Files
punktfunk/crates/punktfunk-host/src/native/handshake.rs
T
enricobuehlerandClaude Fable 5 0d004c4680 fix(host/handshake): the 4:4:4 gate names the encoder backend, not the capturer
capture_supports_444 was an encoder-backend fact (direct NVENC or PyroWave)
logged under a capture-ish name — a field report burned real time hunting a
capture problem because of it. The 'encode chroma' line now says
ingest_chain_supports_444, a requested-but-declined session logs WHICH gate
lost, and the console UI's Full chroma explainer names the real requirement.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-02 09:53:29 +02:00

673 lines
36 KiB
Rust

//! The native `punktfunk/1` handshake negotiation (plan §W1 — carved out of the [`super`] module).
//! After the pairing gate (which stays in `serve_session`, since its delegated-approval wait must
//! outlive the short handshake timeout and release the session permit), this decodes the client's
//! [`Hello`], runs mode-conflict admission, negotiates codec / compositor / gamepad / bitrate /
//! audio channels / bit-depth / chroma, reserves the data-plane UDP socket, sends the [`Welcome`],
//! and reads the client's [`Start`] — returning everything `serve_session` needs to stand the
//! session up.
use super::*;
/// Whether this session forwards the cursor out-of-band (design/remote-desktop-sweep.md M2):
/// the client asked ([`CLIENT_CAP_CURSOR`](punktfunk_core::quic::CLIENT_CAP_CURSOR)) AND the
/// capture path can deliver cursor metadata separately from the frame — the Linux portal
/// `SPA_META_Cursor` path (not gamescope, whose capture paints no cursor at all), or Windows
/// with a proto-v5 pf-vdisplay driver (the IddCx hardware-cursor channel, M2c) — AND, on
/// Linux, the encode backend this session resolves to can composite the pointer on demand
/// (`encode::cursor_blend_capable`): the channel's capture-mouse flip (`CursorRenderMode`,
/// `client_draws = false`) makes the HOST draw the pointer, and on Linux the encoder is that
/// compositing stage — granting the channel over a backend that can't blend (libav
/// VAAPI/NVENC, software) shipped a cursorless stream on every capture-mode flip. Denied — or
/// never asked for (a capture-latched client, `console.rs` `latched_mouse`) — the session
/// composites host-side anyway wherever the backend can blend
/// (`session_plan::cursor_blend_for`'s no-channel arm; the compositor-EMBEDS fallback never
/// paints on a Mutter virtual stream), and only a can't-blend backend falls back to the
/// compositor EMBED. THE single predicate: the Welcome's `HOST_CAP_CURSOR` bit is computed
/// from it, and the session wiring reads that bit back.
pub(super) fn cursor_forward(
client_caps: u8,
compositor: Option<crate::vdisplay::Compositor>,
codec: crate::encode::Codec,
bit_depth: u8,
) -> bool {
if client_caps & punktfunk_core::quic::CLIENT_CAP_CURSOR == 0 {
return false;
}
#[cfg(target_os = "linux")]
{
// CUDA-payload prediction — the same one `SessionPlan` makes: the NVIDIA resolution
// plus the zero-copy master switch. It decides direct-SDK NVENC (blends) vs libav
// NVENC (doesn't) inside the capability mirror.
let cuda_planned = !crate::encode::linux_zero_copy_is_vaapi() && crate::zerocopy::enabled();
compositor.is_some_and(|c| c != crate::vdisplay::Compositor::Gamescope)
&& crate::encode::cursor_blend_capable(codec, cuda_planned, bit_depth == 10)
}
#[cfg(target_os = "windows")]
{
// Windows (M2c): the pf-vdisplay driver must speak the v5 hardware-cursor channel —
// DWM composites the pointer into the IDD frame otherwise, and forwarding a second
// copy would double it. The probe latches by opening the control device once. The
// encoder is deliberately NOT consulted: the IDD capturer itself composites on the
// capture-mouse flip (`set_cursor_forward`), so no Windows encode backend blends.
let _ = (compositor, codec, bit_depth);
crate::vdisplay::manager::hw_cursor_capable()
}
#[cfg(not(any(target_os = "linux", target_os = "windows")))]
{
let _ = (compositor, codec, bit_depth);
false
}
}
/// Run the Hello→Welcome→Start negotiation. Borrows the control streams (the caller keeps them for
/// mid-stream renegotiation afterwards). `first` is the already-read first control message.
