane,
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/// `launching` (launched, not seen running yet), `running`, `exited`, or `grace` (its session is
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/// gone and it will be ended when the reconnect window closes).
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#[schema(example = "running")]
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state: String,
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/// Seconds until this game is ended — only present on a `grace` row.
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#[serde(skip_serializing_if = "Option::is_none")]
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grace_remaining_s: Option<u64>,
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}
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/// Client-requested launch parameters (key material is never exposed here).
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#[derive(Serialize, ToSchema)]
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pub(crate) struct SessionInfo {
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width: u32,
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height: u32,
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fps: u32,
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}
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/// RTSP-negotiated stream parameters.
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#[derive(Serialize, ToSchema)]
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pub(crate) struct StreamInfo {
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width: u32,
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height: u32,
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fps: u32,
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bitrate_kbps: u32,
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/// Video payload size per packet (bytes).
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packet_size: u32,
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/// Client's parity floor per FEC block (`minRequiredFecPackets`).
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min_fec: u8,
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codec: ApiCodec,
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/// Session bring-up total, hello → first video packet, in ms (native sessions; `null` on the
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/// GameStream plane or while the session is still bringing up).
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time_to_first_frame_ms: Option<u32>,
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/// Most recent mid-stream resize total, reconfigure → pipeline rebuilt, in ms (native sessions;
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/// `null` when no resize happened / GameStream).
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last_resize_ms: Option<u32>,
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}
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/// Non-sensitive host status for the local tray icon: counts and booleans only — no PIN values,
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/// no fingerprints, no device names. Served unauthenticated to LOOPBACK peers only (see
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/// `require_auth`): the bearer-token file is SYSTEM/Administrators-DACL'd on Windows, so the
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/// per-user tray process cannot authenticate — this narrow read-only route is its status source.
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#[derive(Serialize, ToSchema)]
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pub(crate) struct LocalSummary {
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/// Host version (mirrors `/health`).
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version: String,
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/// True while video is streaming on EITHER plane: the GameStream media pipeline, or a live
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/// native (punktfunk/1) session — the default plane, invisible in the GameStream flag alone.
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video_streaming: bool,
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/// True while audio is streaming on either plane (same rule as `video_streaming`).
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audio_streaming: bool,
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/// The active session: GameStream's launch (Moonlight `/launch`) when present, else the first
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/// live native session. `null` when nothing is streaming.
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session: Option<SessionInfo>,
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/// Number of pinned (paired) GameStream client certificates.
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paired_clients: u32,
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/// Number of paired native (punktfunk/1) devices.
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native_paired_clients: u32,
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/// True while a GameStream pairing handshake is parked waiting for the user's PIN.
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pin_pending: bool,
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/// Native pairing knocks awaiting the operator's approval (count only).
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pending_approvals: u32,
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/// Virtual displays being KEPT with no live session — lingering (keep-alive window) or pinned
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/// (`keep_alive: forever`). Non-zero means a display (and, exclusive, your physical monitors) is
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/// held; the tray surfaces it + a one-click release. Active (in-use) displays are not counted.
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kept_displays: u32,
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/// Other Moonlight-compatible hosts (Sunshine/Apollo/…) detected on this machine at startup —
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/// running one alongside Punktfunk is unsupported. Compact labels (e.g. `Sunshine (running)`);
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/// the tray/console surface them so the clash is visible before pairing silently fails.
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#[serde(default, skip_serializing_if = "Vec::is_empty")]
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conflicts: Vec<String>,
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/// Launched games the host is tracking, as compact labels (`Hades`, `Hades (closing in 4:12)`).
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///
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/// The countdown form is the one that matters: it means the game's client is gone and the host
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/// will end the game when the window closes — something a user at the machine should be able to
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/// see (and stop) without opening the console. Empty when nothing was launched.
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#[serde(default, skip_serializing_if = "Vec::is_empty")]
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games: Vec<String>,
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}
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/// Liveness probe
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///
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/// Always available without authentication.
