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punktfunk/crates/punktfunk-host/src/gpu.rs
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enricobuehler 019f2677a7
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feat(host,web): multi-GPU selection — GPU inventory + preference API, web-console GPU card
- new crate::gpu (compiled on all platforms so the OpenAPI doc stays
  platform-independent): DXGI / sysfs GPU inventory with reboot-stable ids
  (PCI vendor:device + occurrence — LUIDs are per-boot), persisted auto/manual
  preference (<config>/gpu-settings.json, atomic temp+rename with in-memory
  rollback), one selection with precedence console preference >
  PUNKTFUNK_RENDER_ADAPTER > max VRAM and graceful fallback when the preferred
  GPU is absent, plus a live "in use" record (RAII session guard wrapped around
  every encoder open_video returns)
- fix: windows_gpu_vendor derived the encoder backend from DXGI adapter 0
  instead of the selected render adapter — on a hybrid box (e.g. Intel iGPU at
  index 0 + NVIDIA dGPU) the backend could disagree with the GPU the capture
  ring / IddCx render pin sit on. The NVENC 4:4:4 probe now also runs on the
  selected adapter (was: OS default), the codec/4:4:4 probe caches are keyed
  per selected GPU (were process-lifetime OnceLocks), and an explicit
  PUNKTFUNK_ENCODER conflicting with the selected GPU's vendor warns up front
- mgmt API: GET /api/v1/gpus (inventory + mode + preferred + next-session
  selection with reason + in-use GPU/backend/session-count) and
  PUT /api/v1/gpus/preference (validates mode/gpu_id before writing);
  openapi.json regenerated; the vdisplay render pin now also engages for a
  console preference (not just the env pin)
- web console: GPU card on the Host page — list with vendor + VRAM,
  Automatic / Prefer controls, Preferred / Next session / "In use · backend"
  badges, missing-preferred-GPU warning and env-pin note; en + de messages
- Linux: a matched manual preference picks the VAAPI render node and the
  NVENC-vs-VAAPI auto choice; auto mode is exactly the previous behavior

Validated live on the hybrid laptop (RTX 3500 Ada + Intel Arc Pro, which
enumerates twice — the occurrence ids disambiguate): enumerate, prefer,
bad-id 400, restart persistence, auto-restore keeping the stored pick.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:57:26 +02:00

758 lines
28 KiB
Rust

//! GPU inventory + operator GPU preference for multi-GPU hosts (web-console GPU selection).
//!
//! Three concerns, one module:
//! - **Enumeration** ([`enumerate`]): the machine's hardware GPUs — DXGI adapters on Windows
//! (WARP/Basic-Render filtered out), `/dev/dri/renderD*` + sysfs PCI ids on Linux, empty
//! elsewhere. Compiled on every platform so the management endpoints (and the checked-in
//! OpenAPI document) are identical everywhere.
//! - **Preference** ([`prefs`]): the operator's persisted auto/manual choice
//! (`<config>/gpu-settings.json`, written by the mgmt API). A manual preference is stored by
//! *stable identity* — PCI vendor:device + occurrence + name — NOT by LUID (Windows LUIDs are
//! reassigned every boot) or adapter index (enumeration order can change across driver updates).
//! - **Selection** ([`selected_gpu`] / [`pick`]): the one place that turns (inventory, preference,
//! `PUNKTFUNK_RENDER_ADAPTER`) into the render/encode GPU. Precedence: **manual preference >
//! env substring > auto (max dedicated VRAM)**, with graceful fall-through — a preferred GPU
//! that vanished (unplugged eGPU, disabled iGPU) logs a warning and auto-selects so the host
//! keeps streaming, and the mgmt API surfaces the fallback instead of hiding it.
//!