#[allow(clippy::type_complexity, clippy::too_many_arguments)]
pub(super) async fn negotiate(
conn: &quinn::Connection,
send: &mut quinn::SendStream,
recv: &mut quinn::RecvStream,
first: &[u8],
source: Punktfunk1Source,
frames: u32,
data_port: Option<u16>,
// Session bring-up trace (latency plan P0.1): `welcome`/`start` stamps land here, and the
// Welcome-time display prep threads it into the pipeline-build stages.
bringup: &Arc<crate::bringup::Trace>,
// The session's quit/stop flags — created BEFORE the handshake so the Welcome-time display
// prep below can observe a client that vanished mid-handshake (its build retry aborts on
// `stop`; `quit` rides into the display lease).
quit: Arc<AtomicBool>,
stop: Arc<AtomicBool>,
) -> Result<(
Hello,
Welcome,
u16,
std::net::UdpSocket,
bool,
Start,
Option<crate::vdisplay::Compositor>,
// This session's resolved gamescope sub-mode — carried to the data plane as a value rather
// than published to process env, where a concurrent connect could overwrite it.
Option<crate::vdisplay::GamescopeRoute>,
Option<super::stream::PrepHandle>,
)> {
let peer = conn.remote_address();
let mut hello = Hello::decode(first).map_err(|e| anyhow!("Hello decode: {e:?}"))?;
if hello.abi_version != punktfunk_core::WIRE_VERSION {
close_rejected(
conn,
punktfunk_core::reject::RejectReason::WireVersionMismatch,
);
anyhow::bail!(
"wire version mismatch: client {} host {}",
hello.abi_version,
punktfunk_core::WIRE_VERSION
);
}
// The pairing gate (require_pairing → paired? else park for delegated approval) ran above,
// before this future, so a client reaching here is paired (or the host is `--open`).
// Codec negotiation: pick the one codec this host will emit (its GPU-probed backend
// capability ∩ the client's advertised codecs, honoring the client's soft preference).
// A GPU-less software host emits H.264 only, so an HEVC-only client shares nothing with
// it → refuse honestly rather than send a stream it can't decode.
let host_codecs = crate::encode::Codec::host_wire_caps();
let codec_bit =
punktfunk_core::quic::resolve_codec(hello.video_codecs, host_codecs, hello.preferred_codec)
.ok_or_else(|| {
anyhow!(
"no shared video codec: client advertised 0x{:02x}, host can emit 0x{:02x} \
(a software-encode host produces H.264 — the client must advertise CODEC_H264)",
hello.video_codecs,
host_codecs
)
})?;
let codec = crate::encode::Codec::from_wire(codec_bit);
tracing::info!(
?codec,
client_codecs = format_args!("0x{:02x}", hello.video_codecs),
host_codecs = format_args!("0x{host_codecs:02x}"),
"video codec negotiated"
);
// Mode-conflict ADMISSION (Stage 4): a DIFFERENT client connecting while another client's
// session is live is resolved by the `mode_conflict` policy BEFORE the Welcome — `separate`
// (default, no change), `join` (serve at the live mode — an honest downgrade the client
// renders from the Welcome), `steal` (preempt the victim), or `reject` (refuse the handshake).
// A same-client reconnect never conflicts. THIS session registers in the live set once its
// data plane is up (below the handshake), so a later client can see + steal it.
{
use crate::vdisplay::admission::{admit, preempt_same_identity, Admission};
let peer_fp = endpoint::peer_fingerprint(conn);
// Same-client RECONNECT preempt (design §5.3 "preempts downstream"): if THIS client
// already has a live session, it's the zombie of an unwanted disconnect whose QUIC idle
// timer hasn't fired yet (detection lags a drop by up to `max_idle_timeout`). Signal it to
// stop and give it the release grace so it tears its display down — which, keep-alive on,
// lingers — and THIS reconnect REUSES that kept display below instead of landing on a
// fresh SECOND one. Independent of the mode_conflict arm (it's our OWN prior session, not
// a conflict with a different client), and it runs before we register ourselves so we
// never signal our own stop flag.
