Files
punktfunk/docs-site/content/docs/running-as-a-service.md
T
enricobuehler 767e67caf4 feat(packaging): grant the host CAP_SYS_NICE, without which the GPU-priority lever does nothing
Wave-2 PW1, second half. The companion commit wires `PYROWAVE_QUEUE_PRIORITY` into the Linux
PyroWave device; this is what makes it work on a packaged host.

Measured on .21 (RTX 5070 Ti, NVIDIA 610.43.02), same binary in both arms:

  as packaged (no capability)     every class refused, REALTIME *and* HIGH -> default priority
  same binary, cap_sys_nice+ep    granted REALTIME on the FIRST attempt, no downgrade

RADV behaves the same way. So this is not the RADV-specific "expect one downgrade to HIGH" the
plan predicted — without the capability there is no elevated priority at all, on any vendor, and
the knob is decoration.

Worth being precise about what is being granted, because it is a network-facing daemon.
CAP_SYS_NICE permits raising scheduling priority (nice, ioprio, affinity, RT class) and nothing
else: no filesystem access, no network privilege, no user switching, and it is NOT setuid. The
repo already ships exactly this capability on its gamescope binary for the same reason. Two side
effects that will otherwise confuse someone debugging: a capability-carrying binary is AT_SECURE,
so the loader ignores LD_LIBRARY_PATH/LD_PRELOAD for it (note this box was propped up by exactly
such a shim during the ffmpeg-9 soname break — that workaround would now be silently ignored), and
core dumps are suppressed by default.

Per packaging path, because none of them are the same:

- Arch: a `_grant_sched_capability` in the scriptlet, called from post_install AND post_upgrade —
  a replaced binary is a new inode, so the capability does not survive an upgrade by itself.
- Debian: the same setcap in the postinst `configure` branch.
- RPM: `%caps(cap_sys_nice=ep)` on the binary in `%files`, which is the rpm-native form — rpm then
  applies it on install, restores it on upgrade, and verifies it. A `%post setcap` does none of
  those.
- NixOS: `security.wrappers`, because a store path is read-only and shared and cannot be setcap'd.
  The unit's ExecStart moves to `config.security.wrapperDir` — without that the wrapper exists and
  the service still runs the uncapped store path, which is the whole failure this fixes.
- Steam Deck: setcap in the installer's sudo block. That box needs it most (one small Van Gogh GPU
  shared between the game and the encode). The binary lives under $HOME, so unlike the /etc
  drop-ins it survives a SteamOS A/B update on its own and needs no atomic-keep entry — but it
  does need re-applying after each rebuild, which re-running the installer does.
- Bazzite sysext: at IMAGE BUILD time, before mksquashfs. It cannot be done in the merge hook (a
  merged sysext's /usr is read-only squashfs) and it cannot ride in from the RPM either — rpm keeps
  capabilities in its own header and `rpm2cpio | cpio` carries only the payload, so the staged file
  arrives with none. mksquashfs does record security.capability (only security.selinux is
  excluded), so a setcap on the staging tree is what lands in the image. Needs root/CAP_SETFCAP;
  a plain-user CI build warns and ships without it rather than failing a release over a
  performance lever.

Every one of them is best-effort and cannot fail an install: a box without libcap, or a filesystem
that cannot store capabilities, simply runs at default priority exactly as it does today.

Documented in the same PR — the configuration row now says the packages grant it, and
running-as-a-service gets a section explaining what it is, how to check it (`getcap`), and how to
remove it (`setcap -r`, or just `PYROWAVE_QUEUE_PRIORITY=off`), including the two debugging side
effects.

Verified: the Arch scriptlet grants the capability from a fake package root exactly as pacman
would invoke it, and the resulting binary reaches REALTIME end to end on the RTX 5070 Ti; the RPM
spec's %caps line parses under rpmspec in a Fedora 41 container; the NixOS module parses under
nix-instantiate; all five edited shell scripts pass `bash -n`. No Rust file changed in this
commit, so the CI-parity Rust gates from the companion commit still stand.
2026-08-08 15:24:54 +02:00

13 KiB

title, description
title description
Running as a Service Start the host at boot — for a desktop you log into, or a fully headless always-on machine.

Running serve in a terminal is fine for trying Punktfunk out. To make a machine an always-available host, run it as a service. First, what that service starts — then the two cases, a desktop you log into and a fully headless box.

What the unit starts

The bundled unit runs serve --gamestream, so it serves both the native punktfunk/1 plane and stock Moonlight clients. Every Linux package installs that unit as it ships and only rewrites the binary path, so a host you installed from apt, dnf, pacman or the Bazzite sysext has GameStream on. See what yours starts:

systemctl --user cat punktfunk-host

For a native-only host (no GameStream — its pairing runs over plain HTTP and its legacy encryption is weaker; see Security & Safe Use), drop the flag. The packaged unit is a package file that an upgrade replaces, so override ExecStart with a drop-in rather than editing it:

systemctl --user edit punktfunk-host
[Service]
ExecStart=
ExecStart=/usr/bin/punktfunk-host serve

The empty ExecStart= is required — without it systemd adds a second command instead of replacing the first — and the path must match the one systemctl --user cat printed (the distro packages use /usr/bin). Save, then systemctl --user restart punktfunk-host.