//! A preference change applies to the **next session**: selection is read at capture/encode setup
//! (`win_adapter::resolve_render_adapter_luid`, the encoder-backend dispatch, the codec probes), a
//! running session keeps the device it opened on. [`session_begin`]/[`active`] record which GPU a
//! live session actually encodes on, for the console's "in use" display.
use anyhow::Result;
use serde::{Deserialize, Serialize};
use std::path::PathBuf;
use std::sync::{Mutex, OnceLock};
/// PCI vendor ids of the GPU vendors the encode backends know (NVENC / AMF / QSV, VAAPI on Linux).
pub(crate) const VENDOR_NVIDIA: u32 = 0x10DE;
pub(crate) const VENDOR_AMD: u32 = 0x1002;
pub(crate) const VENDOR_INTEL: u32 = 0x8086;
/// Platform handle of an enumerated GPU — how the pipeline actually addresses it. Not part of the
/// stable identity (Windows LUIDs are per-boot; a render node can renumber across kernel updates).
#[derive(Clone, Debug, Default, PartialEq, Eq)]
pub(crate) struct GpuHandle {
/// DXGI `AdapterLuid` of this adapter (this boot only).
#[cfg(target_os = "windows")]
pub luid_low: u32,
#[cfg(target_os = "windows")]
pub luid_high: i32,
/// DRM render node (`/dev/dri/renderD*`) of this GPU.
#[cfg(target_os = "linux")]
pub render_node: Option<PathBuf>,
}
/// One hardware GPU as enumerated on this host.
#[derive(Clone, Debug)]
pub(crate) struct GpuInfo {
/// Stable identifier for the API/UI: `"{vendor:04x}-{device:04x}-{occurrence}"`. Occurrence
/// disambiguates identical cards (two of the same model) by enumeration order among their
/// twins — the best available tiebreaker (PCI order), imperfect but honest.
pub id: String,
/// Adapter description (Windows) / synthesized vendor label + node (Linux).
pub name: String,
pub vendor_id: u32,
pub device_id: u32,
/// Index among enumerated GPUs with the same (vendor_id, device_id).
pub occurrence: u32,
/// Dedicated VRAM in bytes (0 where the platform doesn't expose it — non-amdgpu Linux sysfs).
pub vram_bytes: u64,
pub handle: GpuHandle,
}
/// Lowercase vendor tag for the API (`nvidia` / `amd` / `intel` / `other`).
pub(crate) fn vendor_tag(vendor_id: u32) -> &'static str {
match vendor_id {
VENDOR_NVIDIA => "nvidia",
VENDOR_AMD => "amd",
VENDOR_INTEL => "intel",
_ => "other",
}
}
impl GpuInfo {
/// Lowercase vendor tag for the API (`nvidia` / `amd` / `intel` / `other`).
pub fn vendor_tag(&self) -> &'static str {
vendor_tag(self.vendor_id)
}
/// The DXGI LUID this adapter had at enumeration time.
#[cfg(target_os = "windows")]
pub fn luid(&self) -> windows::Win32::Foundation::LUID {
windows::Win32::Foundation::LUID {
LowPart: self.handle.luid_low,
HighPart: self.handle.luid_high,
}
}
}
/// Assign the stable `id` + `occurrence` fields after enumeration (occurrence = index among
/// same-(vendor,device) twins, in enumeration order).
fn assign_ids(gpus: &mut [GpuInfo]) {
for i in 0..gpus.len() {
let occ = gpus[..i]
.iter()
.filter(|g| g.vendor_id == gpus[i].vendor_id && g.device_id == gpus[i].device_id)
.count() as u32;
gpus[i].occurrence = occ;
gpus[i].id = format!(
"{:04x}-{:04x}-{}",
gpus[i].vendor_id, gpus[i].device_id, occ
);
}
}
// ---------------------------------------------------------------------------------------------
// Enumeration
// ---------------------------------------------------------------------------------------------
/// Enumerate this host's hardware GPUs. Windows: DXGI adapters minus WARP/Basic-Render (the same
/// filter `win_adapter` always applied). Linux: `/dev/dri/renderD*` with PCI ids from sysfs.