let own_zombies = preempt_same_identity(peer_fp);
if !own_zombies.is_empty() {
tracing::info!(
count = own_zombies.len(),
"reconnect: preempting this client's own zombie session(s) so the kept display is reused"
);
for z in &own_zombies {
z.store(true, Ordering::SeqCst);
}
// Same blind release grace the steal path uses — lets the zombie's loops notice the
// stop flag and drop its display (→ Lingering) before we acquire below.
tokio::time::sleep(std::time::Duration::from_millis(1500)).await;
}
match admit(peer_fp) {
Admission::Separate => {}
Admission::Join(m) => {
tracing::info!(
requested =
%format_args!("{}x{}@{}", hello.mode.width, hello.mode.height, hello.mode.refresh_hz),
live = %format_args!("{}x{}@{}", m.0, m.1, m.2),
"mode-conflict: JOIN — admitting at the live display's mode"
);
hello.mode.width = m.0;
hello.mode.height = m.1;
hello.mode.refresh_hz = m.2;
}
Admission::Steal(victims) => {
tracing::info!(
victims = victims.len(),
"mode-conflict: STEAL — preempting the live session(s)"
);
for v in &victims {
v.store(true, Ordering::SeqCst);
}
// Give the victims the release grace to tear their display down before we acquire.
tokio::time::sleep(std::time::Duration::from_millis(1500)).await;
}
Admission::Reject(reason) => {
tracing::warn!("mode-conflict: REJECT — {reason}");
// Deliver the reason to the client as a TYPED refusal: close the QUIC connection
// with the BUSY application code + the reason bytes, which the client reads from
// the `ApplicationClosed` error (so its UI can say "host is streaming X to <name>")
// instead of seeing a bare connection drop. Then end the handshake.
conn.close(REJECT_BUSY_CODE.into(), reason.as_bytes());
anyhow::bail!("{reason}");
}
}
}
crate::encode::validate_dimensions(codec, hello.mode.width, hello.mode.height)
.context("client-requested mode")?;
// Resolve the client's compositor preference to a concrete backend *now*, so the Welcome
// can report what we'll actually drive. Only the Virtual source has a compositor; the
// synthetic source has no virtual output. Blocking probes → spawn_blocking.
let compositor = match source {
Punktfunk1Source::Virtual => {
let pref = hello.compositor;
// Dedicated game session (B0): a launching client under `game_session=dedicated`
// (gamescope available) gets its own headless gamescope spawn at the client mode. Gate on
// whether the launch id actually RESOLVES to a command in the host's library — an unknown
// id must fall back to normal auto routing, not a blank "sleep infinity" gamescope
// (review #9). (dedicated is Linux-only, and only there does `resolve_launch` carry a
// command — on Windows the concrete process is resolved at launch time instead.)
#[cfg(not(target_os = "windows"))]
let has_resolvable_launch = hello
.launch
.as_deref()
.and_then(crate::library::resolve_launch)
.and_then(|t| t.command)
.is_some();
#[cfg(target_os = "windows")]
let has_resolvable_launch = false;
let dedicated = crate::vdisplay::wants_dedicated_game_session(has_resolvable_launch);
Some(
tokio::task::spawn_blocking(move || resolve_compositor(pref, dedicated))
.await
.context("resolve compositor task")??,
)
}
Punktfunk1Source::Synthetic => None,
};
// Split the pair immediately: `compositor` keeps its old meaning for the Welcome and the
// cursor-forward decision, while the gamescope sub-mode travels separately to the data plane
// (SessionContext → `vd.set_gamescope_route`) instead of through process env.
let gamescope_route = compositor.as_ref().and_then(|(_, r)| r.clone());
let compositor = compositor.map(|(c, _)| c);
// A requested library launch (the client sends only the store-qualified id; we look it up
// in OUR library so a client can't inject a command) is resolved below — after the Welcome,
// where it's threaded per-session into the data plane as `SessionContext.launch` (no
// process-global env: the old `PUNKTFUNK_GAMESCOPE_APP` write leaked across sessions, and
// only gamescope's bare-spawn path ever read it, so launches on every other backend were
// silently dropped).
// Resolve the client's gamepad-backend preference (pure env/cfg check — no probing
// needed; the actual pads are created lazily by the input thread).
let gamepad = resolve_gamepad(hello.gamepad);
// (The encoder bitrate is resolved below, AFTER bit depth + chroma: PyroWave's automatic
// ~bpp pin scales with both — design/pyrowave-444-hdr.md §2.5.)
