Files
punktfunk/clients/session
enricobuehlerandClaude Opus 5 6edd700910 fix(client/gamepad): honor an explicit controller type — the per-pad arrival was re-declaring the physical pad
The "Controller type" setting reached the Hello and stopped there. Every pad then
opened with a GamepadArrival carrying its DETECTED kind, and the host builds each
virtual device from that arrival — the session default is only the fallback for a
pad that never declares one. So "emulate my DualSense as a DualShock 4" put a
DualSense on the host the instant the controller connected, and no amount of
reconnecting helped. Apple and the native clients both; Android already applied
the setting per pad.

The setting now rides the declaration too: explicit wins for every slot, Automatic
keeps per-pad detection so a mixed session stays honest. The physical kind still
drives the LOCAL feedback paths — a DualSense emulated as a DualShock 4 keeps its
lightbar and adaptive triggers, and a Deck keeps its rumble keep-alive.

Regressed in 97c67b26 / 76be4c3e (multi-controller support); ships in 0.19.x.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-26 16:56:44 +02:00
..

punktfunk-session

The Vulkan session binary: one stream per invocation in an SDL3 window — no UI toolkit, no widgets, terminal stats. The power-user / gamescope stream client, and the stage-2 presenter of the Linux client re-architecture (punktfunk-planning: linux-client-rearchitecture.md).

punktfunk-session --connect host[:port] [--fp HEX] [--launch id] [--fullscreen] [--stats]
punktfunk-session --browse host[:port] [--mgmt PORT] [--fullscreen]
punktfunk-session --pair <PIN> --connect host[:port] [--name LABEL]

--browse opens the console game library (the Skia coverflow over the animated aurora) instead of connecting: A launches the focused title as a stream in the same window, session end returns to the library, B quits (Gaming Mode returns). Paired hosts only — pairing is the desktop client / Decky plugin's job. PUNKTFUNK_FAKE_LIBRARY=<file.json> feeds canned entries with no host (portrait paths starting with / load from disk).

Reads the same identity / known-hosts / settings stores as the desktop client (punktfunk-client), so enrolling on either side makes the other work; this binary never connects to a host it has no pinned fingerprint for (--fp HEX overrides the store).

--pair <PIN> --connect host[:port] runs the SPAKE2 ceremony with no window and no toolkit, prints paired <addr>:<port> fp=<hex>, and exits — the route for a machine that has only SSH (an embedded/kiosk client, an image being provisioned). --name sets the label the host files this client under, defaulting to the hostname. It is in the --no-default-features build too: enrolling must never be the reason a minimal image has to pull in Skia.

Stdout is the machine interface: {"ready":true} after the first presented frame, stats: … once per second while the overlay tier isn't Off (always the full detailed text, whatever the OSD shows; --stats forces the overlay on), one {"error"|"ended": …} JSON line on the way out. Logs go to stderr. Exit codes: 0 clean end, 2 connect failed, 3 trust rejected / pairing required, 4 presenter init failed.

In-stream keys match the desktop client: click captures input (Ctrl+Alt+Shift+Q releases), Ctrl+Alt+Shift+D disconnects, F11 toggles fullscreen; the controller escape chord (L1+R1+Start+Select, hold to disconnect) works the same.

The default build carries the Skia console UI (ui feature): the stats OSD and capture hint render in-window. Ctrl+Alt+Shift+S cycles the OSD tier live — Off → Compact (one line: fps · latency · Mb/s) → Normal (mode + end-to-end percentiles) → Detailed (decoder path + per-stage latency equation); any tier but Off also emits the stdout mirror. --no-default-features is the ~5 MB power-user build — same streaming, stats on stdout only, no Skia anywhere in the dependency tree.

Decode follows the Settings preference (auto: Vulkan Video → VAAPI → software on Linux, Vulkan Video → D3D11VA → software on Windows): FFmpeg's Vulkan Video decoder runs on the presenter's own device where the stack supports it (every vendor, zero copy); VAAPI dmabufs import per-plane elsewhere (D3D11VA textures on Windows); software is the universal fallback. 10-bit Main10 and HDR10 are advertised (VIDEO_CAP_10BIT|HDR): P010 decodes through all three paths, and PQ streams present on an HDR10/ST.2084 swapchain when the desktop offers one (KDE HDR, gamescope) or tone-map in-shader to SDR when it doesn't (PUNKTFUNK_TONEMAP_PEAK tunes the rolloff, default ≈1000 nits). The host still gates the upgrade behind its PUNKTFUNK_10BIT policy.

Debug/bisect knobs: PUNKTFUNK_DECODER=vulkan|vaapi|d3d11va|software, PUNKTFUNK_PRESENT_MODE= mailbox|immediate (default FIFO), PUNKTFUNK_VK_DEVICE=<index> (multi-GPU), and PUNKTFUNK_HW_FAULT=import (fault every VAAPI dmabuf import — proves the three-strike demotion to software on healthy hardware).