Files
punktfunk/docs-site
enricobuehler 102f550bba feat(host): use the new gamescope capabilities, and say so when the mode is lost
Pass --custom-refresh-rates (patch level 3+) and
--pipewire-composite-external-overlay (level 4+) on both spawn paths, with the
same probe-then-pass shape the HDR and cursor flags already use. A stock
gamescope has neither flag and gets neither, which is exactly today's behaviour.

New knob PUNKTFUNK_GAMESCOPE_REFRESH_RATES=60,90,120 widens the set a session
offers in Steam's in-session display settings. The rate the session actually runs
at is always included, so it can only add options; junk entries are skipped
rather than failing the host, because the worst a typo can cost is the extra
option the operator wanted.

And the part that would have turned a week of field triage into one log line:
warn_if_mode_lost(). --nested-refresh is the ONLY refresh a headless gamescope
has, and it reaches a gamescope-session-plus solely through the GAMESCOPE_BIN
wrapper, which the session script is free to lose — a sessions.d file sourced
with `set -a` can reassign GAMESCOPE_BIN, and one that sets GAMESCOPECMD outright
skips the whole builder. When that happens the stream still runs, still looks
right, and the client's own fps counter still reads the negotiated rate (the
encode loop repeats the held frame), while the game underneath is capped to 60.
Nothing anywhere said so.

It warns rather than refusing, deliberately: verify_managed_spawn_flags refuses
because its retry resolves a different plan, but a relaunch here would hand the
session the same environment and lose the mode the same way, so refusing would
only loop. Fails open on the same rule as the flag check — nothing to compare
against says nothing.

Also corrects the comment above the launch env, which claimed
CUSTOM_REFRESH_RATES "generates the mode the session ADVERTISES … what makes
games see the real refresh". It never did: no upstream gamescope has
--custom-refresh-rates, so gamescope_has_option gated it off and the variable was
inert. That belief is why the real lever went unexamined.

configuration.md gains the new knob and a warning on PUNKTFUNK_MAX_FPS, which
also lowers the refresh the session REPORTS on gamescope — the docs said it does
not cap the stream, which is true of the wire and not of what games are told.

Linux-verified on Ubuntu: cargo check --all-targets, clippy -D warnings, 133
tests (2 new), cargo fmt --check.
2026-08-08 15:35:58 +02:00
..

punktfunk-docs

The Punktfunk documentation site: Fumadocs on TanStack Start (Vite + Nitro/bun preset).

Content lives in content/docs/ as .md/.mdx. This site is the source of truth for the user-facing guides; design rationale lives in the internal punktfunk-planning repo.

API reference

/api renders the host's management REST API as an interactive Scalar reference (linked from the top nav, the docs sidebar, and the landing page). It reads public/openapi.json — a snapshot of the repo's generated spec. Refresh it after a management-API change:

# from the repo root — regenerate the spec, then copy the snapshot in:
cargo run -p punktfunk-host -- openapi > api/openapi.json
cp api/openapi.json docs-site/public/openapi.json

Nothing in CI diffs the two, so the snapshot goes stale silently — that manual cp is the only thing keeping them in sync. Before publishing docs, check that they match:

diff <(jq -S . api/openapi.json) <(jq -S . docs-site/public/openapi.json)

That should print nothing. Right now it doesn't: the committed snapshot predates the /api/v1/update/check, /api/v1/update/apply and /api/v1/update/status endpoints, so the published /api reference is missing the host self-update surface — re-copy it.

Develop

bun install
bun run dev        # http://localhost:3001  (docs at /docs)

CI gates every change on bun run build followed by bun run lint (the TypeScript typecheck), in that order — the build emits the .source typegen the typecheck imports. Run both before you push.

Build & serve

bun run build
bun run start      # serves .output/ via Bun

Layout

source.config.ts          Fumadocs MDX collection (content/docs)
content/docs/             the docs content (.md/.mdx) + meta.json nav
src/
  routes/
    __root.tsx            RootProvider + html shell
    index.tsx            landing page
    docs/$.tsx           catch-all docs renderer (Fumadocs DocsLayout)
    api/index.tsx        Scalar API reference (reads public/openapi.json)
    api/search.ts        Orama search endpoint
  lib/source.ts          Fumadocs loader over the generated collection
  lib/layout.shared.tsx  shared nav chrome
  components/mdx.tsx      MDX component map
  styles/app.css          Tailwind 4 + Fumadocs preset