// Resolve the audio channel count (client request → stereo / 5.1 / 7.1). The capturer opens
// at this count: PipeWire synthesizes the requested positions (padding with silence when the
// sink has fewer), WASAPI loopback up/downmixes via AUTOCONVERTPCM — so a client always gets
// the channels it asked for, and the Welcome echoes the value the audio thread will encode.
let audio_channels = resolve_audio_channels(hello.audio_channels);
tracing::info!(
requested = hello.audio_channels,
resolved = audio_channels,
"audio channels"
);
// Resolve the encode bit depth: 10-bit (HEVC Main10 / AV1 10-bit) only when ALL of — the
// host allows it (PUNKTFUNK_10BIT, default ON with explicit-off grammar; the CLIENT's HDR
// setting behind VIDEO_CAP_10BIT is the per-session policy switch), the client advertised
// VIDEO_CAP_10BIT (a client that can't decode 10-bit, or an older client, always gets the
// 8-bit stream), the codec has a 10-bit path (HEVC/AV1 — H.264 never), and the active
// GPU/backend actually encodes 10-bit for that codec (probed, cached). Resolved BEFORE the
// Welcome, exactly like the 4:4:4 gate below, so `color` reflects what we'll really emit —
// the honest-downgrade channel: a GPU/backend that can't 10-bit yields 8-bit AND an SDR
// label that matches the stream.
let host_wants_10bit = pf_host_config::config().ten_bit;
let client_supports_10bit = hello.video_caps & punktfunk_core::quic::VIDEO_CAP_10BIT != 0;
// The capture side must be able to deliver a 10-bit HDR source for the NATIVE plane's
// virtual-output capture — the honest-downgrade gate, mirroring `capturer_supports_444`.
// SOURCE-AWARE, because on Linux the answer depends on which compositor we just resolved:
// Windows IDD-push always can (it proactively enables advanced colour); a gamescope output
// can when the host runs our `pipewire-hdr` gamescope build and the knob allows it; every
// other Linux virtual output is 8-bit upstream (Mutter's RecordVirtual streams, KWin's and
// wlroots' virtual outputs alike — GNOME 50 added HDR for *monitor* streams only, which is
// the GameStream portal-mirror path, see `gamestream::host_hdr_capable`).
//
// The gamescope arm folds in its own downgrade latch
// (`pf_capture::hdr_capture_failed(VirtualOutput)`), which is why the check the GameStream
// path makes separately in rtsp.rs has no twin here: that latch is per-source, and this gate
// already consulted the one belonging to the source this session will drive.
let capture_supports_hdr = crate::capture::capturer_supports_hdr_for(compositor);
// The GPU probe may open a tiny encoder on first use, so run it off the reactor like the
// 4:4:4 probe below (blocking probes → spawn_blocking), short-circuited behind the cheap
// gates. The result is cached process-wide per (GPU, codec).
let gpu_can_10bit = if host_wants_10bit
&& client_supports_10bit
&& codec.supports_10bit()
&& capture_supports_hdr
{
tokio::task::spawn_blocking(move || crate::encode::can_encode_10bit(codec))
.await
.context("10-bit capability probe task")?
} else {
false
};
let bit_depth: u8 = if gpu_can_10bit { 10 } else { 8 };
tracing::info!(
bit_depth,
host_wants_10bit,
client_supports_10bit,
capture_supports_hdr,
codec = ?codec,
gpu_can_10bit,
client_video_caps = hello.video_caps,
"encode bit depth"
);
// Resolve the chroma subsampling: full-chroma HEVC 4:4:4 only when ALL of — the host
// allows it (PUNKTFUNK_444, default ON; the CLIENT's 4:4:4 setting — default OFF — is the
// per-session policy switch behind VIDEO_CAP_444), the client advertised VIDEO_CAP_444,
// the session is single-process (the two-process WGC relay encodes 4:2:0 in v1), and the
// active GPU/driver actually supports a 4:4:4 encode (probed, cached). The native path
// always encodes HEVC. We resolve this BEFORE the Welcome so `chroma_format` reflects
// what we'll really emit — the honest-downgrade channel: if any gate fails the client is
// told 4:2:0 before it builds its decoder. The probe opens a tiny encoder; it runs only
// when the earlier gates pass and is cached after the first.