/// Other platforms (the macOS dev/test host build): empty — the endpoints still exist, they just
/// report no GPUs.
#[cfg(target_os = "windows")]
pub(crate) fn enumerate() -> Vec<GpuInfo> {
use windows::Win32::Graphics::Dxgi::{
CreateDXGIFactory1, IDXGIFactory1, DXGI_ADAPTER_FLAG_SOFTWARE,
};
let mut out = Vec::new();
// SAFETY: `CreateDXGIFactory1` returns an owned COM factory (Released when the local drops) or
// errs (→ empty inventory). `EnumAdapters1(i)` yields owned `IDXGIAdapter1`s until it errors
// past the last adapter; `GetDesc1()` returns the descriptor by value. Only locals are touched,
// nothing escapes, no raw pointer is dereferenced.
unsafe {
let Ok(factory) = CreateDXGIFactory1::<IDXGIFactory1>() else {
return out;
};
let mut i = 0u32;
while let Ok(adapter) = factory.EnumAdapters1(i) {
i += 1;
let Ok(d) = adapter.GetDesc1() else { continue };
if (d.Flags & DXGI_ADAPTER_FLAG_SOFTWARE.0 as u32) != 0 {
continue; // Microsoft Basic Render / WARP
}
let name = String::from_utf16_lossy(&d.Description)
.trim_end_matches('\u{0}')
.to_string();
let lname = name.to_ascii_lowercase();
if lname.contains("basic render") || lname.contains("warp") {
continue;
}
out.push(GpuInfo {
id: String::new(),
name,
vendor_id: d.VendorId,
device_id: d.DeviceId,
occurrence: 0,
vram_bytes: d.DedicatedVideoMemory as u64,
handle: GpuHandle {
luid_low: d.AdapterLuid.LowPart,
luid_high: d.AdapterLuid.HighPart,
},
});
}
}
assign_ids(&mut out);
out
}
#[cfg(target_os = "linux")]
pub(crate) fn enumerate() -> Vec<GpuInfo> {
let mut nodes: Vec<String> = std::fs::read_dir("/dev/dri")
.map(|rd| {
rd.filter_map(|e| e.ok())
.map(|e| e.file_name().to_string_lossy().into_owned())
.filter(|n| n.starts_with("renderD"))
.collect()
})
.unwrap_or_default();
nodes.sort();
let mut out = Vec::new();
for node in nodes {
let sys = format!("/sys/class/drm/{node}/device");
let read_hex = |f: &str| -> u32 {
std::fs::read_to_string(format!("{sys}/{f}"))
.ok()
.and_then(|s| u32::from_str_radix(s.trim().trim_start_matches("0x"), 16).ok())
.unwrap_or(0)
};
let vendor_id = read_hex("vendor");
let device_id = read_hex("device");
// Only amdgpu exposes a VRAM total in sysfs; 0 elsewhere (display-only — Linux auto
// selection is NVIDIA-presence + render node, not VRAM).
let vram_bytes = std::fs::read_to_string(format!("{sys}/mem_info_vram_total"))
.ok()
.and_then(|s| s.trim().parse::<u64>().ok())
.unwrap_or(0);
let vendor_label = match vendor_id {
VENDOR_NVIDIA => "NVIDIA".to_string(),
VENDOR_AMD => "AMD".to_string(),
VENDOR_INTEL => "Intel".to_string(),
other => format!("GPU 0x{other:04x}"),
};
out.push(GpuInfo {
id: String::new(),
name: format!("{vendor_label} GPU ({node})"),
vendor_id,
device_id,
occurrence: 0,
vram_bytes,
handle: GpuHandle {
render_node: Some(PathBuf::from(format!("/dev/dri/{node}"))),
},
});
}
assign_ids(&mut out);
out
}
#[cfg(not(any(target_os = "windows", target_os = "linux")))]
pub(crate) fn enumerate() -> Vec<GpuInfo> {
Vec::new()
}
// ---------------------------------------------------------------------------------------------
// Persisted preference
// ---------------------------------------------------------------------------------------------
/// Operator GPU-selection mode: `Auto` (env substring, else max VRAM — today's behavior) or
/// `Manual` (an explicit GPU chosen in the web console).
