Research-grounded sequence + per-goal approach/effort. Decisions: start with KDE startup reliability; Bazzite via COPR RPM then bootc image; commit to full UHID DualSense. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
4.7 KiB
punktfunk roadmap — next goals
Decided 2026-06-10 (research-grounded; see commit history). Sequence: KDE reliability → client compositor options → mic passthrough → Bazzite COPR RPM (then bootc) → touch → full UHID DualSense → iOS.
1. Reliable headless KDE/compositor spawning (in progress)
Startup is a chain of timing-sensitive handoffs with no readiness checks — each is a blind
sleep, one-shot timeout, or silent fire-and-forget that fails into a black screen.
- Phase 1 (S): replace
run-headless-kde.sh's blindsleep 2with an active readiness wait (kwin socket +wl_displayroundtrip +zkde_screencastglobal advertised + KWIN_PID alive); add apunktfunk-host probe-compositorsubcommand (reuses kwin.rs's registry roundtrip); move the portal restart to after readiness and precede it withsystemctl --user import-environment+dbus-update-activation-environment(the missing env import — the Sway script does this, the KDE one doesn't). - Phase 2 (M): bounded retry-with-backoff around
vd.create()+ first-frame (permanent vs transient); a PipeWire negotiation watchdog with zero-copy→CPU auto-fallback ("no PipeWire frame within 10s" → recovery or precise diagnosis); fixset_custom_refreshto wait for the output, read back the active mode, reconcile encoder fps; harden gamescope node discovery + detect the known-bad-gamescope signature; graceful PipeWire-thread stop. - Phase 3 (L): supervised systemd user session (kwin + portal + host) with the readiness
probe as an
ExecStartPostgate,Restart=on-failure.
2. Offer available compositors in the client (M)
Host enumerates which backends are actually available (binary present + version OK: gamescope ≥3.16.22, KWin ≥6.5.6, gnome-shell, sway), advertises the list in the punktfunk/1 Welcome + a mgmt-API field; client sends its pick in the Hello; host honors it per session. Picker in the Apple client + web console.
3. Bazzite / install on other devices (decision: COPR RPM → bootc)
Bazzite already ships gamescope + PipeWire + the NVIDIA driver (incl. libnvidia-encode);
it's Fedora-atomic and the community installs Sunshine via COPR rpm-ostree — the analog.
- M-Bazzite-1: a COPR RPM (primary) — binary +
60-punktfunk.rules(→/usr/lib/udev/rules.d) + systemd--userunit +host.env.example;Requiresthe NVENC ffmpeg-libs Bazzite already pulls; links hostlibcuda/libnvidia-encodedirectly. Install =rpm-ostree install+ reboot + add toinput/render. Default backend = Bazzite's already-present gamescope (minimal session plumbing). - M-Bazzite-2: wrap the RPM in a bootc/OCI image layer (
FROM ghcr.io/ublue-os/bazzite-nvidia:stable) for the appliance/"just rebase" experience. - Flatpak only later as an explicitly-degraded convenience build (sandbox fights zero-copy NVENC/dmabuf/uinput).
4. Mic passthrough — client mic → host input device (S+M)
The exact mirror of the host→client desktop-audio path. A PipeWire virtual source apps can
select = a pw_stream with Direction::Output + media.class=Audio/Source.
- New
0xCBMIC_AUDIO datagram (mirror of0xC9) +NativeClient::send_audio+ ABIpunktfunk_send_audio. audio/source_linux.rs— near-copy of the capture file, Direction::Output, fed from a jitter buffer (silence-fill underrun, Opus PLC).- Host
mic_thread(Opus decode → ring → source); teardown RAII, setnode.dont-reconnect. - Apple capture (AVAudioEngine → Opus). Opt-in + paired-only (a remote mic is a privacy surface). punktfunk/1-only.
5. Touch + rich DualSense (decision: commit to full UHID DualSense)
- Touch (M):
reisalready exposesei_touchscreen— add Touch InputKinds + wireei::Touchscreenininject/libei.rs(reuse the abs-pointer region mapping). Multi-touch on KWin/Mutter; single-pointer fallback elsewhere. - Rich DualSense (XL, committed): uinput can't carry HID output reports. Use UHID +
the kernel
hid-playstationdriver (the inputtino/Wolf approach): present a genuine DualSense (real report descriptor, vendor 054C/0CE6, BT mode + CRC32) so games drive LED + adaptive triggers + touchpad + gyro; forwardUHID_OUTPUT(LED color, trigger effects) to the client'sGCDualSense*APIs. Needs a variable-length gamepad/touch event family (the fixed 18-byte InputEvent can't hold touchpad/motion), per-client controller-type negotiation, and a/dev/uhidudev rule. Phase after touch + a protocol-growth step.
6. iOS/iPadOS → tvOS (deferred)
PunktfunkKit is already platform-shared; iOS needs the UIViewRepresentable presenter twin
- touch capture (#5) + UI. tvOS later.