Windows is the other way round: an install from the setup .exe leaves GameStream off unless you tick it, and it is configured differently — see Windows below.

A. A desktop you log into

If you sit at the machine (or it auto-logs-in to a desktop), run the host as a systemd user service that starts with your session.

Put your host.env in place first. The unit reads ~/.config/punktfunk/host.env and won't start until that file exists — no package creates it for you, they only ship a template to copy. The defaults in it are right for an ordinary desktop; your distro and desktop guides say if yours wants a different template (on Bazzite it's host.env.bazzite):

mkdir -p ~/.config/punktfunk
# /usr/share/punktfunk/ on Fedora/Arch/Bazzite, /usr/share/punktfunk-host/ on Ubuntu
cp /usr/share/punktfunk/host.env.example ~/.config/punktfunk/host.env

Installed from a package (apt, dnf, pacman, or the Bazzite sysext) — the unit is already at /usr/lib/systemd/user/punktfunk-host.service, with its ExecStart pointing at the installed binary. There's nothing to copy:

systemctl --user daemon-reload             # the sysext route needs this; harmless elsewhere
systemctl --user enable --now punktfunk-host

Built from source — install the unit from your checkout, and take host.env from there too (cp scripts/host.env.example ~/.config/punktfunk/host.env). The unit's ExecStart points at %h/punktfunk/target/release/punktfunk-host (%h is your home directory), so edit the copy if your checkout lives somewhere else:

mkdir -p ~/.config/systemd/user
cp scripts/punktfunk-host.service ~/.config/systemd/user/
systemctl --user daemon-reload
systemctl --user enable --now punktfunk-host

Don't do the copy on a packaged install: a unit in ~/.config/systemd/user/ shadows the packaged one, and the source unit points at a build tree you don't have — the service then fails with status=203/EXEC.

The host now starts whenever you log in. Check it with systemctl --user status punktfunk-host.

You don't need to export anything for it. The host finds the live compositor session itself on every connect and works out where to reach it (WAYLAND_DISPLAY, XDG_RUNTIME_DIR, the session bus, sway's SWAYSOCK, Hyprland's instance signature) from the running compositor — so host.env is for policy, not session plumbing, and systemctl --user import-environment is not a prerequisite.

Restart the host with your desktop

Add one drop-in so the host follows your session's lifetime:

mkdir -p ~/.config/systemd/user/punktfunk-host.service.d
# /usr/share/punktfunk/ on Fedora/Arch/Bazzite, /usr/share/punktfunk-host/ on Ubuntu,
# scripts/ in a source checkout
cp /usr/share/punktfunk/punktfunk-host-desktop-session.conf \
   ~/.config/systemd/user/punktfunk-host.service.d/desktop-session.conf
systemctl --user daemon-reload
systemctl --user reenable punktfunk-host
systemctl --user restart punktfunk-host

Without it, restarting Plasma or GNOME — a crash, a log out and back in, "restart the shell" — leaves the host running against a compositor that no longer exists. It keeps listening and answering, and every session after that fails at capture, which is a confusing way to find out. The drop-in makes a compositor restart a host restart.

Skip it on the headless/appliance route below (which has its own session unit), and on Sway or Hyprland, which don't hand their session to systemd: they never reach graphical-session.target, so the drop-in is harmless there but does nothing. To make the host come and go with the session on those, start it from the compositor's own config instead of enabling the unit — add exec systemctl --user start punktfunk-host to your sway config, or exec-once = systemctl --user start punktfunk-host to Hyprland's — and leave the unit itself disabled (systemctl --user disable punktfunk-host), so it isn't also started at login.

B. A headless, always-on host

To run with no monitor and no login — a machine in a closet that's always ready — you need two things: a desktop session that comes up at boot, and the host service started without a login.

Start by making the host service start at boot even when nobody logs in:

sudo loginctl enable-linger "$USER"

Then bring up a session automatically. How you do that is desktop-specific — auto-login, lock disable, and the session unit differ per compositor, so each is documented on its own page:

Once a session comes up at boot, enable the host user service (section A) and reboot. The host comes up on that session.

Headless Bazzite

On Bazzite, the host launches its own gamescope/Steam session per client, so you don't need a separate session unit — see Bazzite and gamescope.

Windows

Punktfunk has first-class Linux and Windows hosts. On Windows it ships as a signed installer with an SCM service and a virtual-display driver — including Punktfunk's own indirect display driver the host pushes frames straight into. The Windows host is newer than the Linux host. (Not to be confused with the Windows client, which streams to a Windows PC.)