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all = "snake_case")]
pub(crate) enum GpuMode {
#[default]
Auto,
Manual,
}
/// Stable identity of the manually preferred GPU (see [`GpuInfo::id`] for why not LUID/index).
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub(crate) struct PreferredGpu {
pub vendor_id: u32,
pub device_id: u32,
#[serde(default)]
pub occurrence: u32,
/// Adapter name at the time of selection — the last-resort matcher and the label the API
/// shows when the preferred GPU is currently absent.
#[serde(default)]
pub name: String,
}
/// The persisted GPU preference (`<config>/gpu-settings.json`).
#[derive(Clone, Debug, Default, PartialEq, Eq, Serialize, Deserialize)]
pub(crate) struct GpuPreference {
#[serde(default)]
pub mode: GpuMode,
/// `Some` when `mode == Manual` (kept when switching back to Auto so the console can offer
/// "return to your previous manual pick").
#[serde(default)]
pub gpu: Option<PreferredGpu>,
}
/// The preference store: in-memory current value + its JSON file. Mirrors `native_pairing`'s
/// persistence discipline (private dir, secret-file temp write + atomic rename, in-memory
/// rollback if the disk write fails).
pub(crate) struct GpuPrefStore {
path: PathBuf,
cur: Mutex<GpuPreference>,
}
impl GpuPrefStore {
/// Load the store from `path` (missing/corrupt file ⇒ default Auto, with a warning for the
/// corrupt case — never fail host startup over a settings file).
pub fn load_from(path: PathBuf) -> Self {
let cur = match std::fs::read(&path) {
Ok(bytes) => match serde_json::from_slice::<GpuPreference>(&bytes) {
Ok(p) => p,
Err(e) => {
tracing::warn!(path = %path.display(), "gpu-settings.json unreadable — using Auto: {e}");
GpuPreference::default()
}
},
Err(_) => GpuPreference::default(),
};
GpuPrefStore {
path,
cur: Mutex::new(cur),
}
}
pub fn get(&self) -> GpuPreference {
self.cur.lock().unwrap().clone()
}
/// Persist + apply a new preference. The in-memory value only changes if the disk write
/// succeeds, so a full disk can't leave memory and file disagreeing.
pub fn set(&self, pref: GpuPreference) -> Result<()> {
if let Some(dir) = self.path.parent() {
crate::gamestream::create_private_dir(dir)?;
}
let tmp = self.path.with_extension("json.tmp");
crate::gamestream::write_secret_file(&tmp, &serde_json::to_vec_pretty(&pref)?)?;
std::fs::rename(&tmp, &self.path)?;
*self.cur.lock().unwrap() = pref;
Ok(())
}
}
/// The process-wide preference store (config-dir file), loaded once on first access — the same
/// global-accessor shape as [`crate::config::config`], because selection happens deep inside
/// capture/encode setup where no app state is threaded.
pub(crate) fn prefs() -> &'static GpuPrefStore {
static STORE: OnceLock<GpuPrefStore> = OnceLock::new();
STORE.get_or_init(|| {
GpuPrefStore::load_from(crate::gamestream::config_dir().join("gpu-settings.json"))
})
}
// ---------------------------------------------------------------------------------------------
// Selection
// ---------------------------------------------------------------------------------------------
/// Why a GPU was selected — surfaced by the mgmt API so the console can explain the decision.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub(crate) enum PickSource {
/// The operator's manual preference matched a present GPU.
Preference,
/// `PUNKTFUNK_RENDER_ADAPTER` substring matched.
Env,
/// Auto: max dedicated VRAM (Windows) / platform default (Linux display).
Auto,
/// A manual preference is set but that GPU is absent — fell back to auto so the host keeps
/// streaming (logged; the console shows the fallback).