let host_wants_444 = pf_host_config::config().four_four_four;
let client_supports_444 = hello.video_caps & punktfunk_core::quic::VIDEO_CAP_444 != 0;
// The active capturer must be able to deliver a full-chroma (RGB) source — the honest-downgrade
// gate. Linux's portal capturer always can (`capturer_supports_444` returns `true`
// unconditionally). On WINDOWS the IDD-push path CAN too, at either depth: an SDR session
// passes the BGRA ring slot straight through and an HDR one converts the FP16 desktop to
// packed 10-bit BT.2020 PQ RGB — both skip the subsampling converters. Only a backend that
// ingests RGB and CSCs it to 4:4:4 itself can consume that, so the Windows arm forwards
// `resolved_backend_ingests_rgb_444()` (today: direct-NVENC only; AMF can't 4:4:4 at all and
// the QSV/ffmpeg path has no RGB-input 4:4:4 wiring). HDR no longer costs the chroma: 10-bit
// 4:4:4 is HEVC Main 4:4:4 10, which is what this resolves to. (Replaces the old
// `single_process` gate — single-process is now the only topology, and 4:4:4 routed to DDA,
// which was removed.)
// PyroWave does its own RGB→YCbCr CSC and its capture mode always delivers a full-chroma
// (RGB/BGRA) source on both OSes — the capturer gate is inherently satisfied; the real
// gate is `can_encode_444` (the full-res-chroma CSC variant existing on this OS).
// Named for the whole capture→encoder INGEST chain, not the capturer: on Windows the
// deciding fact is the encoder backend (direct NVENC only), and a field report burned
// real time hunting a capture problem because the old `capture_supports_444` key said so.
let ingest_chain_supports_444 = codec == crate::encode::Codec::PyroWave
|| crate::capture::capturer_supports_444(crate::encode::resolved_backend_ingests_rgb_444());
// The GPU probe opens a real (tiny) encoder on first use, so run it off the reactor like the
// compositor probe above (blocking probes → spawn_blocking). Short-circuit so it only runs when
// the cheap gates already pass. The result is cached process-wide (a negative latches until
// restart — acceptable: a GPU either supports HEVC 4:4:4 or it doesn't, and a transient open
// failure here is rare since the session's own encoder isn't open yet).
let gpu_supports_444 = if matches!(
codec,
crate::encode::Codec::H265 | crate::encode::Codec::PyroWave
) && host_wants_444
&& client_supports_444
&& ingest_chain_supports_444
{
tokio::task::spawn_blocking(move || crate::encode::can_encode_444(codec))
.await
.context("4:4:4 capability probe task")?
} else {
false
};
// The client's 4:4:4 setting IS the VIDEO_CAP_444 bit — when the user flipped it on and
// the session still resolves 4:2:0, name the losing gate. (The PyroWave mode-size gate
// below warns for itself.)
if host_wants_444 && client_supports_444 && !gpu_supports_444 {
let reason = if !matches!(
codec,
crate::encode::Codec::H265 | crate::encode::Codec::PyroWave
) {
"the negotiated codec only carries 4:2:0 — 4:4:4 needs HEVC or PyroWave"
} else if !ingest_chain_supports_444 {
"this host's encoder backend can't ingest full chroma — 4:4:4 needs direct \
NVENC (NVIDIA) or the PyroWave codec"
} else {
"the GPU declined the 4:4:4 encode profile probe"
};
tracing::info!(reason, "4:4:4 requested but the session negotiates 4:2:0");
}
let chroma = if gpu_supports_444 {
crate::encode::ChromaFormat::Yuv444
} else {
crate::encode::ChromaFormat::Yuv420
};
// PyroWave-only mode-size gate: the vendored rate controller packs its block index into
// 16 bits (pyrowave-sys patches/0002 note), which ≈8K-class 4:4:4 overflows — downgrade
// to 4:2:0 BEFORE the Welcome (the honest-downgrade channel), like every gate above.