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#[utoipa::path(
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get,
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path = "/health",
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tag = "host",
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operation_id = "getHealth",
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// Override the document-global bearerAuth: this route is exempt in `require_auth`.
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security(()),
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responses((status = OK, description = "Host is up", body = Health))
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)]
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pub(crate) async fn get_health() -> Json<Health> {
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Json(Health {
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status: "ok".into(),
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version: env!("PUNKTFUNK_VERSION").into(),
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abi_version: punktfunk_core::ABI_VERSION,
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})
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}
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/// Host identity and capabilities
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#[utoipa::path(
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get,
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path = "/host",
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tag = "host",
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operation_id = "getHostInfo",
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responses(
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(status = OK, description = "Host identity, versions, codecs, and port map", body = HostInfo),
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(status = UNAUTHORIZED, description = "Missing or invalid bearer token", body = ApiError),
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)
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)]
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pub(crate) async fn get_host_info(State(st): State<Arc<MgmtState>>) -> Json<HostInfo> {
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let h = &st.app.host;
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Json(HostInfo {
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hostname: h.hostname.clone(),
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uniqueid: h.uniqueid.clone(),
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local_ip: h.local_ip.to_string(),
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version: env!("PUNKTFUNK_VERSION").into(),
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abi_version: punktfunk_core::ABI_VERSION,
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app_version: APP_VERSION.into(),
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gfe_version: GFE_VERSION.into(),
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// What this host can ACTUALLY encode on its resolved backend — GPU-aware, straight from the
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// same capability mask that drives GameStream/QUIC negotiation ([`Codec::host_wire_caps`]).
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// So an iGPU without AV1 encode won't advertise AV1, a software-only host reports H.264 only,
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// and PyroWave appears only when its opt-in feature is built and the backend can open.
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codecs: {
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let caps = Codec::host_wire_caps();
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use punktfunk_core::quic::{CODEC_AV1, CODEC_H264, CODEC_HEVC, CODEC_PYROWAVE};
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[
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(CODEC_H264, ApiCodec::H264),
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(CODEC_HEVC, ApiCodec::H265),
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(CODEC_AV1, ApiCodec::Av1),
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(CODEC_PYROWAVE, ApiCodec::PyroWave),
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]
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.into_iter()
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.filter(|(bit, _)| caps & bit != 0)
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.map(|(_, codec)| codec)
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.collect()
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},
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gamestream: st.gamestream_enabled,
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ports: PortMap {
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mgmt: st.port,
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http: h.http_port,
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https: h.https_port,
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rtsp: RTSP_PORT,
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video: VIDEO_PORT,
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control: CONTROL_PORT,
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audio: AUDIO_PORT,
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},
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})
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}
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/// A compositor backend the host can drive a virtual output on, and whether it's usable now.
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#[derive(Serialize, ToSchema)]
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pub(crate) struct AvailableCompositor {
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/// Stable identifier (`"kwin"` | `"wlroots"` | `"mutter"` | `"gamescope"`) — pass this to a
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/// client's `--compositor` flag.
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id: String,
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/// Human-readable label for UIs.
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label: String,
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/// Usable on this host right now: the live session's own compositor, or gamescope wherever
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/// its binary is installed.
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available: bool,
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/// True for the backend an `Auto` (unspecified) request resolves to right now.
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default: bool,
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}
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/// Available compositor backends
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///
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/// Lists every backend the host knows how to drive, flags which are usable right now, and marks
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/// the one an unspecified (`Auto`) client request resolves to. Clients pass an `id` to their
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/// `--compositor` flag (or `PUNKTFUNK_COMPOSITOR_*` over the C ABI) to request it.