On Windows the host runs as a LocalSystem service that launches into the interactive session, so it captures the secure desktop (UAC / lock screen) and survives reboots with nobody logged in — the same model Sunshine/Apollo use. Because it runs at that privilege level, keep it on a trusted network and be deliberate about which machine you host on — see Security & Safe Use.

The easy path is the signed installer: download punktfunk-host-setup-<ver>.exe from the package registry (punktfunk-host-windows) and run it. It drops the host into C:\Program Files\punktfunk, installs the bundled pf-vdisplay virtual-display driver, and registers + starts the service for you (/VERYSILENT for unattended). Upgrades and uninstall are handled through Add/Remove Programs.

Prefer the CLI? Run punktfunk-host service install from an elevated prompt — see Windows Host. For hardware encode you need a GPU — NVIDIA (NVENC), AMD (AMF), or Intel (QSV); the host falls back to software H.264 without one.

GameStream on Windows. Unlike the Linux unit, the installer leaves Moonlight compatibility off — it's a checkbox in the wizard (/MERGETASKS="gamestream" to select it unattended). There's no ExecStart to edit here: the service launches whatever PUNKTFUNK_HOST_CMD in %ProgramData%\punktfunk\host.env says, which is also where the rest of the Windows host's configuration lives. To change it later, from an elevated prompt:

punktfunk-host service install --gamestream=on   # or --gamestream=off
punktfunk-host service restart

Registering the service by hand is the exception. A bare punktfunk-host service install writes a fresh host.env with PUNKTFUNK_HOST_CMD left commented out, and with no value set the service falls back to serve --gamestream — so add --gamestream=off to that command if you want the native-only host.

Firewall scope. The installer opens the streaming + console ports on Private and Domain networks only — not Public. If your LAN is (mis)classified Public, clients won't connect until you set it to Private (Windows Settings → Network), and the host logs a warning when it's on a Public network. For a trusted network Windows insists is Public, tick "Allow connections on Public networks" at install (or pass --allow-public-network to service install). See Security & Safe Use for the reasoning.

Verifying

After a reboot, from another machine on the network:

punktfunk reachable 192.168.1.50   # exit 0 = the host answered, 2 = it didn't
punktfunk hosts list --probe       # every saved host, online or offline

punktfunk is the headless client CLI — it ships in the Linux client packages (punktfunk-client) and with the Windows client. From a source checkout, punktfunk-probe --discover browses the LAN instead; it's a dev tool and isn't packaged. Or just open a native client / Moonlight and look for the host.

If the host answers, it's up. If not, check journalctl --user -u punktfunk-host on the host — on a Windows host, run punktfunk-host service status from an elevated prompt on the machine itself.

GPU scheduling priority

The Linux packages give the host binary one Linux capability, CAP_SYS_NICE, and it is worth knowing why it is there and how to take it away.

The PyroWave codec encodes on the same GPU shader cores your game is using, so a demanding game can crowd it out and the stream's frame rate drops with it. The fix is to ask the driver to schedule the encode ahead of the game, and every driver we tested gates that request on this capability: without it the request is simply refused and nothing changes. The other codecs use a separate video engine on the GPU and are unaffected either way.

CAP_SYS_NICE lets a process raise its own scheduling priority. It grants no access to files, the network or other users' processes, and it is not the same as running as root — the host still runs as you, under your user session.

To check, or to take it away:

getcap /usr/bin/punktfunk-host          # shows cap_sys_nice=ep when granted
sudo setcap -r /usr/bin/punktfunk-host  # remove it; streaming still works

Removing it costs you nothing unless you stream PyroWave, and you can also just set PYROWAVE_QUEUE_PRIORITY=off to stop the host asking. Note that a package update replaces the binary and re-applies the capability.

Two side effects, if you are debugging the host: a binary carrying a capability is treated as security-sensitive by the dynamic loader, so LD_LIBRARY_PATH and LD_PRELOAD are ignored for it, and it does not write core dumps by default.

Stopping and removing

After a Linux package update the user service keeps running the old binary until it's restarted, and a package can't restart another user's --user units for you — Updating has the update command for every install method and the restart that finishes the job. The Windows installer restarts its own service.

To stop the host for now:

systemctl --user stop punktfunk-host          # Linux
punktfunk-host service stop                   # Windows, elevated prompt

To stop it for good, so it doesn't come back at login or boot:

# add punktfunk-web (the console) and punktfunk-kde-session (the headless KDE route) if you enabled them
systemctl --user disable --now punktfunk-host
rm -rf ~/.config/systemd/user/punktfunk-host.service.d   # any drop-ins you added
sudo loginctl disable-linger "$USER"                     # only if you enabled lingering

On Windows, punktfunk-host service uninstall from an elevated prompt stops the service, removes it, and removes the firewall rules it added. To remove the whole install instead, use Add/Remove Programs.

Neither removes ~/.config/punktfunk (Linux) or %ProgramData%\punktfunk (Windows) — your certificate, pairings and console password stay, so a reinstall picks up where you left off. See Uninstall to clear them out.