let chroma = if codec == crate::encode::Codec::PyroWave
&& chroma.is_444()
&& !crate::encode::pyrowave_mode_fits_rdo(hello.mode.width, hello.mode.height, true)
{
tracing::warn!(
mode = %format_args!("{}x{}", hello.mode.width, hello.mode.height),
"PyroWave 4:4:4 at this mode exceeds the rate controller's block-index range — \
negotiating 4:2:0"
);
crate::encode::ChromaFormat::Yuv420
} else {
chroma
};
tracing::info!(
chroma = ?chroma,
host_wants_444,
client_supports_444,
ingest_chain_supports_444,
"encode chroma"
);
// Linux 4:4:4 rides the CPU swscale → 8-bit `YUV444P` path (see `encode/linux`) — there
// is no 10-bit 4:4:4 input there, so a 10-bit-negotiated session would silently encode
// 8-bit. Resolve the depth DOWN before the Welcome so the wire never overstates what the
// stream carries. (Windows NVENC composes Main 4:4:4 10 from an RGB input, so it keeps
// the resolved depth — this clamp is Linux-only.)
#[cfg(target_os = "linux")]
let bit_depth: u8 = if chroma.is_444() && bit_depth == 10 {
tracing::info!("4:4:4 on the Linux path encodes 8-bit YUV444P — resolving bit depth 8");
8
} else {
bit_depth
};
// Resolve the encoder bitrate (client request clamped to a sane range, or a codec-aware
// host default). Resolved AFTER depth + chroma: PyroWave's Automatic rate is a ~bpp pin
// for the negotiated mode that scales with both (design/pyrowave-444-hdr.md §2.5).
let bitrate_kbps =
resolve_bitrate_kbps_for(codec, hello.bitrate_kbps, &hello.mode, chroma, bit_depth);
tracing::info!(
requested_kbps = hello.bitrate_kbps,
resolved_kbps = bitrate_kbps,
"encoder bitrate"
);
// Reserve the data-plane UDP socket up front and HOLD it through streaming (no
// bind→read→drop→rebind window a concurrent session could race for a fixed port). A fixed
// `--data-port` yields `direct = true` (stream straight to the client's reported address,
// no punch-wait); otherwise a random ephemeral port + hole-punch.
let (data_sock, direct) = bind_data_socket(data_port)?;
let udp_port = data_sock.local_addr()?.port();
let mut key = [0u8; 16];
rand::thread_rng().fill_bytes(&mut key);
// Fresh per-session salt alongside the fresh key. GCM nonce uniqueness only *requires* one
// of the two to be unique per session (the nonce is salt || sequence under the session
// key), but a constant salt would make a key-reuse bug catastrophic instead of merely
// wrong — this keeps the second line of defense real. Negotiated via Welcome, so clients
// just follow.
let mut salt = [0u8; 4];
rand::thread_rng().fill_bytes(&mut salt);
// Session AEAD: ChaCha20-Poly1305 when the client asked for it (VIDEO_CAP_CHACHA20 — the
// soft-AES armv7 targets, whose GCM decrypt caps at ~100 Mbps) and the operator
// kill-switch allows (PUNKTFUNK_CHACHA20, default on — pure rollout safety; perf-only,
// both AEADs are full-strength). The fresh-per-session discipline above applies to this
// key identically; the legacy 16-byte `key` stays independently random so nothing
// downstream ever observes an all-zero key.
let client_wants_chacha = hello.video_caps & punktfunk_core::quic::VIDEO_CAP_CHACHA20 != 0;
let chacha = client_wants_chacha && pf_host_config::config().chacha20;
let key_chacha = chacha.then(|| {
let mut k = [0u8; 32];
rand::thread_rng().fill_bytes(&mut k);
k
});
tracing::info!(
cipher = if chacha {
"chacha20-poly1305"
} else {
"aes-128-gcm"
},
client_wants_chacha,
"session cipher"
);
let welcome = Welcome {
abi_version: punktfunk_core::WIRE_VERSION,
udp_port,
mode: hello.mode,
// The post-GameStream point of punktfunk/1: Leopard GF(2¹⁶) FEC + real encryption.
fec: FecConfig {
scheme: FecScheme::Gf16,
// Static override pins it; otherwise sessions start at the adaptive midpoint and the
// host re-sizes FEC live from the client's LossReports (adaptive FEC).
fec_percent: fec_static_override().unwrap_or(FEC_ADAPTIVE_START),
max_data_per_block: 4096,
},
// The largest even payload whose sealed datagram (header + shard + crypto) fits an
// unfragmented UDP packet on a 1500 MTU for THIS client's address family — 1408 over
// IPv4 (1472 = the exact ceiling), 1388 over IPv6 (40-byte header, and v6 routers
// don't fragment: overshooting there blackholes instead of degrading). The data plane
// dials the same family as this QUIC connection, so the remote decides. The previous
// hardcoded 1452 overshot the v4 ceiling (its math forgot the header/crypto ride
// inside the UDP payload) and silently IP-fragmented EVERY video datagram, doubling
// per-datagram loss on Wi-Fi — the "100 Mbps badly fails on the phone" root cause.