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#[utoipa::path(
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get,
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path = "/compositors",
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tag = "host",
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operation_id = "listCompositors",
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responses(
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(status = OK, description = "Compositor backends with availability + the auto-detected default", body = [AvailableCompositor]),
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(status = UNAUTHORIZED, description = "Missing or invalid bearer token", body = ApiError),
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)
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)]
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pub(crate) async fn list_compositors() -> Json<Vec<AvailableCompositor>> {
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let available = crate::vdisplay::available();
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let default = crate::vdisplay::detect().ok();
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Json(
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crate::vdisplay::Compositor::all()
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.into_iter()
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.map(|c| AvailableCompositor {
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id: c.id().into(),
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label: c.label().into(),
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available: available.contains(&c),
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default: default == Some(c),
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})
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.collect(),
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)
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}
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/// Live host status
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#[utoipa::path(
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get,
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path = "/status",
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tag = "host",
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operation_id = "getStatus",
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responses(
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(status = OK, description = "Streaming/pairing state and the active session, if any", body = RuntimeStatus),
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(status = UNAUTHORIZED, description = "Missing or invalid bearer token", body = ApiError),
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)
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)]
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pub(crate) async fn get_status(State(st): State<Arc<MgmtState>>) -> Json<RuntimeStatus> {
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// GameStream plane (set by RTSP/nvhttp on the compat path).
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let gs_launch = *st.app.launch.lock().unwrap_or_else(|e| e.into_inner());
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let gs_stream = *st.app.stream.lock().unwrap_or_else(|e| e.into_inner());
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let gs_video = st.app.streaming.load(Ordering::SeqCst);
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let gs_audio = st.app.audio_streaming.load(Ordering::SeqCst);
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// Native punktfunk/1 plane (published by the native video loop; the default plane). See
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// [`crate::session_status`] for why this lives outside `AppState`.
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let native = crate::session_status::snapshot();
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// Detail card is singular: prefer a live GameStream session, else the first native one.
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// `active_sessions` conveys the true count when several native clients stream at once.
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let session = gs_launch
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.map(|l| SessionInfo {
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width: l.width,
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height: l.height,
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fps: l.fps,
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})
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.or_else(|| {
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native.first().map(|s| SessionInfo {
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width: s.width,
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height: s.height,
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fps: s.fps,
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})
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});
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let stream = gs_stream
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.map(|c| StreamInfo {
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width: c.width,
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height: c.height,
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fps: c.fps,
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bitrate_kbps: c.bitrate_kbps,
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packet_size: c.packet_size as u32,
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min_fec: c.min_fec,
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codec: c.codec.into(),
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// Transition latencies are traced on the native plane only (latency plan P0.1).
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time_to_first_frame_ms: None,
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last_resize_ms: None,
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})
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.or_else(|| {
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native.first().map(|s| StreamInfo {
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width: s.width,
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height: s.height,
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fps: s.fps,
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bitrate_kbps: s.bitrate_kbps,
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// FEC/packetization are RTSP-negotiated (GameStream only); the native QUIC plane
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// shards differently, so these are 0 (not applicable) for a native session.
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packet_size: 0,
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min_fec: 0,
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codec: s.codec.into(),
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time_to_first_frame_ms: (s.time_to_first_frame_ms > 0)
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.then_some(s.time_to_first_frame_ms),
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last_resize_ms: (s.last_resize_ms > 0).then_some(s.last_resize_ms),
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})
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});
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Json(RuntimeStatus {
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video_streaming: gs_video || !native.is_empty(),
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audio_streaming: gs_audio || !native.is_empty(),
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pin_pending: st.app.pairing.pin.awaiting_pin(),
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paired_clients: st
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.app
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.paired
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.lock()
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.unwrap_or_else(|e| e.into_inner())
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.len() as u32,
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active_sessions: native.len() as u32 + u32::from(gs_video),
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session,
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stream,
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games: crate::session_status::games()
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.into_iter()
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.map(|g| ActiveGame {
|
|
session_id: g.session_id,
|
|
client: g.client,
|
|
app_id: g.app_id,
|
|
title: g.title,
|
|
store: g.store,
|
|
plane: g.plane,
|
|
state: g.state.to_string(),
|
|
grace_remaining_s: g.grace_remaining_s,
|
|
})
|
|
.collect(),
|
|
})
|
|
}
|
|
|
|
/// Local status summary for the tray icon
|
|
///
|
|
/// Non-sensitive status (counts and booleans only — no PIN values, no fingerprints, no device
|
|
/// names). Unauthenticated, but served to loopback peers only.
