Five verified findings from the IDD-push/pf-vdisplay deep audit: - Keyed-mutex acquire (BOTH endpoints): AcquireSync returns WAIT_TIMEOUT (0x102) / WAIT_ABANDONED (0x80) as SUCCESS-severity HRESULTs, which the windows-rs Result wrapper erases — a busy slot read as "acquired", so driver and host could race the same ring texture (torn frames) and the designed busy-skip backpressure was dead code. Both sides now classify the raw vtable HRESULT; WAIT_ABANDONED counts as acquired (ownership transfers — refusing it would wedge the slot forever). - Host SDR hot path leaked one ID3D11VideoProcessorInputView per converted frame: the D3D11_VIDEO_PROCESSOR_STREAM ManuallyDrop field suppressed the release after VideoProcessorBlt. Released by hand now, success or not. - Driver leaked IddCx's per-acquire surface reference (from_raw_borrowed on a TRANSFERRED reference — the MS sample Attach/Reset's it): the swap-chain surface set survived swap-chain destruction, the likely true root cause of the ~50 MB-per-reconnect VRAM loss that device pooling only mitigated. Now adopted via from_raw (publisher or not) and dropped pre-Finished. - PUNKTFUNK_IDD_PUSH removed: capture is unconditionally IDD-push, but the vdisplay manager still gated the lingering-monitor preempt (and render pin) on the knob, whose default was OFF — dev/CLI runs reused a lingering monitor whose IddCx swap-chain is dead (black reconnect). The preempt and the render-GPU pin are now unconditional; host.env comments no longer promise the removed DDA/WGC fallback. - Driver D3D device: dropped D3D11_CREATE_DEVICE_SINGLETHREADED (unsound since DEVICE_POOL shares one device across processors) and the pooled immediate context is now SetMultithreadProtected — two concurrent monitors' workers otherwise race an unlocked context (UB in the UMD). No wire-contract change (pf-driver-proto untouched); the driver fixes take effect on the next pf-vdisplay redeploy. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Windows host build/deploy scripts
Helper scripts for the Windows host box (the RTX .173 lab box, repo at
C:\Users\Public\punktfunk-native). Run them from the repo root in an elevated PowerShell.
One-time: persist the build environment
powershell -ExecutionPolicy Bypass -File scripts\windows\setup-build-env.ps1
Persists (Machine scope) the vars the host build needs (NVENC itself needs none — its entry
points are runtime-loaded from the driver's nvEncodeAPI64.dll):
| var | value | why |
|---|---|---|
LIBCLANG_PATH |
C:\Program Files\LLVM\bin |
bindgen (libclang.dll) |
CMAKE_POLICY_VERSION_MINIMUM |
3.5 |
audiopus_sys / cmake crates |
FFMPEG_DIR is not set — the --features nvenc build the RTX box uses does not link
libavcodec (that is only the amf-qsv feature). The VS C++ toolchain is loaded per-build via
vcvars64.bat (auto-discovered with vswhere).
Rebuild + redeploy the host service
powershell -ExecutionPolicy Bypass -File scripts\windows\deploy-host.ps1
Stops PunktfunkHost, backs up the current binary (punktfunk-host.exe.bak), builds
--release -p punktfunk-host --features nvenc from the current source, then restarts the
service on the new binary — with automatic rollback if the build fails or the new binary
won't start. The service is down only for the build duration.
Web management console
On an installed host (the setup.exe) the console is set up automatically — no manual steps.
The installer bundles the built (self-contained, no-node_modules) .output server + a portable
bun and runs punktfunk-host.exe web setup, which registers the PunktfunkWeb scheduled task
(at boot, as SYSTEM, restart-on-failure) running {app}\web\web-run.cmd →
bun …\.output\server\index.mjs on :47992, opens inbound TCP 47992, and writes the login password to
%ProgramData%\punktfunk\web-password (ACL'd to Administrators + SYSTEM). The mgmt bearer token it
proxies with is the host's own %ProgramData%\punktfunk\mgmt-token. Browse http://<host-ip>:47992
and log in with the password the installer shows on its final page. To change it, edit
web-password and re-run the task: schtasks /run /tn PunktfunkWeb.
Rebuild + restart the console (dev box)
powershell -ExecutionPolicy Bypass -File scripts\windows\build-web.ps1
bun install && bun run build (Nitro noExternals -> a self-contained .output, no
node_modules/.npmrc), then restarts the PunktfunkWeb task and checks :3000/login. Use
this to iterate on the console against an installed host - punktfunk-host.exe web setup (or a
fresh install) is what creates the task in the first place.
Typical flow after pulling new code
git pull
powershell -ExecutionPolicy Bypass -File scripts\windows\deploy-host.ps1
powershell -ExecutionPolicy Bypass -File scripts\windows\build-web.ps1