// Negotiated, so the client follows. Jumbo (≈8900) is a future negotiated bump (needs
// MAX_DATAGRAM_BYTES raised + end-to-end 9000 MTU).
shard_payload: mtu1500_shard_payload_for(peer.ip()) as u16,
encrypt: true,
key,
salt,
frames: match source {
Punktfunk1Source::Synthetic => frames,
Punktfunk1Source::Virtual => 0, // unbounded — client streams until we close
},
// Report the resolved backends back to the client (compositor: Auto for the
// synthetic source).
compositor: compositor
.map(|c| c.as_pref())
.unwrap_or(CompositorPref::Auto),
gamepad,
bitrate_kbps,
bit_depth,
// Colour signalling the client configures its decoder/presenter from. A negotiated
// 10-bit session is our HDR path (BT.2020 PQ — what the NVENC HEVC VUI emits from a
// 10-bit capture format); 8-bit stays BT.709 SDR. The mastering metadata (ST.2086 +
// CLL) rides the 0xCE datagram below. (A future step can refine this to the capturer's
// actual monitor HDR state and announce a mid-stream flip.)
color: if bit_depth >= 10 {
ColorInfo::HDR10_BT2020_PQ
} else {
ColorInfo::SDR_BT709
},
// The chroma the encoder will actually emit (resolved + GPU-probed above) — 4:4:4 only
// when every gate passed, else 4:2:0. The client sizes its decoder from this.
chroma_format: chroma.idc(),
// The resolved audio channel count the audio thread will capture + Opus-(multi)stream
// encode (2/6/8). The client builds its decoder from this echoed value.
audio_channels,
// The negotiated codec the encoder will emit (client preference ∩ GPU capability;
// HEVC-precedence tie-break). The client builds its decoder from this instead of
// assuming HEVC.
codec: codec_bit,
// This host applies sequence-gated gamepad-state snapshots (InputKind::GamepadState),
// so capable clients send those instead of the loss-fragile per-transition events. The
// clipboard bit is advertised only when the operator policy enables it (design
// clipboard-and-file-transfer.md §3.1) AND this platform has a backend — see
// `pf_clipboard::cap_advertised` for the deliberate compositor-lacks-data-control case.
host_caps: punktfunk_core::quic::HOST_CAP_GAMEPAD_STATE
| if pf_clipboard::cap_advertised() {
punktfunk_core::quic::HOST_CAP_CLIPBOARD
} else {
0
}
// Committed-text injection (InputKind::TextInput): only where the session's inject
// backend can actually type text — Windows SendInput (KEYEVENTF_UNICODE) and the
// Linux wlroots virtual keyboard (dynamic Unicode keymap). Clients without the bit
// keep their VK-synthesis fallback for IME text.
| if crate::inject::text_input_supported() {
punktfunk_core::quic::HOST_CAP_TEXT_INPUT
} else {
0
}
// Cursor channel granted (client asked + this capture path can deliver cursor
// metadata out of the frame + the resolved encoder can composite on the
// capture-mouse flip) — the client turns its local renderer on ONLY when it sees
// this bit, and serve_session wires forwarding by reading the bit back.
| if cursor_forward(hello.client_caps, compositor, codec, bit_depth) {
punktfunk_core::quic::HOST_CAP_CURSOR
} else {
0
}
// Full-fidelity stylus (0xCC/0x05 pen batches → the per-session uinput tablet):
// Linux with /dev/uinput access, minus the PUNKTFUNK_PEN=0 kill-switch. Clients
// without the bit keep folding pen into touch/pointer (and NativeClient::send_pen
// refuses toward us if we don't set it).