|
|
#[utoipa::path(
|
|
get,
|
|
path = "/local/summary",
|
|
tag = "host",
|
|
operation_id = "getLocalSummary",
|
|
// Override the document-global bearerAuth: loopback peers are exempt in `require_auth`.
|
|
security(()),
|
|
responses(
|
|
(status = OK, description = "Non-sensitive local host status (loopback peers only)", body = LocalSummary),
|
|
(status = UNAUTHORIZED, description = "Non-loopback peer", body = ApiError),
|
|
)
|
|
)]
|
|
pub(crate) async fn get_local_summary(State(st): State<Arc<MgmtState>>) -> Json<LocalSummary> {
|
|
// Native punktfunk/1 plane (the DEFAULT plane; GameStream is opt-in) — read ONCE and used for
|
|
// both the session card and the streaming flags below.
|
|
let native = crate::session_status::snapshot();
|
|
// GameStream launch, else the first live native session — so the tray reflects a native session
|
|
// too (same GameStream-only blind spot the Dashboard `/status` had; see `session_status`).
|
|
let session = st
|
|
.app
|
|
.launch
|
|
.lock()
|
|
.unwrap_or_else(|e| e.into_inner())
|
|
.map(|l| SessionInfo {
|
|
width: l.width,
|
|
height: l.height,
|
|
fps: l.fps,
|
|
})
|
|
.or_else(|| {
|
|
native.first().map(|s| SessionInfo {
|
|
width: s.width,
|
|
height: s.height,
|
|
fps: s.fps,
|
|
})
|
|
});
|
|
let (native_paired_clients, pending_approvals) = st
|
|
.native
|
|
.as_ref()
|
|
.map(|n| (n.status().paired_clients, n.pending().len() as u32))
|
|
.unwrap_or((0, 0));
|
|
Json(LocalSummary {
|
|
version: env!("PUNKTFUNK_VERSION").into(),
|
|
// Either plane counts, like `/status`: reading only the GameStream flags made the tray say
|
|
// "idle" (and wear the idle icon) through an entire native session.
|
|
video_streaming: st.app.streaming.load(Ordering::SeqCst) || !native.is_empty(),
|
|
audio_streaming: st.app.audio_streaming.load(Ordering::SeqCst) || !native.is_empty(),
|
|
session,
|
|
paired_clients: st
|
|
.app
|
|
.paired
|
|
.lock()
|
|
.unwrap_or_else(|e| e.into_inner())
|
|
.len() as u32,
|
|
native_paired_clients,
|
|
pin_pending: st.app.pairing.pin.awaiting_pin(),
|
|
pending_approvals,
|
|
kept_displays: crate::vdisplay::registry::snapshot()
|
|
.displays
|
|
.iter()
|
|
.filter(|d| d.state == "lingering" || d.state == "pinned")
|
|
.count() as u32,
|
|
// Cached at `serve` startup (empty when nothing was detected / never scanned) — no per-poll
|
|
// process enumeration.
|
|
conflicts: crate::detect::summary_labels(crate::detect::snapshot()),
|
|
games: crate::session_status::games()
|
|
.into_iter()
|
|
.map(|g| match g.grace_remaining_s {
|
|
Some(left) => format!("{} (closing in {}:{:02})", g.title, left / 60, left % 60),
|
|
None => g.title,
|
|
})
|
|
.collect(),
|
|
})
|
|
}
|