PreferenceMissing,
}
impl PickSource {
pub fn tag(self) -> &'static str {
match self {
PickSource::Preference => "preference",
PickSource::Env => "env",
PickSource::Auto => "auto",
PickSource::PreferenceMissing => "preference_missing",
}
}
}
/// A resolved selection: the GPU the next session's pipeline will be created on, and why.
#[derive(Clone, Debug)]
pub(crate) struct SelectedGpu {
pub info: GpuInfo,
pub source: PickSource,
}
/// Find the manually preferred GPU in the inventory. Match order: exact stable identity
/// (vendor, device, occurrence) → same model (vendor, device; a twin renumbered) → exact name
/// (ids changed across a driver/firmware quirk but the marketing name survived).
pub(crate) fn find_preferred(gpus: &[GpuInfo], want: &PreferredGpu) -> Option<usize> {
gpus.iter()
.position(|g| {
g.vendor_id == want.vendor_id
&& g.device_id == want.device_id
&& g.occurrence == want.occurrence
})
.or_else(|| {
gpus.iter()
.position(|g| g.vendor_id == want.vendor_id && g.device_id == want.device_id)
})
.or_else(|| {
if want.name.is_empty() {
return None;
}
gpus.iter().position(|g| g.name == want.name)
})
}
/// Pure selection over an inventory: **manual preference > env substring > max VRAM**. Returns
/// the index into `gpus` plus the reason. `None` only when `gpus` is empty. A set-but-unmatched
/// env substring falls through to max-VRAM (same outcome as env unset — deliberately more robust
/// than the old `resolve_render_adapter_luid`, which returned *no* adapter on a stale substring).
pub(crate) fn pick(
gpus: &[GpuInfo],
pref: &GpuPreference,
env_substr: Option<&str>,
) -> Option<(usize, PickSource)> {
let mut preference_missing = false;
if pref.mode == GpuMode::Manual {
if let Some(want) = &pref.gpu {
match find_preferred(gpus, want) {
Some(i) => return Some((i, PickSource::Preference)),
None => preference_missing = true,
}
}
}
if let Some(sub) = env_substr.filter(|s| !s.is_empty()) {
let sub = sub.to_ascii_lowercase();
if let Some(i) = gpus
.iter()
.position(|g| g.name.to_ascii_lowercase().contains(&sub))
{
return Some((i, PickSource::Env));
}
}
let i = gpus
.iter()
.enumerate()
.max_by_key(|(_, g)| g.vram_bytes)
.map(|(i, _)| i)?;
Some((
i,
if preference_missing {
PickSource::PreferenceMissing
} else {
PickSource::Auto
},
))
}
/// The GPU the next session will run on. Windows: the full precedence over the DXGI inventory —
/// this is what `win_adapter::resolve_render_adapter_luid` (capture ring + IddCx render pin) and
/// the encoder-vendor dispatch both consume, so capture, encode, and the advertisement agree by
/// construction. Pure query — callers log (this runs per serverinfo poll).
#[cfg(target_os = "windows")]
pub(crate) fn selected_gpu() -> Option<SelectedGpu> {
let gpus = enumerate();
let pref = prefs().get();
let env = crate::config::config()
.render_adapter
.clone()
.filter(|s| !s.is_empty());
let (i, source) = pick(&gpus, &pref, env.as_deref())?;
Some(SelectedGpu {
info: gpus.into_iter().nth(i)?,
source,
})
}
/// The GPU the next session will run on (Linux). Mirrors the encode dispatch for display: a
/// matched manual preference wins; otherwise NVIDIA-presence → the NVIDIA GPU, else the GPU that
/// owns the VAAPI render node. (The *authoritative* Linux switches stay in `encode::open_video` /
/// [`linux_render_node`] — this is the console's view of them.)