| if crate::inject::pen_supported() {
punktfunk_core::quic::HOST_CAP_PEN
} else {
0
},
// The negotiated session AEAD (resolved above) + its 32-byte key toward a ChaCha
// client; toward everyone else cipher 0 keeps the Welcome byte-identical to the
// pre-cipher wire form. The host's own data plane picks the cipher up via
// `welcome.session_config` — no other host change.
cipher: if chacha {
punktfunk_core::quic::CIPHER_CHACHA20_POLY1305
} else {
punktfunk_core::quic::CIPHER_AES_128_GCM
},
key_chacha,
};
io::write_msg(send, &welcome.encode()).await?;
bringup.mark("welcome");
// P1.1/P1.2 (latency plan): kick the display prep NOW — the negotiated mode is final in
// the Welcome just sent, and nothing in monitor create → activation → settle → capture
// attach → encoder open needs the client's Start or the punched socket. The prep thread
// BECOMES the stream thread: the data plane hands it the post-punch SessionContext and it
// runs `virtual_stream` on the warm pipeline, so the whole display bring-up hides behind
// the Start RTT + the (up to 2.5 s) hole-punch wait. If the session dies before its data
// plane comes up (handshake timeout, client vanished), the channel drops and the prep
// result is released — the monitor lands in the keep-alive machinery exactly like a
// normal session end (and `stop`, watched by the caller, aborts a still-running build
// retry). Windows native path only: the Linux backends bind launch semantics before create
// (gamescope nests the launch command), which must not run for a client that never sends
// Start; GameStream has neither a Start gate nor a punch.
#[cfg(target_os = "windows")]
let prep: Option<super::stream::PrepHandle> = match (source, compositor) {
(Punktfunk1Source::Virtual, Some(comp)) => {
let (ctx_tx, ctx_rx) = std::sync::mpsc::sync_channel::<SessionContext>(1);
let client_identity = endpoint::peer_fingerprint(conn);
let client_hdr = hello.display_hdr;
// The bit the Welcome just advertised — read back rather than recomputed, so the
// prepared display and the session wiring cannot disagree with it.
let cursor_fw = welcome.host_caps & punktfunk_core::quic::HOST_CAP_CURSOR != 0;
// Same bit the data plane's SessionContext reads — the prepared plan and the
// session wiring must agree on the slicing ceiling (an encoder rebuilt from the
// prepared plan with a DIFFERENT max_slices would change the wire shape mid-flow).
let multi_slice = hello.video_caps & punktfunk_core::quic::VIDEO_CAP_MULTI_SLICE != 0;
let (mode, shard_payload) = (hello.mode, welcome.shard_payload);
// "Automatic" — `bitrate_kbps` above is the host's own answer for `mode`, so the build
// may re-resolve it if the source turns out to deliver a different size. Sampled here
// rather than in the thread body so the closure doesn't have to capture `hello`.
let bitrate_auto = hello.bitrate_kbps == 0;
let trace = bringup.clone();
std::thread::Builder::new()
.name("punktfunk1-stream".into())
.spawn(move || -> Result<()> {
let prepared = super::stream::prepare_display(
comp,
mode,
client_identity,
client_hdr,
cursor_fw,
multi_slice,
bitrate_kbps,
bitrate_auto,
bit_depth,
chroma,
codec,
shard_payload,
&quit,
&stop,
&trace,
);
let Ok(ctx) = ctx_rx.recv() else {
// No data plane ever came (handshake abort / punch failure): drop
// `prepared` — its lease release hands the monitor to keep-alive
// policy, exactly like a normal session end.
return Ok(());
};
match prepared {
Ok(p) => virtual_stream(ctx, Some(p)),
Err(e) => Err(e),
}
})
.map(|handle| (ctx_tx, handle))
.map_err(|e| {
tracing::warn!(error = %e,
"display-prep thread spawn failed — falling back to inline bring-up")
})
.ok()
}
_ => None,
};
#[cfg(not(target_os = "windows"))]
let prep: Option<super::stream::PrepHandle> = None;
#[cfg(not(target_os = "windows"))]
let _ = (quit, stop);
let start =
Start::decode(&io::read_msg(recv).await?).map_err(|e| anyhow!("Start decode: {e:?}"))?;
bringup.mark("start");
Ok::<_, anyhow::Error>((
hello,
welcome,
udp_port,
data_sock,
direct,
start,
compositor,
gamescope_route,
prep,
))
}