#[cfg(target_os = "linux")]
pub(crate) fn selected_gpu() -> Option<SelectedGpu> {
let gpus = enumerate();
let pref = prefs().get();
let mut preference_missing = false;
if pref.mode == GpuMode::Manual {
if let Some(want) = &pref.gpu {
match find_preferred(&gpus, want) {
Some(i) => {
return Some(SelectedGpu {
info: gpus.into_iter().nth(i)?,
source: PickSource::Preference,
})
}
None => preference_missing = true,
}
}
}
let source = if preference_missing {
PickSource::PreferenceMissing
} else {
PickSource::Auto
};
if linux_nvidia_present() {
if let Some(i) = gpus.iter().position(|g| g.vendor_id == VENDOR_NVIDIA) {
return Some(SelectedGpu {
info: gpus.into_iter().nth(i)?,
source,
});
}
}
let node = linux_render_node();
let i = gpus
.iter()
.position(|g| g.handle.render_node.as_deref() == Some(node.as_path()))
.unwrap_or(0);
Some(SelectedGpu {
info: gpus.into_iter().nth(i)?,
source,
})
}
#[cfg(not(any(target_os = "windows", target_os = "linux")))]
pub(crate) fn selected_gpu() -> Option<SelectedGpu> {
None
}
/// The manually preferred GPU, only when `mode == Manual` **and** it is currently present.
/// The Linux encode dispatch consults this (auto mode keeps today's NVIDIA-presence behavior
/// exactly).
pub(crate) fn manual_selection() -> Option<GpuInfo> {
let pref = prefs().get();
if pref.mode != GpuMode::Manual {
return None;
}
let want = pref.gpu?;
let gpus = enumerate();
let i = find_preferred(&gpus, &want)?;
gpus.into_iter().nth(i)
}
/// The VAAPI/DRM render node for this host: matched manual preference > `PUNKTFUNK_RENDER_NODE`
/// (a deliberate live env read — see `config.rs` module docs) > `/dev/dri/renderD128`.
#[cfg(target_os = "linux")]
pub(crate) fn linux_render_node() -> PathBuf {
if let Some(g) = manual_selection() {
if let Some(node) = g.handle.render_node {
return node;
}
}
std::env::var("PUNKTFUNK_RENDER_NODE")
.ok()
.filter(|s| !s.is_empty())
.map(PathBuf::from)
.unwrap_or_else(|| PathBuf::from("/dev/dri/renderD128"))
}
/// NVIDIA-presence probe (same device-node check as `encode::nvidia_present` — duplicated two
/// lines rather than widening that private fn's visibility).
#[cfg(target_os = "linux")]
fn linux_nvidia_present() -> bool {
std::path::Path::new("/dev/nvidiactl").exists() || std::path::Path::new("/dev/nvidia0").exists()
}
/// A cache key that changes whenever the *selection* changes (preference edits included), for the
/// per-GPU probe caches (`can_encode_444`, `windows_codec_support`) that were process-lifetime
/// `OnceLock`s back when selection was env-only.
pub(crate) fn selection_key() -> String {
match selected_gpu() {
Some(sel) => {
#[cfg(target_os = "windows")]
{
format!(
"{}:{:08x}{:08x}",
sel.info.id, sel.info.handle.luid_high as u32, sel.info.handle.luid_low
)
}
#[cfg(not(target_os = "windows"))]
{
sel.info.id
}
}
None => String::new(),
}
}
// ---------------------------------------------------------------------------------------------
// Live "in use" record
// ---------------------------------------------------------------------------------------------
/// What a live session encodes on — the console's "currently used GPU".
#[derive(Clone, Debug)]
pub(crate) struct ActiveGpu {
/// Stable id of the GPU ([`GpuInfo::id`]; empty for the CPU/software path) so a UI can match
/// it against the inventory.
pub id: String,
pub name: String,
pub vendor_id: u32,
/// The encode backend the session opened (`nvenc` / `amf` / `qsv` / `vaapi` / `software`).
pub backend: &'static str,
}
struct ActiveState {
gpu: ActiveGpu,
sessions: u32,
}
static ACTIVE: Mutex<Option<ActiveState>> = Mutex::new(None);
/// RAII marker for one live encode session; dropping it decrements the session count. Held by the
/// encoder wrapper `open_video` returns, so the count is correct by construction (every successful
/// open is paired with a drop).
pub(crate) struct ActiveSession(());
impl Drop for ActiveSession {
fn drop(&mut self) {
let mut st = ACTIVE.lock().unwrap_or_else(|e| e.into_inner());
if let Some(st) = st.as_mut() {
st.sessions = st.sessions.saturating_sub(1);
}
}
}
/// Record a session opening on `gpu`. Concurrent sessions share one GPU (the Windows pipeline is
/// single-GPU by construction; Linux sessions share the selection), so the latest record wins and
/// a counter tracks liveness.
pub(crate) fn session_begin(gpu: ActiveGpu) -> ActiveSession {
let mut st = ACTIVE.lock().unwrap_or_else(|e| e.into_inner());
let sessions = st.as_ref().map(|s| s.sessions).unwrap_or(0) + 1;
*st = Some(ActiveState { gpu, sessions });
ActiveSession(())
}
/// The GPU live sessions encode on + how many sessions hold it. `Some` with `sessions == 0` means
/// "last used, idle now" — the mgmt API distinguishes the two.
pub(crate) fn active() -> Option<(ActiveGpu, u32)> {
ACTIVE
.lock()
.unwrap_or_else(|e| e.into_inner())
.as_ref()
.map(|s| (s.gpu.clone(), s.sessions))
}
#[cfg(test)]
mod tests {
use super::*;
fn gpu(vendor: u32, device: u32, name: &str, vram_gb: u64) -> GpuInfo {
GpuInfo {
id: String::new(),
name: name.into(),
vendor_id: vendor,
device_id: device,
occurrence: 0,
vram_bytes: vram_gb * 1024 * 1024 * 1024,
handle: GpuHandle::default(),
}
}
/// The dev-box shape: NVIDIA dGPU + Intel Arc iGPU.
fn hybrid() -> Vec<GpuInfo> {
let mut v = vec![
gpu(VENDOR_INTEL, 0x7d55, "Intel(R) Arc(TM) Graphics", 0),
gpu(VENDOR_NVIDIA, 0x2c05, "NVIDIA GeForce RTX 5070 Ti", 16),
];
assign_ids(&mut v);
v
}
fn manual(vendor: u32, device: u32, occurrence: u32, name: &str) -> GpuPreference {
GpuPreference {
mode: GpuMode::Manual,
gpu: Some(PreferredGpu {
vendor_id: vendor,
device_id: device,
occurrence,
name: name.into(),
}),
}
}
#[test]
fn auto_picks_max_vram() {
let (i, src) = pick(&hybrid(), &GpuPreference::default(), None).unwrap();
assert_eq!(i, 1);
assert_eq!(src, PickSource::Auto);
}
#[test]
fn manual_preference_beats_env_and_vram() {
let pref = manual(VENDOR_INTEL, 0x7d55, 0, "Intel(R) Arc(TM) Graphics");
let (i, src) = pick(&hybrid(), &pref, Some("nvidia")).unwrap();
assert_eq!(i, 0);
assert_eq!(src, PickSource::Preference);
}
#[test]
fn env_substring_beats_vram_and_is_case_insensitive() {
let mut gpus = vec![
gpu(VENDOR_NVIDIA, 0x2c05, "NVIDIA GeForce RTX 5070 Ti", 16),
gpu(VENDOR_INTEL, 0x7d55, "Intel(R) Arc(TM) Graphics", 0),
];
assign_ids(&mut gpus);
let (i, src) = pick(&gpus, &GpuPreference::default(), Some("ARC")).unwrap();
assert_eq!(i, 1);
assert_eq!(src, PickSource::Env);
}
#[test]
fn unmatched_env_falls_back_to_max_vram() {
let (i, src) = pick(&hybrid(), &GpuPreference::default(), Some("radeon")).unwrap();
assert_eq!(i, 1);
assert_eq!(src, PickSource::Auto);
}
#[test]
fn missing_preferred_gpu_falls_back_and_says_so() {
let pref = manual(VENDOR_AMD, 0x744c, 0, "AMD Radeon RX 7900 XTX");
let (i, src) = pick(&hybrid(), &pref, None).unwrap();
assert_eq!(i, 1); // max VRAM
assert_eq!(src, PickSource::PreferenceMissing);
}
#[test]
fn preferred_matches_same_model_when_occurrence_gone() {
// Stored occurrence 1 (was the second of two twins); only one twin remains.
let mut gpus = vec![
gpu(VENDOR_INTEL, 0x7d55, "Intel(R) Arc(TM) Graphics", 0),
gpu(VENDOR_NVIDIA, 0x2c05, "NVIDIA GeForce RTX 5070 Ti", 16),
];
assign_ids(&mut gpus);
let pref = manual(VENDOR_NVIDIA, 0x2c05, 1, "NVIDIA GeForce RTX 5070 Ti");
let (i, src) = pick(&gpus, &pref, None).unwrap();
assert_eq!(i, 1);
assert_eq!(src, PickSource::Preference);
}
#[test]
fn preferred_matches_by_name_when_ids_changed() {
let pref = manual(VENDOR_NVIDIA, 0xffff, 0, "Intel(R) Arc(TM) Graphics");
let (i, src) = pick(&hybrid(), &pref, None).unwrap();
assert_eq!(i, 0);
assert_eq!(src, PickSource::Preference);
}
#[test]
fn empty_inventory_selects_nothing() {
assert!(pick(&[], &GpuPreference::default(), Some("nvidia")).is_none());
}
#[test]
fn ids_disambiguate_twins() {
let mut gpus = vec![
gpu(VENDOR_NVIDIA, 0x2c05, "NVIDIA GeForce RTX 5070 Ti", 16),
gpu(VENDOR_NVIDIA, 0x2c05, "NVIDIA GeForce RTX 5070 Ti", 16),
];
assign_ids(&mut gpus);
assert_eq!(gpus[0].id, "10de-2c05-0");
assert_eq!(gpus[1].id, "10de-2c05-1");
}
#[test]
fn store_round_trips_and_survives_corruption() {
let dir = tempfile::tempdir().unwrap();
let path = dir.path().join("gpu-settings.json");
let store = GpuPrefStore::load_from(path.clone());
assert_eq!(store.get(), GpuPreference::default());
let pref = manual(VENDOR_INTEL, 0x7d55, 0, "Intel(R) Arc(TM) Graphics");
store.set(pref.clone()).unwrap();
assert_eq!(store.get(), pref);
// A fresh load sees the persisted value…
assert_eq!(GpuPrefStore::load_from(path.clone()).get(), pref);
// …and a corrupt file degrades to Auto instead of failing startup.
std::fs::write(&path, b"{ not json").unwrap();
assert_eq!(
GpuPrefStore::load_from(path).get(),
GpuPreference::default()
);
}
#[test]
fn session_counter_tracks_begin_and_drop() {
// Serialize against other tests via the ACTIVE mutex being process-global: this is the
// only test touching it.
let a = session_begin(ActiveGpu {
id: "10de-2c05-0".into(),
name: "GPU A".into(),
vendor_id: VENDOR_NVIDIA,
backend: "nvenc",
});
let (gpu0, n0) = active().unwrap();
assert_eq!((gpu0.name.as_str(), n0), ("GPU A", 1));
let b = session_begin(ActiveGpu {
id: "10de-2c05-0".into(),
name: "GPU A".into(),
vendor_id: VENDOR_NVIDIA,
backend: "nvenc",
});
assert_eq!(active().unwrap().1, 2);
drop(a);
assert_eq!(active().unwrap().1, 1);
drop(b);
assert_eq!(active().unwrap().1, 0); // idle, last-used retained
}
}